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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat]]></title><link>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/</guid><comments>http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/"><img alt="Screenshot -- RuneScape" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape-1337965963.jpg" /></a></div>
<div>
	It's time yet again for another <em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> <a href="http://www.massively.com/tag/runescape,behind-the-scenes">behind-the-scenes</a> video, and this time we get to take a look at the newly announced <a href="http://massively.joystiq.com/2012/05/18/the-evolution-of-combat-coming-to-runescape-for-player-testing-j/">Evolution of Combat changes</a> that players are surely awaiting with bated breath. <a href="http://www.massively.com/tag/jagex">Jagex's</a> developers say that they want to keep players from having to navigate through multiple interfaces in order to cast spells, change combat styles, and so forth. To this end they plan the addition of an action bar that will allow players easy access to spells, emotes, items, and anything else they want to keep at their fingertips.<br />
	<br />
	The video also touches on an upcoming very special cryptic clue-fest in honor of the <a href="http://en.wikipedia.org/wiki/Diamond_Jubilee_of_Elizabeth_II">Diamond Jubilee of Queen Elizabeth II</a>. A mysterious royal visitor is on her way to the city of Varrock, and it's up to players to help ensure that everything is in tip-top shape when she arrives. Players will be responsible for assisting Varrock's Tourist Office in keeping supplies for the grand celebration sufficiently stocked. For the full details on both of these exciting upcoming features, head on past the cut and check out the behind-the-scenes video for yourself.</div><p><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark">Continue reading <em>Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/">Latest RuneScape behind-the-scenes video details cryptic clue fest, evolution of combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20245435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/latest-runescape-behind-the-scenes-video-details-cryptic-clue-fe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>cryptic-clue-fest</category><category>diamond-jubilee</category><category>evolution-of-combat</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>rs</category><category>runescape</category><category>sandbox</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 25 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update]]></title><link>http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/</guid><comments>http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/"><img alt="RuneScape -- Queen Black Dragon concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/runescape.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/runescape">RuneScape</a></em> players, do you want a closer look at what goes on behind the scenes of <a href="http://www.massively.com/tag/jagex">Jagex's</a> popular free-to-play title? If so, then you're in luck because today we've got the first in a series of weekly videos that take fans on a behind-the-scenes tour of the game's upcoming content.<br />
	<br />
	This first video focuses on the upcoming Queen Black Dragon update, which is a members' update that will be coming in two parts. The first part of the update will bring a new questline and a "multi-level training dungeon," while part two will bring the Queen Black Dragon herself. The video promises that the fight will be one of the biggest that <em>RuneScape</em> has ever seen, and players who emerge victorious will have plenty of loot to look forward to. For the full, juicy details, check out the full behind-the-scenes video after the cut.</div><p><a href="http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/" rel="bookmark">Continue reading <em>RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/">RuneScape behind-the-scenes video gives players a peek at upcoming Queen Black Dragon update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 May 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/21/runescape-behind-the-scenes-video-gives-players-a-peek-at-upcomi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>browser</category><category>browser-based</category><category>classic-mmo</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>jagex</category><category>jagex-games-studio</category><category>queen-black-dragon</category><category>rs</category><category>runescape</category><category>sandbox</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 21 May 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Massively Speaking Episode 200: Bicentennial!]]></title><link>http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/</guid><comments>http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/the-elder-scrolls-online/" rel="tag">The Elder Scrolls Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/"><img alt="Old Massively" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/wayback.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">200</span> is a nice round number, and people are supposed to celebrate those, right? Join us for a Very Special Episode, during which Shawn joins Justin and Bree to reminisce about the past, talk about the behind-the-scenes activities on the site, and drop a <a href="http://massively.joystiq.com/tag/tabula-rasa/"><em>Tabula Rasa</em></a> reference or two.<br />
<br />
Have a comment for the podcasters? Shoot an email to <a href="mailto:podcast@massively.com?subject=Massively%20Speaking">podcast@massively.com</a>. We may just read your email on the air!<br />
<strong> </strong><br />
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Listen here on the page:<br />
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<br />
Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/" rel="bookmark">Continue reading <em>Massively Speaking Episode 200: Bicentennial!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/">Massively Speaking Episode 200: Bicentennial!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 May 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20232516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/08/massively-speaking-episode-200-bicentennial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>behind-the-scenes</category><category>bethesda</category><category>bethesda-softworks</category><category>bethsoft</category><category>bicentennial</category><category>brant</category><category>brianna-royce</category><category>daggerfall</category><category>elder-scrolls</category><category>elder-scrolls-online</category><category>featured</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>morrowind</category><category>nostalgia</category><category>oblivion</category><category>opinion</category><category>please-dont-suck</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>pvp</category><category>sandbox</category><category>skyrim</category><category>tabula-rasa</category><category>tamriel</category><category>tes</category><category>teso</category><category>the-elder-scrolls</category><category>the-elder-scrolls-online</category><category>three-faction-pvp</category><category>zenimax</category><category>zenimax-media</category><category>zenimax-online</category><category>zenimax-online-studios</category><enclosure url="http://massively.joystiq.com/podcasts/05-08-12-massively-E200.mp3" length="43312268" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 08 May 2012 13:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 200</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>01:12:11</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices]]></title><link>http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/</guid><comments>http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/"><img alt="I want to go to there." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/anet.jpg" /></a></div>
<div>
	<em><a href="http://www.massively.com/category/guild-wars-2">Guild Wars 2</a></em> fans are surely champing at the bit to get their hands on the game next week in the game's first public beta weekend, but you know what's cooler than taking part in <em>GW2</em>'s beta weekends? Doing so at <a href="http://www.massively.com/tag/arenanet">ArenaNet's</a> offices in Seattle, which is exactly what the folks at Eurogamer got to do just recently.<br />
	<br />
	Not only did they get the opportunity to sit down and play the <em>Guild Wars 2</em> beta with the team, but they also got the chance to chat with many of the key figures behind it all. Virtually every department of development is represented in the lengthy article, which includes interviews with head honcho Mike O'Brien, QA manager Mike Zadorojny, art director Daniel Dociu, lead content designer Colin Johanson, and many, many more. So if you're interested in a behind-the-scenes look at the studio behind what could be this year's biggest MMO, just head on over and check out the full piece.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/">Take a behind-the-scenes tour of ArenaNet's (totally awesome) offices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/23/take-a-behind-the-scenes-tour-of-arenanets-totally-awesome-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>behind-the-scenes</category><category>colin-johanson</category><category>daniel-dociu</category><category>fantasy</category><category>guild-wars-2</category><category>gw2</category><category>interview</category><category>interviews</category><category>mike-obrien</category><category>mike-z</category><category>mike-zadorojny</category><category>ncsoft</category><category>studio</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 23 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest II invites you backstage with a pair of Age of Discovery videos]]></title><link>http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/</guid><comments>http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/"><img alt="EverQuest II" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/eq2-1322943101.jpg" /></a></div>
Ignore the man behind the curtain! Bow before the great and powerful Smokejumper! Oh... what? It's OK if they see behind the curtain? Come on in, folks -- <a href="http://massively.joystiq.com/tag/soe/"><em>SOE's</em></a> totally fine with you seeing what's going on backstage during the development of <a href="http://massively.joystiq.com/category/everquest-ii"><em>EverQuest II's</em></a> <a href="http://massively.joystiq.com/tag/Age-of-Discovery/"><em>Age of Discovery</em></a> and has a couple videos to prove it.<br />
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The first video is narrated by <em>EQII </em>Lead Game Designer <a href="http://massively.joystiq.com/tag/akil-hooper">Akil Hooper</a>, who takes us on a lightning tour of the new Beastlords and their animal Warders. Hooper shows off the new additions to the UI that make viewing, customizing, and switching between the Warders possible.<br />
<br />
Flipping over to <em>Age of Discovery's</em> mercenaries feature, Game Designer <a href="http://www.linkedin.com/pub/carlos-mora/5/a55/9">Carlos Mora</a> demonstrates how the system works. Players can hire one of 10 mercenary NPCs to form a temporary party, and Mercenaries have both a hiring fee and a salary that is withdrawn from your account every 30 minutes. Mora says that a couple of the mercs are more difficult to find -- and more unique -- but are worth the search.<br />
<br />
