Posts tagged audio 
RuneScape 3 dev diary gets serious about audio
RuneScape 3 is coming soon. To get you all excited about it, the devs have released a new video talking about audio improvements in the game. The team recently recorded an orchestral score, but that's apparently just the beginning of its plans for RuneScape 3's audio. A lot of smaller recordings ...
Storyboard: RP in the key of C
Music is kind of a big deal. The right choice of music can change a scene from being happy to ominous, and intentionally mismatching the scene and the music can lead to hilarious results with minimal effort. In-game music makes use of this, naturally, and it's rare to find something stirring and ...
Final Fantasy XI: Seekers of Adoulin announces official soundtrack release
Final Fantasy XI has always had wonderful soundtracks, and the upcoming of Seekers of Adoulin promises to be no different. We've heard a few of the tracks from the expansion that's due out at the end of March, but if you can't get enough of the songs from the game even before it launches, then we ...
Chaos Theory: Sounding off on the influence of ambiance in The Secret World
From chirping birds and swooshing swords to background music for different areas, MMOs are rife with in-game sounds. Yet plenty of folks actually opt out of the original game sounds and music, shutting them off in favor of personal soundtracks. I myself usually turn game sounds down to around 3% ...
Guild Wars 2 makes its first soundtrack single available on iTunes
Are you fond of MMO music? If you're not, then you probably won't care that Guild Wars 2 has put its first single from the soundtrack on iTunes. If you're a regular reader of our Jukebox Heroes column, however, that announcement is probably figurative music to your ears. (The actual music to your ...
Guild Wars 2 audio team heads to nuclear power plant for sound recording
The ArenaNet sound team has been busy, with its latest project being a field trip to an inactive nuclear power plant. Yep, you read that correctly -- the team took a two-hour drive to the Satsop Nuclear Power Plant to record some audio for Guild Wars 2. Why? Well, while the new ArenaNet ...
WildStar gives players a taste of the sound of the world
It's hard not to find something familiar in WildStar's fusion of the wild west aesthetic with the exploration of an unfamiliar planet in deep space. That having been said, most people anticipating the game would likely find nothing to fault with that combination in terms of visuals. But what will ...
Flameseeker Chronicles: Sylvari week wrap-up
Guild Wars 2 Sylvari week is over, much to the relief of abused F5 keys everywhere. We've finally seen the redesign, we've read the lore, we've gotten more details about the culture, we've watched new videos, and best of all, we've talked the subject to death. Now that it's all over and we've ...
More on the sound design for Guild Wars 2
Yesterday, the Guild Wars 2 sound team got to have a day in the limelight with a video detailing the process of making the sounds that go into the game. Today, the team is back in the spotlight, showcasing an equally-important but slightly different aspect of the audio game. This time, the video ...
Going behind the scenes of Guild Wars 2's sound team
Listen for a second. Do you hear anything? Jets of flame being spewed by dragons, the sharp slide of metal on metal, the hard report of a gunshot? Of course you don't because you're not part of the Guild Wars 2 sound team, hard at work for yet another day. But then, even if you were, you wouldn't ...
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The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM



