When it comes to an apocalypse, you might think that you could bang up some destroyed buildings, slap some dirt on them and call it a day. But as we learned from a recent guest dev blog on Curse with Fallen Earth's Art Director, Chris Deavellar, there's a lot of work that goes into creating a...
Posted on Mar 11th 2014 4:00PM
Posted on Mar 11th 2014 12:00PM
Posted on Mar 11th 2014 11:00AM