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Posts tagged balance

Massively Exclusive: Neverwinter pre-launch interview, part two

We're back with Cryptic Lead Producer Andy Velasquez to continue our discussion of Neverwinter's beta lessons, launch preparations, and post-launch plans. We also touch on some of the comments and concerns that players had for the title and how Cryptic is addressing them. If you missed the ...

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Massively Exclusive: Neverwinter pre-launch interview, part one

Andy Velasquez has seen his fair share of MMO launches, but that doesn't make a new one any less exhilarating or terrifying. As lead producer, he's the captain of the Neverwinter ship and must make sure it's seaworthy before slipping out of drydock and heading into the unknown waters of release. ...

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Guild Wars 2 devs talk balance with the GW2Guru community

The folks at Guild Wars 2 Guru collected some questions from their community for the Guild Wars 2 team last month and the results are back. Jonathan Sharp and Jon Peters of ArenaNet stepped in to answer the barrage of questions. The interview is meaty, but as the GW2G admin says in the ...

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PAX East 2013: ArenaNet on Guild Wars 2's near and far future

This year's PAX East is the first one to take place in a post-launch world for Guild Wars 2. Last year, one of the big rewards for panelgoers was scoring a beta key; this year, anyone can grab a copy right now without a problem (just a fee). Consequently, the game hasn't had quite as much ...

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DCUO's producer recaps power retooling

It's tough enough to balance an MMO for a single platform, but DC Universe Online's team has the unenviable task of doing so for both the PC and PlayStation 3. Due to the latter's "strict limitations," Executive Producer Larry Liberty and his team had to prioritize performance and balance over ...

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Camelot Unchained: Balanced classes out, rock-paper-scissors in

In his latest lecture series on Camelot Unchained game design, Mark Jacobs discusses his team's approach to class design for the title and how it won't go with the flow of most MMOs. In fact, he says that the effort to carefully balance classes has proved a detriment to the industry, and as such, ...

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EVE focuses on a trio of balance changes for next week's patch

EVE Online is on the cusp of releasing Retribution 1.1 on February 19th, and a meaty (is there any other kind from CCP?) blog post outlines three significant balance changes that will arrive with the patch. The first change is reorganizing streamlining and reorganizing battlecruisers, ...

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Leaderboard: PvP power vs. PvP specialization

One of an MMO designer's biggest challenges seems to be reconciling PvP and PvE in a game with gear progression. Another example of such comes courtesy of Red 5 Studios latest Firefall dev blog, where the team basically says that it's doing away with both PvP gear and tiers because of balance ...

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The Soapbox: Can we reward fun over persistence?

MMOs are games of repetition. Advancing past a certain point is always a matter of doing the same thing over and over, whether it's repeating raids in World of Warcraft, playing the market in EVE Online, or taking part in the same event to clear daily achievements in Guild Wars 2. Whether or not ...

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EVE Evolved: Fitting Amarr cruisers for PvP in Retribution

EVE Online's recent Retribution expansion overhauled many of the game's old PvP mechanics and rebalanced all of the tech 1 frigates and cruisers. These are the first ships new players get into when they start playing, and many found they just couldn't compete with more expensive ships in combat. ...

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