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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hyperspace Beacon: Crafting preview]]></title><link>http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/</guid><comments>http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/"><img alt="Hyperspace Beacon: Crafting preview" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/hb-crafting-preview.jpg" /></a></div>
<a href="http://bioware.com">BioWare</a> calls the <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>'s crafting system Crew Skills. It's labeled quite appropriately because the majority of the work is performed by the companion characters and not the player himself. If you venture over to the official website, the developers have put together a brief outline of all the Crew Skills and a short video describing them. Every MMO with crafting has had two basic steps and <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> is certainly no exception. However, our space-opera MMO adds to standard gathering and crafting steps a third element: missions. But that's not the only thing different.<br />
<br />
When I asked Live Producer <a href="http://massively.joystiq.com/tag/blaine-christine/">Blaine Christine</a> <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">about crafting over a year ago</a>, it had not been announced yet, but he did say, "I think it's a different take on crafting than what people will be expecting. It's not the standard implementation. It's going to be a treat." He was definitely correct about it not being the standard implementation, but how about that "treat" part? During the last couple of weeks, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> allowed me to explore a little bit of Crew Skills system on the beta server without devs over my shoulder like at conventions or press junkets.<br />
<br />
After the jump, I'd like to explore each piece of Crew Skills and compare it to other crafting systems in other MMOs. I suggest that if you're not interested in spoilers you stop reading now because I'm about to spill everything about this unique game mechanic.<p><a href="http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Crafting preview</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/">Hyperspace Beacon: Crafting preview</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Oct 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088473/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/25/hyperspace-beacon-crafting-preview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>BioWare</category><category>blaine-christine</category><category>crafting</category><category>crew-skills</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>guide</category><category>guides</category><category>impressions</category><category>LucasArts</category><category>preview</category><category>previews</category><category>sci-fi</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-crafting-guide</category><category>swtor-gameplay-guide</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 25 Oct 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The MMO Report: Nerd-flu edition]]></title><link>http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/</guid><comments>http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://www.massively.com/category/the-mmo-report"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/nerdflu.jpg" vspace="4" /></a></div>
<div>
	In this week's <a href="http://www.g4tv.com/thefeed/blog/tag/3321/the-mmo-report">MMO Report</a>, Casey comes to us directly from <a href="http://www.massively.com/tag/e3-2011">E3 2011</a>, where he verbally spars with a variety of game developers while battling off hunger, fatigue, and nerd-flu. Watch Casey's stats slowly dwindle as he confronts the many dangers of E3, such as overstimulation and the dreaded natural light.<br />
	<br />
	The first stop on Casey's E3 journey is an interview with <a href="http://www.massively.com/tag/square-enix">Square Enix's</a> <a href="http://www.massively.com/tag/frank-fonseca">Frank Fonseca</a>, with whom he discusses the upcoming tactical MMORPG <em><a href="http://www.wakfu.com">Wakfu</a></em>. He gets a few details on the political system and discovers how tactical combat plays out in an MMO space.<br />
	<br />
	Next, he gets some face-time in with Producer <a href="http://www.massively.com/tag/thomas-farrer">Thomas Farrer</a> and Creative Director <a href="http://www.massively.com/tag/Torfi-Frans-Olafsson">Torfi Frans Olafsson</a> from <a href="http://www.massively.com/tag/ccp">CCP</a>, who tell Casey all about how the interplay between <a href="http://www.eveonline.com"><em>EVE Online</em></a> and upcoming <a href="http://www.dust514.com"><em>DUST 514</em></a> will work and why <a href="http://www.massively.com/category/dust-514"><span style="font-style: italic;">DUST </span><em>514</em></a> is different from other console shooters.<br />
	<br />
	From there he scurries off to <a href="http://www.massively.com/tag/en-masse">En Masse's</a> booth to have a chat with <a href="http://www.tera-online.com"><em>TERA</em></a>'s North American Producer <a href="http://www.massively.com/tag/chris-hager">Chris Hager</a>, who discusses <a href="http://www.massively.com/category/tera"><em>TERA</em></a>'s <a href="http://massively.joystiq.com/2011/06/08/e3-2011-en-masse-interview-delves-into-teras-political-system/">big political system reveal</a> as well as the name of his potential political party.<br />
	<br />
