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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Massively Speaking Episode 190: GDC Wednesday]]></title><link>http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/</guid><comments>http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/podcasts/" rel="tag">Podcasts</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/massively-speaking/" rel="tag">Massively Speaking</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/world-of-warplanes/" rel="tag">World of Warplanes</a>, <a href="http://massively.joystiq.com/category/world-of-battleships/" rel="tag">World of Battleships</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/"><img alt="Massively Speaking" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/throne.jpg" /></a></div>
<span style="font-weight: bold;">Massively Speaking Episode </span><span style="font-weight: bold;">190 </span>brings us another installment of the wild and wacky adventures of Massively's <a href="http://massively.joystiq.com/tag/GDC-2012/">GDC</a> crew. Today the entire ensemble has assembled, with Shawn, Jef, Karen, and MJ hogging the mike and sharing their impressions and experiences from the convention. Also, Karen rules from the Iron Throne, so do not mess with her or she'll send you to the Wall.<br />
<br />
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Read below the cut for the full show notes.<p><a href="http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/" rel="bookmark">Continue reading <em>Massively Speaking Episode 190: GDC Wednesday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/">Massively Speaking Episode 190: GDC Wednesday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20188926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/massively-speaking-episode-190-gdc-wednesday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-game-of-thrones</category><category>battleship</category><category>battleships</category><category>bigpoint</category><category>bioware</category><category>brant</category><category>brianna-royce</category><category>ccp</category><category>ccp-games</category><category>console</category><category>dark-legends</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>f2p</category><category>featured</category><category>fps</category><category>free-to-play</category><category>game-of-thrones</category><category>historical</category><category>humor</category><category>justin-olivetti</category><category>massively-speaking</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mmofps</category><category>mwo</category><category>opinion</category><category>piranha</category><category>piranha-games</category><category>plane</category><category>planes</category><category>playstation</category><category>playstation-3</category><category>podcast</category><category>podcasting</category><category>podcasts</category><category>ps3</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>spacetime-studios</category><category>tank</category><category>tanks</category><category>the9</category><category>trion</category><category>trion-worlds</category><category>war</category><category>wargaming-net</category><category>wargaming.net</category><category>warplane</category><category>warplanes</category><category>wob</category><category>world-of-battleships</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>wot</category><category>wowp</category><enclosure url="http://massively.joystiq.com/podcasts/03-08-12-massively-E190.MP3" length="20404035" type="audio/mpeg"/><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 08 Mar 2012 15:00:00 EST</pubDate><itunes:subtitle>Massively Speaking Episode 190</itunes:subtitle><itunes:author>Massively.com Staff</itunes:author><itunes:duration>00:28:20</itunes:duration><itunes:keywords>podcasts</itunes:keywords></item><item><title><![CDATA[EVE Evolved: Fitting the Gallente Talos]]></title><link>http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/</guid><comments>http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/talos-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Among the hundreds of changes brought by <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s recent <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion, the new tier 3 battlecruisers certainly rank as player favourites. Rather than giving each race a bigger, tougher battlecruiser, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> gave the new ships the ability to fit battleship-class weapons but heavily limited their defensive capabilities. All four tier 3 battlecruisers are turret-based, letting them output massive damage with close-range guns or hit for solid damage at battleship sniping distances.<br />
<br />
As with all new ships, it can be difficult to figure out how to fit the new tier 3 battlecruisers to make full use of their unique combination of high damage output and high mobility. Last week I looked at <a href="http://massively.joystiq.com/2011/12/18/eve-evolved-fitting-the-caldari-naga/">three viable setups for the Caldari Naga</a>, which proved to be an absolute monster with 1,000-1500 DPS when using close-range blaster setups and a terrifying 650 DPS when sniping at 100km-130km. This week I take a similar look at the Gallente Talos, a ship designed specifically for close-range combat. I explore a traditional armour-tanked blaster fitting with dual webs, a shield-based variant that packs a huge 1,500 DPS punch, and two long-range blaster fits that give the Naga a run for its money.<br />
