<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EVE Evolved: Preparing for the Inferno expansion]]></title><link>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/</guid><comments>http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/prepinferno-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
The <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion is set to launch on Tuesday May 22nd, promising a <a href="http://massively.joystiq.com/2012/03/25/eve-evolved-extra-revamping-pvp-in-inferno/">complete revamp</a> of <a href="http://www.eve-online.com/"><em>EVE Online</em></a>'s war declaration system and a whole host of new modules. If you're in a wardec corp, you'll need to make a few adjustments to the way you operate when the patch goes live. The minimum war fee will increase to 50 million ISK even if you're declaring war on a small corporation, making very small corps less-appealing targets. The fee increases based on the number of members in the target corp, but it doesn't start increasing until around the 130-member mark. If you want to get your money's worth, you'll be best off picking a target corp with 100-150 members or selecting very high-value small targets.<br />
<br />
Be very wary of wardeccing large alliances after the patch. While the previous war system <a href="http://massively.joystiq.com/2012/04/15/eve-evolved-fixing-the-wardec-system/">swung in favour of the attacker</a>, the new system has gone to the opposite extreme. Large corps and alliances are now significantly more costly and dangerous to declare war on, especially as the defender can now call mercenaries into the war at any time. Players have complained that the increasing war costs could be abused by getting all alliance members to add alts to the corp, but this would be a logistical nightmare to apply in practice and would increase fees by only a few hundred million ISK. If alt padding becomes a problem, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> will undoubtedly step in and revise the fee structure.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at the new modules and gameplay changes coming in Tuesday's <em>Inferno</em> expansion and give some tips on preparing for the patch.<p><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark">Continue reading <em>EVE Evolved: Preparing for the Inferno expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/">EVE Evolved: Preparing for the Inferno expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 May 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20240784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/20/eve-evolved-preparing-for-the-inferno-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ancillary</category><category>archaeology</category><category>bhaalgorn</category><category>blob</category><category>blobbing</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>dominix</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>expansion</category><category>exploration</category><category>featured</category><category>fleet</category><category>gang</category><category>hacking</category><category>inferno</category><category>labs</category><category>magnetometric</category><category>magsheath</category><category>neutraliser</category><category>pvp</category><category>radar</category><category>research</category><category>sandbox</category><category>sci-fi</category><category>shield-booster</category><category>shield-tanking</category><category>tank</category><category>tanking</category><category>tech-1</category><category>tech-2</category><category>wormhole</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 May 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Corporate benefits and new players]]></title><link>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/</guid><comments>http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/corpben-title.jpg" vspace="4" /></a></div>
In a recent article, <a href="http://massively.joystiq.com/2011/04/03/eve-evolved-power-players-and-player-retention/">I explored the effect that power players</a> have on <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s subscription retention. In particular, I suggested that <a href="http://www.massively.com/tag/ccp">CCP</a> has stopped developing features with <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s power players in mind and that this could be the cause of a worrying downward trend in new player retention. It's the responsibility of corp leaders and organisers to give players a place in <em>EVE</em>, to provide them with something to do and to <a href="http://massively.joystiq.com/2010/04/04/eve-evolved-motivating-the-troops/">instill them with the ambition</a> to continue playing in the long term. I believe that CCP has let those organisers and leaders down by failing to provide the updated tools necessary to give players a purposeful place in the universe or give them a good start to the game.<br />
<br />
A similar issue I've touched on before is <a href="http://massively.joystiq.com/2010/03/07/eve-evolved-the-importance-of-corporate-goals/">the importance of corporate goals</a> in <em>EVE</em>. I've always been amazed at the willingness of <em>EVE</em> players to donate their time and effort to achieve a collective goal rather than a personal one. People are far more likely to join a corporate mining op, for example, if the proceeds will be donated to the corp funds or the minerals will be used in a corp production scheme. Similarly, I've found players to be much more enthusiastic about a mission night or wormhole op if the intent is to fund the production of a corp capital ship or the purchase of starbase fuel.<br />
<br />