	Last stop on the Casey-train is <a href="http://www.massively.com/tag/bioware">BioWare</a>'s booth, where Casey parleys with <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em>'s Senior Live Producer <a href="http://www.massively.com/tag/blaine-christine">Blaine Christine</a>. Blaine gives Casey the low-down on <a href="http://massively.joystiq.com/2011/06/09/new-star-wars-the-old-republic-dev-walkthrough-takes-players-to/">Tatooine</a>, the newly introduced player vehicles, and <a href="http://massively.joystiq.com/2011/06/13/e3-2011-hands-on-impressions-of-star-wars-the-old-republic/">what players can expect</a> in regard to <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>The Old Republic's</em></a> much-hyped story.<br />
	<br />
	For the full video, sadly lacking in the Uncle Casey's mailbag department, jump on past the cut.</div><p><a href="http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/" rel="bookmark">Continue reading <em>The MMO Report: Nerd-flu edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/">The MMO Report: Nerd-flu edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19969241/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/the-mmo-report-nerd-flu-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blaine-christine</category><category>chris-hager</category><category>dust-514</category><category>e3-2011</category><category>eve-online</category><category>frank-fonseca</category><category>mmo-report</category><category>nerdflu</category><category>star-wars-the-old-republic</category><category>tera</category><category>the-mmo-report</category><category>the-old-republic</category><category>thomas-farrer</category><category>torfi-frans-olafsson</category><category>video</category><category>videos</category><category>wakfu</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 16 Jun 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[That's no moon - that's a SWTOR fan site explosion! [updated]]]></title><link>http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/</guid><comments>http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://www.swtor-life.com/breaking-news/exclusive-screenshot/1797/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fan-site.jpg" vspace="4" /></a></div>
Unless you have been sleeping in the wilds of Endor for the last couple of weeks, you know that <a href="http://bioware.com">BioWare Austin</a> hosted its first ever fan site summit for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. <a href="http://darthhater.com/2011/04/28/fan-site-summit-bounty-hunter-impressions/">Impressions</a> and <a href="http://torsyndicate.com/page/FanSiteSummit">developer interviews</a> have been <a href="http://twitter.com/#!/search/%23swtor">flooding Twitter</a> for the last hour. There isn't a truly good way to sum up everything that is coming out of the summit, but we can attempt to give you the highlights!<br />
<br />
Each fan site received its own exclusive screenshot like the one from <a href="http://www.swtor-life.com/breaking-news/exclusive-screenshot/1797/"><em>SWTOR</em> Life</a> above. Two people from each site were invited to experience <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>TOR</em></a> with a <a href="http://www.torocast.com/index.php/news/swtor-news/item/519-bounty-hunter-impressions-and-qas">hands-on in the origin worlds</a> and the <a href="http://darthhater.com/2011/04/28/fan-site-summit-black-talon-flashpoint-impressions/">Black Talon flashpoint</a>. The fan sites also had the privilege of speaking to many of the key developers of <em>SWTOR</em>, including <a href="http://massively.joystiq.com/tag/damion-schubert">Damion Schubert</a>, <a href="http://massively.joystiq.com/tag/blaine-christine">Blaine Christine</a>, and <a href="http://massively.joystiq.com/tag/daniel-erickson">Daniel Erickson</a>.<br />
<br />
There is a slew of information here, so we will continue to update this post as more information trickles in!<br />
<br />
[Update: We have rounded up the heavy hitters after the break]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/">SWTOR Fan Site summit gallery</a></strong></p><a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/#4095551"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/cid768ddd6d-3a03-41bd-abf6-945853937491_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/#4095553"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ss20110428002sith-krieger-und-jedi-ritter-im-zweikampf_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/#4095554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/420021ee725d51eeb6705f3df4c5b09c_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/#4095555"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/4776-500xdefault.darthhaterchokeexclusive_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/swtor-fan-site-summit-gallery/#4095558"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/aajexclusive_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/" rel="bookmark">Continue reading <em>That's no moon - that's a SWTOR fan site explosion! [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/">That's no moon - that's a SWTOR fan site explosion! [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Apr 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/28/thats-no-moon-thats-a-swtor-fan-site-explosion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blaine-christine</category><category>corllian-run-radio</category><category>damion-shubert</category><category>daniel-erickson</category><category>darth-hater</category><category>Ea</category><category>Electronic-Arts</category><category>fan-site-summit</category><category>fans-sites</category><category>LucasArts</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-eu</category><category>swtor-life</category><category>swtour</category><category>the-old-republic</category><category>tor</category><category>tor-syndicate</category><category>tor-wars</category><category>TOROcast</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 28 Apr 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Always in motion is the future]]></title><link>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/</guid><comments>http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/hb-thefuture.jpg" /></a></div>
