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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Ignorance is bliss]]></title><link>http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/</guid><comments>http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/baby.jpg" /></a></div>
One of the most common MMO myths is that there are only two types of players: completely ignorant noobs and sagely wise veterans, the clueless and the all-knowing. The fact is that all of us are in varying stages of learning about specific titles and MMO gaming in general. It's a process in which we -- including the developers of these MMOs -- never quite know all there is.<br />
<br />
Today's question is in a complex two-part format, both dealing with ignorance in online gaming. First, what did you only recently learn about your favorite MMO that you never knew before, even if you've been playing for years, that rocked you back on your heels? And second, what did you learn about a game that you wish you could UN-learn, restoring your original state of ignorance, because that knowledge took some of the fun away from your experience?<br />
<br />
Maybe you found out something everyone else knew, but you were playing for years without the slightest hint that you were doing something wrong or the hard way. Maybe you thought the world was deeper or more complex, but a friend revealed the true secret behind some of the developers' tricks and enabled you to see "behind the curtain." What were you ignorant about for a long time, and what do you wish you could forget and be ignorant about once more?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/">The Daily Grind: Ignorance is bliss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Jun 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19514315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/16/the-daily-grind-ignorance-is-bliss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>creepy-baby-ad</category><category>ignorance</category><category>ignorance-is-bliss</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>unlearn</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Jun 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Guilds and conflict resolution]]></title><link>http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/</guid><comments>http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/screaming_hand_resize.jpg" alt="" />Obviously, lots of players takes guild recruitment seriously, as they should. But how seriously do we take guild drama?<br /><br />Assuming it's not directly affecting us, most of us love guild drama and revel in other players' dysfunction. I haven't checked the numbers - I'm too lazy - but it really wouldn't surprise me if <a href="http://www.wowinsider.com/category/guildwatch/">Guildwatch</a> was one of the more popular columns over on <a href="http://www.wowinsider.com/">WoW Insider</a>. I know it's one of my favourites. <br /><br />I like to think that I'm a fairly decent bloke - I try not to laugh at other people's misfortunes, and I don't like to rub a person's nose in their own failings, but God help me, I can't get enough of <a href="http://www.wowinsider.com/category/guildwatch/">Guildwatch</a>. <br /><br />How far would you go to forestall the breakup of your guild? At the end of the day, if your guild leader decides to hit the big /gdisband button, it's not like you can physically stop them, short of some questionable activities you'd find difficult explaining to the police.<p><a href="http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/" rel="bookmark">Continue reading <em>Behind the Curtain: Guilds and conflict resolution</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/">Behind the Curtain: Guilds and conflict resolution</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Apr 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1527437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/26/behind-the-curtain-guilds-and-conflict-resolution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>featured</category><category>guild-drama</category><category>guilds</category><category>guildwatch</category><category>wow-insider</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sun, 26 Apr 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Playing in the sandbox]]></title><link>http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/</guid><comments>http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/sandbox_resized.jpg" />I was feeling lost for a little while there. My mojo wasn't working, the Force was not strong with me, etc. I'm back in the swing of things now, however. I tried to break my habit, and move on to pastures new with <em><a href="http://massively.joystiq.com/category/lord-of-the-rings-online/">Lord of the Rings Online</a></em>, but it seems that I'm a one-game kind of guy, and I ended up back at <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em>. <br /><br />Before I settled back in to routine however, I did do some exploring and thinking. Listening to my colleague's advice, I spent some time with MMOs that I otherwise wouldn't have bothered with. I even dipped my toes into the waters of Second Life. <br /><br />I've tooled around in <em><a href="http://massively.joystiq.com/category/second-life/">Second Life</a></em> more than once, trying to get a good handle on it. Try as I might though, it never seems to gel with me, never seems to click. That's probably more down to me than any identifiable fault with the game. That said, any game which, if I recall correctly, used to offer a furry as an option at character creation automatically scores low in my book. <br /><br />That was a joke, hold off on the flames please.<p><a href="http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/" rel="bookmark">Continue reading <em>Behind the Curtain: Playing in the sandbox</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/">Behind the Curtain: Playing in the sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Apr 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1520478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/18/behind-the-curtain-playing-in-the-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>entropia</category><category>entropia-universe</category><category>featured</category><category>sandbox</category><category>sandbox-gaming</category><category>second-life</category><category>virtual-worlds</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 18 Apr 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: In praise of solitude]]></title><link>http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/</guid><comments>http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://www.flickr.com/photos/anoldent/540963131/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/solitude_resize.jpg" /></a>So, I'm back in the saddle. A break to catch my breath and a new alt of a class I've never played before appears to have worked wonders. <br /><br />The alt in question is a <a href="http://www.wowwiki.com/Draenei">Draenei</a> <a href="http://www.wowinsider.com/category/totem-talk/">Shaman</a>. Yes, <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em> again. Try not to hate me. Or not; it's a free Internet. <br /><br />This'll only be the second time I've played through the Draenei starting area. The last time was a while after <em><a href="http://www.wow-europe.com/en/index.xml">The Burning Crusade</a></em> came out. Long enough after that the rush had died down, but still close enough that the place wasn't deserted. This time however, things are a little different. <a href="http://www.wowinsider.com/category/death-knight-lichborne/">Death Knights</a> appear to be the alt of choice as far as one looks. I won't lie, I've got one as well, but I've hardly touched her. The old-world starter zones are even more desolate now than at any other time in the game's history. <br /><br />I wouldn't have it any other way.<p><a href="http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/" rel="bookmark">Continue reading <em>Behind the Curtain: In praise of solitude</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/">Behind the Curtain: In praise of solitude</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Apr 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1514403/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/11/behind-the-curtain-in-praise-of-solitude/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>general-chat</category><category>peace-and-quiet</category><category>solitude</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 11 Apr 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Just when I thought I was out]]></title><link>http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/</guid><comments>http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://www.flickr.com/photos/33909700@N02/3159698458/"><img hspace="4" vspace="4" border="1" align="right"  src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/whirlppol_resize.jpg" alt="" /></a>It's funny the things that can suck you right back in, just when you thought you were out. <br /><br />I've been feeling pretty burned out with <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> over the last couple of weeks, and I wasn't enjoying the feeling at all. There was a brief interlude where the <a href="http://www.wowinsider.com/2009/02/23/the-argent-tournament-in-patch-3-1/">Argent Tournament</a> piqued my curiosity, so I grabbed the PTR downloader to give that a try. That lasted all of about an hour, when I realised just how long it would take me to download the files. I'm not sure if I should blame BT for my frequently crappy connection speed, or <a href="http://massively.joystiq.com/category/Blizzard-/">Blizzard</a> because they can't seem to create a decent downloader. It doesn't matter really, as I can QQ about both equally.<br /><br />Then it hit me - burn out didn't need to be a bad thing. In a shocking turn of events, I decided to actually listen to our readers' <a href="http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/">advice</a>, and spend some time with other MMO, and maybe try a change of pace.<p><a href="http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/" rel="bookmark">Continue reading <em>Behind the Curtain: Just when I thought I was out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/">Behind the Curtain: Just when I thought I was out</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 07 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1481491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/07/behind-the-curtain-just-when-i-thought-i-was-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>burnout</category><category>d6-generation</category><category>entropia</category><category>entropia-universe</category><category>featured</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>podcast</category><category>second-life</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-rpg</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 07 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: On burnout]]></title><link>http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/</guid><comments>http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/no_fate_resize.jpg" />So, I'm afraid that I'm getting a little close to burnout. <br /><br />Oh noes. zomg. qq. whine. complain. Etc, etc. <br /><br />In the past, I have suffered from serious burnout which resulted in me leaving <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> for six months or so. I'm still not sure how they survived without me. We've all been there, where the rewards for logging on just one more time aren't enough anymore. I say that we've all been there, of course that may not be true; but you're a rare specimen indeed if you've managed to play MMOs for any significant length of time without burning out for at least a little while. <br /><br />I guess burnout doesn't have to be a bad thing. I only just got a Wii. Don't laugh, I know I'm a little behind the curve on that one. Spending less time on MMOs means that I'd have more time free to play through <em><a href="http://www.joystiq.com/tag/Resident+Evil+4/">Resident Evil 4</a></em> on the Wii, which makes sense, given that I've already gone through it on the Gamecube and PS2. I could also go back and pick up <em><a href="http://www.metacritic.com/games/platforms/gamecube/residentevilzero">Resident Evil 0</a></em>, and the <em><a href="http://www.metacritic.com/games/platforms/gamecube/residentevil">remake</a></em> of the original. And the Gamecube versions of <em><a href="http://www.metacritic.com/games/platforms/cube/residentevil2?q=resident%20evil%202">2</a></em> and <em><a href="http://www.metacritic.com/games/platforms/gamecube/residentevil3nemesis">3</a></em>. And Umbrella Chronicles. Wait, they released <em><a href="http://www.metacritic.com/games/platforms/gamecube/residentevilcodeveronicax">Code Veronica</a></em> for the Gamecube as well, didn't they? <br /><br />Okay. I admit that I need help.