<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Builds, powerhouses and tiny pets in Champions Online's new State of the Game]]></title><link>http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/</guid><comments>http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://massively.joystiq.com/category/champions-online/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/action_figureco.jpg" alt="" /></a>The big focus for this week's <a href="http://www.champions-online.com/node/97747">State of the Game for <em>Champions Online</em></a> is builds, which act as a way to switch your group role on the fly. The four flavors are: balanced, offense, defense and support -- or Guardian, Avenger, Sentinel and Protector, as they're known respectively in-game. Builds are part of a system that's designed to allow for more flexibility, and thus create characters who may be focused on defense for one mission and protection on another.<br /><br />Another point of interest are the addition of Powerhouses, which are the in-game training rooms <a href="http://massively.joystiq.com/2009/07/22/create-my-champion-week-zero/">where players can test out potential new powers</a> before committing to them. They're also where retraining occurs as well, so consider them your one-stop shop for all power selection possibilities.<br /><br />As for the image you're seeing on our post, well, that's an action figure! Everyone loves chibi versions of characters and you can't have an MMO without tiny little personal pets following you around. So, who wants a mini-Foxbat? We know we do, because nothing's cuter than tiny super villains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/">Builds, powerhouses and tiny pets in Champions Online's new State of the Game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/97747>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19106971/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/24/builds-powerhouses-and-tiny-pets-in-champions-onlines-new-stat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>avenger</category><category>builds</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>guardian</category><category>powerhouse</category><category>powerhouses</category><category>protector</category><category>sentinel</category><category>state-of-the-game</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Fri, 24 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Massively previews Huxley, a hybrid sci-fi MMO and FPS]]></title><link>http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/</guid><comments>http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center">
	<a href="http://massively.joystiq.com/gallery/huxley-the-dystopia/1461653/full/"><img align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/356twrswe.jpg" style="border-width: 1px; border-style: solid; margin: 4px; height: 306px; width: 530px;" /></a></div>
<em>Huxley: The Dystopia</em> is a massively multiplayer online first-person shooter (MMOFPS) in development at <a href="http://www.nhnusainc.com/">NHN USA.</a> We haven't heard much about the title <a href="http://massively.joystiq.com/2008/05/30/wheres-webzen/">since mid-2008</a>, so we were happy that NHN USA was willing to sit down with us at GDC 2009. We spoke with Andy Hong, <em>Huxley</em>'s Project Manager, who showed us some of the basic concepts behind the game.<br />
<br />
<em>Huxley</em> is a persistent world built upon Unreal Engine 3 foundations and is a game that differs from many of the MMOs we cover at Massively. Like other titles entering the market such as <a href="http://www.globalagendagame.com/"><em>Global Agenda</em></a>, <em>Huxley</em> is a marriage of the twitch combat of a first person shooter with classes, skills, trading, banking, and player housing we associate with MMOs. <em>"At the core of the gameplay in Huxley, at its heart, it's an FPS,"</em> says Hong. But the depth of the rest of <em>Huxley</em>'s gameplay, not limited to its quest and crafting systems, makes it a title quite unlike any pure FPS.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/huxley-the-dystopia/">Huxley: The Dystopia</a></strong></p><a href="http://massively.joystiq.com/photos/huxley-the-dystopia/#2069208"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/screenshot_3hux_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/huxley-the-dystopia/#2069207"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/screenshot_2hux_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/huxley-the-dystopia/#2069206"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/screenshot_1hux_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/huxley-the-dystopia/#2069205"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/screenshot00033_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/huxley-the-dystopia/#2069204"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/huxleymmogame-2009-03-20-15-42-26-34_1024_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/" rel="bookmark">Continue reading <em>GDC09: Massively previews Huxley, a hybrid sci-fi MMO and FPS</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/">GDC09: Massively previews Huxley, a hybrid sci-fi MMO and FPS</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1499724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/30/gdc09-massively-previews-huxley-a-hybrid-sci-fi-mmo-and-fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternative</category><category>andy-hong</category><category>avenger</category><category>battleground</category><category>classes</category><category>economy</category><category>enforcer</category><category>eska</category><category>featured</category><category>huxley</category><category>huxley-the-dystopia</category><category>hybrid</category><category>ijji.com</category><category>joystiq-features</category><category>massively-event-coverage</category><category>massively-interviews</category><category>mmo-industry</category><category>mmofps</category><category>new-titles</category><category>nhn-usa</category><category>nostalonia</category><category>phantom</category><category>post-apocalyptic</category><category>previews</category><category>pvp</category><category>quests</category><category>races</category><category>realm-control</category><category>sapiens</category><category>virtual-combat</category><category>virtual-pvp</category><category>webzen</category><category>world-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 30 Mar 2009 20:00:00 EST</pubDate></item></channel></rss>
