Posts tagged battles 
AIKA Global gearing up for nation merge, in-game events
AIKA's plans for global domination are ramping up in the month of May. The free-to-play fantasy title now features four major in-game events, and a new press release hints at "exciting new game and website updates" to be revealed. First up is the month-long Nation Wars II event in which AIKA's ...
Naoki Yoshida releases another producer's letter for Final Fantasy XIV
Naoki Yoshida has been making big changes to the structure of Final Fantasy XIV ever since he took over as the game's producer, but the recent patch 1.15a was only the beginning. In the latest producer's letter, Yoshida not only discusses the recent changes and the reaction to same but also lays ...
The Mog Log: Stare too long into the Abyssea
The first of two December version updates has hit the community, and as a result I'm torn. On the one hand, this means that Final Fantasy XI has seen another major upheaval in the form of more levels and new content, which is really significant... if you're up at those levels. I am not, and ...
More looks inside of Final Fantasy XIV
It's a good time to be a Final Fantasy XIV fan, with testing now in full swing and information coming out an accelerated pace. While we'd been in the dark for some time, we're now moving into almost having an information glut. FFXIVCore has been hard at work translating everything released by ...
Altis Gates brings in the Pet Corps
Altis Gates, the upcoming free-to-play title being published by IGG, is setting out to offer up some interesting mechanics for the f2p fans in the house. The game has 2 main classes with 12 subclasses, and offers players the chance to shape-shift into various different forms. To add to that, IGG is ...
Developer diary covers Siege of Mirkwood's new skirmish instances
The newest expansion to Lord of the Rings Online, the Siege of Mirkwood, will be introducing a new type of storyline instance for players to play in -- skirmishes. Skirmishes bring a new style of gameplay to LotRO, giving players the ability to participate in small military conflicts between the ...
E3 2009: Global Agenda impressions, continued
My "Engineer" equipped, we ran over to the PvE mission master, grabbed a mission, and then got a cinematic of a dropship taking off and landing in the zone. After a little experimentation with the force fields and turrets (Robotics characters put down a marker which then needs to be repaired up to ...
E3 2009: Realtime World's Dave Jones speaks on APB
The announcement of EA handling APB's marketing and distribution was a pretty big one for Realtime Worlds, and creative director Dave Jones was on hand at EA's press conference yesterday to speak with Gamasutra about the game, the company, and the developments of APB. Game wise, Dave has spoken a ...
Massively's hands-on with Final Fantasy XI's April version update
Prophecy, valor, campaign, and item augmentation, oh my! This latest version update was packed with goodies for the Final Fantasy XI player base, making sure that something for everyone was included in the game. I recently got the chance to sit down with the Final Fantasy XI team and play through ...
D&DO Module 7: Bosses
The first fight we got to see was Suulomendes (unfortunately, that spelling might not be right -- the big winged guy wouldn't sit still long enough for us to ask his name), a winged devil who sits up on a big pedestal while he sends baddies out to finish the raid off, a wave a time. Every once in ...