<p><a href="http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/" rel="bookmark">Continue reading <em>Behind the Curtain: On burnout</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/">Behind the Curtain: On burnout</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Feb 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/21/behind-the-curtain-on-burnout/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>40k</category><category>behind-the-curtain</category><category>burn-out</category><category>burnout</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 21 Feb 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The guilt of an MMO gamer]]></title><link>http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/</guid><comments>http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/seymour_resized.jpg" alt="" />I haven't been playing <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> as much as I should have this week, and I feel bad about it. Last week, my Warrior hit the Defence cap, I got my first 25 <a href="http://www.wowhead.com/?item=40752">Emblems of Heroism</a>, and I tanked <a href="http://www.wowhead.com/?npc=31125">Archavon</a> on 10-man. This week though, I've hardly even logged on. <br /><br />I have instead spent most of the week playing <em><a href="http://www.joystiq.com/2008/04/25/first-impressions-mario-kart-wii/">Mario Kart Wii</a></em>, honing my skills so that I can crush my 7-year old nephew utterly when next we meet. There are lessons we all need to learn early in life. Chief among them being never, ever, horse your Uncle Craig at Mario Kart. He'll thank me for it in time. <br /><br />I also had some problems with my internet connection, thanks to the UK's seeming inability to cope with heavy snow. Then again, it is January, so I can see why we were taken by surprise. That was sarcasm, by the way. <br /><br />I have felt guilty about my lack of WoW time though. I've been neglecting my characters in favour of other games, and I feel bad about it. I've felt this way before, on the occasion that I've taken a break from <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></em>, for example, to spend some time with <em><a href="http://www.eve-online.com/">EVE Online</a></em> or <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em>.<p><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/" rel="bookmark">Continue reading <em>Behind the Curtain: The guilt of an MMO gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/">Behind the Curtain: The guilt of an MMO gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Feb 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1460401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/14/behind-the-curtain-the-guilt-of-an-mmo-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>behind-the-curtain</category><category>eq2</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>featured</category><category>galaxies</category><category>guilt</category><category>i-waited-for-you-fry</category><category>lord-of-the-rings-online</category><category>lotro</category><category>multiple</category><category>multiple-subscriptions</category><category>multiples</category><category>seymour</category><category>star-wars-galaxies</category><category>subscription</category><category>subscriptions</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 14 Feb 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The role you play pt. 2]]></title><link>http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/</guid><comments>http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/choose_wisely_resize.jpg" />I haven't looked back. I've had a lot of ups and downs on my journey to level 80. I haven't always stayed true to my original goal, and ended up skipping more than my fair share of groups at level 70 - can you believe that I didn't actually visit one <a href="http://www.wowwiki.com/Heroic_mode">Heroic</a> dungeon in Burning Crusade? <br /><br />I've been in groups where the run was smooth as silk, and the chat had be holding my sides from laughing too hard. <br /><br />On the flip-side, I've had groups which made me want to claw my eyeballs from their sockets, and break my fingers so I couldn't play ever again. Seriously, <a href="http://www.wowwiki.com/Barrens_chat">Barrens General</a> had nothing on some of these people. <br /> <br /> I've discovered that a lot of the things that make me a good healer in <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></em> also make me a good tank. Situational and tactical awareness, an eye for detail, the ability and willingness to communicate and the ability to make decisions quickly are necessary for success in both roles. Don't get me wrong - I'm not the best tank out there, I'm far from perfect, but I'm bloody good at it, and you could do an awful lot worse. <br /> <br /> Tanking is a role that puts a fair amount of responsibility on the player's shoulders. Whether you like it or not, whether you even realise it or not, a lot of the wipes that happen in an instance will be your fault. Yes, that Warlock/Mage/Shaman shouldn't be pulling aggro, but you should be watching Omen and warning them about it. Mobs running around one-shotting your healer? You should be picking them up before bad things happen. <br /> <br /> You might not agree, you might say that aggro is each player's own responsibility - that they should be checking their own Omen, and making sure they're behind you in aggro. That's fair enough, I just calls 'em the way I sees 'em. <br /> <br /> I never expected to enjoy tanking as much as I do. I've found a role that I never thought would have suited me, but by the same token, might not have enjoyed as much if I'd gone into it earlier in the game. Maybe I was wrong about the other classes I considered, and I'd have ended up feeling as much at home being a Mage or Shaman. <br /> <br /> Most of us play games for some small amount of escapism, to get away from our real lives and forget our stresses for a little while if we can. But are we drawn to certain classes because they reflect something within ourselves? Do I enjoy tanking and healing because of some personality quirk? Does that mean I enjoy smoothing over people's concerns and keeping them happy in real life? My family would beg to differ. Are Mages running a heavy Fire spec all secret Pyromaniacs? Are those of us with a Druid secret hippies? The analogy doesn't really hold much weight, I'll admit - but there may be something in it.<br /> <br /> Feel free to comment below, share similar stories of you finding your niche, or even stories of you not finding it. Let me know if agree or disagree with my theories - I'll try not to delete the ones that disagree. No promises though.<br /> <br />
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<a class="gButtonLink" href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/">Back to Part One</a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/">Behind the Curtain: The role you play pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1445733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>burning-crusade</category><category>classes</category><category>healing</category><category>playstyle</category><category>playstyles</category><category>tanking</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 31 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The role you play]]></title><link>http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/</guid><comments>http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/choose_wisely_resize.jpg" alt="" />This week, I'd like to talk a bit about how taking a look at how you play a game, and which class you play, and maybe choosing to change one or both can pay dividends. <br /><br />Before I do that though, I would just like to mention that I did finally manage to get hold of Baron Rivendare's mount after 68 runs - my thanks to all of you who shared similar stories in the comments of last week's column. Or at the very least, my thanks to whatever Blizzard GM read my whinings and took pity on me, if that's what happened. <br /><br />Apart from <a href="http://massively.joystiq.com/profile/2546944/">Keith</a>. Ten runs, two mounts and one sword? Keith, I'll be hunting you down to kill you in your sleep, I just wanted to give you fair warning. <br /><br />If you've been paying attention to any of my columns of late, you'll have noticed that I'm playing a level 80 Protection Warrior in <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> just now. <br /><br />I may not have <a href="http://www.wowinsider.com/bloggers/matthew-rossi/">Matthew Rossi's</a> deep, rather touching, love for the <a href="http://www.wowinsider.com/category/the-care-and-feeding-of-warriors/">Warrior class</a>, but I do love being a tank. Which is something of a surprise, because it was never something I thought I would enjoy being. <br /><br />My first character in WoW, away back around patch 1.9 was a <a href="http://www.wowwiki.com/Tauren">Tauren</a> <a href="http://www.wowwiki.com/Druid">Druid</a>. I won't lie, the whole idealized Native American feel of the Tauren sucked me right in. The serenely beautiful rolling plains of <a href="http://www.wowwiki.com/Mulgore">Mulgore</a> certainly didn't hurt my choice either. As for the Druid class itself, I can't quite remember what drew me there. I imagine it was that the theory and lore behind the class match up well with that of the Tauren race itself - they seemed to go well together, so I guess I just went with it. <br /><br />Levelling up, of course, I specced <a href="http://www.wowwiki.com/Druid_talents#Feral_Combat">Feral</a>. I knew the <a href="http://www.wowwiki.com/Druid_talents#Balance">Balance</a> and <a href="http://www.wowwiki.com/Druid_talents#Restoration">Restoration</a> trees were there, but I avoided them. I avoided Balance because it didn't suit the way I wanted to play, and I avoided Restoration because I wasn't yet comfortable speccing into a tree which required regular PUGs to get the most out of it.<p><a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/" rel="bookmark">Continue reading <em>Behind the Curtain: The role you play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/">Behind the Curtain: The role you play</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1445732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/31/behind-the-curtain-the-role-you-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>burning-crusade</category><category>featured</category><category>healing</category><category>playstyle</category><category>playstyles</category><category>roles</category><category>tanking</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 31 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: What keeps you going?]]></title><link>http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/</guid><comments>http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/jesse_resize.jpg" alt="" />This week, I have been mostly killing <a href="http://www.wowwiki.com/Baron_Rivendare">Baron Rivendare</a>. I'm now sitting with 65 kills under my belt, with no <a href="http://www.wowhead.com/?item=13335">Deathcharger</a> to show for it. We are not amused, and are now convinced that Blizzard hates us. Precious. Sss. <br /><br />I have the run down to a science now - dodge one pack of mobs, step aside from that pat, kill this group, spank the boss, rinse and repeat. Then repeat it again, and again, and again, and again, and again. I'm sure you get the idea.