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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Newest update to Final Fantasy XI is empty inside]]></title><link>http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/</guid><comments>http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/"><img alt="Add some Silent Hill nurses, and this would basically just be a waking nightmare." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ffxi-battleupdates-epl-1026.jpg" /></a></div>
With Halloween just around the corner, perhaps your thoughts have turned to some of the genuine horror lurking throughout <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em>. The Emptiness that was the focal point for several parts of <em><a href="http://massively.joystiq.com/tag/ChainsofPromathia/">Chains of Promathia</a></em> was genuinely terrifying, conceptually as well as mechanically, for a very long time. (The removal of level restrictions made it a bit less frightening to run through.) So it's fitting that the game has just <a href="http://forum.square-enix.com/ffxi/threads/16333">unveiled a minor version update</a> in time for the holiday that takes players back to the Emptiness for a few new battles.<br />
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New Burning Circle battles can be fought at the spires of Holla, Dem, Mea, and Vahzl, using orbs obtained via Kindred Seals. Victories produce items that can be traded in at the NPC Shami for rewards. There are also updates to the Voidwatch battles and a few bugfixes, which should prove a nice garnish to <a href="http://forum.square-enix.com/ffxi/threads/16333">the main course of the update's Emptiness-related battle candy</a> for <em>Final Fantasy XI</em>'s players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/">Newest update to Final Fantasy XI is empty inside</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 26 Oct 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20091439/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/26/newest-update-to-final-fantasy-xi-is-empty-inside/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>burning-circle</category><category>chains-of-promathia</category><category>development</category><category>emptiness</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>square</category><category>square-enix</category><category>updates</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 26 Oct 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[New war system coming to Troy Online this week]]></title><link>http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/</guid><comments>http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/"><img alt="Troy Online - concept art" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/update01.jpg" /></a></div>
A new "large-scale" war system is coming to <a href="http://massively.joystiq.com/tag/troy-online"><em>Troy Online</em></a> this week, and the <a href="http://troy.alt1games.com/update/2011/20111007/1">October 15th update</a> is the biggest yet for <a href="http://massively.joystiq.com/tag/alt1-games">ALT1 Games</a>' free-to-play fantasy title.<br />
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The latest company PR blast touts the Invasion War system, which allow players to sack an opponent's capital city. The new mechanics include the ability for "all users to join the war at the time through the Island of Dispute," and players may then attack various holy relics stored in the opposing capital. The victors will receive both increased experience buffs and improved item drop rates.<br />
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ALT1 intends to release new <em>Troy</em> content updates on a weekly basis, and the company says that this latest patch will enable players to "enjoy a truly brutal MMORPG" experience.<br />
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[ALT1 Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/">New war system coming to Troy Online this week</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/10/new-war-system-coming-to-troy-online-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt1-games</category><category>alt1games</category><category>battlefields</category><category>capital-city-wars</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>invasion-war</category><category>island-of-dispute</category><category>large-scale-war-system</category><category>press-release</category><category>pvp</category><category>troy</category><category>troy-online</category><category>war-system</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 10 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Massively interviews Jagex on RuneScape's clan citadels]]></title><link>http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/</guid><comments>http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/"><img alt="RuneScape Clan Citadels title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/rsint-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In July of this year, browser MMO <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a> celebrated the launch of its latest blockbuster expansion, Clan Citadels. <em>RuneScape </em>has been home to clans for most of its current 10-year run, but until recently they've always been unofficial groups organised using external websites and mutual friend lists. In the absence of game mechanics to support competitive gameplay, clan leaders even organised wars and other competitive games with other clans.<br />
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<a href="http://massively.joystiq.com/2011/07/26/runescape-launches-clan-citadels/">The Clan Citadels update changed all that</a> by introducing the infrastructure clans need to support their in-game endeavours. Clans can now build huge floating cities to be used as a place to meet, throw parties and discuss organisation. The expansion was sweetened by the addition of a completely new free-form battlefield creator, allowing players to <a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/">develop custom minigames with hand-designed maps</a>. Clans can even invite other players to their battlefields or challenge other clans to a match on their own terms.<br />
