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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[AGDC 08: The Secret to Storytelling in MMOs]]></title><link>http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/</guid><comments>http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/agdcsunjames.jpg" alt="" /><br /></div>
At the Austin Game Developers Conference, we sat down to a one-man panel held by James Portnow, of Divide by Zero Games. His topic was "The Secret to Storytelling in a Massively Multiplayer Environment", and it was well worth our time.<br /><br />James' main point was to collect the various servers, or shards, into one continuous world, and how that would affect the idea of composing an overarching storyline. We've compiled a breakdown of James' panel here, condensing his hour-long talk into what we think are his most salient points. Remember, most of these statements are not actual quotes unless specifically pulled out as such. Read on to learn more about "The Secret to Storytelling in a Massively Multiplayer Environment".<p><a href="http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/" rel="bookmark">Continue reading <em>AGDC 08: The Secret to Storytelling in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/">AGDC 08: The Secret to Storytelling in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Sep 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1318634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/23/agdc-08-the-secret-to-storytelling-in-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agdc08</category><category>austin-game-developers-conference</category><category>battletech-3025</category><category>eve-online</category><category>featured</category><category>james-portnow</category><category>joystiqfeatures</category><category>kart-rider</category><category>panel</category><category>unsharded</category><category>world-of-warcraft</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Tue, 23 Sep 2008 13:00:00 EST</pubDate></item></channel></rss>