Boot your navi-computer, angle your deflector shields, and prepare for the jump to lightspeed. This year will be the greatest year in the history of MMO gaming. I don't mean because <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies</em></a> is shutting down, because it's not, and that would be a sad year. I mean that the most anticipated game in the history of MMOs will be released this year. <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> will make its way to our doors and our hearts this spring. (I cross my fingers, hoping for no delay, but I know it's probably inevitable.)<br />
<br />
As the release nears, we will certainly see a plethora of updates and secret reveals. We had our share of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> news last year, and as with every game, the hype-machine presses on with a fevered fervor towards its zenith. There is so much we know about this game already, yet at the same time, we know very little. We are really like a <a href="http://www.swtor.com/info/holonet/inhabitants/miraluka">Miraluka</a> on a <a href="http://starwars.wikia.com/wiki/Yuuzhan_Vong">Vong</a> ship. (You get 500 fanboy points if you understand that reference.) We keep bumping into walls, but we don't really see the whole picture. Honestly, I question whether I <em>want </em>to know the whole picture before the game is released.<br />
<br />
Let's tap into our <a href="http://starwars.wikia.com/wiki/Precognition">Force foresight</a> a bit today to see whether we can muster a few visions. Maybe we'll see a city in the clouds; maybe we'll see our friends being tortured. Maybe we'll find out we are really Revan! What will be revealed in 2011? Follow me after the break to find out!<p><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Always in motion is the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/">Hyperspace Beacon: Always in motion is the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19784233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/hyperspace-beacon-always-in-motion-is-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>customization</category><category>EA</category><category>Electronic-Arts</category><category>endgame</category><category>featured</category><category>LucasArts</category><category>planet</category><category>planets</category><category>Predictions</category><category>raiding</category><category>Revan</category><category>ship</category><category>ships</category><category>spaceship</category><category>spaceships</category><category>species</category><category>speculation</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 04 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Managed crafting]]></title><link>http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/</guid><comments>http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/hb-managed-crafting.jpg" /></a></div>
As the launch of <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> draws nigh, <a href="http://bioware.com">BioWare</a> and <a href="http://lucasarts.com">LucasArts</a> have been more and more forthcoming with information about game mechanics. This week, the big reveal was crew skills. This cryptic term is simply another word for crafting. <a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">Back at E3 this year</a>, Rich Vogel, a producer for <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a>, mentioned there would be crafting in the game, but he only gave us a tiny tidbit of news. He simply said that it would be like <a href="http://worldofwarcraft.com"><em>World of Warcraft's</em></a>. Then a few months later at PAX Prime, <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">I talked to Blaine Christine</a>, another <em>SWTOR</em> producer. He said, "<em>I think it's a different take on crafting than what people will be expecting. It's not the standard implementation. It's going to be a treat</em>." We have seen that it is definitely not the standard implementation, but whether it's a treat or not is yet to be decided.<br />
<br />
Before we begin the rest of this article, I want to make sure you have a bit of research under your belt. You have to know what the crew skill crafting system is like. So you definitely have to read <a href="http://massively.joystiq.com/2010/11/12/bioware-reveals-the-old-republic-crew-skill-details/">our announcement of this system</a> as well as <a href="http://massively.joystiq.com/2010/11/12/massively-interviews-bioware-on-swtors-crafting-and-pvp/">our interview with Daniel Erickson</a> from last week. This should give you a good understanding of what the whole crew skills system is about.<br />
<br />
