<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[One Shots: Heavy Metal]]></title><link>http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/</guid><comments>http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/screenshots/one-shots-2011/3862880/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/os1228wot530.jpg" alt="" /></a></div>
<div style="text-align: left;">While there are more than enough fun types of MMOs out there, there are precious few in which you can rampage around the country in several tons of virtual steel and blow up other people in heavy machinery. Add in the historical aspects of different tanks from wars past, and <a href="http://www.worldoftanks.com/"><em>World of Tanks</em></a> is definitely a refreshing change from the everyday hack-and-slash MMO fare out there! That's why we're so glad to see today's One Shots sent in to us from Makikou, who tells us a bit more about this image: "<em>What we are seeing is a German Tier 10 Super-Heavy Tank in the middle of about 11 wrecks, kind of a 'Last Tank Standing' situation. [It] also features a neat custom skin</em>."<br />
<br />
If you're playing a game we don't get to see often then why not send in some screenshots for us! We're always on the lookout for locales we haven't seen recently. Email those images in to us here at <a href="javascript:void(location.href='mailto:'+String.fromCharCode(111,110,101,115,104,111,116,115,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">oneshots@massively.com</a> along with your name, the name of the game, and a description of what we're seeing in the picture. We'll post it out here on Massively and give you the credit!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-2011/">One Shots: 2011</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-2011/#4490431"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/yule-festival-2010-in-the-shire_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4485712"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/aldorrisebytimarius_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4482843"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/raid2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4480166"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/gmcowthrowing_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-2011/#4477539"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/axolpicture151-1316969233_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/">One Shots: Heavy Metal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Feb 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19836549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/09/one-shots-heavy-metal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigworld</category><category>bigworld-technologies</category><category>makiou</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 09 Feb 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Grandia Online coming this summer]]></title><link>http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/</guid><comments>http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://grandiaonline.jp/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/grandia_580.jpg" alt="" /></a><br /></div>
<a href="http://massively.joystiq.com/tag/bigworld">BigWorld</a> have formally announced the latest game build on their <a href="http://www.bigworldtech.com/index/index.php">BigWorld Technology Suite</a>, <a href="http://massively.joystiq.com/tag/grandia-online"><em>Grandia Online</em></a>. <br /><br /><a href="http://www.grandiaonline.jp/"><em>Grandia Online</em></a> is the latest in the <a href="http://en.wikipedia.org/wiki/Grandia">Grandia</a> series of games that started with the Grandia RPG on the Sega Saturn and has continued with two sequels and several spin off games on a range of consoles and the PC. Grandia Online is set before the story in the first game, but in the same game world. This release comes after a long development during which it wasn't always clear that the game would actually be released. The game was first announced in 2004 with beta testing announced for September 2006 with development by <a href="http://www.gamearts.com/">GameArts</a>, but development transferred to <a href="http://www.gungho.co.jp/english/">GungHo Online Entertainment</a> in early 2007. Development has since reverted back to <a href="http://massively.joystiq.com/tag/gamearts">GameArts</a>, with GungHo Online Entertainment remaining as publisher.<br /><br />The title is expected to enter open beta this month, with a full release for the later in the summer on PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/">Grandia Online coming this summer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Jun 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19064337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/11/grandia-online-coming-this-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigworld</category><category>bigworld-suite</category><category>bigworld-technologies</category><category>gamearts</category><category>grandia</category><category>grandia-online</category><category>gungho</category><dc:creator><![CDATA[Jon Shute]]></dc:creator><pubDate>Thu, 11 Jun 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios to use NaturalMotion's Morpheme engine]]></title><link>http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/</guid><comments>http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.naturalmotion.com/morpheme.htm"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/morpheme.jpg" alt="" /></a></div>