With CCP's summer focus aimed at helping new players get into good corporations, this week's opinion-filled <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> examines some of the developments necessary to make that goal possible.<p><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark">Continue reading <em>EVE Evolved: Corporate benefits and new players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/">EVE Evolved: Corporate benefits and new players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/08/eve-evolved-corporate-benefits-and-new-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benefits</category><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corp</category><category>corporation</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>eve-university</category><category>featured</category><category>free-ships</category><category>goals</category><category>guild-perks</category><category>manufacturing</category><category>motivation</category><category>new-player</category><category>new-player-experience</category><category>new-players</category><category>newbie</category><category>newbies</category><category>opinion</category><category>research</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 08 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Five top tips, page 2]]></title><link>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/</guid><comments>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Five top tips, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/">EVE Evolved: Research: Five top tips, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>industry</category><category>invention</category><category>production</category><category>profit</category><category>research</category><category>reverse-engineering</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Five top tips]]></title><link>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/</guid><comments>http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/restips-title.jpg" alt="" /></a></div>
In the past three weeks, I've covered the ins and outs of research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, from Tech 1 blueprints and the Tech 2 invention system to Tech 3 and reverse engineering. In my nearly six years of playing <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, I've delved into every traditional profession and picked up some valuable tips and insights on each one. Having been involved in every aspect of the Tech 1, 2 and 3 industries, I've built up a fairly complete picture of how the research portion of any industry interacts with its production lines. In this final part to the <a href="http://massively.joystiq.com/category/eve-evolved/"><em>EVE Evolved</em></a> guide to research, I give five top tips that I consider invaluable for anyone getting into research and industry.<br />
<br />
<strong>#5 - Chasing profit:</strong><br />
To keep your profit margins high in any business, you'll need to adjust your choice of products frequently to keep up with what's recently profitable. The most important tool you'll ever have in any industry is a spreadsheet or application to calculate build costs for you. By updating the prices on your spreadsheet regularly, you can quickly spot which items are profitable to build and stay ahead of the curve. This is important because in some areas, like the market for Tech 2 modules, it can take as little as a week for an item to go from high profit to making a loss. In <em>EVE</em>'s highly competitive markets, it's the most agile players able to stay on top of market trends who make the most ISK. There are several <a href="http://www.eve-meep.com/">freely available applications and websites</a> that can help with practically every industry but I've always found it useful to make my own spreadsheets.<br />
<br />
Skip past the cut for four other invaluable tips on reverse engineering chances, invention profit margins, predicting trends and more.<p><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Five top tips</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/">EVE Evolved: Research: Five top tips</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/03/eve-evolved-research-five-top-tips/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>industry</category><category>invention</category><category>production</category><category>profit</category><category>research</category><category>reverse-engineering</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tips</category><category>tips-and-tricks</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 03 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3, part 2]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/">EVE Evolved: Research: Reverse Engineering and Tech 3, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Reverse Engineering and Tech 3]]></title><link>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/</guid><comments>http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/re-title.jpg" /></a></div>
In the first two parts of this guide to Research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered <a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">the basics of Tech 1 blueprint research</a> and <a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">the "Invention" system</a> that allows players to make their own Tech 2 blueprint copies. The reverse engineering process used to make Tech 3 blueprints is a lot like invention except with a new set of materials, equipment and skills. Though the process used to create it will be familiar to inventors, the end product is a strange beast. Unlike Tech 2, Tech 3 isn't just a straight improvement over lower tech levels and doesn't use Tech 1 or 2 as a base. Instead, it's an entirely new technology used to make <a href="http://massively.joystiq.com/2009/09/06/eve-evolved-tech-3-strategic-cruisers/">custom, modular ships</a>. At the moment, the only Tech 3 products we have are the modular "Strategic Cruiser" class but more is planned for future patches. Tech 3 frigates are rumoured to be next on the development table and it's entirely possible that we'll see strange new Tech 3 modules thrown into the mix too at some point.<br />
<br />