So now that your homework is done, step over the break, and let's explore the pros and cons of this interesting system.<p><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Managed crafting</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/">Hyperspace Beacon: Managed crafting</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Nov 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19716787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/16/hyperspace-beacon-managed-crafting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>companions</category><category>crafting</category><category>crew-skills</category><category>daniel-erickson</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>LucasArts</category><category>rich-vogel</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>why-crafting-is-going-to-rock</category><category>why-crafting-is-going-to-suck</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 16 Nov 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee]]></title><link>http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/</guid><comments>http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/hb-wet-wookiee.jpg" alt="" /></a></div>
<div style="text-align: left;"><em>Disclaimer: This column is entirely the opinion of the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>'s writer and does not necessarily reflect that of Massively as a whole. If you're afraid of opinions other than your own, remember: fear leads to anger, anger leads to hate, hate leads to suffering -- whatever </em>that<em> means. So, maybe you should skip this column if this opinion is too much for you to handle.</em><br />
<br />
I know in <a href="http://massively.joystiq.com/2010/10/19/hyperspace-beacon-unsung/">my last column</a> I said I would continue the story of <a href="http://starwars.wikia.com/wiki/Nomi_Sunrider">Nomi Sunrider</a>, and I will, just not this week. I felt <a href="http://massively.joystiq.com/2010/10/19/the-soapbox-episode-ii-a-new-hype">Jef's Soapbox</a> article about the hype surrounding <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a> required some sort of response.<br />
<br />
The denotation of "hype" doesn't bother me. Stimulating the audience's excitement about a game is kind of the job of a game's producers. Teasing people with parts of the story or gameplay is common. It's the connotation of "hype" that drives me bats when people apply it to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>STWOR</em></a>. Nearly every person, who uses "hype" when talking about <em><em>SWTOR</em>, </em>seems to indicate that <a href="http://bioware.com">BioWare</a> and <a href="http://lucasarts.com">LucasArts</a> are attempting to sell the audience something that is not truly what it is. Do they tease? Sure, but the BioWare PR managers are not selling you <a href="http://starwars.wikia.com/wiki/Death_sticks">death sticks</a>. I contest that the people who are selling the death sticks are the fans.<br />
<br />
Follow after the break and I will explain.</div><p><a href="http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/">Hyperspace Beacon: Jef's soapbox smells like a wet Wookiee</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Oct 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19680912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/26/hyperspace-beacon-jefs-soapbox-smells-like-a-wet-wookiee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>daniel-erickson</category><category>darth-hater</category><category>Death-sticks</category><category>ea</category><category>Electronic-Arts</category><category>featured</category><category>fourth-pillar</category><category>jef-reahard</category><category>LucasArts</category><category>matt-boudreaux</category><category>Mos-Eisley-Radio</category><category>opinion</category><category>player-generated-content</category><category>richard-bartle</category><category>soapbox</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swg</category><category>swtor</category><category>The-Force-Unleashed</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 26 Oct 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Star Wars Galaxies 2]]></title><link>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/</guid><comments>http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/hb-swg2.jpg" /></a></div>
It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "<a href="http://jumpgateevolution.com/"><em>Jumpgate Evolution</em></a> is like <a href="http://play.eveonline.com/"><em>EVE</em></a> combined with <a href="http://starwarsgalaxies.com"><em>Star Wars Galaxies: Jump to Lightspeed</em></a>." "<a href="http://www.guildwars2.com/"><em>Guild Wars 2</em></a>'s battles are scalable like <em><a href="http://www.warhammeronline.com/">Warhammer</a>'s</em>." Even Rich Vogel, the Executive Producer for <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>, couldn't get away from comparing his crafting system to an existing MMO when <a href="http://massively.joystiq.com/2010/06/15/massivelys-exclusive-swtor-interview-starships-pvp-and-craft/">we interviewed him at E3</a>. "<em>It will be very similar to what <a href="http://www.worldofwarcraft.com">WoW</a> has</em>," is what he said. Granted, Blaine Christine later <a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">set our minds at ease at PAX</a>: "<em>I think it's a different take on crafting than what people will be expecting. It's not the standard implementation.</em>" Unfortunately, the stigma of comparison was already there.<br />
<br />
One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, <em>now</em> there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. <a href="http://massively.joystiq.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> is a great example of this, yet people, inevitably, are going to attempt to compare <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> and its sequel -- sometimes to the point of being unfair about it.<br />