<a href="http://www.38studios.com">38 Studios</a>, the star-studded development studio working on a mysterious MMO codenamed <a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a>, has announced that it will use an animation engine called <a href="http://www.naturalmotion.com/morpheme.htm">Morpheme.</a> Morpheme has also been used in <a href="http://www.eve-online.com"><em>EVE Online </em></a>and <a href="http://www.heavenlysword.com/"><em>Heavenly Sword</em>.</a> Its creator is a company called <a href="http://naturalmotion.com/">NaturalMotion</a>, which also created the related and acclaimed <a href="http://naturalmotion.com/euphoria.htm">Euphoria</a> engine used in <a href="http://www.rockstargames.com/iv"><em>Grand Theft Auto IV</em></a> and the upcoming <a href="http://www.lucasarts.com/games/theforceunleashed/"><em>Star Wars: The Force Unleashed</em>.</a><br /><br />Jon Laff, <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a>' chief technology officer, was quoted in the press release saying, "Morpheme allows us to create very high-quality character animations quickly, cutting down on a lot of intensive animation design and implementation time." Uh, good! Wouldn't want you to pick middleware that slows you down instead!<br /><br />So for those who are keeping track: Copernicus now uses <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a>, <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal Engine 3</a>, and Morpheme. It's got the trifecta!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/">38 Studios to use NaturalMotion's Morpheme engine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jul 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1256980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/16/38-studios-to-use-natural-motions-morpheme-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>animation</category><category>bigworld</category><category>copernicus</category><category>engine</category><category>euphoria</category><category>jon-laff</category><category>middleware</category><category>morpheme</category><category>natural-motion</category><category>naturalmotion</category><category>technology</category><category>unreal-engine-3</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 16 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday]]></title><link>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/</guid><comments>http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><center><embed height="325" align="middle" width="400" pluginspage="http://www.adobe.com/go/getflashplayer" type="application/x-shockwave-flash" allowscriptaccess="sameDomain" quality="high" flashvars="id=2328576&amp;mu=0&amp;ap=0&amp;ml=o%3D12%26fpl%3D297045%26fx%3D" allowfullscreen="true" loop="false" play="true" name="mtgPlayer" bgcolor="#869ca7" src="http://crackle.com/p/Jace_Hall/Next_Time_on_The_Jace_Hall_Show.swf"></embed> <br />
<div ms="" trebuchet="" style=""> From Crackle: <a style="overflow: hidden; text-decoration: none; font-weight: bold;" title="Next Time on The Jace Hall Show!" href="http://crackle.com/c/Jace_Hall/Next_Time_on_The_Jace_Hall_Show/2328576/#ml=o%3D12%26fpl%3D297045%26fx%3D">Next Time on The Jace Hall Show!</a></div>
</center><br /> The code behind 38 Studios' "<em>Copernicus</em>" will start to unravel this Thursday on the <a href="http://crackle.com/c/Jace_Hall/">Jace Hall Show</a>. Red Sox Ace, Curt Schilling will be making an appearance and a glimpse from the top-secret fantasy MMOG "<em>Copernicus</em>." is due for a debut. For those that don't know Curt Schilling is a passionate MMOG player, casting his first roots in <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> over five years ago. Schilling started 38 Studios to focus on a main passion and create MMOGs with amazing talent as his baseball career winds down. The eclectic and veteran talented crew over at <a href="http://www.38studios.com/people/team">38 Studios</a> have been hard at work for over a year now on the super-secret title which utilizes the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> technologies.<br /><br />If you are a <a href="http://massively.joystiq.com/2008/07/08/a-conversation-about-mmos-why-the-wow-leveling-raiding-model/">fan of MMOG discussion</a>, Curt Schilling is an active poster on the <a href="http://www.fohguild.org/forums/">FohGuild forums</a>. Be sure to check out <a href="http://www.fohguild.org/forums/search.php?searchid=792722">Schilling's post history</a> for thoughts relating to his philosophy on MMOG design.<br /><br />[<a href="http://kotaku.com/5022924/glimpse-of-curt-schillings-mmo-copernicus-coming-via-jace">Via Kotaku</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/">Sneak peak at 38 Studios and Curt Schilling's "Copernicus" this Thursday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crackle.com/c/Jace_Hall/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/sneak-peak-at-38-studios-and-curt-schilling-s-copernicus-this/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt</category><category>curt-schilling</category><category>fohguild</category><category>jace-hall</category><category>new-titles</category><category>schilling</category><category>the-jace-hall-show</category><category>unreal</category><category>video</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Tue, 08 Jul 2008 21:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios welcomes Thom Ang as Director of Art]]></title><link>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/</guid><comments>http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/38studios-225p.jpg" />Noted industry artist Thom Ang has started work at <a href="http://www.38studios.com">38 Studios</a> as Director of Art, according to a <a href="http://38studios.com/news/show/63">press release</a> from the company. He has joined company founder and pro baseball player Curt Schilling, comic book artist Todd McFarlane, and fantasy author R.A. Salvatore to work on <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/"><em>Copernicus</em>, a secretive MMO project.