When it comes to an apocalypse, you might think that you could bang up some destroyed buildings, slap some dirt on them and call it a day. But as we learned from a recent guest dev blog on Curse with Fallen Earth's Art Director, Chris Deavellar, there's a lot of work that goes into creating a...
Posted on Jul 27th 2014 6:00PM
Posted on Jul 27th 2014 10:00AM
Posted on Jul 27th 2014 8:00AM