<br />
Current Star Wars fans cannot help but compare <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> to <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Star Wars Galaxies</em></a>. Follow me after the break as I make an attempt to debunk this stigma.<p><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Star Wars Galaxies 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/">Hyperspace Beacon: Star Wars Galaxies 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19658633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/hyperspace-beacon-star-wars-galaxies-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>blaine-christine</category><category>choose-your-own-adventure</category><category>daniel-erickson</category><category>dialogue-system</category><category>dungeon-master</category><category>Dungeons-and-dragons</category><category>e3</category><category>ea</category><category>Electronic-Arts</category><category>eve-online</category><category>featured</category><category>galaxies</category><category>gameplay</category><category>gameplay-style</category><category>guided-tour</category><category>Guild-Wars-2</category><category>jump-to-lightspeed</category><category>jumpgate-evolution</category><category>LucasArts</category><category>PAX</category><category>pen-and-paper</category><category>pen-and-paper-roleplaying</category><category>rich-vogel</category><category>sequel</category><category>sequels</category><category>space-game</category><category>star-fox</category><category>Star-Wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>stigma</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tie-fighter</category><category>tor</category><category>twitchy</category><category>World-of-Warcraft</category><category>x-wing-vs-tie-fighter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Oct 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Testing the SWTOR waters]]></title><link>http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/</guid><comments>http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img alt="Hyperspace Beacon: Testing the SWTOR waters" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/hb-testing-watersl.jpg" vspace="4" /></a></div>
If you didn't know already, just over a week ago three writers from Massively, including me, traveled to Seattle, Washington for <a href="http://www.paxsite.com">PAX Prime</a>. During that time, besides catching the flu, we were able to catch a glimpse of some of the games that have yet to be released. We were able to play games like <a href="http://www.tera-online.com"><em>TERA</em></a>, <a href="http://www.lucasarts.com/games/theforceunleashed2/"><em>The Force Unleashed II</em></a>, <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>, <a href="http://www.riftgame.com"><em>RIFT</em></a>, <a href="http://www.endofnations.com"><em>End of Nations</em></a>, and many, many others. Some were pretty good; others, not-so-much -- but most seemed very polished and perfect for presentation.<br />
<br />
Of course, you all know I was there to see <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>. I caught a lot of it. There were six of the eight classes available for demo at the gorgeous LucasArts booth. (BioWare did have a booth there, too, but the team was displaying some small game it was trying to get off the ground called <a href="http://dragonage.bioware.com/"><em>Dragon Age 2</em></a>.) Visitors had a chance to try out the smuggler, trooper, agent, bounty hunter, and both Sith classes. Because of the enormous lines that constantly encircled the booth, I was only able to play three of the classes: smuggler, trooper, and Sith inquisitor.<br />
<br />
For this edition of the Hyperspace Beacon, I will give you my impressions of the gameplay for those classes. However, I want to take a slightly different look at them. At <a href="http://www.e3expo.com">E3</a>, Massively's editor <a href="http://massively.joystiq.com/bloggers/seraphina-brennan/">Seraphina Brennan</a> was able to <a href="http://massively.joystiq.com/2010/06/18/e3-2010-hands-on-with-the-old-republics-smuggler-class/">give her impressions of the smuggler class</a> -- she covered the mechanics and so on. Although I will touch on the combat mechanics, I have decided to focus on some of the features BioWare is famous for: cinematics, character development, and overall storytelling. Follow after the break, and I will give you an honest breakdown of how <em>SWTOR</em> measures up to its predecessors.<p><a href="http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Testing the SWTOR waters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/">Hyperspace Beacon: Testing the SWTOR waters</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Sep 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19630213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/14/hyperspace-beacon-testing-the-swtor-waters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alyson-bridge</category><category>BioWare</category><category>blaine-christine</category><category>cinematic</category><category>cinematography</category><category>classes</category><category>daniel-erickson</category><category>dialogue</category><category>dialogue-design</category><category>ea</category><category>Electronic-Arts</category><category>featured</category><category>fire-extinguisher</category><category>hands-on</category><category>inquisitor</category><category>jennifer-hale</category><category>lag</category><category>latency</category><category>LucasArts</category><category>opinion</category><category>overhead-map</category><category>pax-2010</category><category>pax-prime-2010</category><category>Quests</category><category>rpg</category><category>smuggler</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-hands-on</category><category>the-old-republic</category><category>tor</category><category>trooper</category><category>voice-overs</category><category>warping</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 14 Sep 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2010: Your questions answered by SWTOR's Blaine Christine]]></title><link>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/</guid><comments>http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/blaine-christine.jpg" /></a></div>
