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Posts tagged beau-hindman

MMObility: Let's make a mobile game, part two

Last week I started working with Dave Toulouse, indie developer of Golemizer and Star Corsairs, to build our very own mobile MMO. For the sake of completing the project within the month of February, we kept our game designs simple and easy for anyone to play. The idea was not to create a ...

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Free for All: Comparing the payment models of Glitch and Ryzom

I thought it might be a cool idea to do a comparison of free-to-play models for my next few articles. As free-to-play has become more and more popular, cash shops and tiers of service have become much more important to how a player might enjoy or interact with a game. While the standard ...

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Winner of Mabinogi's Merchant of Venice contest highlighted

If you are familiar with the Mabinogi-hosted contest from November called The Merchant of Venice, California, then you know that the popular free-to-play developer and publisher Nexon asked players to participate in order to win a free trip to the company's California studios to play, relax and ...

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Rise and Shiny recap: PlaneShift

As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With PlaneShift, a game that seems to have ...

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MMObility: Let's make a mobile game, part one

I thoroughly enjoy reading your comments, especially when the discussion turns to game design or suggestions for development. I decided it was high time that I sat down and experienced, even if just a little, how the design process goes. I've had plenty of peeks at different studios, but I wanted ...

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Free for All: Old Second Life documentary still highlights truths

So I was working on this week's Free for All last night when a buddy of mine asked me if I had seen a certain older Second Life documentary. I didn't think I had before, but it turns out that my usual record of consuming everything MMO still stands, and it was fun to re-watch the older ...

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The Soapbox: Give indie a chance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. It's a pretty cool thing to introduce readers to new games. ...

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A Vanguard fifth anniversary year-in-review

It's that time again -- time to look back on a year of Vanguard: Saga of Heroes and see what changed and what stayed exactly the same. The game is now five years old, and the last year has been relatively exciting for the community. Vanguard is just one of those titles that seems to want to last ...

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Rise and Shiny recap: Urban Rivals

I would like to start off by saying that Urban Rivals, a multiplayer collectible card game, is not an MMO. While I always try to play MMOs for this column, occasionally my "grab a random MMO, one that was recommended by a reader a while ago, and write about it" method needs some tweaking. I don't ...

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MMObility: The best Glitch apps and websites

Glitch is a wonderful game, but it can be a bit confusing. The sheer number of items, places, and ingredients can make navigating the world of Ur difficult. I decided I needed some assistance living in the world of the giants. It took but one post on the forums before the helpful community ...

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