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Posts tagged balance

New ArcheAge producer promises communication, game improvements

There's someone new at the head of ArcheAge, producer Marv Lee Kwai. Kwai posted a lengthy letter to the players on the forums recently outlining the major standing issues that the team still sees in the game along with several of the changes and additions set for the game over the next year. He st...

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Guild Wars 2 to nerf might, buff confusion

There will be a few small but significant balance changes coming to Guild Wars 2 with its January 27th patch as outlined in a new dev diary today. The devs declared that the might boon is "exceptionally strong" and will see a nerf with the patch, bringing down the amount of power and condition dam...

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Star Wars: The Old Republic will address balance and ranked PvP for update 3.1

Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some...

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Destiny development blog discusses updates and guns

The holiday break is over now, and the team behind Destiny is slowly returning from the collective bacchanalia and getting back to what really matters: giving players guns so that they can shoot aliens in the face and then get better guns to shoot bigger aliens. If you've already gone through Crota...

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The Soapbox: Better models for MMO endgame progression, part three

Today marks the last entry in my better models for MMO endgame progression series, the follow-up to my series on why MMO studios should abandon raiding. And that means providing two more possible models along with something of a thesis statement. But it also means that at this point I'm far more wi...

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Captain's Log: Why Star Trek Online is kind of a mess right now

I haven't had nearly as much time to play Star Trek Online lately as I would have liked; I've had other projects to work on, other games to play, and a lot of holiday stuff going on. So my main captain, who's been trekkin' around since launch, is still woefully underleveled. I accept entirely that ...

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Economy exploits plague ArcheAge [Updated]

If you were hoping that this would be the week in which there were no stories of ArcheAge bugs or exploits hitting the news, we're sorry to say that reality has dashed your hopes. Players are reporting numerous exploits hitting the game, some of which have been publicly detailed on the game's subre...

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ArcheAge's Auroria launches today

ArcheAge is scheduled to launch a big new update today on its North American servers. How big? Well, you can get a pretty solid idea just from the patch notes. The game is adding four new zones to be conquered and claimed by players, complete with space to build castles and houses once the claims h...

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World of Warplanes rolls out MiGs in update 1.6

Ready to fly some of the most iconic Soviet airplanes in history? World of Warplanes update 1.6 introduces the Soviety MiG line at Tier V and above, allowing players to take the controls of these historic crafts and use them in mid-air dogfights with other planes. There are also five new premium ai...

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us...

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