Posts tagged balance 
Anarchy Online's new game director details early 2012 plans
We haven't heard a whole lot from Funcom's old-school sci-fi MMO Anarchy Online since mid-December when the game's producer bowed out. Today, however, the new game director, Fia "Lindelu" Tjernberg, stopped by the game's official forums to give players a bit of an update on what they can expect ...
Flameseeker Chronicles: ArenaNet talks PvE vs. PvP
"I don't care for PvP, so Guild Wars 2 doesn't really interest me." This is something that I've heard with some regularity over the past year or two, and every time I sort of shake my head in confusion. How could anyone perceive Guild Wars 2 as a PvP-only game? Really, just take a look at what ...
BioWare's James Ohlen: Bug fixes coming weekly
Any new MMO, even big-budget behemoths like BioWare's Star Wars: The Old Republic, is often fraught with bugs and exploits that can keep the game from living up to its full potential. The Old Republic's game director, James Ohlen, recognizes this and has stopped by the official forums to let ...
Global Chat: December 18-24, 2011
We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! Merry Christmas, ...
Behind the Mask: What does unbalanced even mean?
One of the major criticisms of Champions Online is a lack of game balance. People claim that the phrase "your own hero, your own story" doesn't cover the fact that your hero might be a gimp compared to someone else's. Although archetypes have their own balance issues (even among themselves), this ...
EVE Evolved: Everything there is to know about Crucible
This summer's lackluster Incarna expansion and the ensuing microtransaction drama took a massive toll on EVE Online's player community and development staff. Players were quitting in droves, and CCP eventually had to lay off 20% of its staff worldwide. Two years of half-implemented expansions, ...
The MMO Report: Schreinercraft edition
This week on The MMO Report, Casey covers South Korea's Cinderella Law, Firefall's attempts at class balance, and World of Warcraft's 4.3 patch. He also suggests that "it's beginning to look a lot like riftmas" in RIFT (groan) before announcing that in honor of Minecon and Minecraft's 240 million ...
Firefall video diary talks Medics, Assaults, and that dreaded balance word
Mmm, Firefall. Red 5 Studios is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of David Williams talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of ...
EVE Evolved: Returning EVE to the Crucible
When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The ...
Addicted gamer shares his struggle to find balance between the real world and the virtual world
While Tucson's KVOA may not be so well-versed in MMOs as to distinguish between Gears of War and Dark Age of Camelot, the local news station put together an interesting little piece on online game addiction nevertheless. The brief report highlights the story of Elijah Oster, a father and ...




