2011 was an interesting year for MMOs. Some of the most anticipated games were launched, one of the strongest MMO communities was left in the cold, and a seemingly untouchable indie developer quickly realized that it needs to listen to its players more than anything else. As is often tradition...
Posted on Mar 10th 2014 8:00PM
Posted on Mar 10th 2014 12:00PM
Posted on Mar 10th 2014 8:00AM