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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: What's the coolest place you've ever found while exploring?]]></title><link>http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/</guid><comments>http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/gw.jpg" /></a></div>
Are you <a href="http://en.wikipedia.org/wiki/Bartle_Test#Explorers">an explorer in MMOs</a>? Do you relish taking the path less traveled, seeing just what's over the next hill, and jumping with reckless abandon into any and all mysterious pits you encounter? Then today's <a href="http://massively.joystiq.com/category/the-daily-grind/">Daily Grind</a> is for you, hearty adventurer!<br />
<br />
So in all your journeys, in all your explorations, what's the coolest place you've ever found far off the beaten track? Was it a magnificent view from the top of a mountain that only a few have ever witnessed? Did you find an easter egg left by the developers that none of your friends know about? Did you even dare to cross into unfinished zones and parts of the world that were "forbidden" and supposedly closed off to normal traffic?<br />
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We want to hear from MMO spelunkers and rural hikers today -- what's the coolest place you've ever found while exploring in an MMO?<hr />
<img hspace="4" vspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/">The Daily Grind: What's the coolest place you've ever found while exploring?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19668399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/15/the-daily-grind-whats-the-coolest-place-youve-ever-found-whil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>bartle-explorer</category><category>easter-egg</category><category>explorer</category><category>exploring</category><category>mmo-spelunking</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><category>urban-spelunking</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 15 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Wings Over Atreia: Passing the personality test]]></title><link>http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/</guid><comments>http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/wings-over-atreia/" rel="tag">Wings Over Atreia</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/wings-over-atreia"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/woaheaderasmo.jpg" /></a></div>
As you readers know, last month I embarked on my trek to acquire some shiny new <a href="http://massively.joystiq.com/2010/08/02/wings-over-atreia-going-for-the-gold/">gold</a> <a href="http://massively.joystiq.com/2010/08/09/wings-over-atreia-going-for-the-gold-crafting/">gear</a> in <a href="http://na.aiononline.com/"><em>Aion</em></a>, setting my sights on Miragent armor. Of course, all of you who have already <a href="http://massively.joystiq.com/2010/08/16/wings-over-atreia-going-for-the-gold-miragent-or-bust/">walked this path</a> know that it takes quite a bit of doing, and as I am on task three... well, you <em>knew</em> there was no way I would complete it in just one week and be able to finish the series! So in the interim, we have the chance to take a small break and delve into another topic -- one that has been on my mind quite a bit lately. <br />
<br />
For any who has <a href="http://massively.joystiq.com/about">read up on the staff</a> (isn't it fun being nosy!), you know that the social dynamics of gaming fascinates me. Oh, they alternately make me shake my head, LOL, and even groan, but I am enthralled just the same. Like a train wreck that rivets your attention, the social aspects of MMOs allow me to sit back and watch with detached awe, wondering how in the Seraphim Lords some things can actually transpire. I mean, did someone really just do <em>that</em>?! Indeed, the personalities that emerge whenever you gather a group of people together truly intrigues me, and I'd like to share with you some that I have seen running rampant in <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a>.<br />
<br />
Grab your Rorschach test and blot your way past the cut to check out these gaming personalities. Have a chuckle seeing where your friends and legion-mates (or maybe even you) fall. Any resemblance to actual gamers, past or present, is definitely intended!<p><a href="http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/" rel="bookmark">Continue reading <em>Wings Over Atreia: Passing the personality test</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/">Wings Over Atreia: Passing the personality test</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19594042/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/23/wings-over-atreia-passing-the-personality-test/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>bartle</category><category>bartle-test</category><category>bartle-test-of-gamer-psychology</category><category>drama</category><category>drama-queen</category><category>DramaQueens</category><category>featured</category><category>ncsoft</category><category>personalities</category><category>personality-traits</category><category>PersonalityTraits</category><category>PersonalityTypes</category><category>pvp</category><category>Wings-Over-Atreia</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 23 Aug 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[LEGO Universe unleashes Comic-Con videos]]></title><link>http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/</guid><comments>http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a></p><div style="text-align: center;"><a href="http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/lego.jpg" alt="" /></a></div>
