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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Firefall extrapolates on its new progression system]]></title><link>http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/</guid><comments>http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/firefall/" rel="tag">Firefall</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/"><img alt="Firefall extrapolates on its new progression system" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/firefall-progression.jpg" style="margin:4px" /></a></div>
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	Hot on the heals of <a href="http://massively.joystiq.com/2012/09/28/firefall-devs-talk-about-dynamic-events/">its blog post about dynamic events</a>, <a href="http://massively.joystiq.com/tag/red-5-studios">Red 5 Studios</a> now hopes to change up the whole progression system in its third-person shooter <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a>. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree system. And now, Lead Class Designer <a href="http://massively.joystiq.com/tag/Dave-Williams/">Dave Williams</a> has posted that the team that the team wanted to "increase the number of choices that were available to players within their progression."</div>
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Williams explains that players generally pick a battleframe based on their individual playstyles. With the skill trees, a player can break that playstyle down even further. He gives the example of a Mammoth Dreadnaught vs. a Rhino Dreadnaught. The Mammoth builds heavier defenses, whereas the Rhino packs a heavier punch.<br />
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MMOs and other online games are trending away from the linear progression style to a more horizontal progression style. <em>Firefall</em> is heading in that direction, too. Will this be enough push <em>Firefall</em> toward being the next great online shooter? Red 5 hopes so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/">Firefall extrapolates on its new progression system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20342202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/04/firefall-extrapolates-on-its-new-progression-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battleframes</category><category>class-design</category><category>dave-williams</category><category>dreadnaught</category><category>firefall</category><category>horizontal-progression</category><category>mammoth-dreadnaught</category><category>MMO-shooter</category><category>MMOFPS</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>rhino-dreadnaught</category><category>skill-tree</category><category>third-person-shooter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Thu, 04 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Firefall video diary talks Medics, Assaults, and that dreaded balance word]]></title><link>http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/</guid><comments>http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/"><img alt="Firefall - Assault battleframe" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/battleframe.jpg" /></a></div>
Mmm, <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a>.<br />
<a href="http://massively.joystiq.com/tag/red-5-studios"><br />
Red 5 Studios</a> is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of <a href="http://massively.joystiq.com/tag/david-williams">David Williams</a> talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of power armor worn by <em>Firefall's</em> soldiers, and in gameplay terms they determine your class and combat role).<br />
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When it comes to the dreaded "B" word, Williams uses the game's Medic class as an example, and he says that Red 5 wants combat docs to be able to deal damage and fulfill the primary support role. This poses a problem, of course, because other classes (like the Assault) aren't able to do both. The Medic "needed to be fun, it needed to be threatening, but it also needed to be just below the offensive capabilities of an Assault," Williams explains.<br />
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See what else he has to say, and get a good look at <em>Firefall</em> in action, via the video after the break.<p><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/" rel="bookmark">Continue reading <em>Firefall video diary talks Medics, Assaults, and that dreaded balance word</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/">Firefall video diary talks Medics, Assaults, and that dreaded balance word</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>balance</category><category>battleframes</category><category>class-balance</category><category>classes</category><category>david-williams</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>medic</category><category>mmo-shooter</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>trailer</category><category>video</category><category>video-diary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Firefall art lead builds battleframes]]></title><link>http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/</guid><comments>http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.firefallthegame.com/2011/06/evolution-of-the-battleframe/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/firefall-battleframe.jpg" vspace="4" /></a></div>
<a href="http://firefallthegame.com"><em>Firefall</em></a> isn't being marketed as a traditional MMO, and in fact there aren't many traditional MMO staples in this <a href="http://www.massively.com/tag/red-5-studios">Red 5 Studios</a> creation. For instance, the class system is series of battleframes. These are armor sets that any player can wear, and they define what role he plays in a group.<br />
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Another way <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a> is attempting to carve its own gaming niche is found in the art style behind this third-person shooter. Art Lead <a href="http://massively.joystiq.com/tag/adam-mcmahon">Adam McMahon</a> takes a few moments in <a href="http://www.firefallthegame.com/2011/06/evolution-of-the-battleframe/">the latest <em>Firefall</em> dev blog</a> to talk about the evolution of the battleframe design. Some of the original designs for the battleframes conjured up scenes from Alien or Starship Troopers. But the art team quickly realized that it was <em>"making a game for the global market,"</em> and therefore, as McMahon explains, <em>"the art needs to be special and it needs to appeal to that broad audience."</em> At that point, the design took a totally different direction and eventually became the look you see in the promo art now and you will see in the game.<br />
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If you'd like to read more about how McMahon and the <em>Firefall</em> team inspired the look of the game, be sure to read <a href="http://www.firefallthegame.com/2011/06/evolution-of-the-battleframe/">the whole developer diary</a>. While you're there, take a moment to <a href="https://beta.firefallthegame.com/accounts/new">sign up for the beta</a>.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/firefall-battleframe-design/">Firefall battleframe design</a></strong></p><a href="http://massively.joystiq.com/photos/firefall-battleframe-design/#4216081"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/01a_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/firefall-battleframe-design/#4216082"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/01b_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/firefall-battleframe-design/#4216083"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/firefall-battleframe-design/#4216084"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/firefall-battleframe-design/#4216086"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/04_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/">Firefall art lead builds battleframes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19964501/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/12/firefall-art-lead-builds-battleframes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-mcmahon</category><category>art</category><category>battleframes</category><category>character-design</category><category>design</category><category>f2p</category><category>Firefall</category><category>free-to-play</category><category>ftp</category><category>gallery</category><category>red-5</category><category>red-5-studios</category><category>Red5</category><category>third-person-shooter</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Sun, 12 Jun 2011 11:00:00 EST</pubDate></item></channel></rss>