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Massively recently caught up with two of the developers behind the Clan Citadels expansion to find out how it has been received by players and what we can expect in the future. In this in-depth interview, Senior Content Developer <a href="http://massively.joystiq.com/tag/Ashleigh-Bridges/">Ashleigh Bridges</a> delves into <em>RuneScape</em>'s innovative battlefield creator and Senior Game Designer <a href="http://massively.joystiq.com/tag/Chihiro-Yamada/">Chihiro Yamada</a> gives us the lowdown on the future of clan content.<p><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/" rel="bookmark">Continue reading <em>Massively interviews Jagex on RuneScape's clan citadels</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/">Massively interviews Jagex on RuneScape's clan citadels</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20039610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/21/massively-interviews-jagex-on-runescapes-clan-citadels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ash</category><category>ashleigh-bridges</category><category>battlefields</category><category>chihiro-yamada</category><category>clan</category><category>clan-citadels</category><category>clans</category><category>expansion</category><category>featured</category><category>ice-rink</category><category>interview</category><category>jagex</category><category>mod-ash</category><category>runescape</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 21 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Troy Online opens new battlefield, announces another big update]]></title><link>http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/</guid><comments>http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/"><img alt="Troy Online - combat" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/troy-online-screen1-1316184945.jpg" /></a></div>
Significant changes are coming to <a href="http://massively.joystiq.com/tag/troy-online"><em>Troy Online</em></a> over the next few weeks, and a new press release from <a href="http://massively.joystiq.com/tag/alt1games">ALT1Games</a> has the details. A "big scale update will include a balance optimization [...] and new content for higher level users on October 13th," according to the news blurb.<br />
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Prior to that, a new battlefield will open up and bring with it a number of tweaks relative to the existing battlefields. First and foremost, any player of any level can participate. The victors will receive a reward buff that affects their entire faction; conquering the battlefield involves holding the capture point for five minutes if you're on the attacking team. The defenders, on the other hand, have to stand their ground for 20 minutes.<br />
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ALT1 remains mum on the new October content for now, but the battlefield updates went live yesterday. We'll keep you updated with fresh information as it's released.<br />
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[Source: ALT1Games press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/">Troy Online opens new battlefield, announces another big update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044635/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/troy-online-opens-new-battlefield-announces-another-big-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alt1</category><category>alt1-games</category><category>alt1games</category><category>battlefield</category><category>battlefields</category><category>capture-point</category><category>f2p</category><category>faction-buff</category><category>factions</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>mmo-industry</category><category>press-release</category><category>pvp</category><category>troy</category><category>troy-online</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 16 Sep 2011 13:00:00 EST</pubDate></item><item><title><![CDATA['Blow your minds': The Secret World dreams of large-scale PvP]]></title><link>http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/</guid><comments>http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a></p><div style="text-align: center;">  <a href="http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/"><img alt="The Secret World" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/tsw-1314108649.jpg" /></a></div> While the big news from <a href="http://massively.joystiq.com/category/the-secret-world"><em>The Secret World</em></a> out of <a href="http://massively.joystiq.com/tag/gamescom/">Gamescom</a> was its <a href="http://massively.joystiq.com/2011/08/16/gamescom-2011-the-secret-world-launching-april-2012/">April 2012 launch window</a>, that's not all the developers had to say about this creeptastic title. <a href="http://massively.joystiq.com/tag/Ragnar-Tornquist/">Ragnar Tornquist</a> opened up to Ten Ton Hammer <a href="http://www.tentonhammer.com/gamescom2011/tsw/RT-Interview">about the game's epic large-scale PvP fights</a> between the three factions of the Dragons, the Illuminati, and the Templars.<br /> <br /> Unlike <em>The Secret World's</em> smaller PvP battlefields, the warzones are persistent with a much larger population. So instead of waiting for a match, experienced players can hop right into a warzone for the glory and honor of their faction. In the warzones, players can capture respawn points to help out their faction and work on their secret society ranking while doing it. Tornquist said that the first warzone is in a Chinese city, although it doesn't have a name yet.<br /> <br /> Tornquist stated that the game should provide players with "several hundred hours" of PvE experience, not to mention the title's PvP and optional internet quests that will have the dedicated hunting through websites for arcane clues.<br /> <br /> <a href="http://massively.joystiq.com/tag/funcom/">Funcom's</a> project lead thinks the total sum of <em>The Secret World</em> will be unlike anything we've ever seen before: "When the story and the respective events are ready to show off, we are going to blow your minds.<span style="">"</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/">'Blow your minds': The Secret World dreams of large-scale PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/blow-your-minds-the-secret-world-dreams-of-large-scale-pvp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternate-reality-game</category><category>arg</category><category>battlefield</category><category>battlefields</category><category>beta</category><category>funcom</category><category>gamescom</category><category>gamescom-2011</category><category>large-scale-pvp</category><category>launch</category><category>persistent-pvp</category><category>pvp</category><category>Ragnar-Tornquist</category><category>the-secret-world</category><category>tsw</category><category>warzone</category><category>warzones</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Aug 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Runes of Magic's potential for EVE combat]]></title><link>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/</guid><comments>http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/"><img alt="Runes of Magic screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/massivelyromspotentialforevecombatheader.jpg" /></a></div>