If you didn't make it to this year's <a href="http://www.comic-con.org/">Comic-Con</a>, you're missing out on a brick-ton of new information on the forthcoming <a href="http://universe.lego.com/en-us/splash/default.aspx"><em>LEGO Universe</em></a> MMORPG. Luckily <a href="http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/">MMOCrunch</a> has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction is built to cater to a different type of player, and though you're probably smart enough to figure them out on your own (you played with <a href="http://massively.joystiq.com/category/lego-universe"><em>LEGO</em></a> bricks after all), they correspond to builders, warriors, ninjas, and explorers.<br />
<br />
While it's not quite in line with the famous achiever, explorer, socializer, and killer metric made famous by <a href="http://en.wikipedia.org/wiki/Bartle_Test">Bartle</a>, it's nice to see the <em>LEGO</em> team designing the title with a wide audience in mind. Also debuting at Comic-Con this week are three new videos featuring the factions, Pet Cove and taming footage, and a piece highlighting various <em>LEGO Universe</em> development partners.<br />
<br />
Check them out after the cut or at MMOCrunch.<p><a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/" rel="bookmark">Continue reading <em>LEGO Universe unleashes Comic-Con videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/">LEGO Universe unleashes Comic-Con videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Jul 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2010/07/23/lego-universe-hits-comic-con-with-new-videos/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19565965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/23/lego-universe-unleashes-comic-con-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>bartle-test</category><category>bartle-types</category><category>classes</category><category>comic-con</category><category>factions</category><category>family</category><category>kids</category><category>lego</category><category>lego-universe</category><category>mmocrunch</category><category>pet-cove</category><category>pets</category><category>taming</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 23 Jul 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle responds to "torture quest" issue]]></title><link>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/</guid><comments>http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/deathknight1.jpg"  alt="" /></a>A few days ago we ran a report on Richard Bartle's <a href="http://massively.joystiq.com/2008/11/25/bartle-calls-blizzard-out-on-torture-quest-in-wrath-of-the-lich/">take on a torture quest</a> in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, the <a href="http://www.wowwiki.com/Quest:The_Art_of_Persuasion">Art of Persuasion</a>.  Since then, the discussion has <a href="http://kotaku.com/5098888/mud-designer-unhappy-about-wow-torture-quest">exploded</a> and some have taken Bartle's quotes <a href="http://fail.naterkane.com/failings/instead-richard-bartle-gets-the-gold-medal-champion-world-record-setting-award-for-getting-the-point-of-something-epic-all-time-uber-fail/">out of context</a>.  Because of this, Bartle has created a <a href="http://www.youhaventlived.com/qblog/2008/QBlog261108A.html">follow-up post</a> to clarify some of the points that may have been misinterpreted.<br /><br />First of all, he's not talking about the Death Knight quest entitled, "<a href="http://www.wowwiki.com/Quest:How_To_Win_Friends_And_Influence_Enemies">How to Win Friends and Influence Enemies</a>."  Bartle does realize that Death Knights, while under Arthas's control, were horribly evil and he understand that this quest is necessary to make them look as evil as they are.  That quest makes a very strong point that resonates with the storyline of the game.<br /><br />He is quite aware that <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">Warcraft</span></a> involves killing, fireballs, destruction, and more killing.  He knows there's a "dismiss quest" button at the bottom of the quest window.  He is also aware that the game is not real life, it's only a computer game, and does not contain the <a href="http://en.wikipedia.org/wiki/Geneva_Conventions">Geneva Convention</a>.  So then, what's all the fuss?<p><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark">Continue reading <em>Richard Bartle responds to "torture quest" issue</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/">Richard Bartle responds to "torture quest" issue</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Nov 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youhaventlived.com/qblog/2008/QBlog261108A.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1385136/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/27/richard-bartle-responds-to-torture-quest-issue/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>killing</category><category>kirin-tor</category><category>morality</category><category>quest</category><category>richard-bartle</category><category>the-art-of-persuasion</category><category>torture</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 27 Nov 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Koster: MMOs removed more features from MUDs than they added]]></title><link>http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/</guid><comments>http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://gigaom.com/2007/09/18/metaplace-unveiled-raph-koster/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/raph-koster.jpg" alt="" /></a><a href="http://www.areae.net">Areae</a> president, <a href="http://www.metaplace.com">MetaPlace</a> developer, and all-around-MMO-authority <a href="http://www.raphkoster.com">Raph Koster</a> wrote up a <a href="http://www.raphkoster.com/2008/06/27/mud-influence/">blog post about the influence of MUDs on today's graphical MMOs.</a> The post is part of the broader, cross-blog discussion that began with our <a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">interview with Richard Bartle</a> last week. You can read Koster's post in that context if you really want to, but it's interesting on its own.<br /><br />He started out by saying which MUDs influenced the developers of which early MMOs. For example, <a href="http://en.wikipedia.org/wiki/LP_MUD">LP MUDs</a> had an impact on <a href="http://www.uoherald.com"><em>Ultima Online</em>.</a> Then he named a handful of the best innovations of the modern MMO -- "advanced raiding," instances, improvements to combat via spaciality, etc. After saying all those positive things though, he dropped a bit of a bomb, saying that despite all that, "MMOs have removed more features from MUD gameplay than they have added, when you look at the games in aggregate."<br /><br />Oh noes! Are the <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em> <em>Online</em></a> fans <a href="http://tobolds.blogspot.com/2008/06/wow.html">fuming</a> yet? Well, they shouldn't be. "Failure to evolve more radically isn't a flaw," said Koster. He finished up by positing that all the current MMOs "are already Old Guard," and that "the mudder crew is already the Older Guard. So in a sense this is kind of like an argument between art rockers and disco musicians."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/">Koster: MMOs removed more features from MUDs than they added</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.raphkoster.com/2008/06/27/mud-influence/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1239416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/koster-mmos-removed-more-features-from-muds-than-they-added/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blog-post</category><category>lp-muds</category><category>metaplace</category><category>muds</category><category>opinion</category><category>raph-koster</category><category>richard-bartle</category><category>ultima-online</category><category>warhammer-online</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 28 Jun 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[Richard Bartle expands on earlier remarks stated in Massively interview [updated]]]></title><link>http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/</guid><comments>http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: left;"><a href="http://massively.joystiq.com/tag/richard-bartle"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/bartleheadshotsidebar62308.jpg" /></a><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">In this interview conducted by Michael Zenke</a>, <a href="http://www.youhaventlived.com/qblog/">Richard Bartle</a> discussed how to improve <em>World of Warcraft </em>and about MMOGs in general. One comment in particular overshadowed the whole interview: <em>"I've already played Warhammer. It was called World of Warcraft."</em> The comment thread on both Massively and <a href="http://www.wowinsider.com/2008/06/20/richard-bartle-grudgingly-plays-world-of-warcraft/">WoW Insider</a> was met with heavy criticism towards what many considered a myopic statement. It didn't stop there; <a href="http://syncaine.wordpress.com/?p=282">the blogosphere</a> <a href="http://www.keenandgraev.com/?p=1103">has been running rampant</a> <a href="http://tobolds.blogspot.com/2008/06/wow.html">with rambunctious commentary</a> <a href="http://waaagh.wordpress.com/2008/06/23/richard-bartle-responds-to-war-accusations/">about his remarks</a> <a href="http://www.cuppycake.org/?p=414">all weekend long</a>. <br /></div>
<br />This isn't the first time that Bartle has come under scrutiny for one of his outspoken comments. Last year, <a href="http://blogs.guardian.co.uk/games/archives/2007/07/17/id_close_world_of_warcraft_mud_creator_richard_bartle_on_the_state_of_virtual_worlds.html">when asked what he would do if he could control any MMOG</a> Bartle proclaimed he would shut down <em>World of Warcraft</em>. His reasoning behind it was so that other unknown virtual worlds would have the chance to thrive and push new boundaries in the massive genre. One sacrifice for a thousand, but it's definitely something to ponder as the cost of MMO development continues to skyrocket towards the 100 million dollar mark. Big-budget <a href="http://massively.joystiq.com/2008/06/18/player-vs-everything-the-mmo-clone-wars/">MMOs are less likely to take risks and follow a winning formula.</a> <br /><br />No matter what you think of Richard Bartle, we only felt that it was fair that we share his follow-up comments that may help discern his perspective as a game designer. More on Bartle's controversial statement <a href="http://www.wowinsider.com/2008/06/09/j-allen-brack-everquest-is-the-big-foundation-of-world-of-war/">which may not be as shocking as one might think</a>, in his own words after the jump.<p><a href="http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/" rel="bookmark">Continue reading <em>Richard Bartle expands on earlier remarks stated in Massively interview [updated]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/">Richard Bartle expands on earlier remarks stated in Massively interview [updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Jun 2008 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://brokentoys.org/2008/06/21/richard-bartle-is-a-hardcore-killer/#comment-37021>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/23/richard-bartle-expands-on-earlier-remarks-stated-in-massively-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>bartle</category><category>blizzard</category><category>burning-crusade</category><category>design</category><category>game-design</category><category>richard-bartle</category><category>theory-craft</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Matt Warner]]></dc:creator><pubDate>Mon, 23 Jun 2008 22:30:00 EST</pubDate></item><item><title><![CDATA[Exemplary conduct: WoW expansion adds over 80 new emotes]]></title><link>http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/</guid><comments>http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.markeedragon.com/items/index.php?GID=2&amp;catID=13959"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/wowemote.jpg" /></a>There have been some <a href="http://www.wowinsider.com/2008/05/17/wotlk-friends-and-family-alpha-patch-notes-leaked/">leaks</a> from the "friends &amp; family" alpha test for <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s second expansion, <a href="http://www.worldofwarcraft.com/wrath/?rhtml=y"><em>Wrath of the Lich King</em>.