You can watch both of the behind-the-scenes videos after the jump!<p><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/" rel="bookmark">Continue reading <em>EverQuest II invites you backstage with a pair of Age of Discovery videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/">EverQuest II invites you backstage with a pair of Age of Discovery videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Dec 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20120169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/03/everquest-ii-invites-you-backstage-with-a-pair-of-age-of-discove/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-discovery</category><category>akil-hooper</category><category>beastlord</category><category>beastlords</category><category>behind-the-scenes</category><category>carlos-mora</category><category>dev-diary</category><category>eqii</category><category>everquest-ii</category><category>expansion</category><category>mercenaries</category><category>mercenary</category><category>mercs</category><category>soe</category><category>sony-online-entertainment</category><category>warden</category><category>wardens</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 03 Dec 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[EVE development video features engineering team interviews]]></title><link>http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/</guid><comments>http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/"><img alt="EVE Online - engineering team" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/eveengineering.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ccp">CCP</a> has released another behind-the-scenes video that details life as a member of the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> development team. This time the focus is on the engineering group, and the five-minute clip features a few talking-head interviews with <a href="http://massively.joystiq.com/tag/ccp-atlas">CCP Atlas</a>, <a href="http://massively.joystiq.com/tag/ccp-punkturis">CCP Punkturis</a>, and other luminaries.<br />
<br />
In terms of content, we don't get a lot of new information, and much of the dialogue centers on fairly mundane design items like UI scaling, improvements to the game's bookmarking functionality, and the like. That said, it's an interesting peek behind the curtain, and it's always nice to put a face with an oft-quoted developer name. Check out the full clip after the break.<p><a href="http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/" rel="bookmark">Continue reading <em>EVE development video features engineering team interviews</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/">EVE development video features engineering team interviews</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 27 Nov 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/27/eve-development-video-features-engineering-team-interviews/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>ccp</category><category>ccp-atlas</category><category>ccp-games</category><category>ccp-punkturis</category><category>eve</category><category>eve-online</category><category>new-eden</category><category>sandbox</category><category>sci-fi</category><category>ui-scaling</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 27 Nov 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[A look behind the scenes for City of Heroes' first signature arc]]></title><link>http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/</guid><comments>http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/"><img alt="Alas, poor Statesman!  I knew him, Manticore, a fellow of most infinite ego... wait, why am I eulogizing this jerk?  Let's go get pizza." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/coh-sigarcvidoc-epl-1011.jpg" /></a></div>
The second part of the first signature arc for <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em> is <a href="http://na.cityofheroes.com/en/news/news_archive/featured_items_at_the_paragon_market_-_101111.php">now available for players</a> (free for VIP and in the Paragon Market for everyone else), continuing to ask the question of who will die. It's a weighty question when you're dealing with the key NPCs of the game lore for the whole of its lifespan, one that <a href="http://massively.joystiq.com/tag/Paragon-Studios/">Paragon Studios</a> isn't addressing without a keen understanding of the consequences. A new video documentary has just been released, with the staff discussing the creation of the arc.<br />
<br />
As laid out in the video, one of the major pushes for the signature arc wasn't just to engage the players who were already committed to the game but to attract new players to <em><a href="http://massively.joystiq.com/tag/City-of-Heroes-Freedom/">City of Heroes Freedom</a></em> because of the major changes being wrought upon the lore. Check out the full documentary just past the cut, with a few hints about where the arc might end up when the dust settles.<p><a href="http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/" rel="bookmark">Continue reading <em>A look behind the scenes for City of Heroes' first signature arc</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/">A look behind the scenes for City of Heroes' first signature arc</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20079245/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/a-look-behind-the-scenes-for-city-of-heroes-first-signature-arc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>cov</category><category>cox</category><category>f2p</category><category>free-to-play</category><category>ncsoft</category><category>paragon</category><category>paragon-studios</category><category>signature-story-arcs</category><category>story-arcs</category><category>updates</category><category>video</category><category>video-documentary</category><category>videos</category><category>vidoc</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 11 Oct 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[TERA podcast highlights convention news]]></title><link>http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/</guid><comments>http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/"><img alt="TERA - castanic female" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/imgsubscreen66big.jpg" /></a></div>
Episode five of the official <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> podcast is in the can, and it's also available for your listening pleasure on the <em>TERA</em> website. The show finds <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> community manager Evan "<a href="http://massively.joystiq.com/tag/evan-berman">Scapes</a>" Berman talking with producer <a href="http://massively.joystiq.com/tag/chris-hager">Chris Hager</a> and COO <a href="http://massively.joystiq.com/tag/patrick-wyatt">Patrick Wyatt</a> for approximately 20 minutes.<br />
<br />
The subject?<br />
<br />
Convention season, of course, and the gang talks about everything from the <em>TERA</em> <a href="http://massively.joystiq.com/tag/gamescom-2011">Gamescom</a> demo to the preparation necessary to convey a certain message to members of the gaming media. The trio also mentions the challenges inherent in answering difficult questions on stage at a major convention, and Wyatt even chats briefly about his experiences working on <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> seminal <em>StarCraft</em> RTS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/">TERA podcast highlights convention news</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Sep 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20033524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/02/tera-podcast-highlights-convention-news/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arborea</category><category>behind-the-scenes</category><category>chris-hager</category><category>en-masse</category><category>en-masse-entertainment</category><category>evan-berman</category><category>fantasy</category><category>gamescom</category><category>mmo-industry</category><category>official-podcast</category><category>patrick-wyatt</category><category>pax</category><category>pax-prime</category><category>pax-prime-2011</category><category>scapes</category><category>tera</category><category>tera-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Sep 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[BioWare: The Old Republic will be 'one of the biggest launches ever in the history of gaming']]></title><link>http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/</guid><comments>http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/"><img alt="Star Wars: The Old Republic" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/swtor-1314357963.jpg" /></a></div>
While <a href="http://massively.joystiq.com/tag/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a> looks to be on track for a holiday release, <a href="http://massively.joystiq.com/tag/bioware/">BioWare's</a> <a href="http://massively.joystiq.com/tag/greg-zeschuk/">Dr. Greg Zeschuk</a> admits to being "daunted" by the size and scope of the project. "This game's launch is going to be one of the biggest launches ever in the history of gaming," he said.<br />
<br />
<a href="http://www.eurogamer.net/articles/2011-08-26-swtor-wont-launch-unless-its-solid">When talking with Eurogamer</a>, Zeschuk said that the studio is trying to make sure that everything is "solid" enough before it pulls the trigger and releases the game, but it is also trying to get the game out the doors as fast as it can. Currently, the game is being tested by thousands of players daily, a number that is expected to increase dramatically once September's expanded testing cycle hits. "It's literally live right now," he said.<br />
<br />
Whether <em>The Old Republic</em> <a href="http://massively.joystiq.com/2011/08/23/the-soapbox-the-republic-must-stand-the-republic-must-fall/">will stand or fall</a>, it won't be for a lack of preparation on BioWare's behalf. Zeschuk paints a picture of the hectic work being done behind the scenes: "It's one thing to get the game done, another to ensure you can login thousands of people a minute. It's a different sort of requirement. The things you need to get done to ship this are very different from a standard game. A standard game, this is like five of them, right? Our job is really simple: making sure it's great when it comes out."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/">BioWare: The Old Republic will be 'one of the biggest launches ever in the history of gaming'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/bioware-the-old-republic-will-be-one-of-the-biggest-launches-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>beta-testing</category><category>daunted</category><category>eurogamer</category><category>Greg-Zeschuk</category><category>interview</category><category>launch</category><category>release</category><category>solid</category><category>star-wars-the-old-republic</category><category>swtor</category><category>testing</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 26 Aug 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[More on the sound design for Guild Wars 2]]></title><link>http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/</guid><comments>http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/gw2-sound-epl-803.jpg" /></a></div>
Yesterday, the <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> sound team got to have a day in the limelight with <a href="http://massively.joystiq.com/2011/08/02/going-behind-the-scenes-of-guild-wars-2s-sound-team/">a video detailing the process of making the sounds that go into the game</a>. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video isn't showing off getting the sounds just right, it's showcasing <a href="http://www.arena.net/blog/video-guild-wars-2-sound-design">getting the sounds to work correctly in the game world</a>, rather than just playing a footstep effect every few moments.<br />