<br /><br />I was talking with one of my colleagues at my 'real' job just the other day, when he asked me if I had anything planned for the evening. I started to plan my response in my head, trying to come up with an easy way to translate, in non-gamer terms, what I'd been doing with my time of late. I ended up going with, "Not much" because I just couldn't figure out how to explain it without taking half an hour.<p><a href="http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/" rel="bookmark">Continue reading <em>Behind the Curtain: What keeps you going?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/">Behind the Curtain: What keeps you going?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 24 Jan 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1439699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/24/behind-the-curtain-what-keeps-you-going/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baron-rivendare</category><category>behind-the-curtain</category><category>burnout</category><category>deathcharger</category><category>deathchargers-reins</category><category>featured</category><category>galaxies</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 24 Jan 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: On the edge]]></title><link>http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/</guid><comments>http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/vizzzual-dot-com/2226095398/"><img hspace="4" border="1" align="right" vspace="4" alt="" id="img2" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/brick_wall_resize.jpg" /></a>So, I finally hit level 80 with my Warrior. <br /><br />What should I be doing now? Hitting up <a href="http://www.wowwiki.com/Icecrown">Icecrown</a>, working on getting those last few pieces of gear to hit the defence cap, then working on reputation, clear some Heroic runs for more gear. And maybe have some fun, chaotic <a href="http://www.wowwiki.com/Naxxramas">Naxxramas</a> runs with my guild where we lay bets on who can die in the most spectacular fashion. <br /><br />If, that is, I can get my dates right and sign up for the correct evenings. <br /><br />What am I doing instead? Farming <a href="http://www.wowwiki.com/Stratholme">Stratholme</a> for the near-mythical <a href="http://www.wowhead.com/?item=13335">undead mount</a> of one <a href="http://www.wowwiki.com/Baron_Rivendare">Baron Rivendare</a>.<p><a href="http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/" rel="bookmark">Continue reading <em>Behind the Curtain: On the edge</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/">Behind the Curtain: On the edge</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 17 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432190/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/17/behind-the-curtain-on-the-edge/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>brick-wall</category><category>choking</category><category>class-responsibility</category><category>class-role</category><category>elitist-jerks</category><category>end-game</category><category>featured</category><category>pressure-to-perform</category><category>procratination</category><category>responsibilities</category><category>tanking</category><category>tankspot</category><category>world-of-warcraft</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 17 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Looking to the future]]></title><link>http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/</guid><comments>http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/metropolis_poster_resize.jpg" />I was reading <a href="http://news.bbc.co.uk/1/hi/technology/7776083.stm">an article</a> on the BBC News Technology pages the other day, and it piqued my curiosity. <br /><br />The availability of super-fast broadband is about the only thing that's likely to entice me to move back to my home town. <br /><br />But how much bandwidth do you need to kill ten more foozles? <br /><br /><a href="http://www.ofcom.org.uk/">Ofcom</a> , the organisation which - among other responsibilities - monitors ISP in the UK, <a href="http://news.bbc.co.uk/1/hi/technology/7817748.stm">recently reported</a> that the average home broadband speed here is 3.6Mbps. A quick Google search suggests that speeds in the US are similar. <br /><br />Broadband speeds are climbing, there's no doubt about that, but upload speeds still lag behind download speeds. I imagine that this is one reason preventing developers from getting really experimental with interactivity in MMOs. If your players' bandwidth is being taken up just shunting the basic game data back and forth, why bother eating up the rest of it with something that might just end up being window dressing?<p><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/" rel="bookmark">Continue reading <em>Behind the Curtain: Looking to the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/">Behind the Curtain: Looking to the future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/behind-the-curtain-looking-to-the-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandwidth</category><category>behind-the-curtain</category><category>broadband</category><category>broadband-speed</category><category>featured</category><category>game-mechanics</category><category>lord-of-the-rings-online</category><category>lotro</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 10 Jan 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Take a look back]]></title><link>http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/</guid><comments>http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fury/" rel="tag">Fury</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/joelzimmer/3046635629/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/rear_view_resize.jpg" alt="" /></a>Brace yourself for the obligatory 'New Year' post. I'd resolve to lose weight, tone up and be kinder to my fellow man, but I'd be lying. Not because I'm weak and won't follow through on them, but because I don't need to. I'm practically perfect in every way. <br /><br />Except not really. I'm lying. I also hate Mary Poppins with a cold, implacable hatred. But that's neither here nor there. <br /><br />It's been a year of ups and downs in the MMO world. We've seen <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> go from strength to strength with an <a href="http://massively.joystiq.com/2008/11/13/unboxing-the-wrath-of-the-lich-king-collectors-edition/">expansion pack</a> which knocked the socks off of <em><a href="http://www.wowinsider.com/2007/01/15/gamedaily-gets-a-copy-of-the-collectors-edition/">Burning Crusade</a></em>. Say what you will about Blizzard, but it's always good to see a company that's willing and able to learn not only from its past mistakes, but its past successes. We've seen the long-awaitied launch of <em><a href="http://www.warhammeronline.com/">Warhammer Online</a></em>, but we've also seen some downers, with <em><a href="http://eu.playtr.com/en/">Tabula Rasa</a></em> going down the tubes, and <em><a href="http://massively.joystiq.com/2008/08/05/fury-mmo-shuts-down/">Fury</a></em> falling over. Although, not as many people were upset about <em>Fury</em>, given that it was terrible from <a href="http://massively.joystiq.com/2007/11/19/fury-drops-in-price-still-sucks/">start to finish</a>.<p><a href="http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/" rel="bookmark">Continue reading <em>Behind the Curtain: Take a look back</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/">Behind the Curtain: Take a look back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Jan 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1417603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/03/behind-the-curtain-take-a-look-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>burning-crusade</category><category>featured</category><category>fury</category><category>new-year</category><category>retrospective</category><category>tabula-rasa</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 03 Jan 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: The spirit of competition]]></title><link>http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/</guid><comments>http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/papa_lazarou_resize.jpg" alt="" />I was going to write a little about the differences between making better games, and making games better. <br /><br />The more I thought about it though, the more I realised that a topic like that doesn't really have a place here at <a href="http://massively.joystiq.com/category/behind-the-curtain/">Behind the Curtain</a>. <br /><br />You can take that statement either to mean that an intellectual, investigative piece doesn't really fit the mood of an opinion-based weekly column; or that an intellectual, investigative piece would simply be too hard. Your choice. Also, it's Christmas, I'm Scottish, so I've been drinking a lot. <br /><br />Instead, I got to thinking about competition. I'm not really competitive at all, you see, so most games (computer and real-life) which involve Vs. modes or PvP hold little appeal to me.<p><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/" rel="bookmark">Continue reading <em>Behind the Curtain: The spirit of competition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/">Behind the Curtain: The spirit of competition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1411869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/27/behind-the-curtain-the-spirit-of-competition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>carebear</category><category>carebears</category><category>featured</category><category>papa-lazarou</category><category>player-vs-environment</category><category>player-vs-player</category><category>pve</category><category>pvp</category><category>youre-my-wife-now</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 27 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Multiple MMOs pt. 2]]></title><link>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/</guid><comments>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/yinyang_cats_resize.jpg" alt="" />When I started thinking about this subject, I remembered reading something on the subject a while back on the <a href="http://www.nickyee.com/daedalus/archives/001537.php">Daedalus Project</a>. <br /><br />Going by the figures Nick Yee collected back in 2006, less than a quarter of the players he spoke with had more than one account. <br /><br />I can't help but wonder if that number will have increased or decreased with time. <br /><br />Without getting too much in the state of the world-economy, as we all have to tighten our belts that little bit more, we'll end up looking for cheaper ways of relaxing and blowing of some steam. I wouldn't be the first person to point out that the average cost of a monthly MMO subscription is less than you'll spend on one night at the cinema. <br /><br />While it's absolutely not my place to fault Dr. Yee's work, and I certainly don't intend to, I would have liked to see him also ask about how many players had more than one account active for the same game, and the reasons why. <br /><br />The reasons given for having subscriptions to more than one game aren't surprising. Players maintain several subscriptions due to having friends and family still active in the game; or they feel that the time spent so far with the game will be wasted if they cancelled the account; or for financial reasons like waiting for the subscription plan to expire, or simply forgetting the subscription was there. <br /><br />If people were asked why they play more than one game, I'd expect to see similar answers, but I'd hope to see some others, too. Game mechanics, for one. When I went back and looked at <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em> a <a href="http://massively.joystiq.com/2008/07/13/return-to-star-wars-galaxies/">while back</a>, I didn't feel like it was a game I'd really want to play on a regular basis. That said, the crafting in the game was still as interesting as I remembered. A crafting system that isn't a simple pass/fail mechanic, rewarding time spent hunting for high-quality raw materials, and classes whose sole purpose is to craft rather than quest ticked a lot of boxes for me. And while the ground game left a lot to be desired, there was still a lot of fun to be had in space, hunting Rebels or Imperials, depending on which side your bread was buttered on. <br /><br />My point is that it's a rare game that provides you with everything you want. Maybe you play one game because the combat system is second to none, but another one because the RP tools in it haven't been bettered yet. Graphics are a big thing for a lot of people, and the cartoonish graphics of <em>WoW </em>have put off more than one person in the past, without a doubt. Realistic graphics and presentation, on the other hand, won't stop your game from being slated if it deserves it - see <a href="http://www.ageofconan.com/">Age of Conan</a> for proof. <br /><br />Your turn now. Do you run more than one MMO at a time? Which ones are they, and why? Hit the comments, and let the world know.