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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[1.20: Changing your mind about avatar lag]]></title><link>http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/</guid><comments>http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/avatar-rendering-cost1.jpg" alt="" /></div>
<p>One of the things that the new <a href="http://massively.joystiq.com/category/second-life/" style="font-style: italic;">Second Life</a> <a href="http://massively.joystiq.com/2008/04/10/new-second-life-release-candidate-viewer-1-20-rc0/">1.20 release candidate viewer</a> sports is a nifty new feature that busts some serious myths about avatar related lag. In short, by enabling the option, every avatar gets a number displayed over their heads showing how much work your PC needs to go through to render the avatar. This is the avatar rendering cost.</p>
<p>So far we have seen green numbers (low numbers, which are good), and red ones (high numbers, which are not so good). The amount of work that goes into rendering an avatar (now that we can easily measure it) isn't quite affected by things the way we thought it was.</p><p><a href="http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/" rel="bookmark">Continue reading <em>1.20: Changing your mind about avatar lag</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/">1.20: Changing your mind about avatar lag</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 12 Apr 2008 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1165463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/12/1-20-changing-your-mind-about-avatar-lag/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar-rendering-cost</category><category>betas</category><category>game-mechanics</category><category>release-candidate-viewer</category><category>second-life</category><category>second-life-viewer</category><category>sl-version-1.20</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Sat, 12 Apr 2008 07:30:00 EST</pubDate></item></channel></rss>