<br />
As demonstrated in the video, the team uses a complex dynamic layering system in which several different sounds can have varying levels of volume, frequency, and focus -- as demonstrated by a windmill, which has ten different sounds playing at intervals to create the illusion of wood and cloth slowly turning. <em>Guild Wars 2</em> players might not find any tips about the gameplay just past the cut, but they will find a video that further explains how you make just the right kinds of noise in the game.<p><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/" rel="bookmark">Continue reading <em>More on the sound design for Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/">More on the sound design for Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/more-on-the-sound-design-for-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arena-net</category><category>arenanet</category><category>audio</category><category>behind-the-scenes</category><category>design</category><category>guild-wars-2</category><category>gw2</category><category>ncsoft</category><category>sound</category><category>sound-design</category><category>sound-effects</category><category>video</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 03 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Go behind the scenes with RuneScape's August updates and upgrades]]></title><link>http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/</guid><comments>http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a></p><div style="text-align: center;">
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<div>
	<a href="http://www.massively.com/category/runescape"><em>RuneScape </em></a>players have a treat in store for them, as <a href="http://www.massively.com/tag/jagex">Jagex</a> has released the August Behind the Scenes letter today. What do players have to look forward to in the coming month? Quite a bit, actually. Not content to rest on its laurels after the ambitious clan citadels update, Jagex is maintaining full speed with a variety of upgrades and updates to the world of <em>RuneScape</em>.<br />
	<br />
	For starters, the Grand Exchange will be seeing an upgrade that will split it into four wings in order to disperse the crowds around the central exchange booth, thereby making the service easier to use. The game's audio will be seeing an overhaul as well, with all elemental, normal, and Ancient Magick spells receiving new sound effects. Agility users will also notice some spankin'-new sounds as they scamper around. Temple Trekking is getting completely reworked, with the Temple Trekking partners' AI getting a large improvement. The largest update this month comes in the form of Branches of Darkmeyer, which will pit players against legions of deadly vampires in pursuit of shiny new vampire-slaying equipment. For all of this and more that we just couldn't fit, check out the August Behind the Scenes letter over at the <em>RuneScape </em>website.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/">Go behind the scenes with RuneScape's August updates and upgrades</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20006301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/01/go-behind-the-scenes-with-runescapes-august-updates-and-upgrade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>august</category><category>behind-the-scenes</category><category>behind-the-scenes-august</category><category>branches-of-darkmeyer</category><category>content-update</category><category>f2p</category><category>free-to-play</category><category>grand-exchange</category><category>jagex</category><category>rs</category><category>runescape</category><category>temple-trekking</category><category>updates</category><category>upgrades</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 01 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: The life of the alter-ego]]></title><link>http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/</guid><comments>http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://fienemannroad.wordpress.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/coh-mmr-1310954791.jpg" /></a></div>
In response to my original column about <em><a href="http://massively.joystiq.com/tag/City-of-Heroes-Freedom/">City of Heroes Freedom</a></em>, I got an email. This in and of itself isn't particularly unusual; I get a lot of email, even if I don't respond to all of it. (I do read all of it, but there are only so many hours in the day.) The mail itself was pretty angry, however, claiming that I had sold out to <a href="http://massively.joystiq.com/tag/NCsoft/">NCsoft</a> and was being just another corporate shill. Exact terminology has not been preserved, but you get the general idea. It's the sort of letter that pretty much everyone at Massively gets from time to time, insisting that we've sold out at some point.<br />
<br />
Of course, after I had my usual laugh, I realized that there are some genuine misconceptions about what it's like being on the other side of the screen. They've been touched on from time to time with reader questions, but rather than scattering information hither and yon, I figured I'd just take a column to clear the air and dispel some misunderstandings about what goes on behind the scenes at Massively.<p><a href="http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: The life of the alter-ego</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/">A Mild-Mannered Reporter: The life of the alter-ego</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/20/a-mild-mannered-reporter-the-life-of-the-alter-ego/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>featured</category><category>freedom</category><category>massively-meta</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 20 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: Season Four launch recap]]></title><link>http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/</guid><comments>http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/captains-log/" target="_blank"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/cl181.jpg" vspace="4" /></a></div>
<em>Captain's Log, Stardate 65037.1...</em><br />
<br />
Hello, computer (and players)! As I mentioned in last week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> entry, <a href="http://startrekonline.com/season_four" target="_blank">Season Four: Crossfire</a> is now alive and kicking on <em><a href="http://startrekonline.com/" target="_blank">Star Trek Online's</a></em> Holodeck server. Based on past experiences with major content and code pushes, I feel that this was the smoothest to date with virtually no server issues or overload. While there have been a few snags along the way with some bugs making it past <a href="http://massively.joystiq.com/tag/cryptic" target="_blank">Cryptic's</a> "white-glove" QA process, the update was a success and players are having more fun than ever before.<br />
<br />
As discussed in one of my <a href="http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/" target="_blank">past log entries</a>, Season Four was to bring many updates to the game, including the acclaimed ground combat 2.0 system, which would make it an even better Trek experience -- in all honestly, Cryptic delivered. <a href="http://www.massively.joystiq.com/category/star-trek-online" target="_blank"><em>STO</em></a> is more active than ever and the fleet that I am in is having multiple newbies sign up each day; it is an exciting time to be a player and <a href="http://massively.joystiq.com/editor/brandon-felczer" target="_blank">your weekly columnist</a>. What I would like to do this week is revisit what I let you know was coming to the game and let you know some of my thoughts on them now that I have been experiencing them for myself.<br />
<br />
<em> Ensign, warp 12! Oh yeah, we are taking this to a whole new level...</em><p><a href="http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/" rel="bookmark">Continue reading <em>Captain's Log: Season Four launch recap</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/">Captain's Log: Season Four launch recap</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19989758/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/14/captains-log-season-four-launch-recap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-update</category><category>assimilation</category><category>behind-the-scenes</category><category>borg</category><category>cryptic</category><category>cryptic-star-trek</category><category>cryptic-studios</category><category>dan-stahl</category><category>featured</category><category>foundry</category><category>gozer</category><category>ground-combat</category><category>ground-combat-revamp</category><category>kdf</category><category>klingon</category><category>livestream</category><category>pve</category><category>pve-queue</category><category>qonos</category><category>season-4</category><category>season-four</category><category>st-online</category><category>star-trek-mmo</category><category>star-trek-o</category><category>star-trek-online</category><category>sto</category><category>trek-online</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 14 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Captain's Log: The Gospel of Tribble]]></title><link>http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/</guid><comments>http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/captains-log/" rel="tag">Captain's Log</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/captains-log" target="_blank"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cl141-1308075220.jpg" vspace="4" /></a></div>
<em>Captain's Log, Stardate 64959.3...</em><br />
<br />
Hello, compu... what the... shields up, red alert! Brace for impact! A giant <a href="http://memory-alpha.org/wiki/Tribble" target="_blank">Tribble</a> is on the loose, and its name is Season Four. That's right -- the <a href="http://www.startrekonline.com/" target="_blank"><em>Star Trek Online</em></a> public test server, Tribble, sometimes nicknamed the <a href="http://en.wikipedia.org/wiki/The_Trouble_With_Tribbles" target="_blank">Trouble with Tribble</a>, has finally reopened with the major update that we have all been waiting for. This build was first pushed last Friday but was taken down moments later due to a "major database error." The show-stopping kinks have been worked out now, so it is time to get to testing out all of the new content <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">I have been writing about</a> for the past couple of months.<br />
<br />
If you have not seen the <a href="http://forums.startrekonline.com/showthread.php?t=218921" target="_blank">release notes</a> for this build, there are dozens of updates that will be altering the way you have come to play the game. Not sure what to test? That is what I am here for. The goal of this week's <a href="http://massively.joystiq.com/category/captains-log/" target="_blank">Captain's Log</a> is to provide you a checklist on what to hit up once you patch your game and get on your test toon. Also, if you have never installed the test server, now is a great time -- <a href="http://massively.joystiq.com/tag/cryptic" target="_blank">Cryptic</a> will soon be announcing a Tribble Test Weekend, during which you can log in and receive an exclusive item on the live server just for helping test.<br />