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/">Behind the Curtain: Multiple MMOs pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1406790/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>behind-the-curtain</category><category>daedalus-project</category><category>eve</category><category>eve-online</category><category>galaxies</category><category>mulitple-mmos</category><category>multi-boxing</category><category>multiple-accounts</category><category>nick-yee</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 20 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Multiple MMOs]]></title><link>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/</guid><comments>http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/yinyang_cats_resize.jpg" />Is one MMO ever enough? <br /><br />Lots of people play more than one MMO. Among the staff here at <a href="http://massively.joystiq.com/about#staff">Massively</a>, you would be hard pressed to find a writer with only one active subscription. Ever the exception however, I am a one-game kind of guy. <br /><br />"Is that through choice, or necessity though, Craig?" I hear you cry. The answer is that it's a little of both. It's easy to say that I don't have enough time to play a couple of MMOs, but if I was really honest with myself, I'd admit to that being a lie. If I'm able to free up a couple of hours every couple of nights to play <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em>, then why can't I alternate those nights, for example, between <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></em> and another game?<p><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/" rel="bookmark">Continue reading <em>Behind the Curtain: Multiple MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/">Behind the Curtain: Multiple MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 20 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1406781/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/20/behind-the-curtain-multiple-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>behind-the-curtain</category><category>eve</category><category>eve-online</category><category>featured</category><category>galaxies</category><category>multi-boxing</category><category>multiple-accounts</category><category>multiple-mmos</category><category>nick-yee</category><category>star-wars-galaxies</category><category>the-daedalus-project</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 20 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Innovation]]></title><link>http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/</guid><comments>http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/#comments</comments><description><![CDATA[<a href="http://flickr.com/photos/georgevnoucek/3029004598/"><img align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/light_blub_resize.jpg" id="img1" alt="" /></a>I'd like to talk about Innovation for a little bit. <br /><br />There's an argument which runs along the lines of, "gamers don't get innovation because gamers don't want innovation." There's a certain logic there - if we, as consumers, are not willing to spend money buying games with innovative features or content, then why should developers and publishers spend money to make them? <br /><br />Eating the same food again and again, refusing to change your diet would be monumentally unhealthy for you. Why then, do so many of us do almost exactly that when it comes to our gaming habits? <br /><br />In my opinion, there's been plenty of innovation in gaming in past years. <a href="http://en.wikipedia.org/wiki/Half-Life_2" style="font-style: italic;">Half life 2</a> introduced a character I'm sure many of you grew attached to almost as much as I did; <span style="text-decoration: line-through;"><a href="http://en.wikipedia.org/wiki/Headcrab#Lamarr">Lamarr</a></span> <a href="http://en.wikipedia.org/wiki/Alyx_Vance">Miss Alyx Vance</a>. For the first time ever, we had an NPC did more than just get in your way, die easily and spout the same catchphrase over and over. While Alyx really shines in <a href="http://en.wikipedia.org/wiki/Half-Life_2:_Episode_One" style="font-style: italic;">Episode One</a>, the introduction of her character in the original game stands out for me.<p><a href="http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/" rel="bookmark">Continue reading <em>Behind the Curtain: Innovation</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/">Behind the Curtain: Innovation</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Dec 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1400747/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/14/behind-the-curtain-innovation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alyx-vance</category><category>behind-the-curtain</category><category>featured</category><category>half-life-2</category><category>innovate</category><category>innovation</category><category>lamarr</category><category>richard-garriott</category><category>tabula-rasa</category><category>tr</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sun, 14 Dec 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Are we having fun?]]></title><link>http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/</guid><comments>http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://flickr.com/photos/mr_t_in_dc/2897298838/"><img align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/epic_yawn_resize.jpg" id="img1" alt="" /></a>Well, it all <a href="http://www.wowinsider.com/2008/12/04/breakfast-topic-should-raid-progression-even-be-tracked-anymore/">kicked</a> <a href="http://www.wowinsider.com/2008/12/04/counterpoint-yes-we-should-track-raiding-progression/">off</a> over on <a href="http://www.wowinsider.com/">WoW Insider</a> the other day, didn't it? You couldn't move for all the handbags being thrown around in the comments! Who'd have thunk it? Don't worry, I kid because I care. <br /><br />The thrust of the argument SLASH discussion was whether or not we should be tracking raid progression any more. It got me thinking. Not about raid progression exactly; about how different people approach MMOs and the content they offer; about how different people find 'fun' in different playstyles. <br /><br />Here at <a href="http://massively.joystiq.com/category/behind-the-curtain/">Behind the Curtain</a>, I've shared my opinions on the <a href="http://massively.joystiq.com/2008/03/07/behind-the-curtain-rehashing-an-old-argument/">Hardcore vs. Casual</a> issue previously. To recap, I'm of the opinion that the difference between the two states, if it even exists, is in the goals one sets for oneself. <br /><br />Taking that line of thinking further, I began to think about fun. 'Fun' is a nebulous concept, difficult to pin down and pretty damned different for almost everyone in the world. <a href="http://en.wikipedia.org/wiki/Fun">Wikipedia</a> currently defines fun as, "the expenditure of time in a manner designed for therapeutic refreshment of one's body or mind" which seems like a bit of a mouthful, to be honest.<p><a href="http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/" rel="bookmark">Continue reading <em>Behind the Curtain: Are we having fun?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/">Behind the Curtain: Are we having fun?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1392930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/06/behind-the-curtain-are-we-having-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>casual</category><category>casual-vs-hardcore</category><category>ensidia</category><category>eve</category><category>eve-online</category><category>featured</category><category>fun</category><category>hardcore</category><category>hardcore-vs-casual</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 06 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Too much emotion]]></title><link>http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/</guid><comments>http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/sea_lions_in_love_resize.jpg" />Oh <a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle</a>, you so crazy! <br /><br />So, the rantings of an out-of-touch academic, desperate to grab attention, or astute observations from a true pioneer of MMOs and virtual worlds? I'll go with the latter - partly because it's true, and partly because I'm scared Dr Bartle might hunt me down and shout at me. <br /><br />Going by some of the comments I've seen here on Massively and elsewhere in the past couple of days, not everyone agrees with me. That's cool though, it's the Internet, and you have a right to <strike>be face-slappingly stupid</strike> hold an alternate viewpoint. <br /><br />Don't worry though, I don't plan on dissecting the good Doctor's words today, not only has that been done to death elsewhere; I simply don't want to. Instead, I'd like to talk briefly about emotion and our emotional investment in MMOs. To be specific, I'd like to talk about emotions which arise moment to moment, as we play.<p><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/" rel="bookmark">Continue reading <em>Behind the Curtain: Too much emotion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/">Behind the Curtain: Too much emotion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/29/behind-the-curtain-too-much-emotion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>big-roy</category><category>blizzard</category><category>emotion</category><category>emotions</category><category>featured</category><category>king-of-the-ogres</category><category>kirin-tor</category><category>ogres</category><category>queen-of-the-ogres</category><category>questing</category><category>quests</category><category>richard-bartle</category><category>sea-lions</category><category>too-much-emotion</category><category>torture</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 29 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: This too shall pass]]></title><link>http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/</guid><comments>http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://www.flickr.com/photos/sis/102948001/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/this_too_shall_pass_resize.jpg" alt="" /></a>And so we mark <a href="http://massively.joystiq.com/2008/11/21/tabula-rasa-to-shut-down-in-february-2009/">the passing of another MMO</a>. I was going to add an adjective to that sentence, maybe 'great', 'fine' or even just 'good'. I couldn't decide, as I didn't play <em><a href="http://eu.rgtr.com/en/">Tabula Rasa</a></em> beyond the Open Beta. That's clearly not my fault though, obviously it's something to do with the developers not making exactly the game I wanted, needed or deserved at the time. Cry, whine, QQ, etc.