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Posts tagged bioware

Double your pleasure and double your experience in Star Wars: The Old Republic

Are you ready to start leveling in Star Wars: The Old Republic? More to the point, would you like to level a whole lot faster? That's good, because you're going to have the chance to do just that starting this weekend. Double experience weekends are back for the next three weekends, including an ...

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Hyperspace Beacon: The roleplayer's guide to SWTOR event planning

Amidst the critiques and patch reviews, the reasons I stick with Star Wars: The Old Republic sometimes get lost in the shuffle. Despite being irritated by the way BioWare handled specific parts of this Star Wars MMORPG, I still find the setting and the storytelling to be superb. These interwoven ...

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The Stream Team: Caveman edition, June 17 - 23, 2013

With all the talk about bashing stuff lately, I can't help but envision a certain prehistoric child going around whacking everything with a club, "Bam! Bam! Bam!" Of course, who can blame the little tyke? There are definitely times in game that we've all wanted to swing a cudgel or two, be it a ...

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Hyperspace Beacon: The summer of SWTOR

Every time I listen to the BioWare developers talk about Star Wars: The Old Republic, I am impressed with how passionate they are about the game. When Producer Bruce Maclean, Executive Producer Jeff Hickman, and Community Manager Eric Musco spoke to us yesterday, they sat on the edge of their seats ...

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The Stream Team: Wedding singer edition, June 10 - 16, 2013

Have you ever been someplace, perhaps at an event, and spontaneously broken into song? And just maybe that wasn't quite an appropriate venue for a favorite heavy tune? Boy, the looks some people give you; I mean, what's really so wrong with injecting a little more groove into a wedding march ...

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The Game Archaeologist: Checking in with classic MMOs

What's this, you say as you rub your eyes in disbelief. Is it... The Game Archaeologist, long since thought lost in his expedition to Atlantis (and the trials therein)? It is indeed, my friends. TGA has been a long-running passion of mine on Massively, but I needed a break for a while to ...

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Some Assembly Required: Three games that need player-generated content

At times over the last half decade, I've felt as if the MMORPG genre lost sight of itself. It seemed that all any gamemaker wanted to do was emulate a certain wildly successful outlier, and this in turn threw a wet blanket over the sandbox play, emergent design, and player-generated content that ...

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Hyperspace Beacon: The SWTOR F2P experiment, flashpoints edition

I am beginning to wonder whether I just don't like the leveling process in Star Wars: The Old Republic anymore. In Mike B's video The 12 days of Smack Talkin', Darnell called all the extra NPC talking "98 minutes of unnecessary commentary." The story definitely had an impact on me the first time I ...

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The Stream Team: Calorie-free edition, June 3 - 9, 2013

With summer right around the corner, a number of folks are thinking of ways to shape up a little more before hitting the beaches. Of course, as gamers we may not understand this strange desire to actually go out in the sunlight, but we, too, can be swept up in the fervor. So The Stream Team is here ...

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One Shots: You were saying?

If there's a class in Star Wars: The Old Republic that has a monopoly on the best lines, banter, and dialogue, it would have to be the Smuggler. Reader Danielle sent us in this nicely framed shot: "Here's my confident, sassy Smuggler striking a pose as he interrupts a conversation." But isn't ...

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