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Posts tagged balancing

EVE Online: Kronos brings the fight to uppity pirates

EVE Online: Kronos is on deck for next Tuesday's release, which means that CCP Games is going into overdrive to inform the community as to what to expect with the newest expansion. As such, today we have a pair of lengthy posts talking about new exploration sites and ship/module balancing. In...

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The Daily Grind: How stat-heavy do you like your game mechanics?

Playing Allods Online, you will not find yourself simply raising one stat even if all you do is swing a weapon at something. See, there's one stat that increases your overall damage, another stat that improves the range of that damage (so you're more likely to hit for a higher number rather than a...

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DCUO's producer recaps power retooling

It's tough enough to balance an MMO for a single platform, but DC Universe Online's team has the unenviable task of doing so for both the PC and PlayStation 3. Due to the latter's "strict limitations," Executive Producer Larry Liberty and his team had to prioritize performance and balance over...

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EVE Evolved: Fitting Amarr cruisers for PvP in Retribution

EVE Online's recent Retribution expansion overhauled many of the game's old PvP mechanics and rebalanced all of the tech 1 frigates and cruisers. These are the first ships new players get into when they start playing, and many found they just couldn't compete with more expensive ships in combat....

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EVE Online prepares to roll out Retribution ship rebalancing

With EVE Online's newest expansion, Retribution, only a couple of weeks away, the devs are all abuzz over the features and changes coming with it. One of the biggest of these is a widespread effort to rebalance ships and put them in line with each other. CCP Fozzie reports that 40 new and...

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EVE Online maps out 2013 balance changes

With changes to Retribution ships scheduled to land in EVE Online on December 4th, the dev team is already casting its sights to 2013 for additional tweaks to other tiers of ships. In a new dev blog, CCP lays out its detailed plans for ship balancing come the new year. According to the team,...

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EVE Evolved: Rebalancing EVE's ships

Recently we heard the glorious news that CCP will be overhauling EVE Online's entire roster of tech 1 ships as part of the Inferno expansion. The overhaul will start with changes to the skill requirements for destroyers and battlecruisers and culminate in the complete removal of ship tiers and...

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The Soapbox: The illusion of balance

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Somewhere, on a lone computer in a lonely room, sits the...

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Anarchy Online's new game director details early 2012 plans

We haven't heard a whole lot from Funcom's old-school sci-fi MMO Anarchy Online since mid-December when the game's producer bowed out. Today, however, the new game director, Fia "Lindelu" Tjernberg, stopped by the game's official forums to give players a bit of an update on what they can expect...

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EVE Evolved: Gallente and hybrid balance

It's been another week filled with announcements and positive news for EVE Online, with CCP showing off EVE's new nebulae and revealing the Amarr and Caldari tier 3 battlecruisers. For Gallente pilots, no news was celebrated more than the rebalancing of hybrid weapons and ships that specialise in...

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