I've been thinking a lot lately on other ways that <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>Runes of Magic</em></a> reminds me of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>. Not that any systems are exactly the same, but they have certain similarities. <a href="http://massively.joystiq.com/category/wurm-online/"><em>Wurm Online</em></a> and <a href="http://massively.joystiq.com/tag/minecraft/"><em>Minecraft</em></a> are arguably different in how they function, but they both scratch the same creative itch.<br />
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<em>RoM's</em> gear-modification system lends itself to <em>EVE</em>-esque combat. Keep in mind we're not talking about how the mechanics or guts of the games are similar or different; we're talking about how the same itch is being scratched. In the case of <em>RoM's</em> PvP being like <em>EVE</em>, it's more like tickling the itch with a feather, which makes you want to scratch it even more. I want to scratch that itch with a Brillo pad by exploring how <em>RoM's</em> open-world PvP could function more like <em>EVE's</em>, thanks to the arcane transmutor. Let's start with how I think battlefields differ from open-world PvP.<p><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Runes of Magic's potential for EVE combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/">Lost Pages of Taborea: Runes of Magic's potential for EVE combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Aug 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20022888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/22/lost-pages-of-taborea-runes-of-magics-potential-for-eve-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>combat</category><category>death</category><category>eve</category><category>eve-online</category><category>featured</category><category>ffa-pvp</category><category>ffapvp</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>incentives</category><category>jeremy-stratton</category><category>looting</category><category>lost-pages-of-taborea</category><category>penalties</category><category>pk-protection</category><category>player-looting</category><category>player-vs-player</category><category>pvp</category><category>rewards</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 22 Aug 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[RuneScape's Clan Citadels puts game design in the hands of players]]></title><link>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/</guid><comments>http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/runescape"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/rsclancastle.jpg" vspace="4" /></a></div>
Last week, <a href="http://massively.joystiq.com/2011/06/30/runescape-announces-clan-citadels/">we brought you the news that</a> browser-based fantasy MMO <a href="http://www.runescape.com"><em>RuneScape</em></a> would be introducing clan citadels in its next expansion. We heard that these customisable castles in the sky would feature a tier-based progression system, but until now we didn't know what the actual castles would look like or if any kind of new gameplay would come with them. Jagex has just revealed that the expansion's gameplay element is potentially as huge and revolutionary as their <a href="http://massively.joystiq.com/2011/01/06/massivelys-hands-on-with-runescapes-dungeoneering/">massive Dungeons of Daemonheim update</a>.<br />
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The new floating castles act as meeting places for clans, and will contain exclusive skill-training areas for woodcutting, mining and other skills. Working on the clan's skill plots will add resources to upgrade the castle and pay for its upkeep, but may provide slightly less experience gain than traditional skill-training areas.<br />
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Customisable clan battlefields provide a sandbox map editor tool, letting clans design and build their own battlegrounds and minigames. Players will be able to <a href="http://massively.joystiq.com/2009/07/23/redefining-mmos-player-developers/">design their own</a> arenas and gameplay for the first time in <a href="http://massively.joystiq.com/category/runescape"><em>RuneScape</em></a>'s <a href="http://massively.joystiq.com/2010/12/30/celebrate-runescapes-10th-anniversary-with-10-000-in-prizes-ev/">ten year history</a>, creating anything from capture the flag style matches and monster hunts to basic clan versus clan PvP battles. Perhaps the most exciting part of the feature is the ability for clan members to invite other players to try their games and challenge rival clans to competitive battleground matches. The expansion launches on 26th July.<br />
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Skip past the cut to watch the official clan citadel trailer and get a sneak peek at the castle's in-game visuals.<p><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark">Continue reading <em>RuneScape's Clan Citadels puts game design in the hands of players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/">RuneScape's Clan Citadels puts game design in the hands of players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jul 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/07/runescapes-clan-citadels-puts-game-design-in-the-hands-of-playe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>battlegrounds</category><category>breaking</category><category>clan</category><category>clan-battlefields</category><category>clan-citadels</category><category>clan-wars</category><category>clans</category><category>expansion</category><category>guild</category><category>guild-hall</category><category>guild-halls</category><category>guilds</category><category>jagex</category><category>map-editor</category><category>news</category><category>player-developers</category><category>runescape</category><category>sandbox</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Thu, 07 Jul 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI launches May version update]]></title><link>http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/</guid><comments>http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;">
