With all of the open world sandboxy goodness going on in Salem, one might wonder if Paradox Interactive is prepared for the level of griefing that can come with such games. Interestingly enough, the team has given this some serious thought and come up with an elegant system of crime and punishmen...
Posted on Dec 18th 2014 8:00PM
Posted on Dec 18th 2014 7:00PM
Posted on Dec 18th 2014 12:00PM