In today's part of this bumper guide to research, I look into <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s newest addition to the researcher's repertoire as I examine Tech 3 and "Reverse Engineering". I'll look at how it all fits together to make a finished product, what's required to get involved and best practices for staying profitable in what has become a very competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Reverse Engineering and Tech 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/">EVE Evolved: Research: Reverse Engineering and Tech 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19294500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/27/eve-evolved-research-reverse-engineering-and-tech-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>ccp</category><category>ccp-games</category><category>engineering</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>legion</category><category>loki</category><category>profit</category><category>proteus</category><category>re</category><category>research</category><category>reverse</category><category>reverse-engineering</category><category>skills</category><category>sleepers</category><category>strategic-cruisers</category><category>subsystem</category><category>tech-1</category><category>tech-2</category><category>tech-3</category><category>tengu</category><category>tips</category><category>tips-and-tricks</category><category>wormhole-exploration</category><category>wormholes</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 27 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Invention and Tech 2, part 2]]></title><link>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/</guid><comments>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Invention and Tech 2, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/">EVE Evolved: Research: Invention and Tech 2, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>datacore</category><category>decryptor</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>game-mechanics</category><category>interface</category><category>invention</category><category>research</category><category>skills</category><category>t2</category><category>tech-2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Invention and Tech 2]]></title><link>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/</guid><comments>http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/invention-title.jpg" /></a></div>
<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">In last week's first part</a> to this multi-part guide to research in <a href="http://www.eve-online.com"><em>EVE Online</em></a>, I covered the basics of Tech 1 blueprint research. Tech 2 blueprints are an entirely different animal and the way players get their hands on them has changed vastly over the years. The first system put in place was an agent-based lottery system. Players would set up research contracts with the various NPC R&amp;D agents in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, who would then generate a certain number of research points per day. Whenever new Tech 2 items were released into the game, original blueprints were passed out via these agents.<br />
<br />
Each research point you had became a ticket in an on-going lottery <a href="http://www.eve-tribune.com/index.php?no=1_20&amp;page=13">and the prize was essentially a license to print money</a>. After many player-run cartels, rampant price gouging and <a href="http://www.escapistmagazine.com/articles/view/editorials/op-ed/847-Jumpgate-EVEs-Devs-and-the-Friends-They-Keep">one incident of developer misconduct</a>, CCP replaced the blueprint lottery with the "Invention" system. Although the invention system contains no way to get an original Tech 2 blueprint, it does allow players to upgrade Tech 1 blueprint copies into limited-run Tech 2 versions.<br />
<br />
In this second part of my guide to research in <em>EVE</em>, I look into Tech 2 blueprints. I delve into the invention system, explain how to make your own Tech 2 blueprints and look at all the variables that could help you get an edge in a competitive marketplace.<p><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Invention and Tech 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/">EVE Evolved: Research: Invention and Tech 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 20 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19288179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/20/eve-evolved-research-invention-and-tech-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-games</category><category>datacore</category><category>decryptor</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>game-mechanics</category><category>interface</category><category>invention</category><category>research</category><category>skills</category><category>t2</category><category>tech-2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 20 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints, page 2]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints, page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/">EVE Evolved: Research: Tech 1 blueprints, page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Research: Tech 1 blueprints]]></title><link>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/</guid><comments>http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/research-title.jpg" alt="" /></a></div>
While it's most often lauded for its PvP, not everything in <a href="http://www.eve-online.com"><em>EVE Online</em></a> is about shooting people. Research and manufacturing are two of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s most popular PvE professions because of the small time commitments they require. A lot of things in <em>EVE</em> are built from blueprints and through research, you can be one of the people supplying those blueprints. Whether you want to <a href="http://wiki.eveonline.com/wiki/Researching_blueprints">improve your own blueprints</a> to increase manufacturing profit margins or make blueprint copies for sale, it's worth looking into doing your own research. Jobs can be set up to run for days on end, taking you as little as a few minutes per week to manage. This can augment your income from active sources like mining, trading or mission-running.<br />
<br />