</a><br /><br />Ang has previously been employed by <a href="http://www.thq.com">THQ</a>, where he worked on several titles including <a href="http://www.disney.com">Disney</a> adaptations, and <a href="http://www.ea.com">Electronic Arts</a>, where he worked on the <a href="http://en.wikipedia.org/wiki/Medal_of_Honor_(series)"><em>Medal of Honor</em></a> series. He's just another <a href="http://massively.joystiq.com/2007/12/18/38-studios-hires-another-industry-vet/">of</a> <a href="http://massively.joystiq.com/2007/12/04/more-new-veteran-blood-at-38-studios/">many </a><a href="http://massively.joystiq.com/2008/03/19/comcast-bigwig-joins-other-bigwigs-at-38-studios/">samples</a> of <a href="http://massively.joystiq.com/2008/04/17/ex-everquest-lead-designer-to-join-38-studios/">veteran blood</a> the studio has attracted.<br /><br />Details about <a href="http://massively.joystiq.com/tag/copernicus"><em>Copernicus</em></a> are hush-hush. We know <a href="http://massively.joystiq.com/tag/38-studios">38 Studios</a> is using the <a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">BigWorld</a> and <a href="http://massively.joystiq.com/2008/03/05/38-studios-goes-unreal/">Unreal</a> engine technologies. There have been <a href="http://massively.joystiq.com/2008/05/21/38-studios-developers-finally-speak-up/">hints in interviews</a> about the direction the project is taking. That's about it, though.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/">38 Studios welcomes Thom Ang as Director of Art</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://38studios.com/news/show/63>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/38-studios-welcomes-thom-ang-as-director-of-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>copernicus</category><category>curt-schilling</category><category>disney</category><category>ea</category><category>electronic-arts</category><category>medal-of-honor</category><category>ra-salvatore</category><category>thom-ang</category><category>thq</category><category>todd-mcfarlane</category><category>unreal</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Fri, 27 Jun 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[ION 08: MMOs and the television content model (SGW)]]></title><link>http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/</guid><comments>http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/photos/ion-08-mmos-and-the-television-content-model-sgw/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/dsc_2357.jpg" /></a><br /></div>
Joseph Ybarra, SVP of strategic operations at <a href="http://massively.joystiq.com/tag/firesky/">Firesky</a>, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at <a href="http://massively.joystiq.com/tag/ION08/">ION 08</a> about the <a href="http://massively.joystiq.com/category/stargate-worlds/"><em>Stargate Worlds</em></a> production model that borrows heavily from Hollywood and TV models. The goal for <em>SGW</em> is to approach content updates for the game more like a production cycle for television, in which an episode takes a predictable amount of time to complete (14-16 weeks in the case of <em>Stargate Atlantis</em>). <br /><br /> After some background on Firesky and CME, Ybarra showed the <em>Stargate Worlds</em> trailer and launched into a discussion of the strategy with <em>SGW</em>. The idea is to adopt a movie model for the development phase and a TV model for the post-launch "live" phase. They chose to use the BigWorld middleware platform and Unreal Engine technologies in an effort to use proven tools: "don't reinvent the wheel." This allows them to both minimize risk and focus on the content.<p><a href="http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/" rel="bookmark">Continue reading <em>ION 08: MMOs and the television content model (SGW)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/">ION 08: MMOs and the television content model (SGW)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1195887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ion-08-mmos-and-the-television-content-model-sgw/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigworld</category><category>cheyenne-moutanin-entertainment</category><category>CME</category><category>episodic-content</category><category>featured</category><category>Firesky</category><category>Hollywood</category><category>ION</category><category>ion-2008</category><category>ION08</category><category>ION2008</category><category>joseph-ybarra</category><category>SGW</category><category>stargate-worlds</category><category>television</category><category>TV</category><category>unreal-engine</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Wed, 14 May 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios using BigWorld to make its big world]]></title><link>http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/</guid><comments>http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://ircamera.as.arizona.edu/NatSci102/NatSci102/images/copernicus.gif"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/copernicus.jpg" /></a></div>