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In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I explore four solid PvP fittings for the Talos, with both shield and armour setups.<p><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/" rel="bookmark">Continue reading <em>EVE Evolved: Fitting the Gallente Talos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/">EVE Evolved: Fitting the Gallente Talos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 25 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20134693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/25/eve-evolved-fitting-the-gallente-talos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>battlecruisers</category><category>battleship</category><category>battleships</category><category>blaster</category><category>blasters</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>crucible</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>featured</category><category>fleet</category><category>fleets</category><category>gallente</category><category>guide</category><category>guides</category><category>hybrid</category><category>hybrid-weapons</category><category>hybrids</category><category>naga</category><category>pvp</category><category>ship-fitting</category><category>sniper</category><category>sniping</category><category>talos</category><category>tier-3</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 25 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Everything there is to know about Crucible]]></title><link>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/</guid><comments>http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/crucible-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
This summer's lackluster <em><a href="http://massively.joystiq.com/tag/incarna">Incarna</a></em> expansion and the ensuing microtransaction drama took a massive toll on <em><a href="http://www.eve-online.com/">EVE Online</a></em>'s player community and development staff. Players were quitting in droves, and <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, broken features, and "first steps" that were never iterated on left players <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/">begging for a content-heavy expansion</a> like <em><a href="http://massively.joystiq.com/tag/apocrypha">Apocrypha</a></em> or those released in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a></em>'s early years. <em>EVE</em> is known for being practically a new game every six months, but since the blockbuster <em>Apocrypha</em> expansion, daily life in New Eden hasn't changed much at all.<br />
<br />
To pull things back from the brink, CCP refocused development on <em>EVE Online</em> and gave developers a free pass to work on hundreds of small features and improvements. The company began flooding us with details on new ships, graphical updates, new gameplay mechanics, and desperately needed balance tweaks, and we loved every bit of it. Although it's mostly small features and gameplay tweaks, <a href="http://massively.joystiq.com/tag/Crucible/">the <em>Crucible</em> expansion feels like a genuine rebirth</a> for <em>EVE Online</em>. The types of changes made show that CCP knows exactly what players want from <em>EVE</em> and that the company is now willing to deliver it. With CCP's renewed focus on internet spaceships, the <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em> expansion feels like the start of a new era in the sandbox.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I pull together everything there is to know about the <em>Crucible</em> expansion that <a href="http://massively.joystiq.com/2011/11/29/eve-online-crucible-forges-a-new-game-today/">went live this week</a>, from its turbulent origins to the awesome features and PvP updates it contains.<p><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark">Continue reading <em>EVE Evolved: Everything there is to know about Crucible</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/">EVE Evolved: Everything there is to know about Crucible</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 Dec 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20119813/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/04/eve-evolved-everything-there-is-to-know-about-crucible/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balance</category><category>battlecruiser</category><category>battleship</category><category>blasters</category><category>capital-ship</category><category>capital-ships</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>ccp-pann</category><category>ceo</category><category>crucible</category><category>customs-office</category><category>dev-diary</category><category>devblog</category><category>dubstep</category><category>engine-trails</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gdc-2011</category><category>graphics</category><category>hilmar</category><category>hybrid</category><category>hybrid-weapons</category><category>layoffs</category><category>naga</category><category>nebula</category><category>nebulae</category><category>nerf</category><category>news</category><category>oracle</category><category>player-owned-starbase</category><category>player-owned-station</category><category>pvp</category><category>roundup</category><category>ship-spinning</category><category>starbase</category><category>supercapital-nerf</category><category>supercapitals</category><category>talos</category><category>time-dilation</category><category>tornado</category><category>trailer</category><category>video</category><category>wubwubwubwubpewpewpew</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 04 Dec 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog talks new Minmatar battlecruiser]]></title><link>http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/</guid><comments>http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/"><img alt="EVE Online - Tornado battlecruiser" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/tornadothumb1-1319210529.jpg" style="float: left; padding-right: 10px;" /></a>More good news for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> fans just showed up on the sci-fi sandbox game's official website. It turns out that <a href="http://massively.joystiq.com/tag/ccp">CCP</a> wasn't kidding when it said it has <a href="http://massively.joystiq.com/2011/10/21/eve-ceo-we-are-back-in-the-spaceship-business/">shifted its focus</a> back to internet spaceships.<br />
<br />
The latest <em>EVE</em> dev blog features a couple of images of the new <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;nbid=3001">Minmatar Tornado</a> battlecruiser as well as a bit of verbiage confirming that CCP will be announcing the ship's factional counterparts in the coming weeks.<br />
