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Posts tagged behind-the-mask

Behind the Mask: Comparing the archetype bruisers

A lot of people seem to get the wrong idea about Champions Online's Gold archetypes. For the most part, the Gold archetypes are simply different options to play with. As I mentioned previously, the Master is kind of an exception, since it's the only dedicated archetype tank. However, this does...

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Behind the Mask: The choice of team support

Last week's Behind the Mask covered Champions Online's super team support solo monster, the Mind, but I thought it would be prudent to cover the other ways a player can support a team. Some of this will tread existing ground, as I've already talked about the Mind and Grimoire archetypes in...

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Behind the Mask: Mind over matter

I have been hounded a bit lately for more coverage on the free aspects of Champions Online and the options available to free players. Fortunately, even before I wrote last week's article on the penultimate freeform tank, I was planning to cover the Mind archetype next. The Mind is the Silver...

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Behind the Mask: Elite doesn't mean casual

Back in the early days of Champions Online, there was no difficulty slider. We got stuck playing the same stuff regardless of player or character ability, and often that meant high-skill players and their nigh-invincible god characters smashed through insignificant minions like freight trains....

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Behind the Mask: Science, technology and fantasy

Last week's Behind the Mask generated quite a bit of controversy over fantasy and the suspension of disbelief. This week, I'm going to follow up. We'll cover how the Champions Online universe deals with fantasy in its lore and why realism is important. We'll also cover how fantasy elements can...

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Behind the Mask: Fictional guns are lame

Out of all my issues with modern roleplaying, the inaccurate portrayal of firearms is very near and dear to my heart. Champions Online is a pretty big offender in this regard. One of the most important things that we forget to realize about games in modern settings is that in the real world, guns...

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Behind the Mask: The best defense isn't a good offense

Blocking is one of the elements that separates Champions Online from just another MMO. Along with combat movement, blocking turns CO from another game of "1, 2, then 4 until dead" into a dynamic action experience. Blocking reduces incoming damage by a ton, even with no investment in upgrading...

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Behind the Mask: Two years and two thousand miles

Some of you will recall what Champions Online was like at launch. I think that a lot of readers here at Massively still remember that soreness. The first year of CO was kind of a rough, rocky ride. At some point or another, I think all of us expected the game to fail. It was really only in the in...

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Behind the Mask: I'm the king of the world (or the hill)

For the third week in a row, I'm covering Champions Online's PvP, and this week I'll be talking about the new King of the Hill gametype that was available for playtest last week on PTS. As of this writing, KOTH is not live yet, and I suspect it won't be until after the anniversary event. Still,...

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Behind the Mask: Preparing for war

As many of you will recall, last week we talked about Champions Online's PvP and some basic information on the builds and gametypes currently available. For those of you who watched my livestream this week, I also managed to noob it up in Stronghold quite a bit (plus a game of BASH and a game of...

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