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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Faxion trailer reveals combat details and status effects]]></title><link>http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/</guid><comments>http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;"><a href="http://www.faxiononline.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/confuse.jpg" /></a></div>
The combat in <a href="http://www.faxiononline.com/"><em>Faxion Online</em></a> is shaping up to be a cut above the MMORPG norm according to a press release and a new video from <a href="http://www.utvtruegames.com/">UTV True Games</a>. The free-to-play firm has just detailed <a href="http://massively.joystiq.com/category/faxion-online"><em>Faxion's</em></a> fighting system and is touting numerous visual cues and effects that help the player unleash hell on his enemies.<br />
<br />
Combat information is conveyed via a combination of color-coded floating text, status icons, and Vortex Effects, which change the player's viewing area (like the "Confuse" effect in the header image). <em>Faxion's</em> combat status reports can be summed up thusly: The more severe an effect, the stronger the player notification. "<em>We don't want players to rely on the same old visuals; instead we want there to be an instinct and intuitiveness to this combat system that also allows them to know their status quickly so they can dish out more pain to their enemies</em>," says <a href="http://massively.joystiq.com/tag/utv-true-games">UTV</a> Studio Head <a href="http://massively.joystiq.com/tag/frank-lucero">Frank Lucero</a>.<br />
<br />
Check out the video after the cut and head to the official <em>Faxion Online</em> website to <a href="http://www.faxiononline.com/">sign up</a> for beta. You can also see four screenshots of the game's status effects in the gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/faxion-online/">Faxion Online</a></strong></p><a href="http://massively.joystiq.com/photos/faxion-online/#3894993"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/blind_thumbnail.jpg" alt="UTV shows off their sense of humor with this screenshot of the blindness effect." title="UTV shows off their sense of humor with this screenshot of the blindness effect." /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894994"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/confuse-1297956312_thumbnail.jpg" alt="Confusion effect" title="Confusion effect" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/crit_thumbnail.jpg" alt="Critical hit announcement" title="Critical hit announcement" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3894996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/root_thumbnail.jpg" alt="Root effect" title="Root effect" /></a><a href="http://massively.joystiq.com/photos/faxion-online/#3820241"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/crusader01_thumbnail.jpg" alt="" title="" /></a></div><br />
<div class="gmail_quote"> </div><p><a href="http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/" rel="bookmark">Continue reading <em>New Faxion trailer reveals combat details and status effects</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/">New Faxion trailer reveals combat details and status effects</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Feb 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19848000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/17/new-faxion-trailer-reveals-combat-details-and-status-effects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blindness</category><category>combat</category><category>confusion</category><category>f2p</category><category>faxion</category><category>faxion-online</category><category>fighting</category><category>frank-lucero</category><category>free-to-play</category><category>press-release</category><category>status-effects</category><category>trailer</category><category>utv</category><category>utv-true-games</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 17 Feb 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Virtually leading the blind]]></title><link>http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/</guid><comments>http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/tan-max-the-vhh-virtual-guide-dog1-580.jpg" alt="" /></div>
<p>Virtual environments are an extraordinarily useful piece of technology, being that they possess most of the qualities of the atomic world (obviously barring physical substance and fine granularity) at an infinitesimal fraction of the cost of the real thing. As a primarily visual medium, however, what do you do if you're blind or significantly visually impaired yet still want to use <a href="http://secondlife.com/"><em>Second Life</em></a>?</p>
<p>Well, one option is <a target="_blank" href="http://textsl.org/">TextSL</a>, but then there's Max. Max is a virtual guide-dog to allow the visually impaired to interact more readily in what is primarily a visual environment.</p><p><a href="http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/" rel="bookmark">Continue reading <em>Virtually leading the blind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/">Virtually leading the blind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Apr 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1506966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/03/virtually-leading-the-blind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessibility</category><category>betas</category><category>blindness</category><category>chade-villota</category><category>charles-mountain</category><category>culture</category><category>opinion</category><category>second-ability</category><category>second-life</category><category>textsl</category><category>virtual-guide-dog</category><category>virtual-helping-hands</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 03 Apr 2009 09:00:00 EST</pubDate></item></channel></rss>
