Posts tagged battle-mechanics 
The Mog Log: Proof of concept
Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment ...
Final Fantasy XIV outlines changes to the enmity systems
Enmity, hate, threat, or whatever term you prefer is a big part of combat in any MMO. It's the principle around which the concept of a tank is based, the idea that you can have one person responsible for drawing the attention of monsters. And in Final Fantasy XIV, the process of holding that ...
The Mog Log: Pre-reaction
So Naoki Yoshida's producer's letter came just a bit too late last week for me to rewrite my column, which focused mostly on the dungeons and rampant speculation regarding same. This week, however, I can write about all of the things that came out of both his producer's letter and Akihiko ...
New producer's letter and battle mechanic changes for Final Fantasy XIV
Naoki Yoshida has been bringing change to Final Fantasy XIV, and while the previous changes have been largely based around communication, there are more substantial alterations just around the corner. With the announcement that tomorrow will bring patch 1.15a (coinciding with the abandonment of ...
The Mog Log: Stare too long into the Abyssea
The first of two December version updates has hit the community, and as a result I'm torn. On the one hand, this means that Final Fantasy XI has seen another major upheaval in the form of more levels and new content, which is really significant... if you're up at those levels. I am not, and ...
Party like a rock star in Final Fantasy XIV
There are players out there who might be dreading parties in Final Fantasy XIV. Well, not precisely; they might well be dreading that the mechanics will be similar to the parties from Final Fantasy XI, where some classes could seemingly wait for ages without a trace of a group. Mercifully, the fine ...
Our tour through Final Fantasy XI's June update and Visions of Abyssea
One of the weaknesses that players have always associated with Final Fantasy XI is the nature of combat within the game. Not that any fan will avoid telling you how fun it is -- but even the most ardent defender can't avoid pointing out that it does tend to be a bit slow. The actual battles run ...