</a> Our sister site <a href="http://www.wowinsider.com">WoW Insider</a> has <a href="http://www.wowinsider.com/tag/alpha">kept up with</a> some of the finer details from the leak, but one recent bit of info got us thinking.<br /><br />The info: <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>WotLK</em></a> will <a href="http://deathknight.info/2008/06/wotlk-brings-new-emotes/">add over 80 new emotes</a> to <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> players' social repertoire. That's awesome, but it leads us to ask a question: why don't social emotes get more attention in the MMO genre? In general, things like that are sporadically tacked on as small bonuses, if they get added at all. Developers don't make them a big priority. We understand the reasons; gameplay always comes first, right?<br /><br />Well, maybe not always. MMOs are unique in gaming because of their social and community aspects. Emote animations play a part in social interactions. Maybe developers should think about more than just raid mechanics. Maybe they should consider devoting resources to expanding social interaction features. You don't have to be a <a href="http://massively.joystiq.com/2008/06/14/take-a-test-get-your-bartle-profile/">Bartle Socializer</a> to appreciate emotes, do you?<br /><br />[Via <a href="http://www.wowinsider.com/2008/06/21/wotlk-to-bring-new-emotes/">WoW Insider</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/">Exemplary conduct: WoW expansion adds over 80 new emotes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jun 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://deathknight.info/2008/06/wotlk-brings-new-emotes/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/22/exemplary-conduct-wow-expansion-adds-over-80-new-emotes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>animations</category><category>bartle</category><category>bartle-quotient</category><category>blizzard</category><category>emotes</category><category>expansion</category><category>leak</category><category>richard-bartle</category><category>slash</category><category>social</category><category>socializer</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sun, 22 Jun 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Exclusive: Richard Bartle on how he'd make World of Warcraft better]]></title><link>http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/</guid><comments>http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a></p><a href="http://massively.joystiq.com/tag/richard-bartle"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/bartleheadshotsidebar.jpg" /></a><span style="font-weight: bold;">Or: The Grandfather of MUDs talks the Mother of all MMOs</span><br /><br />Earlier in the year this blogger had the chance to attend the Independent MMO Game Developer's Conference, the second annual event held in Minneapolis, MN. A number of luminaries in the field made an appearance, such as <a href="http://massively.joystiq.com/tag/scott-hartsman">Scott Hartsman</a> (former Senior Producer for <em><a href="http://eq2players.station.sony.com/index.vm">EverQuest 2</a></em>) and <a href="http://massively.joystiq.com/tag/brian-green">Brian Green</a> (best known for his work on <em><a href="http://meridian59.neardeathstudios.com/">Meridian 59</a></em>). Also in attendance was <a href="http://en.wikipedia.org/wiki/Richard_Bartle">Dr. Richard Bartle</a>, the much-admired co-developer of the original <a href="http://en.wikipedia.org/wiki/MUD">MUD1</a> online environment. Along with <a href="http://en.wikipedia.org/wiki/Roy_Trubshaw">Roy Trubshaw</a>, Mr. Bartle essentially pioneered the field of MUDs. As these games gave rise to MMOs as we know them today, we would most likely not be enjoying the Massively.com website without his efforts.<br /><br />Join us as we sit down for a conversation about the big kid on the block: <a style="font-style: italic;" href="http://www.worldofwarcraft.com">World of Warcraft</a>. Some time ago Dr. Bartle made the crack that he'd "shut down" <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> game <a href="http://www.wowinsider.com/2007/07/18/richard-bartles-famous-last-words/">in an effort to improve the industry</a>. Though he was only making an elaborately illustrative joke at the time, he's gotten a lot of flack for it. Today we have the other side of that coin: what Blizzard could honestly do to make the game even better. Click on through below the cut for <a href="http://massively.joystiq.com/tag/richard-bartle">Dr. Richard Bartle</a>'s view on Karazahn, playing MMOs <span style="font-weight: bold;">as</span> a player, and his overall view on the near future of the genre's darlings.<p><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/" rel="bookmark">Continue reading <em>Exclusive: Richard Bartle on how he'd make World of Warcraft better</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/">Exclusive: Richard Bartle on how he'd make World of Warcraft better</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1231150/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/20/richard-bartle-on-how-hed-make-world-of-warcraft-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bartle</category><category>blizzard</category><category>burning-crusade</category><category>featured</category><category>game-design</category><category>imgdc</category><category>imgdc-2008</category><category>joystiqfeatures</category><category>richard-bartle</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Michael Zenke]]></dc:creator><pubDate>Fri, 20 Jun 2008 16:30:00 EST</pubDate></item></channel></rss>
