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Posts tagged blaine-christine

Hyperspace Beacon: Star Wars Galaxies 2

It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "Jumpgate Evolution is like EVE combined with Star Wars Galaxies: Jump to Lightspeed." "Guild Wars 2's battles are scalable like Warhammer's." Even Rich Vogel, the Executive Producer for Star Wa...

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Hyperspace Beacon: Testing the SWTOR waters

If you didn't know already, just over a week ago three writers from Massively, including me, traveled to Seattle, Washington for PAX Prime. During that time, besides catching the flu, we were able to catch a glimpse of some of the games that have yet to be released. We were able to play games lik...

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PAX 2010: Your questions answered by SWTOR's Blaine Christine

A little over a week ago, I asked you all what questions I should ask SWTOR developers at PAX. Well, wait no longer -- the answers are here! Blaine Christine, the Senior Producer for BioWare, took some time specifically to answer some of Massively's readers' questions. There were five main categori...

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Hyperspace Beacon: PAX holo-journal

You are reading your guide to Star Wars: The Old Republic and beyond! The scoop on EA-BioWare's next great MMORPG is brought to you here in the Hyperspace Beacon. As everyone should know at this point, Penny Arcade Expo exposed players to the latest video game experiences this past weekend ...

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SWTOR video interview covers final two classes and more

The guys at Giant Bomb have thrown up a ten minute long video interview with BioWare's Blaine Christine that covers topics ranging from details on the Jedi Consular and Sith Inquisitor to how companion characters work in grouping situations. Much of the new info is blended into stuff that's already...

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BioWare Producer on heroism and villainy in Star Wars: The Old Republic

BioWare Producer Blaine Christine recently sat down for a Star Wars: The Old Republic interview with Steven Crews at The MMO Gamer. The interview hits on a number of facets of SWTOR's gameplay and the process of creating the title. They also discuss how BioWare is designing the game to dissuade eve...

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PAX 2009: Massively interviews BioWare and LucasArts on SWTOR

PAX 2009 played host to the first North American public demo for Star Wars: The Old Republic and by the cheering and applause of a packed theater at Sunday's stage demo, we'd say it went exceedingly well. Luckily for us, we had the opportunity to sit down and chat with LucasArts producer Jake Ner...

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