<br />
And yes, we did say battlecruiser, since CCP has thought better of its original plan to release the Tornado as a battleship. "When reviewing the armadas of existing ships we came to the conclusion that it would make much more sense to add another tier of battlecruisers instead of a fourth battleship tier, and that the accessibility of BC skills would mean more of these ships might be in the hands of younger, brasher pilots. That means more pew pew pew overall," <a href="http://massively.joystiq.com/tag/ccp-guard">CCP Guard</a> writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/">EVE dev blog talks new Minmatar battlecruiser</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20087306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/21/eve-dev-blog-talks-new-minmatar-battlecruiser/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlecruiser</category><category>battleship</category><category>ccp</category><category>ccp-games</category><category>ccp-guard</category><category>dev-blog</category><category>dev-diary</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>minmatar</category><category>more-pew-pew</category><category>new-eden</category><category>new-ships</category><category>sandbox</category><category>sci-fi</category><category>tornado</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 21 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Flying the Dominix]]></title><link>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/</guid><comments>http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/"><img alt="Flying The Dominix title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/dominix-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Of all the ships I've flown over the years in <a href="http://www.massively.com/category/eve-online/"><em>EVE Online</em></a>, the Gallente Dominix remains one of my absolute favourites. It's big, it's slow, and it <a href="http://massively.joystiq.com/2010/01/14/eve-spaceships-artfully-designed-into-nature/">looks like an upside-down mouldy shoe</a>, but it's forever been one of the most versatile battleships in the game. With a massive bonus of 10% to drone damage and hitpoints per level of the Gallente Battleship skill, the Dominix can easily deal around 500 damage per second just with its drones. It can take on targets of any size by switching to medium or light drones and can field a full rack of six railguns or blasters to push its damage even higher.<br />
<br />
In PvE, <a href="http://wiki.eveonline.com/en/wiki/Dominix">the Dominix</a> can be set up as a long-range damage platform for blitzing missions, a salvaging platform relying only on drone damage, or even a heavily tanked ship that will take all the damage while your drones automatically kill everything in sight. For PvP, the Dominix can be used for short-range damage, sniping, remote repair support, electronic warfare support, spider-tanking, capacitor warfare, and other roles. It can shield tank or armour tank and can even be set up with a reasonable hull tank for a surprise factor.<br />
<br />
In this week's <a href="http://www.massively.com/category/eve-evolved/">EVE Evolved</a>, I give two viable PvE fittings for the Dominix and two of my favourite PvP setups, along with advice on how to use each setup to its fullest.<p><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark">Continue reading <em>EVE Evolved: Flying the Dominix</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/">EVE Evolved: Flying the Dominix</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20016704/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/14/eve-evolved-flying-the-dominix/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>cap</category><category>capacitor</category><category>capacitor-warfare</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>dominix</category><category>drone</category><category>drones</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>guide</category><category>guides</category><category>mouldy-shoe</category><category>neut</category><category>neutraliser</category><category>neutralizer</category><category>pve</category><category>pvp</category><category>sci-fi</category><category>ship-fitting</category><category>ship-fittings</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 14 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online's Scorpion to receive graphical overhaul in Tyrannis]]></title><link>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/</guid><comments>http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/scorp-title2.jpg" /></a></div>
When <a href="http://www.youtube.com/watch?v=maMjjUr6zIQ">high-quality ship models were introduced</a> with <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <em>Trinity</em> expansion, not every ship reacted to the graphical upgrade in the same way. Some ships, like the Megathron and Crusader, saw dramatic visual improvements with panel details and sharp lines. For the Scorpion, however, the upgraded detail exposed design flaws in the original model that spoiled its look for some players. <a href="http://eve.wikia.com/wiki/Scorpion">The Scorpion</a> has long been held as one of the ugliest ships in <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>, sporting the signature Caldari asymmetric design and odd metallic pylons. For a battleship, it's always looked small, light and flimsy; a look that perhaps suited its original role as a long-range electronic warfare ship. With it being <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1032703">rebalanced for a close-range "brawler" role</a> last year, the old model really started to look out of place on the field of battle.<br />
<br />