	<a href="http://www.playonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ffxi-update-epl-510-1305067108.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The version updates for <a href="http://www.playonline.com"><em>Final Fantasy X</em><em>I</em></a> have always packed a great deal of content, and this month's patch is no exception. <a href="http://forum.square-enix.com/ffxi/threads/7267">The May version update is now live</a>, and it carries with it new battle styles, new content, and more updates for the venerable game. Centerpieces for this particular update include the new Voidwatch battles, new Grounds of Valor for players inside dungeons such as Garlaige Citadel, and new improvements to make Dynamis more relevant once again.<br />
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Aside from those updates, players are seeing several new battlefields added for battles with notorious monsters. There are also new synergy recipes to add augments to existing equipment, revised experience penalties for low-level characters, and a variety of job improvements. Not to mention a significant improvement to quality of life for storage, mailing, and general transportation. <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XI/">Final Fantasy XI</a></em> players will have to wait through the usual download time, but given the content awaiting the patient, we think <a href="http://forum.square-enix.com/ffxi/threads/7267">it should be well worth the wait</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/">Final Fantasy XI launches May version update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19937011/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/final-fantasy-xi-launches-may-version-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>content</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>game-mechanics</category><category>leveling</category><category>may-version-update</category><category>news</category><category>notorious-monsters</category><category>patches</category><category>quality-of-life</category><category>square</category><category>square-enix</category><category>updates</category><category>version-update</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 10 May 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Archlord reveals 2011 update plans]]></title><link>http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/</guid><comments>http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://archlord.webzen.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/header.jpg" alt="" /></a></div>
2011 is shaping up to be a busy year for <a href="http://archlord.webzen.com/"><em>Archlord</em></a>, the free-to-play PvP-centric MMO from <a href="http://www.webzen.com/">Webzen</a>. In a press release earlier today, the company announced plans for various updates over the course of the year including a level cap increase, new battlefields, and tweaks to the game's racial balancing.<br />
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A new title system is also on the way, as well as a new map for high-level characters (both in the first half of the year). For the second half, <a href="http://massively.joystiq.com/tag/webzen">Webzen</a> is aiming for new boss monsters and a new Battle Square called the 3rd Challenge where players are pitted against one another with a chance to obtain rare items.<br />
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<em>Archlord</em> launched in 2006 in Europe and North America and features a unique crafting system as well as the ability for players to become the Archlord, a singular (and incredibly powerful) ruler who reigns over the server in four-week intervals. Learn more at the <a href="http://archlord.webzen.com/">official site</a> and check out our new gallery below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/archlord-2011-updates/">Archlord 2011 updates</a></strong></p><a href="http://massively.joystiq.com/photos/archlord-2011-updates/#3793959"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/battle-square01-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/archlord-2011-updates/#3793960"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/battle-square02-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/archlord-2011-updates/#3793961"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/battle-square03-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/archlord-2011-updates/#3793962"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/battle-square04-copy_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/archlord-2011-updates/#3793964"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/heavens-hell-copy_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/">Archlord reveals 2011 update plans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Jan 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19803725/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/17/archlord-reveals-2011-update-plans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3rd-challenge</category><category>archlord</category><category>battle-square</category><category>battle-square-third-challenge</category><category>battlefields</category><category>f2p</category><category>free-to-play</category><category>level-cap-increase</category><category>new-content</category><category>title-system</category><category>titles</category><category>webzen</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 17 Jan 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Siege war top 50]]></title><link>http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/</guid><comments>http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/massivelysiegewartop50header.jpg" /></a></div>
One of the fascinating aspects of an MMO is its ability to spark creativity. With so much to do in these large virtual worlds, it's almost inevitable that players will create <a href="http://www.theromwiki.com/Main_Page">wikis</a>, fan sites, <a href="http://massively.joystiq.com/2010/04/12/lost-pages-of-taborea-runes-of-magic-addons/">addons</a> and anything else they can dream up. <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> is no different, and its siege war has given way to the creation of <a href="http://dawn-treaders.info/sw/index.php">Siege War Top 50</a>. The fan-made website aggregates siege war scores from all guilds on North American servers and spits it out in various lists. It has been consistently popular on the <a href="http://massively.joystiq.com/category/runes-of-magic/"><em>RoM</em></a> forums for many weeks now and is a testament to how popular siege war is.<br />
