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Posts tagged badges

City of Heroes Issue 14 open beta has begun

City of Heroes has announced the open beta phase for Issue 14: Architect, which allows players to customize their own missions, at long last bringing player-created content to the superhero (and supervillain) MMO. The NCsoft announcement reads: "Now is your chance to play and give feedback on one o...

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Why you should be playing City of Heroes: Badges

"Why you should be playing ..." is a free form column from Massively.com intended to inform you about our favorite parts of our favorite games. We want you to know why we play what we do! Non-combat rewards aren't new to MMOs, but for a long time they were entirely player-driven. In EverQuest the ...

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Get your "Crowd Control" badge from PMOG!

We've been covering the different happenings with the Passively Multiplayer Online Game for a while now, but for a change of pace, it seems that PMOG has covered us by giving us the honor of our own badge! If you're a PMOG player and an active Massively.com reader, then don't miss your chance to get...

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Metaplace designers seek users' advice for badge system

The developers of Metaplace are pinging the public in search of feedback and good ideas with regards to the platform's planned "badge" system. The system resembles achievements on XBox Live; users and creators of virtual worlds may accomplish certain objectives such as becoming the first Metaplace ...

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Player vs. Everything: Fixing the problem of guild-hopping

There's a bit of a discussion going on in the blogosphere right now about how to handle the topic of dungeon and raid rewards in MMOGs (specifically World of Warcraft, actually, but it universally applies). Tobold started the whole conversation by suggesting that the problem of players leaving to j...

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Games that could be MMOs: Pokémon

The Pokémon brand is one of the largest and most successful franchises the gaming world has ever spawned. There are no less than 10 videogames, 1 trading card game, 12 movies, an animated series, 10 soundtrack CDs, a bunch of manga -- but no official MMO. Why this hasn't already happened is b...

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Q&A with The Agency's Hal Milton

In a recent Q&A session with Hal Milton, SOE Seattle's lead designer for The Agency, we get a glimpse into some new info on the characters, leveling and ranking system put in place already. We find out how the six specialties work according to the outfit your player wears, and how certain items ...

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Ask Massively: Free epics for all!

The "Powers that be" at Massively have convinced me to put down my March Madness bracket long enough to present you, our loyal fans, with yet another edition of Ask Massively. If "They" would be so kind as to put down the heavy blunt object, I would be all too happy to amaze and astound you with my...

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World of Noobcraft, the 2.4 debate

With the changes comes to World of Warcraft in 2.4, many of the hardcore raiders out there have begun wailing once more. Blizzard has removed the attunement requirements for Mount Hyjal and Black Temple, two of the most difficult 25-man raid encounters in the game, and also introduced new gear com...

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The Daily Grind: Non-combat titles vs combat titles

I admit it; I'm a title hunter. Way back when I started up City of Heroes, the idea of gathering as many badges as I could seemed like a lot of fun to me. It gave me a plethora of various titles and accolades to choose from at any given time. Later, when the TaxiBots entered the scene, I joined up ...

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