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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Earthrise shutting down today]]></title><link>http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/</guid><comments>http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/"><img alt="Bye bye Earthrise" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/earthrisepatch.jpg" /></a></div>
Bulgarian developer <a href="http://massively.joystiq.com/tag/Masthead-Studios/">Masthead Studios</a> has announced that it's shutting down the servers for its post-apocalyptic sandbox MMO, <em><a href="http://massively.joystiq.com/category/Earthrise/">Earthrise</a></em>. Said <a href="http://massively.joystiq.com/tag/Atanas-Atanasov/">Atanas Atanasov</a>, Director of Masthead Studios:<br />
<blockquote class="bq-standard">
	"One year after the launch of the game, we have decided to stop the <em>Earthrise</em> servers. <em>Earthrise</em> was released too early and did not meet the expectations of its fans. We did our best to revive the game in 2011, but the time was not enough to keep up with the user requirements. There is a huge interest in high quality open world sandbox MMORPGs, unfortunately the big publishers do not show any interest in the genre. It is unfortunate that low budget companies like ours are trying to bring innovativeness in the already saturated MMO market. I hope that one day an independent studio will be able to release the long anticipated open world sandbox MMO, which everyone is talking about, but no one is making. We tried, but did not succeed. We would like to apologize to those who were disappointed from <em>Earthrise</em> and to thank everyone who supported us during the years."</blockquote>
The studio does mention that the <a href="http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/">planned free-to-play version</a> for this year may still launch if any investor interest is shown, but there has been no word on this yet.<br />
<br />
[Source: Masthead Studios press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/">Earthrise shutting down today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Feb 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20167944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/09/earthrise-shutting-down-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>breakingnews</category><category>bye-bye</category><category>closing</category><category>closure</category><category>earthrise</category><category>mastehead-studios</category><category>post-apocalyptic</category><category>sandbox</category><category>server-close</category><category>sunset</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 09 Feb 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise killing subscriptions, going free-to-play in 2012]]></title><link>http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/</guid><comments>http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/"><img alt="Earthrise" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/earthrise.jpg" /></a></div>
The struggling sci-fi sandbox <a href="http://massively.joystiq.com/category/earthrise/"><em>Earthrise</em></a> is no longer interested in competing in the subscription market, and is instead veering toward a free-to-play model in 2012. As of December 1st, all players will be able to experience the game without a monthly charge as <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios </a>prepares for a F2P version.<br />
<br />
Masthead CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> says that the move is an effort to retain customer trust while the developers shore up the game's weaknesses: "We decided to let all our players unlimited gaming experience until we all are satisfied with the experience in our game. At the moment <em>Earthrise </em>features one of the best visuals, content, and gameplay of all sci-fi MMOs on the market. However, it is missing polish and has annoyances that spoil the fun in the game. We are learning from our experience and that is why we will remove monthly charges until we bring the game to a quality state that is satisfactory to us and our players."<br />
<br />
Once the title is brought up to par, Masthead will transition it to a true F2P model, although Atanasov assures players that it will not incorporate pay-to-win purchases. Until <em>Earthrise</em> goes F2P, new accounts will be invitation-only as Masthead restricts the number of incoming players. All current subscribers will be able to invite a few of their friends during the transition, however.<br />
<br />
[Source: Masthead Studios press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/">Earthrise killing subscriptions, going free-to-play in 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 15 Nov 2011 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20106615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/15/earthrise-killing-subscriptions-going-free-to-play-in-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>Atanas-Atanasov</category><category>business-model</category><category>earthrise</category><category>f2p</category><category>free-to-play</category><category>masthead</category><category>masthead-studios</category><category>pay-to-win</category><category>quality</category><category>subscriptions</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 15 Nov 2011 07:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise patch coming soon, roadmap features delayed]]></title><link>http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/</guid><comments>http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://forum.play-earthrise.com/index.php?/topic/1914-developer-information-week-02-may-06-may/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/earthrise.jpg" vspace="4" /></a></div>
