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Posts tagged behavior

Study shows intense gaming can cause changes in real-life perception

A new study published in the International Journal of Human-Computer Interaction has linked changes in visual perception and "pseudo-hallucinatory experiences" with intense video gaming. According to the study, intensive playing can cause the player's mind to perceive real-life objects through a...

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Bridging the gap between casual and pro at the Chicago Dota 2 Winter Open

At Ignite Gaming Lounge in Chicago, Illinois, the crowd is losing its mind. It's grand finals of the Chicago Dota 2 Winter Open, a two-day, double-elimination, 16-team throwdown, and for some reason someone has just picked Meepo. For those of you who aren't in the Dota 2 loop, suffice to say that...

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The Daily Grind: Should MMO studios punish out-of-game behavior?

Recently we reported on an interview in which SOE's Linda Carlson said that the studio is not above monitoring player behavior outside of the game and taking steps to punish or ban that player if they're being a bully or a troll. This in turn sparked a lot of discussion over whether that's a good...

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I went to a Dota 2 tournament and not one person called me a noob

There are many things you could say about people who play MOBAs. Most of those things would be negative. Games in the MOBA bracket, most notably League of Legends and Dota 2, have a reputation for being unkind to new players, both in terms of the mechanical skill required to play and the vitriolic...

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Not So Massively: Elite galaxy lore, D3's Book of Tyrael, and Dota 2 chat bans

Star Citizen introduced new game designer Pete McKay in the latest episode of Wingman's Hangar, and mentioned plans for a planet-side module and an in-game social bar. Elite: Dangerous delved into the fiction of the Elite universe and confirmed that the entire Milky Way galaxy will be available for...

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The Soapbox: Everybody wins

I make no bones about the fact that despite working in this industry for three years, I know there are parts about MMOs and the culture around them that I just do not get. For example, I still have no idea what possesses someone to think that "toon" is a good term for characters. But on a...

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The Perfect Ten: How to deal with burnout

I remember the first time I got hit hard by the powerhouse slugger known as "burnout." It was during my second stint in World of Warcraft, oddly enough, which by then had extended to a year and a half of solid play. I was clocking in three to five hours of game time on a daily basis (this was my...

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Ask Massively: We do in fact have rules edition

I feel that right now would be an excellent time to refer everyone to a bit of supplemental reading that should be really fun -- our Code of Conduct! Yes, we have a set of rules that we expect everyone to follow, and no, we are not stupid. If you spend months trying to skirt those rules very...

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The Soapbox: The selfish gamer

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It happened a couple of months ago. I was in a remote area in...

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Final Fantasy XI developers answer more player questions

Let's face it, sometimes Final Fantasy XI players can be all "???" about the game. And that's not apropos of nothing, since the most recent developer dispatch talks about the multi-function "???" used for both Notorious Monster spawns and event triggers. While players had asked to see a change to...

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