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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Second Life 2.0: A sneak peek at the new user-interface [updated]]]></title><link>http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/</guid><comments>http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/sl2-top1-580.jpg" alt="" /><br /></p>
<p>This week we managed to get a look at an early build of what calls itself <em>Second Life 2.0</em> - though the final version numbering is up for grabs and it could wind up being called 1.24 or 1.25 yet but Linden Lab has been amending their <a href="http://secondlife.com/"><em>Second Life</em></a> trademarks to allow "2" to be added. The only really major changes in 2.0 revolve around <a href="http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/">the user-interface that interactive design agency Big Spaceship has been working on</a> for the last 6-8 months.</p>
<p>And quite a change it is. We're under no illusions that the new user-interface is entirely set in stone. A few parts are confusing, and it has a ton of rough edges and little quirks. It's fascinating to see the direction that it's going in, however.</p><p><a href="http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/" rel="bookmark">Continue reading <em>Second Life 2.0: A sneak peek at the new user-interface [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/">Second Life 2.0: A sneak peek at the new user-interface [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19065172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/12/second-life-2-0-a-sneak-peek-at-the-new-user-interface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-spaceship</category><category>breaking</category><category>featured</category><category>hands-on</category><category>linden-lab</category><category>opinion</category><category>screenshots</category><category>second-life</category><category>second-life-2.0</category><category>user-interface</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Fri, 12 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Lab rearranges viewer development. Adults-only content trumps other work]]></title><link>http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/</guid><comments>http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/age-verification.jpg" />Over the next week or so, we've been expecting a new <a href="http://secondlife.com/"><em>Second Life</em></a> viewer release-candidate (1.23), with the usual slew of bug-fixes, and stabilization enhancements (1.22 yielded a 20% drop in overall viewer crash rates), and very likely the first real release of the dynamic shadows code.</p>
<p>Now, it seems that that is not to be. 1.23 is being pushed out to (probably) June, and the focus for this next release-candidate series will be code-support for the new Adults-Only content category. We're not sure how much of the regular fare will make it into 1.23, as just the AO-content support promises to be quite a substantive code-drop, and it's something that needs to 'just work'.</p><p><a href="http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/" rel="bookmark">Continue reading <em>Lab rearranges viewer development. Adults-only content trumps other work</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/">Lab rearranges viewer development. Adults-only content trumps other work</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Mar 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=https://blogs.secondlife.com/community/technology/blog/2009/03/28/122-viewer-stability-123-and-viewer-2009>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1501424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/29/lab-rearranges-viewer-development-adults-only-content-trumps-ot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>80-20</category><category>ben-glenn</category><category>benjamin-linden</category><category>big-spaceship</category><category>second-life</category><category>second-life-viewer</category><category>sl-version-1.22</category><category>sl-version-1.23</category><category>user-interface</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sun, 29 Mar 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience]]></title><link>http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/</guid><comments>http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/tan-benjamin-linden-ux.jpg" />Linden Lab announced that it has signed on interactive design agency, <a href="http://www.bigspaceship.com/">Big Spaceship</a>, as <a href="http://blog.secondlife.com/2008/11/03/transforming-the-second-life-experience/">a key part of its strategy to rework the user-experience</a>, user-interface and signup system for <a href="http://secondlife.com/"><em>Second Life</em></a>. The project has been dubbed the UX (User eXperience) project. Big Spaceship, in fact, has apparently been onboard with the Lab for some little while now -- we're only really just hearing about it.</p>
<p>We had the opportunity to steal a bit of time with Benjamin Linden (otherwise known as Ben Glenn) who is a Director on Linden Lab's User Experience team and talk to him about Big Spaceship's involvement. Ben is primarily responsible for the user interface design of the <a href="http://massively.joystiq.com/category/second-life"><em>Second Life</em></a> viewer. Along the way we learned a lot about the Lab's reasoning behind this project, the goals they were shooting towards, and how they intended to achieve them.</p><p><a href="http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/" rel="bookmark">Continue reading <em>A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/">A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Nov 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1365993/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/10/a-chat-with-benjamin-linden-ll-and-big-spaceship-collaborate-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-glenn</category><category>benjamin-linden</category><category>big-spaceship</category><category>featured</category><category>interviews</category><category>linden-lab</category><category>second-life</category><category>second-life-ux-project</category><category>user-experience</category><category>user-interface</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Mon, 10 Nov 2008 11:00:00 EST</pubDate></item></channel></rss>