<a href="http://massively.joystiq.com/2010/08/31/hyperspace-beacon-proper-pax-preparation-prevents-poor-pax-perf/">A little over a week ago</a>, I asked you all what questions I should ask <a href="http://swtor.com"><em>SWTOR</em></a> developers at <a href="http://paxsite.com">PAX</a>. Well, wait no longer -- the answers are here! Blaine Christine, the Senior Producer for <a href="http://bioware.com">BioWare</a>, took some time specifically to answer some of Massively's readers' questions. There were five main categories I wanted to hit on when approaching BioWare about the content of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>: playable species, classes, space combat, starting zones, and endgame. I did focus heavily on endgame in the interview -- including crafting -- but I did not neglect the other portions.<br />
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Player species are not that complicated at this point. BioWare hasn't really announced anything new regarding species for a couple of weeks. However, if <a href="http://starwars.wikia.com/wiki/Zabrak">Zabrak</a> is not a playable species for the <a href="http://www.swtor.com/info/holonet/classes/trooper">trooper</a>, then the devs will have to build the species out of the game I played this weekend, because the trooper I played was definitely a Zabrak! I will dig into starting zones a bit more in depth when I do my version of a hands-on for <em>SWTOR</em>. That will probably end up being next week's <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.<br />
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Lastly, before I begin the interview, I did not ask Blaine Christine anything about space combat because the night before the interview, Daniel Erickson, the Lead Writer for BioWare, brought it up in the official presentation, saying: <em>"You remember that part where Han Solo and Chewbacca are in the Millennium Falcon? Han's like, 'Hey, Chewie, let's go into space, and let's just dick around. Let's go off in that direction and see if there is anything interesting'? Remember how they went off and there was this asteroid, and they mined the asteroid? Yeah, we couldn't find that either. Two things happened when you went to space. One: You took off to space when you wanted to go somewhere. You took off into hyperspace -- BAM! -- and got there. Two: You wanted to go to a battle or you were trying to go somewhere and someone stopped you. Uh oh! Giant exciting combat! ... That is why we did space combat the way we did."</em><br />
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After the break, your other questions are answered by Blaine Christine. What's in there? Only what you take with you.<p><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark">Continue reading <em>PAX 2010: Your questions answered by SWTOR's Blaine Christine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/">PAX 2010: Your questions answered by SWTOR's Blaine Christine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19628015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/10/pax-2010-your-questions-answered-by-swtors-blaine-christine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>blaine-christine</category><category>classes</category><category>community</category><category>crafting</category><category>crafting-system</category><category>daniel-erickson</category><category>ea</category><category>ea-bioware</category><category>endgame</category><category>featured</category><category>gear</category><category>interview</category><category>LucasArts</category><category>new-player-experience</category><category>new-players</category><category>pax</category><category>pax-2010</category><category>pax-prime</category><category>pax-prime-2010</category><category>player-species</category><category>PvP</category><category>races</category><category>species</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>unique-snowflake</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 10 Sep 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: PAX holo-journal]]></title><link>http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/</guid><comments>http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img vspace="4" hspace="4" border="1" alt="Hyperspace Beacon: PAX holo-journal" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/hb-pax-journal.jpg" /></a><em><br />
</em></div>
<div style="text-align: left;"><em>You are reading your guide to </em><a href="http://swtor.com">Star Wars: The Old Republic</a><em> and beyond! The scoop on <a href="http://ea.com">EA</a>-<a href="http://bioware.com">BioWare</a>'s next great MMORPG is brought to you here in the <a href="http://massively.joystiq.com/category/hyperspace-beacon/">Hyperspace Beacon</a>.<br />
