Posts tagged aventurine 
Aventurine shows off Darkfall 2.0 visual test video
Well, it seems as if Darkfall hasn't fallen off the face of the earth even though Aventurine's game updates have been pretty sporadic of late. As of today there's a new video on the official site that gives us an early glimpse of Agon 2.0. It's worth mentioning that Aventurine has been slaving ...
Darkfall devblog addresses Darkfall 2.0 progress, lack of communication
Darkfall fans, rejoice! More news about Darkfall 2.0 is upon us. Tasos Flambouras stopped by the game's blog today to mention that the team does "notice the anxiety on the forums concerning development progress, timing of Darkfall's re-launch, speculation about a wipe between Darkfall and the ...
Aventurine hosting free Darkfall weekend, quadruple XP
If you've ever wanted to see what all the Darkfall fuss is about, this weekend would be a great time to clear your calendar. Aventurine is making the fantasy sandbox accessible to everyone for free, and the devs are also quadrupling the normal experience gain through Sunday. Previously active ...
New Darkfall blog post addresses reactivation weekend, upcoming patch
Last week, we reported that Darkfall would be hosting a reactivation weekend with increased skill-up rates and loot drops. Head-honcho Tasos Flambouras stopped by the official site today to announce that the festivities will be beginning on Friday, November 18th, and that they will last through ...
Darkfall announces reactivation weekend
Are you a Darkfall fan who just never got around to giving the game a shot? Or maybe you're a former player who's been waiting for the right time to make a return. Well, the Darkfall team has an opportunity for you. In two weeks, Aventurine will be hosting a free reactivation weekend. All ...
Darkfall update talks camera, physics improvements
What's up in the lands of Agon recently? Quite a lot if the latest Darkfall dev update is any indication. The lengthy wall o' text touches on current development tasks including the possibility of an improved third-person camera, momentum mechanics, and ragdoll physics for the game's animations. ...
So long and thanks for all the pics: One Shots favorites
We bid a final farewell to One Shots yesterday, but we couldn't let almost four years and 1,500 reader-submitted screenshots go without a little nod to some of our favorites. First up, of course, is the first-ever One Shots entry. Liz Harper had this to say about the image: I wanted to ...
Aventurine publishes Darkfall siege system dev notes, manual
Yes, yes, Darkfall's getting a new siege system. You've heard this many times before, amirite? Well, today we're happy to report that the details are now public knowledge. Aventurine has jumped the gun on its usual Friday update window and posted the dev notes for the siege patch (as well as a ...
Darkfall under siege as of tomorrow
Darkfall players, better stock up on Twinkies and Red Bull, because you might well be under siege by tomorrow! Massively recommends a hearty defense of pillow fortifications and cootie barriers to keep the enemy at bay. In preparation for the much-anticipated siege update, Aventurine is ...
Darkfall update talks sieges, again
Darkfall's much-hyped new siege system may actually see the light of day next week according to the latest Aventurine dev blog. We say much-hyped here in terms of the number of times it's been mentioned in one of Darkfall's traditional Friday updates. Players and fans of the FFA PvP sandbox are ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