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<em>Ensign, warp 10! Let's share some text from the word of Tribble...</em><p><a href="http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/" rel="bookmark">Continue reading <em>Captain's Log: The Gospel of Tribble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/">Captain's Log: The Gospel of Tribble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Jun 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19966883/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/16/captains-log-the-gospel-of-tribble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-update</category><category>assimilation</category><category>behind-the-scenes</category><category>borg</category><category>cryptic</category><category>cryptic-studios</category><category>dan-stahl</category><category>daniel-stahl</category><category>featured</category><category>foundry</category><category>ground-combat</category><category>ground-combat-revamp</category><category>kdf</category><category>klingon</category><category>livestream</category><category>pve</category><category>pve-queue</category><category>qonos</category><category>season-4</category><category>season-four</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>sto-livestream</category><category>test</category><category>test-server</category><category>tribble</category><category>vivox</category><dc:creator><![CDATA[Brandon Felczer]]></dc:creator><pubDate>Thu, 16 Jun 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape introduces sagas and more in May]]></title><link>http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/</guid><comments>http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://services.runescape.com/m=news/behind-the-scenes--may"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/runescape.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The team over at <a href="http://massively.joystiq.com/tag/jagex/">Jagex</a> always has several irons in the fire when it comes to <a href="http://runescape.com/"><em>RuneScape's</em></a> future. In a recent behind-the-scenes article, <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape's</em></a> "Mod Mark" provides us <a href="http://services.runescape.com/m=news/behind-the-scenes--may">with an advance look at some of the team's plans</a> for the game this May.<br />
<br />
Several new capes will be added to the game, including a five-year veteran cape and one for players who have tried out <em>RuneScape Classic</em> at some point. Each of the capes is not only stylish but comes with special emotes as well. Continuing with the fashion theme, the devs will also make available PvP "death hats" that change in appearance as you rack up the kills.<br />
<br />
Several other quality-of-life improvements are on the table, such as the Dwarf Lava Flow Mine becoming an actual mine for players working on that particular skill. But by far the most exciting plan in the works is the introduction of a fresh type of content in the game: Fremennik Sagas. These are replayable stories by which you step into the shoes of famous characters to experience defining moments in their lives. There are three such Sagas being developed right now, including one in which you hunt for a bandit on the run.<br />
<br />
<a href="http://services.runescape.com/m=news/behind-the-scenes--may">You can peruse all of the proposed additions to the game</a> over at <em>RuneScape</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/">RuneScape introduces sagas and more in May</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 May 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19931366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/04/runescape-introduces-sagas-and-more-in-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>cape</category><category>capes</category><category>death-hats</category><category>dwarf-lava-flow-mines</category><category>f2p</category><category>free-to-play</category><category>Fremennik-Sagas</category><category>hat</category><category>hats</category><category>jagex</category><category>jagex-games</category><category>may</category><category>mining</category><category>mod-mark</category><category>mod-mark-h</category><category>preview</category><category>pvp</category><category>pvp-hats</category><category>runescape</category><category>runescape-classic</category><category>veteran-capes</category><category>veteran-rewards</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 04 May 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[It's Friday I'm in lab: Undead Labs opens its doors to you]]></title><link>http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/</guid><comments>http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/undeadlabs.jpg" vspace="4" /></div>
<em>"Monday the world can fall apart / Tuesday, Wednesday they eat my heart / Oh, Thursday my chainsaw doesn't start / It's Friday I'm in lab."</em><br />
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We're reminded of <a href="http://www.youtube.com/watch?v=wa2nLEhUcZ0">the immortal words of The Cure</a> as we watch <a href="http://undeadlabs.com/2011/04/zombies/friday-at-the-lab/">this neat behind-the-scenes glimpse</a> into the inner workings of <a href="http://massively.joystiq.com/tag/undead-labs/">Undead Labs</a>. Ever wonder what it might be like to actually go to work and spend your whole day creating a post-apocalyptic zombie world? And get paid for it? Watch these devs and feel the bitter sting of envy at the back of your neck.<br />
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While the video doesn't go into depth about Undead Labs' <a href="http://massively.joystiq.com/2011/03/03/gdc-2011-jeff-strain-lets-us-eat-err-pick-his-brains-on-u/">as-yet unnamed MMO</a> or <a href="http://massively.joystiq.com/2011/02/03/undead-labs-reveals-first-release-title-and-its-not-the-zombie/">the XBLA game </a>the studio is developing, it does offer tantalizing sights such as sheets of concept art, in-game building models, and even a brief bit of man-vs-zombie mayhem. And there are few things more surreal than witnessing a room full of businessmen and women seriously discussing zombie behaviors.<br />
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You can watch the full video after the jump!<p><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/" rel="bookmark">Continue reading <em>It's Friday I'm in lab: Undead Labs opens its doors to you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/">It's Friday I'm in lab: Undead Labs opens its doors to you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19915120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/its-friday-im-in-lab-undead-labs-open-their-doors-to-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>friday-im-in-love</category><category>jeff-strain</category><category>the-cure</category><category>undead</category><category>undead-labs</category><category>video</category><category>xbla</category><category>xbox-live-arcade</category><category>zombie</category><category>zombie-apocalypse</category><category>zombie-behavior</category><category>zombie-mmo</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sat, 16 Apr 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Video shows off voicework in Black Prophecy]]></title><link>http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/</guid><comments>http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/black-prophecy/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/bpvoice-krystalle-voecks.jpg" /></a></div>
As every day passes, more and more people are joining the <a href="http://blackprophecy.gamigo.com/"><em>Black Prophecy</em></a> beta testing. Slowly, the localizations are being smoothed out, and even more goodies are being added into this hotly anticipated sci-fi space dogfighter MMO. For those of you who haven't quite made it in as yet, as well as those who have but are curious about the nuts-and-bolts, <a href="http://massively.joystiq.com/tag/Gamigo/">Gamigo</a> and <a href="http://massively.joystiq.com/tag/Reakktor-Media/">Reakktor Media</a> have released a video today that offers an interesting look at ongoing behind-the-scenes production. <br />
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In this video, we take a trip to <a href="http://massively.joystiq.com/tag/Periscope-Studios/">Periscope Studios</a> and <a href="http://massively.joystiq.com/tag/T-Recs-Studios/">T-Recs Studios</a> to watch just a little bit of how the voicework is done. Along with that, we're treated to a look at just how they get the voice to match the mouth animations of the NPCs without it looking completely silly or taking obnoxious amounts of time. Whether this upcoming free-to-play game is on your personal radar or you're more the type who is fascinated with the overall industry, it's a video worth spending a few minutes of your life to check out. We've embedded this new behind-the-scenes video after the break for your viewing pleasure.<p><a href="http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/" rel="bookmark">Continue reading <em>Video shows off voicework in Black Prophecy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/">Video shows off voicework in Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19808411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/20/video-shows-off-voicework-in-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>behind-the-scenes</category><category>black-prophecy</category><category>bp</category><category>f2p</category><category>free-to-play</category><category>gamigo</category><category>gamigo-ag</category><category>periscope-studios</category><category>reakktor</category><category>reakktor-media</category><category>Reakktor-Media-GmbH</category><category>t-recs-studios</category><category>video</category><category>voice-acting</category><category>voice-overs</category><category>voiceovers</category><category>voicework</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 20 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Get a behind-the-scenes look at Perfect World International's upcoming expansion]]></title><link>http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/</guid><comments>http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-world/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/pwi-genesis-krystalle-voecks.jpg" /></a></div>
Just when you thought it was safe to wander back into <a href="http://pwi.perfectworld.com/"><em>Perfect World International</em></a>, the time foretold by elders is coming. In the game's upcoming expansion, <em>Genesis</em>, the land will be torn asunder, leaving all in darkness and confusion. Along with this world-shattering event, two new classes will emerge, ready to help lead denizens of this fantasy game back into the light. Of course, before that can happen next month, there's tons of work to be completed on the back-end. Creation of new art, music, quests, animations, armor, and more.<br />
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That's why the team at <a href="http://massively.joystiq.com/tag/Perfect-World-Entertainment/">Perfect World Entertainment</a> have offered an interesting teaser trailer for <a href="http://massively.joystiq.com/category/perfect-world/"><em>Perfect World International</em></a>'s upcoming <em>Genesis</em> expansion. Rather than reiterating specifics of the storyline which are <a href="http://pwi.perfectworld.com/expansion">easily readable on the main site</a>, the team has instead opted to give players a behind-the-scenes look at all the hard work the team is putting in. From character modeling and rendering to music, motion-capture, and more, it offers a refreshing look at the operations of the studio. You can check out the video behind the break or head over to the <a href="http://pwi.perfectworld.com/"><em>Perfect World International</em> site</a> if you want to see the Perfect World one last time before things change.<p><a href="http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/" rel="bookmark">Continue reading <em>Get a behind-the-scenes look at Perfect World International's upcoming expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/">Get a behind-the-scenes look at Perfect World International's upcoming expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Jan 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19807444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/19/get-a-behind-the-scenes-look-at-perfect-world-internationals-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>genesis</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>preview</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 19 Jan 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[SOE takes you behind the scenes at Fan Faire]]></title><link>http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/</guid><comments>http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://everquest2.com/news/read/current/3607"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/quests.jpg" /></a></div>
Ever wondered what it was like to throw a huge party like <a href="http://www.soe.com/">Sony Online Entertainment's</a> <a href="http://www.google.com/url?sa=t&amp;source=web&amp;cd=1&amp;ved=0CBoQFjAA&amp;url=http%3A%2F%2Fevents.station.sony.com%2Ffanfaire%2F&amp;ei=aVc4TLbkEMG78ga1i6G1Bg&amp;usg=AFQjCNFom6Rnp2e7W6ITC4iu0AJRoc8KGA">Fan Faire</a>? The official <a href="http://everquest2.com/"><em>EverQuest II</em></a> website takes you behind the scenes at Fan Faire 2010 via a new article that features <a href="http://massively.joystiq.com/tag/soe">SOE</a> Events Team member Dawn Wilson. Members of the Events Team talk about everything from live quest planning, to logistics, to the rewards of a small team putting on a large event.<br />
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<span class="style2">"<em>Because this is 100% an </em>SOE<em> venture I most enjoy the pride we get when we see how happy everyone is with our hard work.  We are a small department and at times it is hard to think how we will get everything done for the summer events. When we are there and it looks amazing and everyone is having a great time, it is the best feeling</em>," Wilson says.</span><br />
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Read all about it on the official <a href="http://massively.joystiq.com/category/everquest-ii"><em>EQII</em></a> <a href="http://everquest2.com/news/read/current/3607">website</a>.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/">SOE takes you behind the scenes at Fan Faire</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jul 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://everquest2.com/news/read/current/3607>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547425/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/10/soe-takes-you-behind-the-scenes-at-fan-faire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>dawn-wilson</category><category>EQ2</category><category>EQII</category><category>events-team</category><category>EverQuest-2</category><category>everquest-ii</category><category>fan-faire</category><category>fan-faire-2010</category><category>real-life-events</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 10 Jul 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Behind the scenes edition]]></title><link>http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/</guid><comments>http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a></p><div style="text-align: center;"><a href="http://www.studiolighting.co.uk/html/gaffer__pvc_tape.html"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/clapper-gaffer-sms-0710.jpg" /></a></div>
While the <a href="http://massively.joystiq.com/category/ask-massively">Ask Massively</a> mailbag has been overflowing the first few weeks, we have a light edition this time around with what are essentially two questions. Although one question has sprouted dozens of menacing tentacles attacking from all directions, like the <a href="http://en.wikipedia.org/wiki/Watcher_in_the_Water">Watcher in the Water</a> grabbing at your pony. Or the team's only minstrel.<br />
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These questions all focus on the "behind-the-scenes" aspect of the site and what makes us tick. As we here at Massively love to share any info on how awesome this job is, prepare yourself for a long-winded answer, which you'll find just after the jump below. And don't forget to get your own questions in for next week's installment at either <a href="mailto: ask@massively.com">ask@massively.com</a> or in the comments.<p><a href="http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/" rel="bookmark">Continue reading <em>Ask Massively: Behind the scenes edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/">Ask Massively: Behind the scenes edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jul 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19547238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/09/ask-massively-behind-the-scenes-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>ask-massively</category><category>behind-the-scenes</category><category>featured</category><category>massively-meta</category><category>opinion</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 09 Jul 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Turbine offers up a dev diary and screens for Oath of the Rangers]]></title><link>http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/</guid><comments>http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/headerlotro580kv.jpg" /></a></div>
<div style="text-align: left;">We got the first details on the upcoming <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a> book, titled <a href="http://massively.joystiq.com/tag/Oath-of-the-Rangers/"><em>Oath of the Rangers</em></a>, <a href="http://massively.joystiq.com/2010/01/28/lotro-announces-volume-iii-book-1-oath-of-the-rangers/">earlier this week</a>. Now, to add to the excitement, <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> has followed up on the initial information by releasing a handful of screens and an excellent <a href="http://www.lotro.com/gameinfo/devdiaries/609-developer-diary-volume-iii-book-1-quest-notes">developer's diary</a>. <br />
<br />
Flowing mightily from the keyboard of <a href="http://massively.joystiq.com/tag/jeff-libby/">Jeff 'MadeOfLions' Libby</a>, the diary gives <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>Lord of the Rings Online</em></a> fans much to discuss. Aside from the talk of storylines and a new skirmish, there's a really great behind-the-scenes portion about how precisely the <em>LotRO</em> team sets up something called "drama sequences." Essentially, these scripted sequences tailor NPC dialogue to you based on your own personal quest history -- bringing you info the story. There's also some information on ways the team is seeking to make travel a bit easier for the casual players, or more rewarding for those who take the long path. <br />
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If Middle-earth is the place you call home, then you'll definitely want to check out the <a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/">new screens we've gathered up for you</a> as well as the <a href="http://www.lotro.com/gameinfo/devdiaries/609-developer-diary-volume-iii-book-1-quest-notes">enlightening developer diary</a> over on the <em>LotRO</em> site. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/">LotRO Volume 3, Book 1 gallery</a></strong></p><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/#2769035"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/crafting10304_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/#2769037"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/crafting20304_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/#2769038"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/crafting30304_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/#2769040"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/crafting40304_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/lotro-volume-3-book-1-gallery/#2769041"><img src="http://www.blogcdn.com/www.massively.com/media/2010/03/crafting50304_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/">Turbine offers up a dev diary and screens for Oath of the Rangers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Feb 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.lotro.com/gameinfo/devdiaries/609-developer-diary-volume-iii-book-1-quest-notes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19344925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/04/turbine-offers-up-a-dev-diary-and-screens-for-oath-of-the-ranger/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>developer-diary</category><category>gallery</category><category>jeff-libby</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lotro-volume-3-book-1</category><category>oath-of-the-rangers</category><category>screenshot</category><category>screenshots</category><category>turbine</category><category>volume-3-book-1</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 04 Feb 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Designing the apocalypse: behind the scenes of Fallen Earth]]></title><link>http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/</guid><comments>http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a></p><div style="text-align: center;"><font size="2" face="Tahoma"><a href="http://massively.joystiq.com/category/fallen-earth"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/fe-rb-21.jpg" /></a><br />
</font></div>
<font size="2" face="Tahoma">We know that the development teams at our favorite MMOs work hard at game creation, but we're equally aware of how much they love their jobs. It's a dream job, and while development of a new game can be tough and stressful, more often than not it's lots of fun.<br />
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Have you ever wondered what goes on behind the scenes in the studio? What mishaps do the developers run across during the process, and what great ideas never make it to launch day? We talked to the team at <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>, and they generously shared some of their greatest bloopers and favorite ideas. Read along after the cut, and enjoy!<br />
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</font><p><a href="http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/" rel="bookmark">Continue reading <em>Designing the apocalypse: behind the scenes of Fallen Earth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/">Designing the apocalypse: behind the scenes of Fallen Earth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19340521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/01/designing-the-apocalypse-behind-the-scenes-of-fallen-earth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>bloopers</category><category>fallen-earth</category><category>gabriel-smith</category><category>icarus-studios</category><category>james-lowe</category><category>lee-hammock</category><category>wes-platt</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Mon, 01 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Spock!]]></title><link>http://massively.joystiq.com/2009/12/22/spock/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/22/spock/</guid><comments>http://massively.joystiq.com/2009/12/22/spock/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a></p><a href="http://massively.joystiq.com/category/star-trek-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/leonardnimoybehindthescenesgrab580.jpg" alt="" /></a><br />