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</em></div>
<div style="text-align: left;"> </div>
As everyone should know at this point, <a href="http://www.paxsite.com/paxprime/">Penny Arcade Expo</a> exposed players to the latest video game experiences this past weekend in Seattle, Washington. Three representative from Massively attended this extraordinary event. Contributing editors <a href="http://massively.joystiq.com/bloggers/justin-olivetti">Justin Olivetti</a>, <a href="http://massively.joystiq.com/bloggers/rubi-bayer">Rubi Bayer</a>, and I braved the cross-country travel to the "sleepless" city. Although we were there to get interviews and impressions of all MMO games, we each had our own specific games that we wanted to see in action. Justin came to see <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. <a href="http://www.turbine.com/">Turbine</a> was demonstrating its free-to-play model. Rubi wanted to see <a href="http://ddo.com"><em>DDO</em></a> and, of course, <a href="http://www.guildwars2.com/en/"><em>Guild Wars 2</em></a>. In fact, we could barely tear her away from <a href="http://massively.joystiq.com/category/guild-wars-2"><em>GW2</em></a>'s booth for more than five minutes at a time. And I had one goal in mind for the weekend: play <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>.<br />
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Follow my daily adventures in <em>SWTOR</em> at PAX after the break.<p><a href="http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/" rel="bookmark">Continue reading <em>Hyperspace Beacon: PAX holo-journal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/">Hyperspace Beacon: PAX holo-journal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Sep 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/07/hyperspace-beacon-pax-holo-journal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alyson-bridge</category><category>BioWare</category><category>blaine-christine</category><category>dallas-dickinson</category><category>daniel-erickson</category><category>darth-revan</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>ea</category><category>Electronic-Arts</category><category>end-of-nations</category><category>featured</category><category>Guild-Wars-2</category><category>lord-of-the-rings-online</category><category>LucasArts</category><category>pax-prime-2010</category><category>rift-planes-of-telara</category><category>rob-cowles</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>torocast</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 07 Sep 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR video interview covers final two classes and more]]></title><link>http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/</guid><comments>http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/2436e567ir679rdrh.jpg" /></a></div>
The guys at Giant Bomb have <a href="http://www.giantbomb.com/star-wars-the-old-republic-interview/17-1718/">thrown up a ten minute long video</a> interview with <a href="http://massively.joystiq.com/tag/BioWare">BioWare's</a> <a href="http://massively.joystiq.com/tag/Blaine-Christine/">Blaine Christine</a> that covers topics ranging from details on the Jedi Consular and Sith Inquisitor to how companion characters work in grouping situations. Much of the new info is blended into stuff that's already been covered, but it servers as a nice refresher course on <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> with some new stuff peppered in for good measure.<br />
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More than anything else, it sounds like the Consular and Inquisitor are support classes with some offensive capability. The notion makes a lot of sense, considering the Trooper and Bounty Hunter likely perform quite well as ranged DPS classes. Of course, until BioWare begins revealing specific abilities of the classes the best we can do is guess.<br />
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Find the video after the break.<p><a href="http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/" rel="bookmark">Continue reading <em>SWTOR video interview covers final two classes and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/">SWTOR video interview covers final two classes and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Dec 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.giantbomb.com/star-wars-the-old-republic-interview/17-1718/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19264188/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/03/swtor-video-interview-covers-final-two-classes-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blaine-christine</category><category>bounty-hunter</category><category>ea</category><category>electronic-arts</category><category>jedi-consular</category><category>lucasarts</category><category>sith-inquisitor</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>trooper</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 03 Dec 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[BioWare Producer on heroism and villainy in Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/</guid><comments>http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><a href="massively.joystiq.com/category/star-wars-the-old-republic"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/darkvslightswtorat580.jpg" /></a><br /><a href="http://massively.joystiq.com/tag/bioware">BioWare</a> Producer <a href="http://massively.joystiq.com/tag/blaine-christine">Blaine Christine</a> recently sat down for a <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> interview with Steven Crews at <a href="http://www.mmogamer.com/author/alys">The MMO Gamer</a>. The interview hits on a number of facets of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>SWTOR</em></a>'s gameplay and the process of creating the title. They also discuss how <a href="http://www.bioware.com">BioWare</a> is designing the game to dissuade everyone from (only) running around wielding lightsabers through the unique strengths of each class, but their talk really focuses on the game's story. <br /><br />Blaine discusses how the story for <em>SWTOR</em> players, whether they choose to be good or evil, will always be more than kill ten rats or <em>"collect ten boxes for some random vendor."