In a new devblog, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=732">the CCP art department have released screenshots</a> of a new Scorpion model they're planning to roll out with the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> expansion this summer. Using design themes from their work on Tech 3 strategic cruisers, the team have turned one of <em>EVE</em>'s all-time ugliest ships into a masterpiece. Not only does the ship now look more like its namesake, it has a much more solid and aggressive look to it that better suits its role in PvP. This may mark the start of a change for other Caldari ships, many of which sport elements of the same bizarre asymmetric design that spoiled the Scorpion's appearance. As an added bonus, <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a>'s graphics programmers have created a new texture packing system that vastly improves the visual quality of small details on ships. If you're interested in the new Scorpion model or the finer details of how CCP texture the ships in <em>EVE </em>Online, the latest devblog is definitely worth a look.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/">EVE Online's Scorpion to receive graphical overhaul in Tyrannis</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19371812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/24/eve-onlines-scorpion-to-receive-graphical-overhaul-in-tyrannis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>devblog</category><category>ecm</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>graphics</category><category>model</category><category>scorpion</category><category>texture</category><category>tyrannis</category><category>update</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 24 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Eve dev blog on PvP ship losses]]></title><link>http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/</guid><comments>http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/uselessagainstfrigs_580.jpg" alt="" /></a><br /></div>
The <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=656">latest dev blog</a> for <a href="http://massively.joystiq.com/tag/eve-online"><span style="font-style: italic;">EVE Online</span></a> is from CCP Diagoras and contains some numbers and information about ship losses through PvP over the last year from April 2008 to April 2009. Firstly there are some very specific subscriber numbers. At the end of April 2008 the game had 234,314 active paying accounts, which had grown to 299,064 by the end of April 2009, which fits nicely with their statement a few days later that the game had <a href="http://massively.joystiq.com/2009/05/06/eve-online-turns-6-today-announces-over-300k-subscribers/">passed 300,000 paying subscribers</a>. Using these numbers and the number of ship losses which involved another player attacking he comes up with the information that in April 2008 there were 0.61 ship losses per subscriber in that month. By April 2009 this had raised to 0.67. <br /><br />The blog then follows up with a series of graphs that show more specific PvP ship losses per month. Some interesting highlights include how dreadnaught losses fluctuate over time compared to the number of each capital ship type destroyed per month which reflects the pattern of big battles over that time, and the numbers of Battleships and Interceptors destroyed which show the preference players have for Caldari and Gallente ships.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/">Eve dev blog on PvP ship losses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 May 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/devblog.asp?a=blog&amp;bid=656>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19049130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/28/eve-dev-blog-on-pvp-ship-losses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>caldari</category><category>CCP</category><category>ccp-games</category><category>dreadnought</category><category>eve-online</category><category>gallente</category><category>interceptor</category><category>numbers</category><category>statistics</category><dc:creator><![CDATA[Jon Shute]]></dc:creator><pubDate>Thu, 28 May 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online to introduce new NPC race with Apocrypha expansion]]></title><link>http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/</guid><comments>http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/eveminmatarconvoyat425.jpg" alt="" /></a><br />PvE gameplay in <a href="http://www.eve-online.com"><em>EVE Online</em></a> can be profitable, but blasting apart NPC ships can also get repetitive after a while. Anyone who's run a solid week of missions knows this all too well, and the combat dynamic between players and NPCs is something <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> will start remedying in the next game expansion: <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em></a>.<em><br /><br />EVE</em> dev CCP Ytterbium's dev blog "When Evolution Leaps Forward" has some big news about what's in store for players as of March 10th in <em>Apocrypha</em>. The devs tasked with revamping the game's <a href="http://massively.joystiq.com/category/pve">PvE experience</a> are making some substantial changes to the distribution of bigger and badder NPCs. They're also introducing a new NPC race to New Eden: the Sleepers, an ancient race with technology beyond what is currently available to players, but whose secrets can potentially be unlocked.<p><a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/" rel="bookmark">Continue reading <em>EVE Online to introduce new NPC race with Apocrypha expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/">EVE Online to introduce new NPC race with Apocrypha expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Jan 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=620>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1444783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/29/eve-online-to-introduce-new-npc-race-with-apocrypha-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>apocrypha</category><category>battleship</category><category>breaking</category><category>ccp</category><category>ccp-games</category><category>ccp-ytterbium</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>expansions</category><category>exploration</category><category>game-mechanics</category><category>lore</category><category>new-eden</category><category>npc</category><category>pve</category><category>sci-fi</category><category>sleepers</category><category>spawns</category><category>tech-3</category><category>wormhole-exploration</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 29 Jan 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The art of tanking - Unusual tanks]]></title><link>http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/</guid><comments>http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div align="center"><a href="http://massively.joystiq.com/category/eve-online/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/tank3title.jpg" /></a></div>
