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Perpetuum devs hand out PvP awards, tournament viewable in video archives

Last week we told you about Perpetuum's impending one-year anniversary and the robot-powered shenanigans that the devs at Avatar Creations were cooking up for the celebration that took place over the weekend. Well, the results are in, and Perpetuum's first official PvP tournament (and a PvE ...

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Perpetuum expansion launches December 1st, anniversary tourney this weekend

Perpetuum's latest expansion is rapidly approaching, and Avatar Creations has pumped out a good bit of info to make sure sci-fi sandbox fans are aware of all the goings-on in its maiden MMORPG. The Intrusion 2.0 patch hits tomorrow and brings with it substantial improvements to the mission and ...

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Some Assembly Required: Happy birthday Perpetuum!

Welcome back to Some Assembly Required, dear readers. This week marks something of a milestone for Perpetuum, the sci-fi sandbox set in the distant future on a far-flung planet known as Nia. Yes, the mech-based MMORPG has survived its first year (without a free-to-play conversion crutch!), and ...

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Perpetuum planning tourney, treasure hunt for first anniversary

Perpetuum turns one year old this week, and the devs at Avatar Creations are celebrating in style. A new blog entry brings word of an anniversary weekend complete with a competitive PvP tournament and a not-so-competitive treasure hunt. The tourney happens on the weekend of December 3rd, and ...

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Richard Garriott describes his 'ultimate' RPG

Before Tabula Rasa, before Ultima Online, before any of the Ultimas, Richard Garriott had a vision for what he called the "ultimate" RPG. In a lengthy Facebook post, Garriott takes us back to 1974 when he first got the idea for such a game after being influenced by Lord of the Rings and Dungeons ...

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Perpetuum dev blog talks MMO complexity, implementation

Why don't those silly devs just fix it? It's a single line of code! It would take a few seconds! If you've played MMOs for a while, chances are you've uttered (or at least thought about) a variation on those lines at some point. We suggest a read-through of the latest Perpetuum dev blog, as ...

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Perpetuum adding distress beacons, relaxing trial restrictions

If you've ever wanted to prank-call a mob in an MMORPG, Perpetuum just might be your game. The sci-fi sandbox from Avatar Creations has unveiled a new distress beacon mechanic that basically allows the player to lure a few of the game's alien forces into an ambush. The new gameplay adds a bit ...

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Perpetuum upgrading to shader 3.0

Avatar Creations has posted a new Perpetuum dev blog that heralds the coming of shader 3.0. This is either great news or irritating news depending on what kind of gaming rig you run, but either way, change is coming. The sci-fi sandbox game launched with model 2.0 shaders because Avatar wanted ...

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This Week In MMO: Night at the movies edition

This Week In MMO is all about movies: how some games compare to movies and which movies will be made into games. The BioWare doctors hinted at a Mass Effect MMO once again, but what does our panel of hosts think? Mike B, aka Fony of ZAM, believes that the Mass Effect intellectual property is very ...

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More talk of an Avatar MMO surfaces from director James Cameron

Hollywood IPs don't have the greatest track record when it comes to making the transition to the MMORPG space, but celebrated film director James Cameron recently told IGN that he thinks his Avatar franchise is up to the task. In an interview that touches on 3-D entertainment, single-player ...

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