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Let's take a look at this site and see what makes it tick. Along the way, I share commentary about the site and siege war in general, and you'll get to see which guilds are in the top bracket out of all the North American servers.<p><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Siege war top 50</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/">Lost Pages of Taborea: Siege war top 50</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19677265/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/18/lost-pages-of-taborea-siege-war-top-50/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena</category><category>battlefields</category><category>battlegrounds</category><category>featured</category><category>frogster</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-rankings</category><category>guild-score</category><category>guild-vs-guild</category><category>player-vs-player</category><category>pvp</category><category>ranking</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>score</category><category>siege-war</category><category>siege-war-rank</category><category>siege-war-top-50</category><category>siege-wars</category><category>top-50</category><category>top-guild</category><category>tournament</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 18 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Lost Pages of Taborea: Badge of honor]]></title><link>http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/</guid><comments>http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/lost-pages-of-taborea/" rel="tag">Lost Pages of Taborea</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/lost-pages-of-taborea/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/massivelybattlefieldheader.jpg" /></a></div>
I've been spending a lot of time lately in <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic's</em></a> battlefields and arena. There are a number of these instanced PvP areas and this crafter has been enjoying most of them. The battlefields, arena, and guild siege system all have tasty incentives in the form of points or badges. Basically operating as a form of currency, these PvP rewards can all be spent on a variety of items.<br />
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If you thought gear grinding or buying purified fusion stones was the only way to improve your character, then think again. If you thought spending diamonds or exorbitant amounts of gold was the only way to improve your pet, then think again. If you thought Kipos had one ugly mug... well, you'd be right. In this article I take a look at a couple alternative forms of currency you can get your hands on and what you can do with them.<p><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/" rel="bookmark">Continue reading <em>Lost Pages of Taborea: Badge of honor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/">Lost Pages of Taborea: Badge of honor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 06 Sep 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19621702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/06/lost-pages-of-taborea-badge-of-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arena-points</category><category>arena-pvp</category><category>badges</category><category>battlefields</category><category>battlegrounds</category><category>featured</category><category>frogster-america</category><category>frogster-interactive</category><category>guild-siege</category><category>honor-points</category><category>lost-pages-of-taborea</category><category>player-vs-player</category><category>pvp</category><category>rom</category><category>runes-of-magic</category><category>runewaker</category><category>runewaker-entertainment</category><category>siege-badge</category><dc:creator><![CDATA[Jeremy Stratton]]></dc:creator><pubDate>Mon, 06 Sep 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Final Fantasy XI walks the Walk of Echoes]]></title><link>http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/</guid><comments>http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a></p><div style="text-align: center;"><a href="http://wiki.ffxiclopedia.org/wiki/Walk_of_Echoes"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/ffxi-walk-epl-615.jpg" /></a></div>
Amidst all the changes coming with the <a href="http://massively.joystiq.com/tag/June-version-update/">June version update</a> for <em><a href="http://www.playonline.com">Final Fantasy XI</a>, </em>players will finally be able to explore some of the <a href="http://wiki.ffxiclopedia.org/wiki/Walk_of_Echoes">Walk of Echoes</a>. One of the most iconic and surreal parts of the <a href="http://www.playonline.com/ff11us/altana/index.html"><em>Wings of the Goddess</em></a> expansion, this region has only been visited in cutscenes up until now. This would be welcome in and of itself, but <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html">the implementation of the area</a> is unique, a mixture of special battlefields and the Campaign battles. To start, players must be at least level 70 and have progressed to the "Cait Sith" mission in <a href="http://massively.joystiq.com/tag/Wings-of-the-Goddess/"><em>Wings of the Goddess</em></a>. A moogle takes on the role of your transport to the timeless region, wherein adventurers will find several portals to battlefields. <br />