In this article, I look at the basics of tech 1 blueprint research, the skills required to make the most of your time and how you could run your own research labs in the relative safety of high security space.<p><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark">Continue reading <em>EVE Evolved: Research: Tech 1 blueprints</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/">EVE Evolved: Research: Tech 1 blueprints</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 13 Dec 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19276440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/13/eve-evolved-research-tech-1-blueprints/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blueprint</category><category>blueprints</category><category>ccp</category><category>ccp-games</category><category>copy</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>highsec</category><category>lab</category><category>me</category><category>pe</category><category>pos</category><category>research</category><category>starbase</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 13 Dec 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[CCP Games introducing new economic measure in EVE]]></title><link>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/</guid><comments>http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/moonat225.jpg" alt="" /><a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> generally takes a hands-off approach to <a href="http://www.eve-online.com"><em>EVE Online's</em></a> economy, letting the collective actions of players determine what happens. But at times there are bottlenecks in terms of supply. <a href="http://massively.joystiq.com/tag/ccp-greyscale">CCP Greyscale</a> cites the example of how the limited number of T2 blueprint originals (BPOs) decreased availability of items while driving up prices. <a href="http://www.ccpgames.com">CCP</a> stepped in by introducing <a href="http://massively.joystiq.com/tag/invention">'invention'</a>, where players can attempt to create higher-end items via R&amp;D, eliminating the issue of supply and normalizing prices. <br /><br />CCP Greyscale's <a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601">latest dev blog is called "Alchemy"</a> and looks at the newest issue they've identified with <em>EVE's </em>economy, the inflated price of rare moon minerals. Greyscale says, <em>"In particular, two rare moon minerals - dysprosium and (to a lesser extent) promethium - are becoming ever-more expensive as increased demand puts pressure on a limited supply. This is likely to become an increasingly large issue as time goes on, with prices for these minerals continuing to rise due to demand, and the increased price being passed on to the consumer of the final product."</em> As we've mentioned in the past, these rare minerals in New Eden are something that the largest, most powerful alliances have sought to control and thus has been one of the drivers of <a href="http://massively.joystiq.com/2008/09/11/eves-alliance-warfare-the-largest-virtual-conflict-ever-waged/">conflict in lawless 0.0 space</a>.<p><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark">Continue reading <em>CCP Games introducing new economic measure in EVE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/">CCP Games introducing new economic measure in EVE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Oct 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=601>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1353948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/27/ccp-games-introducing-new-economic-measure-in-eve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alchemy</category><category>blueprint</category><category>blueprints</category><category>bpc</category><category>bpo</category><category>ccp</category><category>ccp-dr-eyjog</category><category>ccp-games</category><category>ccp-greyscale</category><category>crafting</category><category>dr-eyjog</category><category>dysprosium</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>forums</category><category>game-mechanics</category><category>industry</category><category>invention</category><category>manufacturing</category><category>minerals</category><category>promethium</category><category>research</category><category>scarcity</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 27 Oct 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Money for nothing]]></title><link>http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/</guid><comments>http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/moneytitle.jpg" alt="" /></a><br /></div>
In most MMOs, making currency without actually playing usually involves rule-breaking macro-farming which risks getting your account banned. In <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a>, however, a number of viable options exist for making ISK with absolutely no effort. From hiring research and development agents to public investment schemes and even a player-run bank, there are plenty of ways to make ISK in <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/eve-online/">EVE</a> </span>without even logging in.<br /><br /><span style="font-weight: bold;">Investment Schemes:</span><br />In <a href="http://myeve.eve-online.com/ingameboard.asp?a=channel&amp;channelID=3515">the market discussion forums</a>, players can sell shares in their company and present a business plan to potential investors. The corporation receives ISK in exchange for its shares and agrees to make regular dividend payments to all shareholders. Buyers <a href="http://massively.joystiq.com/2008/08/10/the-high-price-of-trust-in-eve/">have to trust</a> that the company owner won't just run off with their ISK, so only the most trustworthy players have managed to successfully start very large investment schemes.<br /><br />In this article, I look at the different ways you can make ISK with virtually no effort, in some cases even if your account is inactive.<p><a href="http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/" rel="bookmark">Continue reading <em>EVE Evolved: Money for nothing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/">EVE Evolved: Money for nothing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1300598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/01/eve-evolved-money-for-nothing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bank</category><category>blueprint</category><category>ccp</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>free</category><category>invest</category><category>investment</category><category>isk</category><category>joystiqfeatures</category><category>killboard</category><category>money</category><category>rent</category><category>stock market</category><category>StockMarket</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 01 Sep 2008 11:00:00 EST</pubDate></item></channel></rss>
