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Posts tagged attributes

Elder Scrolls Online Ask Us Anything details character progression

The latest installment of ZeniMax's "Ask Us Anything" question-and-answer feature is all about progression in The Elder Scrolls Online. Players from ESO's French and German fansites, Game-guide.fr and TESOnline.de, have submitted a great deal of questions which are added to the usual variety of in...

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The Repopulation's new crafting attribute system detailed

Above & Beyond Technologies has updated its website for The Repopulation with a new article focused on crafting. The dev team recently augmented the sci-fi sandbox's tradeskill mechanics with a new attribute system, so now is as good a time as any to get familiar with how the whole thing works. ...

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Flameseeker Chronicles: How do trinities work?

People have had varying reactions to Jon Peters' post on ArenaNet's blog last week, which explained the newest system of traits and attributes for Guild Wars 2. There've been all sorts of thoughts about it: that it's awesome, that it's unnecessary, that it's a whole lot of words to keep track of ...

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Custom-tailor your character with Guild Wars 2's traits and attributes

To many people, character customization is an incredibly important part of MMORPGs. We're not just talking about cosmetic customization, though; many of those players also want the freedom to customize how their characters play. The Guild Wars 2 team is well aware of this, and in fact the devs ...

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Some Assembly Required: An early look at Dawntide

Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new sandbox...

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Perpetuum removing character attributes, tweaking character creation

The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along, according to the latest dev blog, which outlines a few changes forthcoming in the near future. First and foremos...

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The Mog Log: Point by point

Physical levels are leaving Final Fantasy XIV. We've all known that for a while, to the point that I even wrote a column speculating, in part, about what will happen to the whole bonus point system once that change goes live. As it turns out, what will happen for the time being is that it will be...

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Guild Wars 2 developer talks combat attributes and iteration

Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not more so. Developer Isaiah "Izzy" Cartwright addressed this process in Guild Wars 2 development today in the newest ArenaNet blog post about att...

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The Mog Log: Class actions

The biggest news about Final Fantasy XIV this week, other than the somewhat mollifying UI update preview, was the addition of another 30 days of free playtime for everyone. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of Square-Eni...

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Massively's EVE Online Apocrypha expansion hands-on

Massively got word that EVE Online lead game designer Noah Ward, aka CCP Hammerhead, would be in New York City last week. We jumped at the chance to find out more about the Apocrypha expansion, and Ward was kind enough to give us our own hands-on demo while answering our questions about where EV...

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