We recently <a href="http://massively.joystiq.com/2009/12/17/zachary-quinto-in-sto-as-klingons-gameplay-is-revealed/#continued">showed you a video</a> of Zachary Quinto -- Spock Reloaded, if you will -- doing voice work for <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>. Quinto won't be reprising his role as the famous Vulcan though, and will instead guide new players through the tutorial as an Emergency Medical Hologram. Now we've come across footage of Leonard Nimoy lending his voice as well for <a href="http://massively.joystiq.com/tag/cryptic-studios">Cryptic</a>'s massively multiplayer take on the Star Trek IP. He'll be providing the narration that brings players up to date with events in <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a>'s setting.<br />
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Stick with us past the jump for footage of Leonard Nimoy (and clips from the game) in a behind-the-scenes video for <em>Star Trek Online</em>.<p><a href="http://massively.joystiq.com/2009/12/22/spock/" rel="bookmark">Continue reading <em>Spock!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/22/spock/">Spock!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.bigdownload.com/2009/12/22/star-trek-online-video-reveals-leonard-nimoy-as-spock/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/spock/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19291457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/22/spock/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>cryptic</category><category>cryptic-studios</category><category>leonard-nimoy</category><category>narration</category><category>narrator</category><category>new-titles</category><category>pointy-ears</category><category>sci-fi</category><category>spock</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><category>video</category><category>voice-over</category><category>vulcan</category><category>zachary-quinto</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 22 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[ArenaNet gives us a sneak peek at the voices of Guild Wars 2]]></title><link>http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/</guid><comments>http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div align="center"><a href="http://massively.joystiq.com/category/guild-wars-2/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/asura-rb-124.jpg" /></a><br /></div>
Just when you thought we'd already gotten our excellent holiday treat from <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> in the form of that amazingly gorgeous <a href="http://www.guildwars2.com/"><em>Guild Wars 2</em></a> <a href="http://massively.joystiq.com/2009/12/04/analyzing-the-newest-guild-wars-2-trailer/">trailer</a>, they decided to add in a behind-the-scenes video for us to enjoy! This new video titled "Giving Tyria a Voice" offers a look at the people making the characters of <a href="http://massively.com/category/guild-wars-2/"><em>Guild Wars 2</em></a> come alive. Additionally, we're treated to their thoughts on what their characters are all about -- shedding a bit more light on what we can look forward to in terms of story and atmosphere. When coupled with the art from the <a href="http://massively.joystiq.com/2009/12/04/analyzing-the-newest-guild-wars-2-trailer/">recently released races trailer</a>, this is a must-watch video for anyone curious about how the game is progressing.<br /><br />The voice talent tagged for <em>Guild Wars 2</em> is an amazing lineup of well-known, veteran voice actors. The people we meet in this trailer are <a href="http://en.wikipedia.org/wiki/Steven_Blum">Steve Blum</a>, <a href="http://en.wikipedia.org/wiki/Troy_Baker">Troy Baker,</a> <a href="http://en.wikipedia.org/wiki/Kari_Wahlgren">Kari Wahlgren</a> and geektastic favorite, <a href="http://en.wikipedia.org/wiki/Felicia_Day">Felicia Day</a>, one of the stars of <a href="http://www.watchtheguild.com/"><em>The Guild</em></a>. With a rich pool of talent like this, coupled with award-winning artists and a studio dedicated to creating top-notch content for their fans, <em>Guild Wars 2</em> is definitely shaping up to be an incredible game. But don't take our word for it -- check out the behind-the-scenes video from <a href="http://www.arenanet.com">ArenaNet</a> we've conveniently included after the break!<p><a href="http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/" rel="bookmark">Continue reading <em>ArenaNet gives us a sneak peek at the voices of Guild Wars 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/">ArenaNet gives us a sneak peek at the voices of Guild Wars 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Dec 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/guildwars2/status/6734362776>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19283641/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/17/arenanet-give-us-a-sneak-peek-at-the-voices-of-guild-wars-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>behind-the-scenes</category><category>felicia-day</category><category>guild-wars-2</category><category>gw2</category><category>kari-wahlgren</category><category>ncsoft</category><category>preview</category><category>steve-blum</category><category>troy-baker</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 17 Dec 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[The next APB behind the scenes video podcast is online]]></title><link>http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/</guid><comments>http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><div align="center"><a href="http://www.mmorpg.com/gamelist.cfm/game/358/view/videos/play/1489/All-Points-Bulletin-Video-Podcast-8.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/apbspoilerpodcast580.jpg"  alt="" /></a><br /></div>
The <a href="http://www.apb.com"><em>APB</em></a> developers over at <a href="http://massively.joystiq.com/tag/realtime-worlds">Realtime Worlds</a> are continuing their behind the scenes video podcast series in episode 8, "<a href="http://www.mmorpg.com/gamelist.cfm/game/358/view/videos/play/1489/All-Points-Bulletin-Video-Podcast-8.html">Spoiler Alert</a>."  No, no, they're not talking about storyline spoilers or people who scream "<a href="http://en.wikipedia.org/wiki/Characters_of_Watchmen#Ozymandias_.28Adrian_Veidt.29">Ozymandias</a> did it!" when they come out of <a href="http://watchmenmovie.warnerbros.com/dvd/index.html">Watchmen</a>.  (Yes, I'm that evil.)  They're talking about car spoilers.<br /><br />This week the crew goes out to the <a href="http://www.scottishmodifiedcars.com/">Scottish Modified Car Show</a>, all in order to point out how much customization is available for cars in the game.  From decals, to new parts, to color, all of the cars in <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> will have some extreme customization options that will allow players to really express themselves.  Well, express themselves more past shooting one another over and over while slinging taunts.<br /><br />The full video is available for <a href="http://www.mmorpg.com/gamelist.cfm/game/358/view/videos/play/1489/All-Points-Bulletin-Video-Podcast-8.html">your viewing pleasure</a> at MMORPG.com.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/">The next APB behind the scenes video podcast is online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Aug 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/358/view/videos/play/1489/All-Points-Bulletin-Video-Podcast-8.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19125959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/12/the-next-apb-behind-the-scenes-video-podcast-is-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>behind-the-scenes</category><category>car-customization</category><category>customization</category><category>mmorpg.com</category><category>realtime-worlds</category><category>scottish-modified-car-show</category><category>spoiler-alert</category><category>video-podcast</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 12 Aug 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes with "that SWTOR cinematic trailer"]]></title><link>http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/</guid><comments>http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><center><embed height="482" width="580" type="application/x-shockwave-flash" flashvars="object_ID=816935&amp;downloadURL=http://pcmovies.ign.com/pc/video/article/996/996898/blurstudios_inv_062209_flvlowwide.flv&amp;allownetworking="all"" src="http://videomedia.ign.com/ev/ev.swf"></embed></center><br />Sure, the <em><a href="http://www.swtor.com/">Star Wars: The Old Republic</a> </em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">trailer from E3</a> may have been lacking in the gameplay department, but that didn't stop it absolutely rocking the socks off anyone that saw it. The people that made that possible are from <a href="http://www.blur.com/">Blur Studio</a>, specialists in CG animation for games, films, and commercials. The IGN video above features an interview with Derron Ross, an animation supervisor for the company. He explains that although you might not realize it in the final products, a ton of the highest quality game videos are from Blur -- as an example, one of the <a href="http://www.blur.com/warhammer_2.html#">early <em>Warhammer Online</em> trailers</a> that <a href="http://massively.joystiq.com/2008/12/28/the-making-of-the-warhammer-online-cinematic/">a lot of you will have seen</a> is from them. Ross goes on to describe what it takes to create something with such dangerously high levels of awesomeness.<br /><br />If this little behind-the-scenes look at the <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> trailer has you craving more CG goodness, <a href="http://www.blur.com/">Blur's website</a> has links to a ton of their other works for your viewing pleasure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/">Behind the scenes with "that SWTOR cinematic trailer"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Jun 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19076105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/24/behind-the-scenes-with-that-swtor-cinematic-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>blur</category><category>blur-studio</category><category>cg</category><category>cg-animation</category><category>cinematics</category><category>making-of</category><category>star-wars-the-old-republic</category><category>swtor</category><category>trailer</category><category>videos</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 24 Jun 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape introduces new phoenix combat pet and more]]></title><link>http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/</guid><comments>http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://www.runescape.com/kbase/viewarticle.ws?article_id=874"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/phoenix_lair_intro-sms-0109.jpg"  alt="" /></a>Mod Mark, the Lead Designer for <a href="http://www.jagex.com/">Jagex</a>'s <a href="http://www.runescape.com"><em>RuneScape</em></a>, has written a new <a href="http://news.runescape.com/newsitem.ws?id=1599">Behind the Scenes article for January</a> in which he describes the changes coming down the pipe for <a href="http://massively.joystiq.com/tag/runescape"><em>RuneScape</em></a>. <br /><br />There's mention of a new <a href="http://www.runescape.com/kbase/view.ws?guid=in_pyre_need_members">phoenix combat pet</a> that will have the ability to fire ashes at your enemies. The Achievement Diaries are also releasing this month; this time set in the peaceful Seer's Village and the surrounding areas. As with previous Achievement Diaries, this one was created to show the hidden or non-quest activities in the area. In addition to these large additions, some minor changes will be made to the game. Check out <a href="http://news.runescape.com/newsitem.ws?id=1599">the complete article</a> for more information on all changes that have arrived or will be arriving in the month of January.