<br /><br />Don't worry, this won't be an obituary for <em><a href="http://massively.joystiq.com/category/tabula-rasa/">TR</a></em>. That would be silly; I'm not lying when I say I didn't play it beyond Open Beta. I liked it well enough, but it lacked the spark that drives me to log on, night after night. <br /><br />The news of <em>TR</em>'s demise however, has got me thinking. Like it or not, nothing lasts forever. MMOs are subject to the same financial rules as any other business, and sometimes those rules mean you lose. Regardless of how long we've been playing any particular game, how many alts you've raised up or how much of a home you've made for yourself in the community there, there's a chance your MMO will die eventually. Some games last longer than others; gaining enough momentum to garner a fair-sized and dedicated fanbase before they're shut down. Others barely get out of Beta testing before things go South, and the doors are closed before momentum really gets going.<p><a href="http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/" rel="bookmark">Continue reading <em>Behind the Curtain: This too shall pass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/">Behind the Curtain: This too shall pass</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Nov 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1379934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/behind-the-curtain-this-too-shall-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>behind-the-curtain</category><category>blizzard</category><category>closure</category><category>featured</category><category>rgtr</category><category>shutdown</category><category>tabula-rasa</category><category>vivendi</category><category>war</category><category>warhammer-online</category><category>warhammer-online-age-of-reckoning</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 22 Nov 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: More apocalypse please pt. 2]]></title><link>http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/</guid><comments>http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/exanimus/" rel="tag">Exanimus</a></p><img hspace="4" border="1" align="right" vspace="4" alt="Seriously, don't get me started" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/bub_the_zombie_resize.jpg" />This was the point where things got interesting for me. One lasting memory of the event I have is a one-line message I saw in the Trade channel while in Ironforge. It read simply, "Stay out of Stormwind, it's infected." I did the only thing a sane person would do in that situation and hopped on the first Gryphon to Stormwind. It was like a dream come true. Zombies were thronging the streets, attacking anyone they could get their hands on, vomiting on those they couldn't, and blowing themselves up when all else failed. Nowhere was safe. I could barely see the floor of the Auction House for all the skeletons there; the Bank was similarly decorated and my FPS dropped sharply from the shimmery green glow the infection gave off.<p><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/" rel="bookmark">Continue reading <em>Behind the Curtain: More apocalypse please pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/">Behind the Curtain: More apocalypse please pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arthas</category><category>auction-house</category><category>banks</category><category>behind-the-curtain</category><category>exanimus</category><category>infected</category><category>infection</category><category>lich-king</category><category>max-brooks</category><category>scourge</category><category>scourge-invasion</category><category>world-of-warcraft</category><category>world-war-z</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><category>zombie-infestation</category><category>zombie-invasion</category><category>zombie-survival-guide</category><category>zombies</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sun, 09 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: More apocalypse please]]></title><link>http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/</guid><comments>http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/exanimus/" rel="tag">Exanimus</a></p><img vspace="4" hspace="4" border="1" align="right" alt="Don't get me started on this guy..." src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/bub_the_zombie_resize.jpg" />So let's be clear here - I loves me some <a href="http://www.wowinsider.com/tag/zombie-invasion/">zombies</a>. A childhood brush with <a href="http://en.wikipedia.org/wiki/Ray_Harryhausen">Ray Harryhausen</a> means that I still get chills when I think abut armoured skeletons eviscerating hapless <a href="http://en.wikipedia.org/wiki/Jason_and_the_Argonauts_(film)">Argonauts</a>. Later encounters, first with ridiculously over-wrought Victorian Gothic Horror literature, and later with the genius of one <a href="http://en.wikipedia.org/wiki/George_romero">Mr. Romero</a> sealed my fate. <br /><br />Regardless of the source, my love affair with the Undead has been long-standing. And no, I don't mean that kind of love affair. Freak. After I finished reading <a href="http://www.randomhouse.com/crown/zombiesurvivalguide/index2.html">The Zombie Survival Guide</a> for the first time, I carried it in my bag for a month afterwards. Not because I thought Zombie might be real, but because the book was awesome. And don't get me started on <a href="http://www.randomhouse.com/crown/worldwarz/index2.php">World War Z</a> - Massively is not the place for a 3000-word Max Brooks love-fest.<p><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/" rel="bookmark">Continue reading <em>Behind the Curtain: More apocalypse please</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/">Behind the Curtain: More apocalypse please</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 09 Nov 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1366344/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/09/behind-the-curtain-more-apocalypse-please-pt-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arthas</category><category>auction-house</category><category>banks</category><category>behind-the-curtain</category><category>exanimus</category><category>featured</category><category>infected</category><category>infection</category><category>max brooks</category><category>scourge</category><category>scourge-invasion</category><category>world-of-warcraft</category><category>world-war-z</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><category>zombie-infestation</category><category>zombie-invasion</category><category>zombie-survival-guide</category><category>zombies</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sun, 09 Nov 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: OH NOES POLITICS]]></title><link>http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/</guid><comments>http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/politics_v_resize.jpg" alt="" />Before we get started, a few caveats. I'm no more politically aware than the average person, probably a little less. I've never studied politics in any seat of learning past High School, nor have I studied it on my time for fun. I may have made mistakes below, or came to false conclusions regarding the nature of the political systems I've outlined, so any mistakes are the result of that. That, or the fact that I'm loaded with the cold, and I've taken so much over-the-counter medicine today, that huffing paint is probably the next logical step in my intoxication. <br /><br />What with Election Day fast approaching for my estranged colonial cousins across the pond, my thoughts have turned to politics of late. I got to thinking about the conjunction of politics and MMOs, and indeed if there even was such a thing. Do any modern MMOs have a recognisable political system? Is there even a place for politics to play a role in MMOs? What I thought I'd do is have a look at a handful of forms of government and imagine how they might be applied to MMOs, and see if that can't get a discussion going. In short, I want you to do my work for me.<p><a href="http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/" rel="bookmark">Continue reading <em>Behind the Curtain: OH NOES POLITICS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/">Behind the Curtain: OH NOES POLITICS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Nov 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1359126/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/01/behind-the-curtain-oh-noes-politics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy</category><category>behind-the-curtain</category><category>democracy</category><category>dictatorship</category><category>featured</category><category>politics</category><category>thrall</category><category>totalitarianism</category><category>velen</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 01 Nov 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Religion as a game mechanic pt. 2]]></title><link>http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/</guid><comments>http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/jesus_is_coming_resize.jpg" />If developers chose to extend similar mechanics to affect players, you might find yourself being penalised for being in possession of 'forbidden' materials, whatever they may be. Mechanics might be in place to reflect how devout your character was, meaning you were actively prevented from taking certain actions at a certain time, reflecting any holidays or religious observations your character made. Imagine a Paladin who was actually prevented from ganking lowbies because it was contrary to his faith? Shocker. <br /> <br /> More blue-sky thinking, I know. Putting aside for now the idea of fake religions, what about allowing real-life religions into games?<p><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/" rel="bookmark">Continue reading <em>Behind the Curtain: Religion as a game mechanic pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/">Behind the Curtain: Religion as a game mechanic pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1345999/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>divine-humanism</category><category>divine-magic</category><category>eq-2</category><category>everquest-2</category><category>faith</category><category>forgotten-shadow</category><category>forsaken</category><category>god</category><category>gods</category><category>holy-light</category><category>paladin</category><category>priest</category><category>religion</category><category>religion-in-mmos</category><category>the-light</category><category>theocracy</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 18 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Religion as a game mechanic]]></title><link>http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/</guid><comments>http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/jesus_is_coming_resize.jpg" alt="" />Should we have more religion in MMOs?<br /><br />I'm not talking about the <a href="http://www.wowwiki.com/Priest">Priests</a> and <a href="http://www.wowwiki.com/Paladin">Paladins</a> we see in <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em>, <em><a href="http://everquest2.station.sony.com/">Everquest 2</a></em> and probably lots of other games I haven't played. Religion for character classes like these is more often than not a game mechanic, something which is used to explain the source of their powers. <br /><br />Divine Magic is a term which is frequently used to explain a player or character's ability to cast spells. It's a catch-all term, attributing magical and mystical abilities to ill-defined deities and otherwordly beings watching over the game-world. Usually benevolent, these beings empower their followers, enabling them to carry out miraculous feats. <br /><br />Probably deliberately, religion has remained generally fuzzy and ill-defined in MMOs. That shouldn't come as much of a surprise. Religious debate in the real world is a sure-fire way to incite some flames, and it's no wonder that games developers have been keen to shy away from it thus far.