</em> That story you play through fits the role you've chosen for yourself. Blaine likens a player's story progression to <a href="http://www.bioware.com/games/knights_old_republic/"><em>Knights of the Old Republic</em></a>. He tells The MMO Gamer, <em>"If you look at KOTOR and how that worked out, if you played light side versus dark side, there were distinct differences in the story, and distinct differences in how your character developed. It's going to be very similar to that." </em><p><a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/" rel="bookmark">Continue reading <em>BioWare Producer on heroism and villainy in Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/">BioWare Producer on heroism and villainy in Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Oct 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmogamer.com/10/18/2009/bioware-blaine-christine-the-old-republic>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19202812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/20/bioware-producer-on-heroism-and-villainy-in-star-wars-the-old-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blaine-christine</category><category>classes</category><category>game-mechanics</category><category>interviews</category><category>knights-of-the-old-republic</category><category>kotor</category><category>lore</category><category>new-titles</category><category>quests</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>steven-crews</category><category>story</category><category>swtor</category><category>the-mmo-gamer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 20 Oct 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Massively interviews BioWare and LucasArts on SWTOR part 2]]></title><link>http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/</guid><comments>http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div align="center"><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/swtor834f25red.jpg" alt="" /></a></div><p><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/" rel="bookmark">Continue reading <em>PAX 2009: Massively interviews BioWare and LucasArts on SWTOR part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/">PAX 2009: Massively interviews BioWare and LucasArts on SWTOR part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19153005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor-pa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blaine-christine</category><category>ea</category><category>electronic-arts</category><category>jake-neri</category><category>lucasarts</category><category>multiplayer-dialog</category><category>pax</category><category>pax-2009</category><category>roleplaying</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>webkinz</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Sep 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2009: Massively interviews BioWare and LucasArts on SWTOR]]></title><link>http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/</guid><comments>http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/swtor824f.jpg" /></a></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/pc_games/PAX_2009_Massively_interviews_BioWare_and_LucasArts_on_SWTO'; </script> <script src="http://digg.com/api/diggthis.js"></script></span><a href="http://massively.joystiq.com/tag/pax-2009">PAX 2009</a> played host to the first North American public demo for <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> and by the cheering and applause of a packed theater at Sunday's stage demo, we'd say it went exceedingly well. Luckily for us, we had the opportunity to sit down and chat with <a href="http://massively.joystiq.com/tag/LucasArts/">LucasArts</a> producer Jake Neri and <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> producer Blaine Christine.<br />
<br />
Read more below for the inside scoop on what's new for the game at PAX and what we were able to pry from the lips of BioWare and LucasArts.<p><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/" rel="bookmark">Continue reading <em>PAX 2009: Massively interviews BioWare and LucasArts on SWTOR</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/">PAX 2009: Massively interviews BioWare and LucasArts on SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Sep 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19152970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/07/pax-2009-massively-interviews-bioware-and-lucasarts-on-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>blaine-christine</category><category>ea</category><category>electronic-arts</category><category>featured</category><category>jake-neri</category><category>lucasarts</category><category>pax</category><category>pax-2009</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Sep 2009 12:00:00 EST</pubDate></item></channel></rss>