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/">RuneScape introduces new phoenix combat pet and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.runescape.com/newsitem.ws?id=1599>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1423201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/08/runescape-introduces-new-phoenix-combat-pet-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>combat-pet</category><category>jagex</category><category>january</category><category>patch</category><category>phoenix</category><category>runescape</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 08 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Clear Skies creator Ian Chisholm]]></title><link>http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/</guid><comments>http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/1144196/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/clearskies2imageat425.jpg" alt="" /></a><br />One of the most significant works of machinima created in recent years is <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=783871&amp;page=1">Clear Skies</a>, an unconventional amalgam of the gritty, far future setting of <a href="http://www.eve-online.com"><em>EVE Online</em></a> tempered with a more human touch, imbued with life through clever writing and exacting manipulation of <em>Half-Life 2</em> character models. Fans and critics alike <a href="http://massively.joystiq.com/2008/06/09/eve-online-meets-half-life-2-in-machinima-masterpiece/">have praised Clear Skies</a> since its release. Indeed, the film recently <a href="http://massively.joystiq.com/2008/11/03/eve-online-film-clear-skies-wins-at-machinima-filmfest-2008/">took top honors at Machinima Filmfest 2008</a>, garnering a Mackie award for Best Long Format Film. <br /><br />This success at the festival was met with astonishment from Clear Skies creator Ian Chisholm as well as from his collaborators, John Guthrie and Richie Powles. But it was decidedly less of a surprise to the many fans of the film, a seemingly ever-growing number judging by the number of times Clear Skies has been <a href="http://dl.eve-files.com/media/corp/JohnRourke/Clear_Skies.wmv">downloaded from EVE-Files</a>. <br /><br />Massively recently caught up with Clear Skies creator <a href="http://massively.joystiq.com/tag/ian-chisholm">Ian Chisholm</a>, who was gracious enough to provide us with a <a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/1144196/">sequence of production stills</a> from Clear Skies 2, explaining how he brings a scene to life in stages from voice recording, to choreography, to the culmination of this work in the final footage. While we had his attention, Ian also discussed what drives a man to dedicate years of his life to a project of this caliber, and what he has in store for us with Clear Skies 2.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/">Behind the scenes of Clear Skies 2</a></strong></p><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/#1144196"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/1-act2scene5-raw-voice-rec_thumbnail.jpg" alt="Raw voice recording" title="Raw voice recording" /></a><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/#1144197"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/2-act2scene5-lipsynching_thumbnail.jpg" alt="Lipsyncing" title="Lipsyncing" /></a><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/#1144198"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/3-act2scene5-pt04-choreo_thumbnail.jpg" alt="Choreography" title="Choreography" /></a><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/#1144199"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/4-act2scene5-pt04-set_thumbnail.jpg" alt="Hammer map editor" title="Hammer map editor" /></a><a href="http://massively.joystiq.com/photos/behind-the-scenes-of-clear-skies-2/#1144200"><img src="http://www.blogcdn.com/www.massively.com/media/2008/11/5-act2scene5-pt04-still_thumbnail.jpg" alt="Shot from final footage" title="Shot from final footage" /></a></div><p><a href="http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/" rel="bookmark">Continue reading <em>Massively interviews Clear Skies creator Ian Chisholm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/">Massively interviews Clear Skies creator Ian Chisholm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1363766/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/08/massively-interviews-clear-skies-creator-ian-chisholm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>ccp</category><category>ccp-games</category><category>clear-skies</category><category>clear-skies-2</category><category>culture</category><category>eve</category><category>eve-online</category><category>featured</category><category>film</category><category>half-life-2</category><category>half-life2</category><category>ian-chisholm</category><category>interviews</category><category>john-guthrie</category><category>joystiqfeatures</category><category>machinima</category><category>machinima-filmfest</category><category>machinima-filmfest-2008</category><category>massively-interviews</category><category>minmatar</category><category>richie-powles</category><category>sci-fi</category><category>video</category><category>videos</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 08 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Go behind the scenes with Stargate Worlds at Comic-Con]]></title><link>http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/</guid><comments>http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a></p><div align="center"><object width="450" height="338"><param name="movieID" value="http://static2.filefront.com/ffv6/player/vp_embed.swf?v=715730&amp;autorun=false"></param><param name="wmode" value="transparent"></param><embed src="http://static3.filefront.com/ffv6/player/vp_embed.swf?v=715730&amp;autorun=false" type="application/x-shockwave-flash" wmode="transparent" width="450" height="338"></embed></object><br /></div>
For all of you who have been patiently waiting to see some gameplay from <a href="http://www.stargateworlds.com"><em>Stargate Worlds</em></a>, the folks from <a href="http://massively.joystiq.com/tag/CheyenneMountainEntertainment/">Cheyenne Mountain Entertainment</a> have <a href="http://torrents.sgwirc.com:8000/">set up a series of torrents</a>, chock-full of love for you. With the help of <a href="http://torrents.sgwirc.com:8000/">the folks from SGWIrc</a>, the <em><a href="http://massively.joystiq.com/category/Stargate-Worlds/">Stargate Worlds</a></em> crew's downloadable coverage boasts not just candid gameplay video like the one above (we love the "run away!" comment) but also pictures of other shenanigans going on at the event. Also, don't forget to <a href="http://blog.stargateworlds.com/">head over to the <em>Stargate Worlds</em> blog</a> to check out the convention from their perspective. <br /><br />We also have our people on the ground at <a href="http://sdcc-2008">Comic-Con</a>, so be on the lookout for some more upcoming footage of <em>Stargate Worlds</em>, as well as all the other news coming out of San Diego! <br /><br />[Via <a href="http://news.filefront.com/blog-allows-gamers-to-keep-tabs-on-stargate-worlds-at-comic-con/">GamingToday</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/">Go behind the scenes with Stargate Worlds at Comic-Con</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Jul 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1267622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/26/go-behind-the-scenes-with-stargate-worlds-at-comic-con/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>candid</category><category>cheyenne-mountain-entertainment</category><category>comic-con</category><category>san-diego-comic-con</category><category>sdcc-2008</category><category>sgw</category><category>stargate-worlds</category><category>torrent</category><category>video</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 26 Jul 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Cinemassively: A new appreciation for sound design]]></title><link>http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/</guid><comments>http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/cinemassively/" rel="tag">Cinemassively</a>, <a href="http://massively.joystiq.com/category/machinima/" rel="tag">Machinima</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/LyhX6q6moNI&amp;hl=en"></param><embed src="http://www.youtube.com/v/LyhX6q6moNI&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center>Next time that you watch a <a href="http://massively.joystiq.com/category/machinima/">machinima</a>, or even a real movie, think about all of the different elements that go into making the film. Most of the time, we see the video and hear the music, but there are also sound effects that enhance the production. <a href="http://caruu.warcraftmovies.com/">Caruu</a>, the sound designer for <a href="http://massively.joystiq.com/2008/05/10/cinemassively-acolyte-1-5/">Acolyte 1.5</a>, has posted a <a href="http://www.youtube.com/watch?v=LyhX6q6moNI">version of the video</a> without music or dialogue, so that the sound effects stand out. <br /><br />The result is a surprising amount of work that you probably didn't even realize went into the machinima. When you're done viewing and listening, watch <a href="http://files.filefront.com/Acolyte+15divx/;10171999;/fileinfo.html">Acolyte 1.5</a> again, and you'll gain a whole new appreciation!<br /><br />If you have machinima or movie suggestions from any MMO, please send them to machinima AT massively DOT com, along with any information you might have about them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/">Cinemassively: A new appreciation for sound design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=LyhX6q6moNI>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/cinemassively-a-new-appreciation-for-sound-design/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acolyte-1-5</category><category>behind-the-scenes</category><category>blizzard</category><category>caruu</category><category>cinemassively</category><category>machinima</category><category>sound-design</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Moo Money]]></dc:creator><pubDate>Thu, 26 Jun 2008 12:30:00 EST</pubDate></item><item><title><![CDATA[Spacetime Studios reveals character development for Blackstar]]></title><link>http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/</guid><comments>http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/blackstar/" rel="tag">Blackstar</a></p><a href="http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#more-75"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/omicronwalkericon.jpg" alt="" /></a><em><a href="http://massively.joystiq.com/category/Blackstar/">Blackstar</a></em> is a science fiction-themed MMO currently in development by <a href="http://massively.joystiq.com/tag/SpacetimeStudios/">Spacetime Studios</a>, and it looks fantastic. The latest missive from their blog gives a look into their character development process -- in this case, a look at creating an identifiable, iconic aesthetic for each character class.<br /><br />According to the blogpost, by locking down the character type visually, it allows for easier apprehension of the elements of that type by both the development team and publishing partners. This, in turn, solidifies its inclusion into the rest of the game earlier on, which makes further progress that much more effective.<br /><br />Plus, y'know ... it's prettier. We love <a href="http://massively.joystiq.com/2008/01/30/exclusive-swashbuckler-epic-concept-art-revealed/">concept</a> <a href="http://massively.joystiq.com/2008/01/17/a-look-behind-the-art-of-guild-wars/">art</a> at Massively, and a look behind the scenes is always welcome. Check out the <a href="http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#more-75">rest of the article</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/">Spacetime Studios reveals character development for Blackstar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Apr 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.spacetimestudios.com/2008/04/09/iconic-character-development/#more-75>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1164224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/10/spacetime-studios-reveals-character-development-for-blackstar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>blackstar</category><category>concept-art</category><category>iconic</category><category>science-fiction</category><category>spacetime-studios</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Thu, 10 Apr 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Behind the scenes with the LEGO art team]]></title><link>http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/</guid><comments>http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div align="center"><a href="http://universe.lego.com/en-us/BehindTheScenes/March-2008.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/legovenice.jpg" /></a><br /></div>
