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Posts tagged bartle

Hyperspace Beacon: SWTOR's 2014 report card

In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true....

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Richard Bartle 'frustrated' with modern MMO development

A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential. "I am...

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Stanford acquires MUD1 source

MUD1, the first online virtual world, was originally released in 1978. Thirty-six years later, Stanford University Libraries has acquired the project's source code and has plans to provide public online access. Details are forthcoming, according to a university blog. MUD1 is a text-based multi-u...

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Hyperspace Beacon: The rest of SWTOR's year-end report

The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they canno...

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Hyperspace Beacon: SWTOR mid-term report card

It's history lesson time. In 1996, Dr. Richard Bartle, who earned his PhD in artificial intelligence from the University of Essex, wrote a paper analyzing the different types of gamers who play massively multiplayer games. At the time, these games mostly consisted of MUDs (a genre Bartle helped cre...

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The Daily Grind: What's the coolest place you've ever found while exploring?

Are you an explorer in MMOs? Do you relish taking the path less traveled, seeing just what's over the next hill, and jumping with reckless abandon into any and all mysterious pits you encounter? Then today's Daily Grind is for you, hearty adventurer! So in all your journeys, in all your explorat...

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Wings Over Atreia: Passing the personality test

As you readers know, last month I embarked on my trek to acquire some shiny new gold gear in Aion, setting my sights on Miragent armor. Of course, all of you who have already walked this path know that it takes quite a bit of doing, and as I am on task three... well, you knew there was no way I wou...

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LEGO Universe unleashes Comic-Con videos

If you didn't make it to this year's Comic-Con, you're missing out on a brick-ton of new information on the forthcoming LEGO Universe MMORPG. Luckily MMOCrunch has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction...

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Richard Bartle responds to "torture quest" issue

A few days ago we ran a report on Richard Bartle's take on a torture quest in World of Warcraft, the Art of Persuasion. Since then, the discussion has exploded and some have taken Bartle's quotes out of context. Because of this, Bartle has created a follow-up post to clarify some of the points that ...

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Koster: MMOs removed more features from MUDs than they added

Areae president, MetaPlace developer, and all-around-MMO-authority Raph Koster wrote up a blog post about the influence of MUDs on today's graphical MMOs. The post is part of the broader, cross-blog discussion that began with our interview with Richard Bartle last week. You can read Koster's post in...

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