Posts tagged auto-attack 
The Mog Log: Proof of concept
Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment ...
Final Fantasy XIV launches patch 1.18
Final Fantasy XIV players have been waiting for patch 1.18 to drop for quite some time, but the wait is finally over. Players can finally access the variety of updates and improvements that the newest patch has promised, including a large overhaul to the combat system that ushers in auto-attack ...
Final Fantasy XIV outlines attack plans for patch 1.18
Final Fantasy XIV's next major patch doesn't currently have an announced date beyond the ever-ambiguous "soon," but two of the central features will be the reworking of the battle system and the implementation of the auto-attack system. Considering the game's current balance around the Stamina ...
The Mog Log: Full auto
For this week's installment of The Mog Log, despite my hints last week, I'm going to do something fairly conventional. I'm going to type at about 500 words a minute. More accurately, I'm going to discuss the two-minute preview we received earlier this week regarding the game's combat with ...
Final Fantasy XIV's latest producer's letter shows off auto-attacks
It probably feels like it's past time for another Final Fantasy XIV letter from producer Naoki Yoshida, but the wait is finally over. In the latest installment of what's become a regular dispatch from the company to the fans, Yoshida discusses the upcoming changes and additions due for patch ...
The Game Archaeologist and the Girdle of Anarchy: My expedition
I have a confession to make: Returning to Anarchy Online was the driving force behind starting The Game Archaeologist. Oh sure, I pretended to be all business-like when I approached my boss and said, "You know, Señor Schuster, we are doing a disservice to some of the older MMOs and their ...
MMO MMOnkey: Comparing active attack and auto attack
In the opening sentence of a previous column I compared Age of Conan's active style of combat in which the player must instigate every attack with a keypress to the auto-attack combat common to most MMOs. I characterized auto attack as a go-make-a-cup-of-coffee type of combat which, as one commenter ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