<p><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/" rel="bookmark">Continue reading <em>Behind the Curtain: Religion as a game mechanic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/">Behind the Curtain: Religion as a game mechanic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 18 Oct 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1345986/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/18/behind-the-curtain-religion-as-a-game-mechanic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>divine-humanism</category><category>divine-magic</category><category>eq-2</category><category>everquest-2</category><category>faith</category><category>featured</category><category>forgotten-shadow</category><category>forsaken</category><category>god</category><category>gods</category><category>holy-light</category><category>paladin</category><category>priest</category><category>religion</category><category>religion-in-mmos</category><category>the-light</category><category>theocracy</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 18 Oct 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Guilds are serious business pt. 2]]></title><link>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/</guid><comments>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/internet_serious_business_resize.jpg" alt="" />What I'm wondering is just how seriously you or your guild takes the membership process? My guild have gone with a few simple questions about a player's intentions and why they want to join our guild. That won't be the case for all guilds, and I'm sure 'hardcore', serious raiders will raise the bar higher than most, and that's perfectly understandable. If you're aiming to burn through content at a rate of knots, you want to make sure you're taking on people who can hack the pace, who are geared enough to keep up, and knowledgeable enough to not have to be baby-sat through boss fights. <br /><br />Making friends can be serious business, and running a good guild can be akin to running a real-life company. A fractious, barely-solvent, badly-insured company staffed by borderline-schizoid personalities, but a company nevertheless.<p><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/" rel="bookmark">Continue reading <em>Behind the Curtain: Guilds are serious business pt. 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/">Behind the Curtain: Guilds are serious business pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>daedalus-project</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>serious-business</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 11 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Guilds are serious business]]></title><link>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/</guid><comments>http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/internet_serious_business_resize.jpg" />First off - don't worry, it is indeed Saturday, not Thursday. We've just decided to move Behind the Curtain to a weekend slot; you didn't just hallucinate the last couple of days.<br /><br />How serious are you when you're either creating a guild, when you're inviting people to join, or when you're looking to join one yourself?<br /><br />Guild drama is always just one forum post away for many guilds today, and if you're not careful you could end up one of the many, many casualties to appear on the pages of <a href="http://www.wowinsider.com/category/guildwatch/">Guild Watch</a> on our sister site, <a href="http://www.wowinsider.com">WoW Insider</a>. Drama doesn't happen all by itself - it's created by the people in your guild. More specifically, it's created by the personalities in your guild; it's not uncommon for guilds to have more personalities than they have people in them.<p><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/" rel="bookmark">Continue reading <em>Behind the Curtain: Guilds are serious business</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/">Behind the Curtain: Guilds are serious business</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 11 Oct 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/11/behind-the-curtain-guilds-are-serious-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>daedalus-project</category><category>featured</category><category>guild</category><category>guild-drama</category><category>guilds</category><category>serious-business</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Sat, 11 Oct 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain:Slow it down]]></title><link>http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/</guid><comments>http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><p><a href="http://www.flickr.com/photos/thetruthabout/2680712117/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/slow_down_resize.jpg" /></a>So - <a href="http://massively.joystiq.com/2008/10/01/altdorf-is-burning-warhammer-city-siege-endgame-begun/">Altdorf is burning</a>. That didn't take long, did it? Fifteen days to hit the end-game of one of the most hotly-anticipated MMOs in recent memory? I know I shouldn't lol, but I did, and heartily. The more I thought about it though, the more I worried that it's simply symptomatic of the way we approach and play MMOs just now. <br /></p>
<p>Is this what we've come to? I started <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> a little late in its lifetime, but I'm pretty sure that the end-game target/ideal/objective hadn't been reached and breached two weeks after the first players logged on. Such does not seem to be the case with <em><a href="http://www.warhammeronline.com/">Warhammer Online</a></em>. </p>
<p>There's more than one reason behind the speed with which this happened. From what I'm seeing, it's partly due to the <a href="http://warhammeronline.wikia.com/wiki/Destruction">Destruction</a> players in question making use of (exploiting?) a bug wherein they gained access to the central part of <a href="http://warhammeronline.wikia.com/wiki/Altdorf">Altdorf</a> via the 'back door'. Said door is supposed to only be accessible by <a href="http://warhammeronline.wikia.com/wiki/Order">Order</a> players. Not only that, but the raid took place late at night, when most players are logged off, taking full advantage of the fact that Destruction players seem to outnumber Order players as a rule. Apparently, it was little more than a <a href="http://www.warhammeralliance.com/forums/showthread.php?t=124453">gank-fest</a> as the Destruction players rolled over what little PC defence there was. </p><p><a href="http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/" rel="bookmark">Continue reading <em>Behind the Curtain:Slow it down</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/">Behind the Curtain:Slow it down</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Oct 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1331639/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/03/behind-the-curtain-slow-it-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>end-game</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Fri, 03 Oct 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Blurring the lines]]></title><link>http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/</guid><comments>http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/wfrp_cover_resize.jpg" />I find it strange that sometimes the world created for our MMOs isn't always well served by the game itself. World building is obviously a vitally important part of designing an MMO, but what if the world created for a particular game becomes so enthralling, so exciting, that the structures of the game leave some players feeling constrained? What happens when players have ideas and stories they want their characters to play out, but the game provides no tools or options to do so?<br /><br />How many times have you wanted to take the story behind your MMO just a little further, to push the envelope and really get into the world you're spending your free time in. Have you ever finished a quest chain and thought, "What happens next?" Have you ever wondered what <a href="http://www.wowwiki.com/Stormwind_City">Stormwind</a> would look like if <a href="http://www.wowwiki.com/Onyxia">Onyxia's</a> <a href="http://www.wowwiki.com/Lady_Katrana_Prestor">disguise</a> stayed uncovered? Have you enjoyed an MMO enough, or more specifically, enjoyed the world enough, to actually step away from it and create your own adventures in it, outside of the game?<p><a href="http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/" rel="bookmark">Continue reading <em>Behind the Curtain: Blurring the lines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/">Behind the Curtain: Blurring the lines</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1325013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/behind-the-curtain-blurring-the-lines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>role-playing</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>rp</category><category>war</category><category>warcraft</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 25 Sep 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: MMOre Morality]]></title><link>http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/</guid><comments>http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/kotor_rpg_resize.jpg" alt="" />See what I did there? MMOre? See? No? Fine, get lost. <br /><br />So, it seems like <a href="http://massively.joystiq.com/tag/kotor-mmo/"><em>Knights of the Old Republic Online</em> </a> is a <a href="http://massively.joystiq.com/2008/07/17/kotor-mmo-confirmed-by-electronic-arts/">definite thing</a> now. I've actually been trying not to think to hard about that - I normally end up having to change my pants afterwards - it hasn't worked though, so my washing machine's been taking a serious beating recently. <br /><br />But enough about my bodily functions and laundry habits. <br /><br />We know that <a href="http://massively.joystiq.com/tag/bioware/">Bioware</a> can make awesome singleplayer RPGs which provide you plenty of opportunities to choose the kind of person you want to be in-game. That's all well and good in a singleplayer environment, where character growth, progress and even gear can be controlled and directed with much more precision than in an MMO.<p><a href="http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/" rel="bookmark">Continue reading <em>Behind the Curtain: MMOre Morality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/">Behind the Curtain: MMOre Morality</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1319169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/19/behind-the-curtain-mmore-morality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>bioware</category><category>kotoro</category><category>star-wars</category><category>star-wars-galaxies</category><category>swtor</category><category>world-of-warcraft</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Fri, 19 Sep 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Gone for good?]]></title><link>http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/</guid><comments>http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/jaqian/346525494/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/loss_grail_resize.jpg" alt="" /></a>I've been thinking recently about loss. Having been incredibly lucky with my own brush with the <a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/">possibility of losing</a> my <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> characters, I got to thinking. Not only about what I would have done if things hadn't worked out for me, but about how loss works in MMOs today.<br /><br />Last week, <a href="http://massively.joystiq.com/bloggers/gabriel-runfeldt/">Gabriel</a> wrote a fantastic column about <a href="http://massively.joystiq.com/2008/07/10/player-consequences-item-decay-no-way/">item decay</a> in games past, present and future. I've been playing <em><a href="http://www.blizzard.com/us/diablo2/">Diablo 2</a></em> again lately, for <a href="http://www.wowinsider.com/2008/06/28/blizzard-unveils-diablo-3/">obvious reasons</a>, and I had found myself thinking on the similarities and differences between the durability system in <em><a href="http://www.joystiq.com/tag/Diablo/">Diablo</a></em> and <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></em>. <br /><br />I've said before that my MMO career started with <em><a href="http://starwarsgalaxies.station.sony.com/players/index.vm">Star Wars Galaxies</a></em>, so I don't have the long-term experience many of the other writers here at Massively do. I've never had to worry about making corpse runs in <em><a href="http://everquest.station.sony.com/">Everquest</a></em>, or had to concern myself with losing my items in <em><a href="http://www.uo.com/">Ultima Online</a></em>. While <em><a href="http://massively.joystiq.com/category/star-wars-galaxies/">Galaxies</a></em> did have item decay, it wasn't set to a punishing degree - items did wear out eventually, but at a reasonable rate. When an item eventually gave out, you crafted yourself a replacement, or you picked one up from another player. By doing so, you knew you were contributing to the economy, so if you tried hard you could convince yourself that you were actually helping the game.