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Posts tagged beta-testing

Choose My Adventure: I am Elite: Dangerous

Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but...

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TUG updates metallurgy and multiplayer capabilities

TUG is about to get a lot more metal. It's about to be so metal that you won't be able to handle all of the metal. At least, you'll need to be skilled with forging to handle all of the metal, as the game's initial implementation for metallurgy is coming to a test client near your desktop. The game...

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Betawatch: August 30 - September 5, 2014

ArcheAge's open beta, undaunted by what our community has dubbed e-hooligans and their DDoSing ways, officially began yesterday. The official launch is slated for September 16th. What else is new in the land of MMO testing? Camelot Unchained delayed its alpha to February 2015. Pathfinder Online...

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Camelot Unchained launches pre-alpha test checklist

Camelot Unchained is running a little bit behind, as we learned last week. It happens; it's the nature of development. But what, exactly, is the source of the delay? The team has launched a pre-alpha testing checklist to explain just that. No, it's not the things players have to do before testing;...

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The Stream Team: Getting spacey with Elite: Dangerous

What happens when you take a space sim rookie, strap him into a starship, and tell him he's free to explore the stars as he pleases? Join Massively's Mike Foster as he discovers the answer to just that question in the current beta build of Elite: Dangerous. Elite, built by Frontier Developments and...

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Choose My Adventure: It's lonely out in Elite: Dangerous

In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo,...

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PAX Prime 2014: World of Warships balances historical accuracy with big boat fun

A warship is understandably larger and more complicated than a tank or plane, which is why Wargaming is diverging slightly with its third online title. At PAX Prime, I sat down with the dev team for World of Warships to see how the alpha is progressing and what a fleet of ships looks like with all...

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PAX Prime 2014: I wonder as I Wander

We've been keeping our eyes on Wander for a year now, and during PAX Prime I caught up with Lead Developer Loki Davison to see how this collaborative exploration title's been going. For someone who only now got a first look at this game, it was a jarring shift from the adrenaline-fueled rides in...

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Betawatch: August 23 - 29, 2014

This week, SOE injected a limited version of combat into its really-truly-still-a-beta Landmark sandbox. Massively's MJ Guthrie streamed and wrote about her initial experiences with the system. What else is new in the land of MMO testing? Camelot Unchained postponed its alpha from August 2014 to...

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Betawatch: August 16 - 22, 2014

Who doesn't want more building shapes? Landmark players can look forward to more shapes to use in their structures, including cones and pyramids. Meanwhile, ArcheAge testers can explore the game again in another closed beta event starting today and running until August 27th. Not your cup of tea?...

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The Stream Team: Anchors aweigh in ArcheAge!

Posted on Sep 20th 2014 1:00PM

WRUP: Queue zen

Posted on Sep 20th 2014 10:00AM

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