Although in <a href="http://www.eve-online.com"><em>EVE Online</em></a> we tend to think of a tank as our ship's ability to absorb damage and self-repair, it makes sense to describe any strategy used to keep yourself alive as a form of tank. In the previous parts of this guide on the art of tanking in <em><a href="http://massively.joystiq.com/category/eve-online/">EVE</a> </em>, I gave some tips on <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">choosing what type of tank to use</a> on your ship and gave an overview of both <a href="http://massively.joystiq.com/2009/01/05/eve-evolved-the-art-of-tanking-armour-tanking/">armour</a> and <a href="http://massively.joystiq.com/2009/01/12/eve-evolved-the-art-of-tanking-shield-tanking/">shield tanking</a>. In this final part of the guide, I take a look at alternative strategies for keeping your ship alive. Strategies such as the spider tank, defensive use of electronic warfare and the much lauded speed-tank are put under the microscope as I look at some of <em>EVE</em>'s more unusual tanks.<br />
<br />
<span style="font-weight: bold;">Spider tank:</span><br />
When I first coined the term "spider tank" back in early 2006 (before that calling it a "squadron tank"), I was convinced we would see them on the battlefield increasingly frequently. Sure enough, spider tanks have become <a href="http://www.eve-tribune.com/index.php?no=3_2&amp;page=4">a staple of gang and small fleet warfare</a>. A spider tank is a strategy in which each member of a fleet fits a remote armour repairer or shield transfer in one of their high slots and they repair anyone in the fleet who starts to take damage. When the enemy <a href="http://massively.joystiq.com/2008/05/26/eve-evolved-to-blob-or-not-to-blob/">concentrate their fire on one member</a> of the gang, the gang concentrates their remote repairers on that member to keep him alive.<br />
<br />
Read on to find out how a logistics ship can generate capacitor out of thin air and how ECM, long range weaponry and speed can be effectively used as tanks.<p><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/" rel="bookmark">Continue reading <em>EVE Evolved: The art of tanking - Unusual tanks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/">EVE Evolved: The art of tanking - Unusual tanks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Jan 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/18/eve-evolved-the-art-of-tanking-unusual-tanks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>armor</category><category>armour</category><category>basilisk</category><category>battleship</category><category>ccp</category><category>ccp-games</category><category>ecm</category><category>eve</category><category>eve-evolved</category><category>eve-online</category><category>featured</category><category>guardian</category><category>joystiqfeatures</category><category>logistics</category><category>shield</category><category>sniper</category><category>speed tank</category><category>SpeedTank</category><category>spider tank</category><category>SpiderTank</category><category>tank</category><category>tanking</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Jan 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[An insider's account of galactic warfare in EVE Online]]></title><link>http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/</guid><comments>http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.eurogamer.net/articles/eve-online-battle-reports-article"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/abaddonandfriendsongate425.jpg" alt="" /></a><br />Prolific games journalist <a href="http://massively.joystiq.com/tag/jim-rossignol ">Jim Rossignol</a> is an avid <a href="http://www.eve-online.com"><em>EVE Online</em></a> player, who has made regular contributions to <a href="http://www.eurogamer.net">Eurogamer</a> focused on this particular sci-fi MMO. His latest piece, "<a href="http://www.eurogamer.net/articles/eve-online-battle-reports-article ">EVE Online: Battle Reports</a>", is a brief account of how his PvP-focused corp (<a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s version of a guild) fared in a conflict against some steep odds. <br /><br />His aim is to explain a bit about how the game works while telling his story, hopefully holding appeal for those who don't play the game as well as those who do. <em>"Because of the open structure of the game world, player-versus-player battles happen in all kinds of contexts and situations, and the sheer number of variables means they can make for a great story,"</em> Rossignol writes.<p><a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/" rel="bookmark">Continue reading <em>An insider's account of galactic warfare in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/">An insider's account of galactic warfare in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 10 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/eve-online-battle-reports-article>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1425554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/10/an-insiders-account-of-galactic-warfare-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>combat</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>fleet-battles</category><category>fleet-combat</category><category>game-mechanics</category><category>guerrilla-warfare</category><category>hit-and-run</category><category>jim-rossignol</category><category>opinion</category><category>outside-the-box</category><category>player-owned-station</category><category>pvp</category><category>sci-fi</category><category>sniper</category><category>strategy</category><category>tactics</category><category>territorial-control</category><category>unconventional</category><category>warfare</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 