Posts tagged bioware 
Hyperspace Beacon: Seven things I learned while writing about SWTOR
This travel through hyperspace cannot be compared to anything else. Not many people get an opportunity to work on something they love professionally, like my writing about Star Wars: The Old Republic. With Massively as we know it coming to an end, it's time to say goodbye to this passenger. Befo...
SWTOR dishes out punishment for a major exploit
Last last week, BioWare community manager Eric Musco wrote a detailed post regarding a recent exploit that's plagued the PvE endgame for Star Wars: The Old Republic, explaining the planned punishments and the team's reasoning behind them. "We didn't take these actions lightly," Musco posts, "and...
Hyperspace Beacon: Examining SWTOR's producer letter
At the community cantina that Star Wars: The Old Republic held this past weekend at PAX South, community manager Eric Musco said that the community team was going to do something different in 2015 during the cantinas. He said that he wanted to reveal some tidbit at each and every event. And this ca...
PAX South 2015: SWTOR reveals its plans for this year
When Eric Musco, the Star Wars: The Old Republic community manager, took the stage at the Community cantina last night at PAX South, he revealed that in 2015 the team wants to do something a bit different with this and future cantina crawl events. In the past, it has been policy not to reveal anyth...
SWTOR Q&A mentions 12x, soloable flashpoints
Werit has posted a Q&A with Star Wars: The Old Republic's community team. It touches on the well-received 12x experience boost, which BioWare says it will be discussing "later this year." There's also a bit about making older flashpoints soloable and while BioWare says it doesn't want to make a...
Star Wars: The Old Republic will address balance and ranked PvP for update 3.1
Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some...
Hyperspace Beacon: Handling SWTOR exploits
On this week's Hyperspace Beacon, I'd like to discuss the exploit issues that have popped up in Star Wars: The Old Republic as of late. Admittedly, the widespread exploit that SWTOR recently experienced wasn't gamebreaking, and it certainly didn't fracture the economy as exploits in other games hav...
Not So Massively: SMITE's tourney, Shadow Realms' do-over, Heroes of the Storm's new mode
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs. Rumors are swirling about a possible "total reboot" for BioWare's episodic OARPG Shadow Realms. SMITE's world cha...
SWTOR devs looking at lag issues, prepping 3.0.2 and 3.1 updates
BioWare reps are all over Star Wars: The Old Republic's official forums as the week winds down. Thus far we've gotten an announcement about the game's 3.0.2 update which is scheduled to go live on January 13th. We also got a heads-up regarding the 3.1 update currently on the test server. Finally...
Rumor: BioWare's Shadow Realms 'totally rebooted'
Shadow Realms is "going through big changes and may have been totally rebooted," according to an unnamed source who spoke to Kotaku. BioWare's episodic online action RPG was revealed in August of last year and was hit with an alpha delay on October 31st. A "reliable source familiar with goings-o...