What do you get when you get when you combine a major league baseball player (<a href="http://massively.joystiq.com/tag/curt-schilling">Curt Schilling</a>), a famed fantasy author (<a href="http://massively.joystiq.com/tag/ra-salvatore">R.A. Salvatore</a>), and a great comic book guru (<a href="http://massively.joystiq.com/tag/todd-mcfarlane">Todd McFarlane</a>)? You get <a href="http://massively.joystiq.com/tag/38-studios">38 Studios,</a> and 38 Studios is working on a new MMO <a href="http://massively.joystiq.com/2008/01/09/38-studios-reveals-copernicus/">codenamed "Copernicus."</a><br /><br />Now the studio has <a href="http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#more-465">licensed the BigWorld engine</a> for Copernicus. Since the game is at a very early stage of development, we know very little about it at this point, except that its prestigious managers are <a href="http://massively.joystiq.com/2007/11/12/todd-mcfarlane-talks-38-studios-his-role/">optimistic about its future.</a> Reps from both 38 Studios and BigWorld made nondescript statements saying things like, "BigWorld provides the most proven, robust, and technically solid game engine available," and "we are thrilled to be working with such a professional and talented group of game developers." Good for them!<br /><br />Brett Close described the rationale behind the choice in greater detail in an <a href="http://www.tentonhammer.com/node/27397">interview with Ten Ton Hammer.</a> Excellent server-side tech and tools that will help the team get the game to market as fast as possible were the given reasons.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/">38 Studios using BigWorld to make its big world</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Feb 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nerfbat.com/2008/02/27/38-studios-licenses-bigworld/#more-465>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1125961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/27/38-studios-using-bigworld-to-make-its-big-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>bigworld</category><category>brett-close</category><category>copernicus</category><category>curt-schilling</category><category>engine</category><category>license</category><category>nerfbat</category><category>ra-salvatore</category><category>ryan-shwayder</category><category>todd-mcfarlane</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Wed, 27 Feb 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Sierra making "mass-market" online game with BigWorld suite]]></title><link>http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/</guid><comments>http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.xbox360only.nl/images/50/sierra.gif"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/sierra.jpg" alt="" /></a>It seems like every time we hear about a new title, the first thing we hear is an announcement about what engine or dev tools its developers will use. This time, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16523">Sierra</a> has licensed the <a href="http://bigworldtech.com/index/index.php">BigWorld Suite,</a> parts of which are also used in <a href="http://massively.joystiq.com/tag/cheyenne-mountain-entertainment">Cheyenne Mountain Entertainment's</a> <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> and <a href="http://massively.joystiq.com/tag/john-romero">John Romero's</a> forthcoming MMO project.<br /><br />The announcement was made by BigWorld Technologies, not <a href="http://massively.joystiq.com/tag/sierra">Sierra,</a> and it didn't reveal much about the nature of the game, except that it it will be (according to <a href="http://www.gamasutra.com">Gamasutra</a>) "targeting a mass-market audience." <em>King's Quest Online</em>? Probably not, but if only! If you want to know more about BigWorld, <a href="http://www.tentonhammer.com/node/7810">Ten Ton Hammer did a great interview</a> with one of the guys behind it earlier this year. <br /><br />Oh, and just so you know; Sierra is/was owned by <a href="http://massively.joystiq.com/tag/vivendi">Vivendi Games,</a> and so is (like <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>) now part of the epic corporate monstrosity known as <a href="http://massively.joystiq.com/2007/12/02/blizzard-rolled-into-activision-blizzard-mega-publisher/">Activision Blizzard.</a> All your studio are belong to us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/">Sierra making "mass-market" online game with BigWorld suite</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Dec 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=16523>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1056465/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/06/sierra-making-mass-market-online-game-with-bigworld-suite/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bigworld</category><category>bigworld-suite</category><category>bigworld-technologies</category><category>cheyenne-mountain-entertainment</category><category>development</category><category>engine</category><category>gamasutra</category><category>john-romero</category><category>kings-quest</category><category>license</category><category>sierra</category><category>sierra-online</category><category>stargate-worlds</category><category>tools</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 06 Dec 2007 13:00:00 EST</pubDate></item></channel></rss>