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Once within a battlefield, players will be subject to a time limit to face off against several enemies, with no limitations on new players entering the battlefield and engaging the monsters. The loot system is poised to work similarly to <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>'s Public Quests, with all participants having a shot at rewards and the highest contributors getting bonuses. <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a> players only have a couple days left before they can take part in the new content, but there's still time to familiarize yourself with <a href="http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html">this strange new region</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/">Final Fantasy XI walks the Walk of Echoes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Jun 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playonline.com/pcd/topics/ff11us/detail/5549/detail.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19517446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/15/final-fantasy-xi-walks-the-walk-of-echoes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>expansions</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>june-version-update</category><category>new-area</category><category>new-systems</category><category>patches</category><category>public-quest</category><category>public-quests</category><category>square</category><category>square-enix</category><category>wings-of-the-goddess</category><category>wotg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 15 Jun 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies Dev Diary: Let the PvP battles begin]]></title><link>http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/</guid><comments>http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div style="text-align: center;"><a href="http://starwarsgalaxies.station.sony.com/en"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/swggu10dd580.jpg" alt="" /></a><br /></div>
Even while the <a href="http://www.starwarsgalaxies.com"><span style="font-style: italic;">Star Wars Galaxies</span></a> team is plugging away on their newest game update, the staff still has some time to give us some of their thought process behind their work on the game.<br /><br />Today on Massively we're happy to have Thomas 'Hanse' Eidson, one of SWG's system designers, dropping by to give us his thoughts on creating the brand new PvP battlefields for <a href="http://starwarsgalaxies.station.sony.com/en_US/players/content.vm?page=Current%20Chapter#gu10">Update 10</a>. The new battlefields are areas for team based PvP, where teams accomplish objectives in addition to annhilating one another to win the map. Think of it like <a href="http://battlefield.ea.com/battlefield/bf2/" style="font-style: italic;">Battlefield 2</a>, where both teams have a set reinforcement count and will lose should that number ever drop to zero.<br /><br />Thomas has much to say on their efforts to make sure teams were always balanced, to the creation of new rewards for the battefields, to finding plots of land to even make these new areas! Hit the continue reading button below, and grab yourself an insider's view of the development of <a href="http://massively.joystiq.com/category/star-wars-galaxies"><span style="font-style: italic;">Star Wars Galaxies</span></a>.<p><a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/" rel="bookmark">Continue reading <em>Star Wars Galaxies Dev Diary: Let the PvP battles begin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/">Star Wars Galaxies Dev Diary: Let the PvP battles begin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19093547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>dev-diary</category><category>featured</category><category>game-update-10</category><category>gu10</category><category>joystiqfeatures</category><category>massassi-isle</category><category>rewards</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>update-10</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 09 Jul 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Star Wars Galaxies Dev Diary: Let the PvP battles begin pt. 2]]></title><link>http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/</guid><comments>http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a></p><div align="center"><a href="http://www.starwarsgalaxies.com"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/swggu10dd2580.jpg" /></a><br /></div>
After making the Massassi Isle, I used it as my central testing location for all the battlefield programming changes. All battlefields function as "reinforcements" style mini-games where teams start out with a set number of points. As players kill members of the opposite team, or accomplish battlefield objectives, they diminish the number of points the opposing team has. Whichever team is reduced to zero points first, or whoever has the least number of points when time runs out, loses. <br /><br /> With the core system in place, I then began to customize each battlefield to offer unique objectives to ensure each area features a unique gameplay experience with its own twist. Just tweaking these objectives has allowed us to have mini-games similar to capture the flag, king of the hill, and others. <br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/swgsoldiersalute225.jpg" />Testing of the battlefields necessitates that we wage pitched battles on each one. This validates which battlefield is fun, needs fixes, or needs polish. So far, I'm very excited to see the Data Runners battlefield completed and in game. It is, by far, my favorite. It is my second attempt at making an island and its beaches are much more lush and prevalent. <br /><br />We knew that just adding new battlefields wouldn't be enough; everyone likes to be rewarded for their efforts. Therefore, we have added two new sets of armor to the game. Rebels can purchase the new SpecForce armor, and the Imperials can get Galactic Marine armor. But that's not all, we also recognize that weapons complete the look of any player ensemble, so with that in mind we created a whole suite of new weapons (i.e., one new weapon of every weapon type in the game). Some notable weapons include the WESTAR-34 blaster pistol that was used by Jango Fett in <a href="http://www.starwars.com/movies/episode-ii/">Attack of the Clones</a>[TM] and the Darth Phobos double-bladed lightsaber.<br /><br /> All of these new rewards may be purchased with tokens obtained for playing on the new battlefields. <br /><br /> We hope that players really enjoy the new battlefields and rewards that we've created for them in Update 10!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/">Star Wars Galaxies Dev Diary: Let the PvP battles begin pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19093546/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/star-wars-galaxies-dev-diary-let-the-pvp-battles-begin-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefields</category><category>dev-diary</category><category>game-update-10</category><category>gu10</category><category>massassi-isle</category><category>rewards</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>update-10</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 09 Jul 2009 18:30:00 EST</pubDate></item></channel></rss>
