When it comes to an apocalypse, you might think that you could bang up some destroyed buildings, slap some dirt on them and call it a day. But as we learned from a recent guest dev blog on Curse with Fallen Earth's Art Director, Chris Deavellar, there's a lot of work that goes into creating a...
Posted on Sep 19th 2014 3:00PM
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Posted on Sep 19th 2014 8:00AM