<p><a href="http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/" rel="bookmark">Continue reading <em>Behind the Curtain: Gone for good?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/">Behind the Curtain: Gone for good?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1259541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/behind-the-curtain-gone-for-good/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>ddo</category><category>diablo-2</category><category>diablo-3</category><category>dungeons-and-dragons-online</category><category>everquest</category><category>featured</category><category>imgdc</category><category>indie-mmo-game-devel...</category><category>item-decay</category><category>item-loss</category><category>permadeath</category><category>permaloss</category><category>player-death</category><category>richard-bartle</category><category>star-wars-galaxies</category><category>swg</category><category>ultima-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 17 Jul 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Hacked account - opportunity or deathknell?]]></title><link>http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/</guid><comments>http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://www.flickr.com/photos/foxypar4/2153422313/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/hacking_fireworks_resize.bmp.jpg" alt="" /></a>Well, it seems I may have been too hasty in jumping on the 'omgblizzardgmsaretehsuckzorz" bandwagon <a href="http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/">last week</a>. Merely a handful of hours after logging back on to my <em><a href="http://www.wow-europe.com/en/index.xml">World of Warcraft</a></em> account and submitting a <a href="http://www.wow-europe.com/en/support/gamemasters.html">GM</a> ticket after reformatting my PC, not only had my deleted characters been restored, but all of their gold and items had been recovered. <br /><br />Colour me chuffed. <br /><br />I was correct in my suspicions, and whoever had managed to compromise my account had indeed stripped and deleted two of my level 70 characters. The last time I had logged on, I had three characters at level 70; a Horde Druid and Priest and an Alliance Warrior. On checking the <a href="http://eu.wowarmory.com/">Armoury</a>, both the Priest and Warrior were missing, and the Druid was naked - which, as I'm sure any other Tauren player can attest, is rarely a good look. <br /><br />Now, as much as I deplore it, I can understand the concept of hacking a person's account in order to sell their gear, then pass that money along via a Goldseller - that's simply business, but I don't understand why you would delete a character completely - while the first is an undeniably rotten thing to do to a person, it's generally something that can be recovered from, or (in the worst-case scenario) rebuilt. New gear can be acquired, gold can be earned once again, and if your guild happens to be chock-full of good folk like mine, you'll maybe get some help along the way.<p><a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/" rel="bookmark">Continue reading <em>Behind the Curtain: Hacked account - opportunity or deathknell?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/">Behind the Curtain: Hacked account - opportunity or deathknell?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/behind-the-curtain-hacked-account-opportunity-or-deathknell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>featured</category><category>hacked</category><category>hacked-account</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 26 Jun 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: My turn to get hacked]]></title><link>http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/</guid><comments>http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><p><a href="http://flickr.com/photos/girlgeek/1877517607/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/printer_hack_resize.jpg" alt="" /></a>It's official - my guildies are 'teh awesomez'. The reason? My <a href="http://www.wow-europe.com/"><em>World of Warcraft</em></a> account was hacked yesterday afternoon, and I've already been inundated by offers of assistance and gold from my friends, should things go South once I log back into my account. </p>
<p>To clarify - I came home from work yesterday evening to find a nausea-inducing email from <a href="http://eu.blizzard.com/en/">Blizzard</a> informing me that my account had been suspended due to activities which made them suspect it has been compromised. They advised that they had reset my account password, and suspended the account for three hours as a precautionary measure. Unable to actually access my account in-game, I check the <a href="http://eu.wowarmory.com/">Armoury</a> to see what state my characters were in, only to find that of my three level 70 characters, only one is now showing up, and he's completely naked. So it seems that not only have all my items been sold off, but at least two of my characters have been deleted. It's that last part that really annoys me. </p>
<p> </p><p><a href="http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/" rel="bookmark">Continue reading <em>Behind the Curtain: My turn to get hacked</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/">Behind the Curtain: My turn to get hacked</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1230256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/19/behind-the-curtain-my-turn-to-get-hacked/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>featured</category><category>hacked</category><category>hacked-account</category><category>world-of-warcraft</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 19 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Why bother?]]></title><link>http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/</guid><comments>http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/myst-online-uru-live/" rel="tag">Myst Online: URU Live</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/exteel/" rel="tag">Exteel</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/warhammer-40k/" rel="tag">Warhammer 40k</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/burnout_warning_resize.jpg" alt="" />What is it that keeps us playing, months and years after our first trip through the character generation screen?<br /><br />The obvious answer is that we're still having fun. Maybe you've been playing <a href="http://www.worldofwarcraft.com/index.xml" style="font-style: italic;">World of Warcraft</a> since release or earlier, you've got an alt of every class, epics to make a GM weep with envy, but you still get that little tingle of excitement every time you log on, that keeps you coming back for more.<br /><br />What kind of enjoyment do you get from your MMO? Hopefully you are actually having fun with it. If not, I suggest you seek help, or go play Vanguard. Just kidding, maybe.<br /><br />That being said, how do you quantify 'fun'? Exactly what is it about <span style="font-style: italic;"><a href="http://massively.joystiq.com/category/world-of-warcraft/">WoW</a></span> or <a href="http://eve-online.com/" style="font-style: italic;">EVE Online</a> or any other MMO that keeps you coming back for more? The steep climb to yet another epic flying mount in <em>WoW</em> has pushed me perilously close to burn out over the past few weeks (the impending release of the new <a href="http://uk.games-workshop.com/warhammer40000/">40K rulebook</a> may also be a factor) so I've been thinking, more than usual, about what keeps us going in situations like this.<p><a href="http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/" rel="bookmark">Continue reading <em>Behind the Curtain: Why bother?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/">Behind the Curtain: Why bother?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1224018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/12/behind-the-curtain-why-bother/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>burn-out</category><category>eve</category><category>eve-online</category><category>exteel</category><category>featured</category><category>free-to-play</category><category>galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 12 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Hell is other people]]></title><link>http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/</guid><comments>http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/bugbunnybambam/2277530230/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/smiling_pug_resize.jpg" alt="" /></a>How often do you your social experiences in MMOs actually satisfy you? How many times have you been part of a PUG that lasted longer than the bare minimum of time it took to finish the instance and left you with the feeling that you'd met some decent people, instead of with a headache from grinding your teeth in frustration for the past hour and a half?<br /><br />Despite the fact that I'm in a guild full of great people whose sole concern is not being top of the damage meters or who has the most <a href="http://www.wowwiki.com/Dkp">DKP</a> stored up, I still spend a fair amount of time playing solo. Sometime I feel like I'm cheating myself a little bit by intentionally missing out on the social side of <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> a lot of the time. I guess time is a factor more often than not; being a slave to the evil, capitalist ways of the decadent West, I work a full-time job which involves a fair amount of commuting each day, so on most weeknights I have to juggle what time I have at home, and sometimes I simply can't squeeze in a run through any instance, and I refuse to be the player who skips out of the instance half way through.<p><a href="http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/" rel="bookmark">Continue reading <em>Behind the Curtain: Hell is other people</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/">Behind the Curtain: Hell is other people</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1216507/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/05/behind-the-curtain-hell-is-other-people/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>featured</category><category>hell-is-other-people</category><category>pug</category><category>pugs</category><category>solo</category><category>soloing</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 05 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: How far is too far?]]></title><link>http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/</guid><comments>http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/gamerscore/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/too_far_nerf_resize.jpg" alt="" /></a>What would it take for you to cancel your subscription and jump ship to another MMO? If <a href="http://massively.joystiq.com/category/blizzard/">Blizzard </a>announced World of Starcraft as their next-gen MMO at <a href="http://massively.joystiq.com/category/blizzcon/">Blizzcon </a>this year, would you stop playing <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em> in favour of it?<br /><br />Let me share a little story with you. A few year ago, I was a fairly 'hardcore' <em><a href="http://massively.joystiq.com/category/star-wars-galaxies/">Star Wars Galaxies</a></em> player. My main character had a Master Doctor/Master Teras Kasi Artist spec, I was powering up through the Rebel ranks, and I was working my way through the quest chain to unlock my Jedi character. Then, in April of 2005, the Combat Upgrade came along. The Combat Upgrade completely changed how combat worked in <span style="font-style: italic;"><a href="http://starwarsgalaxies.station.sony.com/">Galaxies</a></span>, and despite what the prevailing mood may have been at the time, it wasn't all bad. The Upgrade changed the HUD in the game, changed the way special attacks and actions were queued up and paid for (previously, you could kill or incapacitate your character through using certain moves too often) and also changed how mob and player level balanced out against one another; a side effect of which was that soloing suddenly became much harder than it had been before. Essentially, it completely changed the way combat on the ground worked.