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Posts tagged big-spaceship

Second Life 2.0: A sneak peek at the new user-interface [updated]

This week we managed to get a look at an early build of what calls itself Second Life 2.0 – though the final version numbering is up for grabs and it could wind up being called 1.24 or 1.25 yet but Linden Lab has been amending their Second Life trademarks to allow "2" to be added. The only ...

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Lab rearranges viewer development. Adults-only content trumps other work

Over the next week or so, we've been expecting a new Second Life viewer release-candidate (1.23), with the usual slew of bug-fixes, and stabilization enhancements (1.22 yielded a 20% drop in overall viewer crash rates), and very likely the first real release of the dynamic shadows code. Now, it ...

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A chat with Benjamin Linden: LL and Big Spaceship collaborate on user-experience

Linden Lab announced that it has signed on interactive design agency, Big Spaceship, as a key part of its strategy to rework the user-experience, user-interface and signup system for Second Life. The project has been dubbed the UX (User eXperience) project. Big Spaceship, in fact, has apparently ...

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