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Posts tagged bartle-test

Hyperspace Beacon: SWTOR's 2014 report card

In 1996, Richard Bartle published a study of MMO gamers that eventually led to his 2003 book Designing Virtual Worlds, which was at the time the de facto MMO genre's design bible. Of course, this was before World of Warcraft hit the scene, but many of the principles Bartle laid out still hold true....

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Richard Bartle 'frustrated' with modern MMO development

A fascinating piece over on Eurogamer about MUD1 and Richard Bartle traces the history of the modern MMO back to this game and this man. Bartle said that he and his partner "wanted to change the world" with his game, although he says that the modern MMO has yet to reach its full potential. "I am...

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Hyperspace Beacon: The rest of SWTOR's year-end report

The end of the year is nigh, and as I promised, I will give you my final thoughts on Star Wars: The Old Republic and its achievements for 2013. I wanted my assessment to be based on something other than squishy feelings. Of course, opinions are extremely subjective, but that doesn't mean they canno...

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Hyperspace Beacon: The SWTOR year-end report on PvP

In July, I took the famous Bartle Test and pitted it against the state of Star Wars: The Old Republic at the time. The test, based on the research of Dr. Richard Bartle, measures the types of activities within an MMO that players find fun. Of course, there is plenty of crossover, and very few peopl...

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Hyperspace Beacon: SWTOR mid-term report card

It's history lesson time. In 1996, Dr. Richard Bartle, who earned his PhD in artificial intelligence from the University of Essex, wrote a paper analyzing the different types of gamers who play massively multiplayer games. At the time, these games mostly consisted of MUDs (a genre Bartle helped cre...

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Playnomics puts gamers into eight categories

Forget the Bartle Test -- there's a whole new chart for player behavior. Playnomics, a predicative gaming analytics company, has crunched a lot of numbers to neatly segment players into eight categories depending on the player's motivation and behavior. Combining behavioral science and in-game...

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WildStar's Bartle-inspired paths offer players unique and shared content [Updated]

Jeremy Gaffney recently opened up on the connection between WildStar's Paths and Richard Bartle's famous breakdown of playstyles. While Gaffney admits that WildStar drew inspiration from Bartle's categories, the team has tuned the four paths -- Explorer, Soldier, Achiever and Builder -- to fit th...

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The Game Archaeologist plays with MUDs: A talk with Richard Bartle

From talking with Richard Bartle, reading his blog, and looking over several interviews that he's done, I've concluded that the co-creator of the first multi-user dungeon is, in many ways, a card. A smart one, a perceptive one, and an outspoken one, but a card nonetheless. I say this in a good wa...

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Wings Over Atreia: Passing the personality test

As you readers know, last month I embarked on my trek to acquire some shiny new gold gear in Aion, setting my sights on Miragent armor. Of course, all of you who have already walked this path know that it takes quite a bit of doing, and as I am on task three... well, you knew there was no way I wou...

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LEGO Universe unleashes Comic-Con videos

If you didn't make it to this year's Comic-Con, you're missing out on a brick-ton of new information on the forthcoming LEGO Universe MMORPG. Luckily MMOCrunch has you covered in a piece that mentions the game's four playable factions (Assembly, Sentinels, Paradox, and Venture League). Each faction...

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