MMO quests are old hat by now, and the vast majority of them are some slight variation on the standard kill-10-rats or FedEx mission. Some are unique, though, in terms of both their rewards and their mechanical presentation. I'm thinking of EverQuest II's betrayal quests here, which allow you to ...
You know, there's something decidedly ironic about playing a rat in an MMORPG, particularly in a themepark grinder like EverQuest II (and before anyone burns me at the stake, it's a good themepark grinder, I'm positively in love with it). The parallels are almost too perfect. Rats chase cheese ...
Posted on Dec 8th 2013 12:00PM
Posted on Dec 8th 2013 10:00AM
Posted on Dec 8th 2013 8:00AM