Posts tagged attributes 
Some Assembly Required: An early look at Dawntide
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new ...
Perpetuum removing character attributes, tweaking character creation
The end of the month is drawing nigh, and that means it's time to check in with the devs at Avatar Creations for the skinny on Perpetuum. The sci-fi sandbox is trucking right along, according to the latest dev blog, which outlines a few changes forthcoming in the near future. First and ...
The Mog Log: Point by point
Physical levels are leaving Final Fantasy XIV. We've all known that for a while, to the point that I even wrote a column speculating, in part, about what will happen to the whole bonus point system once that change goes live. As it turns out, what will happen for the time being is that it will be ...
Guild Wars 2 developer talks combat attributes and iteration
Game development isn't just about flashy class reveals and unveiling new screenshots -- the fine-tuning behind the scenes is just as important, if not more so. Developer Isaiah "Izzy" Cartwright addressed this process in Guild Wars 2 development today in the newest ArenaNet blog post about ...
The Mog Log: Class actions
The biggest news about Final Fantasy XIV this week, other than the somewhat mollifying UI update preview, was the addition of another 30 days of free playtime for everyone. This is the sort of thing that I don't think you can really see as anything other than a classy move on the part of ...
Massively's EVE Online Apocrypha expansion hands-on
var digg_url = 'http://massively.joystiq.com/2009/03/06/massivelys-eve-online-apocrypha-expansion-hands-on/'; Massively got word that EVE Online lead game designer Noah Ward, aka CCP Hammerhead, would be in New York City last week. We jumped at the chance to find out more about the Apocrypha ...
Checking in with Age of Conan's Game Director
The changes coming to Funcom's Age of Conan have really been picking up steam. While this update is more of a teaser for things to come, the breakdown of the new RPG system does give players a first look at how new stat breakdowns will change things down the road. From what they're saying, you'll ...
The lowdown on EVE Online's New Player Experience
Among all the massively multiplayer online games out there, with their respective learning curves, EVE Online perhaps has the deserved reputation for being the hardest MMO to get a grasp of. Much of that confusion is because the game itself is such a departure from your standard fantasy MMO, in ...
Attribute systems have -10 to Intelligence
As a gamer who was holding a controller long before I'd ever even heard of a D20, the attribute systems that seem to be standard in the world of RPGs were always a little foreign and foreboding. The idea of Strength and Dexterity were easy enough to grasp, but what the heck did Constitution mean? ...
TR attribute changes unveiled, coming in 1.4
The indispensable Paul Sage has released another Feedback Friday update over on the official site, and we're pleased to report that they're ushering in another big change that will change the way people play Tabula Rasa. As most people well know, the big ability changes that came with patch 1.3 were ...