10 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE's call to arms: Thursday fleet battles on test server to help combat lag]]></title><link>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/</guid><comments>http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/abaddonatnewgateat425.jpg" /></a><br /><a href="http://www.eve-online.com"><em>EVE Online's</em></a> latest expansion <a href="http://massively.joystiq.com/tag/quantum-rise"><em>Quantum Rise</em></a> brought some new features for the industry crowd, and <a href="http://massively.joystiq.com/tag/weapon-grouping">a few enhancements</a> aimed at PvP pilots as well. But some of the broad changes they've made to the game mechanics have triggered lag, and lots of it, which <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> is hoping to combat with the help of the players themselves. CCP Tanis says, <em>"We take this issue very seriously and as a result, our engineering team has been in high-gear working on fixing the problem and we think we are close, but we need your help." </em><br /><br />The help <a href="http://www.ccpgames.com">CCP Games</a> is looking for requires relatively little from players, aside from logging into the Singularity test server and entering the fray, blasting each other apart in battleships. The Wednesday tests were already underway when we got word of this, but they're looking to get a large group of pilots (200 or more) for the Thursday fleet engagements on Singularity. The test will take place on Thursday at 11:00 GMT, and another is tentatively slated for 15:00, dependent upon what CCP learns from the previous fights. CCP Tanis lays out how players can get involved:<p><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark">Continue reading <em>EVE's call to arms: Thursday fleet battles on test server to help combat lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/">EVE's call to arms: Thursday fleet battles on test server to help combat lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Nov 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2551&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1377133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/19/eves-call-to-arms-thursday-fleet-battles-on-test-server-to-hel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>breaking</category><category>bugs</category><category>ccp</category><category>ccp-games</category><category>ccp-tanis</category><category>drones</category><category>eve</category><category>eve-online</category><category>expansions</category><category>forums</category><category>game-mechanics</category><category>lag</category><category>patch</category><category>patches</category><category>pvp</category><category>quantum-rise</category><category>sci-fi</category><category>singularity</category><category>test-server</category><category>tranquility</category><category>weapon-grouping</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 19 Nov 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure, part 2]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments</comments><description><![CDATA[<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure, part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/">EVE Evolved: The cost of failure, part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339984/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: The cost of failure]]></title><link>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/</guid><comments>http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-online/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/failure-title.jpg" /></a></div>
The harsh death penalty in <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> is something that's talked about a lot. I even touched on the issue myself when I compared <a href="http://massively.joystiq.com/category/eve-online/"><span style="font-style: italic;">EVE Online</span></a>'s style of PvP <a href="http://massively.joystiq.com/2008/06/08/eve-evolved-eve-online-pvp-vs-age-of-conan-pvp/">to <span style="font-style: italic;">Age of Conan</span></a> and when I <a href="http://massively.joystiq.com/2008/07/21/eve-evolved-suicide-ganking-investigated/">investigated the phenomenon of suicide ganking</a>. In <span style="font-style: italic;">EVE</span>, your ship being destroyed means millions of your hard-earned isk is flushed down the drain. If you're unlucky enough not to get away in your escape pod, you'll be killed and recloned, costing yet more isk and destroying any expensive implants in your head. The brutal death penalty associated with PvP in <span style="font-style: italic;">EVE</span> is responsible for putting a lot of players off playing the game but is the taste of death really as bitter as people make it out to be?<br /><br />In this article, I examine the cost of defeat in PvP and how to minimise these costs without ruining your PvP performance.<p><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark">Continue reading <em>EVE Evolved: The cost of failure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/">EVE Evolved: The cost of failure</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Oct 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1339836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/12/eve-evolved-the-cost-of-failure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>cheap</category><category>cost</category><category>cruiser</category><category>death penalty</category><category>DeathPenalty</category><category>eve</category><category>eve-online</category><category>featured</category><category>frigate</category><category>insurance</category><category>isk</category><category>joystiqfeatures</category><category>money</category><category>tech 2</category><category>Tech2</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 12 Oct 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[Empyrean Age factional warfare exploit