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Posts tagged background

Massively Exclusive: The story and presents behind RIFT's Fae Yule

All in-game holiday festivals were not born equal, but they do seem to share a family resemblance when it comes to being merry and bright. RIFT's Fae Yule is but one of many, many Christmastime MMO holidays that we're witnessing this month, but the team at Trion Worlds is looking to make it stand ...

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The first part of the first signature arc now available for City of Heroes

It's no real secret, but the Surviving Eight of City of Heroes are soon to be the Surviving Seven And There Used To Be One Other Guy. The first installment of the arc is now available for players on the live server, with the arc available in the store for free players coming in after the fact. ...

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A Mild-Mannered Reporter: Spotlight on the Trolls

The low-level gangs that heroes face in City of Heroes follow a pretty set pattern. At the absolute bottom are street thugs with a little bit of superhuman muscle at the very top, just enough to remind you that you are in a city swarming with mutants and magic and all of that fun stuff. One step ...

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Funcom's Craig Morrison on background, story, and immersion

It's been a while since we checked up on Age of Conan game director Craig Morrison's personal blog, and the latest update is a lengthy morsel designed to get gamers thinking about MMO story as something more than a marketing bullet point. Along the way, we get a glimpse of Morrison's thoughts on ...

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Quaggan SMASH: Guild Wars 2 reveals its most cute -- and deadly -- race yet

Look at that guy up there? Isn't he just the cutest thing ever? Oh, ignore the teeth -- Quaggans are big softies, really. ArenaNet is back with another exposé on the races of Guild Wars 2. This time the studio's focusing on the Quaggan, which it calls "our most cuddly race." But what do ...

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The Mog Log: Class act

It's been an exciting couple of weeks of news if you're a fan of fantasies that claim a certain degree of finality. I could talk more about some of the slated changes for Final Fantasy XI, or I could talk about all of the updates we know about for Final Fantasy XIV... but I've already done the ...

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Storyboard: The story of the story

Two weeks ago, I went over the bare minimums of running a long-standing story in an MMO. Specifically, I was covering the more administrative and less narrative aspects of keeping a story going, due in no small part to the fact that you can't actually plan most of a story in a consensual ...

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A look at the Norn events of Guild Wars 2

Norn Week continues for Guild Wars 2, and while that may sound a bit like Shark Week, it's not quite the same deal. The Norn are a bit more personable, for one. They're also the center of a new piece on designing and redesigning events on the official blog, penned by Jeffrey Vaughn. Focusing on ...

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Storyboard: Archetype discussion - the Mentor

I keep expecting to run out of ideas for the various archetypes that I've been discussing, but more of them keep coming to me. The past six columns have all highlighted characters who are distinct from one another yet at the same time make compelling centers to their own stories. For roleplaying ...

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Storyboard: Problem children, part the second

Creating characters is hard work. It's hard enough when you're just concerned with making a really cool melee character who can kick other melee characters up and down the block, and it gets infinitely harder when you're trying to put together something that at least looks like a three-dimensional ...

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Featured Stories

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Betawatch: February 4 - 10, 2012

Posted on Feb 10th 2012 8:00PM

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