Posts tagged aventurine 
Darkfall update brings new clan permissions system
The folks at Aventurine are still working hard on a number of improvements for Darkfall such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, ...
Some Assembly Required: Can Darkfall and The Repopulation end the sandbox drought?
It's not often that we use this space for news recaps. Generally MJ and I have a particular topic (or game) in mind for Some Assembly Required's biweekly rotation. This time, though, I figured we should highlight some of the recent goings-on with a couple of pertinent sandbox titles simply ...
New Darkfall development blog touches on key points
Development on the next incarnation of Darkfall continues, promising big changes to the game's core mechanics. The latest update on the official blog addresses a variety of systems that hadn't previously been covered, starting with the game's large-scale UI improvements. The biggest revelation ...
Darkfall polishes content until it shines
Heigh-ho, heigh-ho, it's off to work Darkfall's development team goes (and now that tune is stuck in your head. You're welcome.)! And as the game's 2.0 edition slowly takes shape, we're given yet another dev blog about the massive undertaking of this project. Improved visuals are one of the ...
Darkfall believes in magic
There are a lot of changes in the pipeline for Darkfall, but it's safe to say that whatever else changes in the game, magic will remain important. The newest development blog for the game discusses the revised state of low-level magic and some of the basics of more powerful magic as well. Every ...
Darkfall slices away at 'initial unforgiving experience' with 2.0
"In the current version of the game, we've had many occasions where the steep learning curve and initial unforgiving experience, unnecessarily kept people out of the game," Aventurine's Tasos Flambouras comments on the latest Darkfall 2.0 post. This week's post illuminates three major systems ...
Darkfall specializes magic schools, replaces death with limbo system
Aventurine continues its trek toward Darkfall's game revamp, aka Darkfall 2.0, and in a new producer letter, Tasos Flambouras drops a few interesting info nuggets to tide loyal players over until the job is done. He states that the team is retuning each of the game's eight schools of magic so ...
Aventurine shows off Darkfall 2.0 visual test video
Well, it seems as if Darkfall hasn't fallen off the face of the earth even though Aventurine's game updates have been pretty sporadic of late. As of today there's a new video on the official site that gives us an early glimpse of Agon 2.0. It's worth mentioning that Aventurine has been slaving ...
Darkfall devblog addresses Darkfall 2.0 progress, lack of communication
Darkfall fans, rejoice! More news about Darkfall 2.0 is upon us. Tasos Flambouras stopped by the game's blog today to mention that the team does "notice the anxiety on the forums concerning development progress, timing of Darkfall's re-launch, speculation about a wipe between Darkfall and the ...
Aventurine hosting free Darkfall weekend, quadruple XP
If you've ever wanted to see what all the Darkfall fuss is about, this weekend would be a great time to clear your calendar. Aventurine is making the fantasy sandbox accessible to everyone for free, and the devs are also quadrupling the normal experience gain through Sunday. Previously active ...