identified]]></title><link>http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/</guid><comments>http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.eveonlineships.com/index.php"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/machariel425.jpg" /></a><br />Factional warfare in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> by design, ensures that ships of a much greater ship class cannot engage smaller ships in certain deadspace mission pockets. If you and your fellow <a href="http://massively.joystiq.com/tag/militia">militia</a> pilots are in a zone designated for nothing larger than frigates, for instance, you shouldn't find yourself getting locked by battleships fighting for your rival militia. Apparently this has started to occur; some players have found that the jump gates to these zones don't actually prevent them from warping in ships of a magnitude not allowed in such areas. <br /><br />GM Grimmi had this to say at the <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> site: <em>"Flying bigger class ships than allowed by the jump gates to Factional Warfare complexes has been classed as an <a href="http://massively.joystiq.com/tag/exploit">exploit.</a> If you are found doing this we will be forced to take in-game actions as abusing game mechanics is not allowed."</em> So there you go. You might still be able to get in there with something obscenely overpowered and pop frigates like balloons, but you'll say goodbye to your account over it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/">Empyrean Age factional warfare exploit identified</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2248&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245494/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/empyrean-age-factional-warfare-exploit-identified/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleship</category><category>ccp</category><category>ccp-games</category><category>deadspace</category><category>dev</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>exploit</category><category>faction</category><category>factional-warfare</category><category>frigate</category><category>game-mechanics</category><category>gm</category><category>gm-grimmi</category><category>jump-gate</category><category>jumpgate</category><category>machariel</category><category>mission</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 04 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Albatross 18]]></title><link>http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/</guid><comments>http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/albatross-18/" rel="tag">Albatross 18</a></p><div align="center"><a href="http://a18.ogplanet.com/guide.og?view=guide" style=""><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/firstimpressions_albatross18_425.jpg" alt="" /></a><br /></div>
Have you been pining away for a great golf MMO? We have, too! Look, even if you haven't, let's just go along with this, okay? <em><a href="http://a18.ogplanet.com/main.og">Albatross 18</a></em> is an engaging, colorful, whimsical game that doesn't disappoint. When one considers golf, there really isn't too much to it -- hit the ball into the hole, rinse, repeat. The beauty of its simplicity is that a developer can go crazy with that concept and add all sorts of madness to it, and it can only improve the game.<br /><br />And that's exactly what's going on with <em><a href="http://massively.joystiq.com/category/albatross-18">Albatross 18</a></em>: beautiful environments, useful power-ups, crazy caddies, mascots, costumes -- this game is hilarious. Will you like it? Let's find out. As always, we remind you that this is not meant to be a full review of everything in the game; these are the first impressions we got after spending an hour or so playing. Excelsior!<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/">First Impressions: Albatross 18</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780177"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/2albatross_18_thumbnail.jpg" alt="The server selection screen" title="The server selection screen" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780178"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/3albatross_18_thumbnail.jpg" alt="Cinco de Mayo" title="Cinco de Mayo" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780179"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/4albatross_18_thumbnail.jpg" alt="Password warning" title="Password warning" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780180"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/5albatross_18_thumbnail.jpg" alt="The main screen" title="The main screen" /></a><a href="http://massively.joystiq.com/photos/first-impressions-albatross-18/#780182"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/6albatross_18_thumbnail.jpg" alt="Excited caddy" title="Excited caddy" /></a></div><p><a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/" rel="bookmark">Continue reading <em>First Impressions: Albatross 18</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/">First Impressions: Albatross 18</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://a18.ogplanet.com/main.og>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1181513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/first-impressions-albatross-18/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>albatross-18</category><category>astros</category><category>banana</category><category>battleship</category><category>caddy</category><category>club</category><category>feature</category><category>featured</category><category>first-impressions</category><category>free-to-play</category><category>golf</category><category>joystiqfeatures</category><category>microtransactions</category><category>octopus</category><category>pangya</category><category>paper-bag</category><category>penguin</category><category>phoenix</category><category>prozac</category><category>santa-claus</category><category>shopping</category><category>sports</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 30 Apr 2008 09:30:00 EST</pubDate></item></channel></rss>