There's a couple new Behind the Scenes interviews on the <a href="http://massively.joystiq.com/category/lego-universe"><em>LEGO Universe</em></a> website for the month of March, <a href="http://universe.lego.com/en-us/BehindTheScenes/March-2008.aspx">focusing specifically on the art and visual style of the game</a>. They go through the ropes with Phillip Atencio, the art director for the game as he explains his thoughts and philosophies underlying the art process. One surprising confession on Atencio's part was that not only does he not play games recreationally, but he finds that their visual quality is still pretty low compared to other mediums. We're not really sure if Atencio has actually played any games in, ya know, the last decade, but that seemed like quite a strange point for an art director on a major gaming project to make.<br /><br />The second Behind the Scenes interview (or <a href="http://universe.lego.com/en-us/BehindTheScenes/March-Bonus.aspx">Behind Behind the Scenes</a>, if you like) with Atencio is available only to subscribers of the free newsletter. It only amounts to another three questions, including an interesting one addressing how they plan to maintain continuity in a game with such disparate locales as a modern city and a Black Knight's castle, so it may be worth <a href="http://universe.lego.com/en-US/Subscription/Default.aspx">signing up to the newsletter</a>, just to get the extra goodies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/">Behind the scenes with the LEGO art team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Mar 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://universe.lego.com/en-us/BehindTheScenes/March-2008.aspx>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1138583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/13/behind-the-scenes-with-the-lego-art-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-director</category><category>behind-the-scenes</category><category>interview</category><category>lego</category><category>lego-universe</category><category>phillip-atencio</category><category>visual-style</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 13 Mar 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape February preview shows off new music, dungeon graphics]]></title><link>http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/</guid><comments>http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/museum_225x146.shkl.jpg"  alt="" />The <em><a href="http://massively.joystiq.com/category/runescape/">RuneScape</a></em> site looks ahead to what will be added to the game throughout February. Just <a href="http://massively.joystiq.com/2007/11/02/runescape-november-behind-the-scenes/">as they did back in November</a>, the folks at <a href="http://massively.joystiq.com/search/?q=Jagex">Jagex</a> lay out the big updates coming to the fantastically popular free-to-play browser-based RPG. This month the two big additions are a brand new music system and a graphics update for the <a href="http://runescape.salmoneus.net/dungeons/edgeville_dungeon.html">Edgeville Dungeon</a>.<br /><br />The music system sounds particularly noteworthy, with players able to unlock tracks achievement-style. Netting all 500(!) gives you access to a unique emote. The new graphics for the dungeon, on the other hand, are a follow-up to a brush-up that the overground area of Edgeville previously received. Other additions include a new Construction puzzle, a spring-time event involving rapidly breeding rabbits, and a new farming amulet.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/">RuneScape February preview shows off new music, dungeon graphics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Feb 2008 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.runescape.com/newsitem.ws?id=1087>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1109826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/08/runescape-february-preview-shows-off-new-music-dungeon-graphics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>jagex</category><category>runescape</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 08 Feb 2008 06:00:00 EST</pubDate></item><item><title><![CDATA[WAR Online Newsletter out, it's elf-tastic!]]></title><link>http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/</guid><comments>http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://maestro2.mythicentertainment.com/list/subscribe.html?mContainer=3&amp;mOwner=G382t3738&amp;mListSeqNo=5"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/warhighelfswordmaster.jpg" /></a>Even though we knew beforehand that the October edition of the <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> Newsletter was going to be <a href="http://massively.joystiq.com/2007/11/01/waiting-for-warhammer-online-keep-waiting/">prefaced with bad news</a>, it was still a welcome surprise when it greeted us in our mailboxes this morning. This month's issue (which marks the two year anniversary for the newsletter) focuses on those always-polarizing High Elves, looking down their noses at the world from their marble palaces in Ulthuan. On the list of goodies, <a href="http://mythicmktg.fileburst.com/war/us/media/flash/pp_Paul-ShadowWarrior_bitrate.html">players can watch a video</a> on the High Elf Shadow Warrior (or emo elves, as Paul dubs them), take an in-depth look at the <a href="http://www.warhammeronline.com/english/gameInfo/armiesofWAR/HighElves/Careers/Swordmaster.php">High Elf Swordmaster</a>, read the <a href="http://www.warhammeronline.com/english/gameInfo/armiesofWAR/HighElves/Armies/ShiningGuard.php">general description</a> of the High Elf army and the <a href="http://www.warhammeronline.com/english/gameInfo/zoneOverviews/Chrace/ChraceOverview.php">Chrace zone</a> in the north of Ulthuan, and peep at a number of other video updates.<br /><br />As always, the <em>WAR</em> crew does a great job of inundating us with such a quantity of topical and <a href="http://mythicmktg.fileburst.com/war/us/media/flash/2007-10_Brad-in-Prague.html">behind-the-scenes content</a> that we <em>almost</em> forget that the game still has a long way to go. While you can find all the information scattered about the <em>WAR</em> site, the easiest way to get it all is to simply <a href="http://maestro2.mythicentertainment.com/list/subscribe.html?mContainer=3&amp;mOwner=G382t3738&amp;mListSeqNo=5">subscribe to the newsletter</a>, which we heartily recommend anyway.<br /><br />Make sure to stay tuned, as we'll have our first-hand impressions of <em>Warhammer Online</em> later this morning.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/">WAR Online Newsletter out, it's elf-tastic!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Nov 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://maestro2.mythicentertainment.com/list/subscribe.html?mContainer=3&amp;mOwner=G382t3738&amp;mListSeqNo=5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/02/war-online-newsletter-out-its-elf-tastic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-scenes</category><category>chrace</category><category>high-elves</category><category>newsletter</category><category>october-newsletter</category><category>paul</category><category>shadow-warrior</category><category>swordmaster</category><category>ulthuan</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 02 Nov 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Podcast looks back at Meridian 59 history]]></title><link>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/</guid><comments>http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://massively.joystiq.com/meridian-59"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/11/meridian59evolution4.jpg" alt="" /></a><br />
<div align="left">Want to work on your <a href="http://massively.com/tag/old-school">old-school</a> cred? Check out <a href="http://www.virginworlds.com">Virgin Worlds'</a> <a href="http://www.virginworlds.com/podcast.php?show=11&amp;ep=5">"Online Gamer's Anthology" podcast episode #5</a> and learn a bit about the history of arguably the first graphical MMO ever, <span style="font-style: italic;"><a href="http://www.meridian59.com">Meridian 59</a>.</span><br /><br />The podcast starts out with a somewhat awkward skit which pays homage to <em>Meridian 59</em>'s gameplay, but if you skip ahead about 30 minutes you'll get straight to the meat of it -- an in-depth, tell-all interview with developer <a href="http://www.psychochild.org">Brian "Psychochild" Green</a>, who has worked on the game since 1998. He talks about what makes the game unique and relevant, its demise at the hands of <a href="http://en.wikipedia.org/wiki/3DO">3DO</a>, and its resurrection by his own company, <a href="http://www.neardeathstudios.com">Near Death Studios</a>. Here's a highlight from the interview -- Green explaining why re-launching Meridian 59 was important to him:<br /><br style="font-style: italic;" /><span style="font-style: italic;">If you don't have a good sense of history it's really hard to move forward. Looking at more modern games, you have the level and class based system of EverQuest or World of Warcraft. I think a lot of times people look at only the most recent things and think, "Oh, that's the way it's always been, and that's what we have to follow." I think having a wider range of history -- the Meridian 59s, the Ultima Onlines, even those older games back into the proprietary systems -- knowing more about those can kind of give you a wider perspective.</span></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/">Podcast looks back at Meridian 59 history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2007 14:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virginworlds.com/podcast.php?show=11&amp;ep=5>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1027182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/11/01/podcast-looks-back-at-meridian-59-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DO</category><category>behind-the-scenes</category><category>brian-green</category><category>guild-halls</category><category>m59</category><category>merdian</category><category>meridian-59</category><category>MUD</category><category>MUDs</category><category>near-death-studios</category><category>old-school</category><category>online-gamer's-anthology</category><category>podcasts</category><category>psychochild</category><category>pvp</category><category>virgin-worlds</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 01 Nov 2007 14:31:00 EST</pubDate></item></channel></rss>