<p><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/" rel="bookmark">Continue reading <em>Behind the Curtain: How far is too far?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/">Behind the Curtain: How far is too far?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 May 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1209646/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/29/behind-the-curtain-how-far-is-too-far/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>blizzard</category><category>combat-upgrade</category><category>featured</category><category>new-game-enhancements</category><category>soe</category><category>star-wars-galaxies</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 29 May 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Don't be ashamed]]></title><link>http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/</guid><comments>http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a></p><a href="http://flickr.com/photos/tinou/92858032/"><img vspace="4" hspace="4" border="1" align="right" alt="It's okay, you're with friends now" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/shame_resize.jpg" /></a>Picture the scene - you're at a family gathering, or maybe you're meeting your significant other's friends and family for the first time, and the conversation turns interrogative. Questions are asked about your hobbies; what you do to relax and how you spend your spare time. <br /><br />What do you do? When put on the spot like that, it's natural for gamers to feel trapped, to feel like admitting to playing MMOs would be tantamount to admitting to a rather kinky fetish or confessing that you've got a rather embarrassing disease - it might not be catching, but there's a chance that you'll get some funny looks, and you may just lose some credibility points. <br /><br />What about job interviews and applications? These invariably have a point where questions are asked about you hobbies and leisure time. While there are <a href="http://massively.joystiq.com/2008/05/12/player-vs-everything-putting-raiding-on-your-resume/">good arguments</a> that putting down strong examples of guild leadership might work in your favour - owning up to the fact that you play an MMO upwards of 15 hours a week might not be the smartest thing career-wise. <br /><br />Don't get me wrong - I am proud and happy to be a geek and a gamer, and I've never wanted to be anything else; the wall above my desk sports a rare Akira poster I picked up on holiday France a while back; I own the complete boxed set of the original Transformers series; and much of my wardrobe consists of t-shirts from <a href="http://www.thinkgeek.com/">ThinkGeek</a> and the <a href="http://www.pennyarcademerch.com/">Penny Arcade</a> store. People ask me what I do in my spare time, and I look them straight in the eye and tell them that I'm a gamer, and while I'm not ashamed of it, I can't help but wince a little when I see most people's reaction to it.<p><a href="http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/" rel="bookmark">Continue reading <em>Behind the Curtain: Don't be ashamed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/">Behind the Curtain: Don't be ashamed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 May 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1203671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/22/behind-the-curtain-dont-be-ashamed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>embarrassment</category><category>featured</category><category>jack-thompson</category><category>keith-vaz</category><category>leland-yee</category><category>manifesto</category><category>penny-arcade</category><category>politics</category><category>raph-koster</category><category>shame</category><category>thinkgeek</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 22 May 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Hard at Work?]]></title><link>http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/</guid><comments>http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/morula_org/2071681188/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/hard_work_resize.jpg" alt="" /></a>Having been trapped in the Hell that we call flood recovery SLASH redecorating over here in noble Caledonia, I have had precious little time to play anything this past week other than 'World of Pry the cat free from the slowly drying gloss paint Craft', so forgive me is this week's column is a little unfocused. <br /><br />Still, as I was slopping on the third coat of paint on one particularly irritating wall, something MMO-related managed to penetrate the paint fume-induced fog in my brain, and I began to wonder about how the ease and difficulty of accomplishing certain tasks in MMOS - how hard are they really, and should they be easier of harder than they are?<p><a href="http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/" rel="bookmark">Continue reading <em>Behind the Curtain: Hard at Work?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/">Behind the Curtain: Hard at Work?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 May 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/15/behind-the-curtain-more-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>bioshock</category><category>difficulty</category><category>eq</category><category>everquest</category><category>featured</category><category>ken-levine</category><category>ultima-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 15 May 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: Are you frightened?]]></title><link>http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/</guid><comments>http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a>, <a href="http://massively.joystiq.com/category/exanimus/" rel="tag">Exanimus</a></p><a style="" href="http://flickr.com/photos/wilderdom/266650346/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/fear_graffiti_resize.jpg" /></a>We all know that MMOs can provide you with plenty of emotional experiences. The MMO genre - generally - is one in which the slow burn is the norm. We'll spend weeks, months, maybe years working on our level 70 characters, our fleet of ships, and our guild. We know this and we expect it. We are rewarded with a warm sense of wellbeing, of a comfortable achievement. We're happy when we beat an instance, down a boss or win an Arena or Battleground match, but what about the other side of emotions? <br /><br />Has an MMO ever made you afraid? Have you ever been truly scared of what might happen next, of what might be round the next corner? <br /><br />I love the <a href="http://www.wowwiki.com/Stratholme">Stratholme</a> and <a href="http://www.wowwiki.com/Scholomance">Scholomance</a> instances in <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em>. The former is a ravaged, ruined city, home to hordes of the Undead Scourge, and a small but fanatical cult of <a href="http://www.wowwiki.com/Scarlet_Crusade">insane ex-Paladins</a>. The buildings which line the street are smashed and burned; they lean at precarious angles, with fire still licking hungrily at their walls - what few remaining signs there are outside the houses remind you that people once lived here, before <a href="http://www.wowwiki.com/Arthas_Menethil">Prince Arthas Menthil</a> <a href="http://www.wowwiki.com/Massacre_of_Stratholme">slaughtered them</a>. <br /><br />The <a href="http://www.wowwiki.com/Scholomance">Scholomance</a> instance is a sprawling journey through the catacombs of a dark castle in the middle of a dead, poisoned lake - a place given over to the instruction and Necromancy and the Dark Arts. It's based on an old Transylvanian <a href="http://en.wikipedia.org/wiki/Scholomance">folk tale</a><a>, and features the </a><a href="http://www.wowwiki.com/Scholomance#Justice_for_the_Sarkhoffs">spirits of dead servants</a> of the previous masters of the castle, tortured to death by the sadistic scholars within. As you run through its corridors and vaults, you come across the remains of people, perhaps innocents used as fodder for lessons, perhaps students executed as examples. <br /><br />Both instances are two of my favourite in the entire game. Given the opportunity, I'll still run through them now. Not only are they technically well designed, but the lore behind them is excellent, hinting at the fate that befalls the innocents in WoW, the peons, farmers and sundry other NPCs we barely glance at.<p><a href="http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/" rel="bookmark">Continue reading <em>Behind the Curtain: Are you frightened?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/">Behind the Curtain: Are you frightened?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1189959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/08/behind-the-curtain-are-you-frightened/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>emotion</category><category>exanimus</category><category>fear</category><category>frightened</category><category>scholomance</category><category>stratholme</category><category>world-of-warcraft</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 08 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Curtain: More Epic Gameplay?]]></title><link>http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/</guid><comments>http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/behind-the-curtain/" rel="tag">Behind the Curtain</a></p><a href="http://flickr.com/photos/epicbeer/2366369157/" style=""><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/epic_beer_resize.jpg" alt="" /></a>Should MMOs give us a more 'epic' feel to our experiences? In the past, when I've explained the time I spend in-game to friends and relatives, one of the common complaints or opinions that I hear a lot is that it never sounds very exciting.<br /><br />While I know that I've been <a href="http://www.wowhead.com/?quest=10284">saving a future Warchief from slavery</a>, or putting to rest the <a href="http://www.wowhead.com/?quest=3822">spirit of a lost fianc&eacute;e</a>, some people are always going to see it as me just killing some more anonymous monsters that will be back in five minutes' time. <br /><br />"This is boring!" they cry, "How long does it take you to kill a boar!?" I have to explain to them, again and again, the genre staples - incremental gear upgrades, starting from pathetic, finally getting up to ridiculous pieces of gear that make other players weep with envy. When they turn round and say, "Okay, show me the cool gear then, go buy some and use it instead." I have to explain, once more, that that kind of gear is only rewarded after you've spent weeks, months even, in the game, working your way up to them. It's about this time that disgust and terminal boredom sets in, and they drift away to their own pursuits, convinced that I'm slightly mad.<p><a href="http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/" rel="bookmark">Continue reading <em>Behind the Curtain: More Epic Gameplay?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/">Behind the Curtain: More Epic Gameplay?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 May 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1182089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/01/behind-the-curtain-more-epic-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behind-the-curtain</category><category>eve-online</category><category>everquest</category><category>expansions</category><category>featured</category><category>gameplay</category><category>mudflation</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Craig Withers]]></dc:creator><pubDate>Thu, 01 May 2008 21:00:00 EST</pubDate></item></channel></rss>