Fans of <a href="http://mastheadstudios.com">Masthead Studios</a>' <a href="http://play-earthrise.com"><em>Earthrise</em></a> MMORPG have waited a long time between patches. According to producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, the wait is almost over. A new post on the official <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> boards details what players can expect when the <a href="http://forum.play-earthrise.com/index.php?/topic/1914-developer-information-week-02-may-06-may/">new version</a> goes live toward "<em>the end of this week, or early next week at the latest</em>."<br />
<br />
The patch will include fixes for the inventory stacking bug and the problems with party experience gain. The game's shadow renders are also being tweaked, and AI attacks through walls and other solid objects are being addressed. Atanasov also tells us that the previously reported <a href="http://massively.joystiq.com/2011/03/31/masthead-releases-two-month-earthrise-roadmap/">development roadmap</a> has undergone a few revisions, and most of the items on that particular list are being delayed in favor of improving <em>Earthrise's</em> graphical performance.<br />
<br />
"<em>Due to changes in our priority list you can expect [a] delay of some roadmap features such as vehicles, inverse kinematics, quest hints on the minimap, and item painting</em>," Atanasov explains. "<em>Our expectations are that you will see them in game in June/July 2011</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/">Earthrise patch coming soon, roadmap features delayed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 May 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19931800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/04/earthrise-rise-patch-coming-soon-roadmap-features-delayed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>bugs</category><category>development-roadmap</category><category>earthrise</category><category>graphical-performance</category><category>item-painting</category><category>masthead</category><category>masthead-studios</category><category>patch</category><category>patches</category><category>performance</category><category>roadmap</category><category>sandbox</category><category>sci-fi</category><category>vehicles</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 04 May 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles]]></title><link>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/</guid><comments>http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/earthrise-patch.jpg" vspace="4" /></a></div>
It's patch time for <a href="http://play-earthrise.com"><em>Earthrise</em></a>, and the sci-fi sandbox from indie developer <a href="http://mastheadstudios.com">Masthead Studios</a> is looking to put the hurt on a few of its early-release gremlins. The patch notes for <a href="http://forum.play-earthrise.com/index.php?/topic/1553-patch-notes-version-17045/">version 17045</a> indicate that players should notice a substantial reduction in lag and an overall increase in server and client performance. The patch has also added keybinding functionality to the world of Enterra as well as animation tweaks for strafing and walking.<br />
<br />
Exploration rewards have also arrived in <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, and players "<em>will now be able to salvage materials and use them for either crafting or personal advantage</em>." The dev team isn't stopping there, though, and producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> drops a couple of tasty hints regarding upcoming updates. "<em>We are actively taking player feedback and requests into consideration for future releases, and have extensive developments planned for completion in the next few months, including the addition of territorial conquests and player crafted vehicles</em>," he said via press release.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/">Masthead adds exploration rewards to Earthrise, hints at player-crafted vehicles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Mar 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/14/masthead-adds-exploration-rewards-to-earthrise-hints-at-player/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>bugs</category><category>desync</category><category>earthrise</category><category>exploration</category><category>exploration-rewards</category><category>galleries</category><category>lag</category><category>masthead</category><category>masthead-studios</category><category>patch</category><category>performance</category><category>performance-fixes</category><category>player-vehicles</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><category>server-lag</category><category>stability</category><category>territory-control</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 14 Mar 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise launch day arrives, sandbox title available for purchase]]></title><link>http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/</guid><comments>http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/earthrise"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/wall31600x1280.jpg" vspace="4" /><br />
	</a></div>
Zomg it's a sci-fi sandbox! You'll have to forgive our somewhat subjective enthusiasm on this one, as it's an increasingly rare occasion when we're able to announce the launch of something other than a themepark with classical fantasy elements. Yes, <a href="http://play-earthrise.com"><em>Earthrise</em></a> is here to (hopefully) save the day for the sandbox die-hards in the audience, and <a href="http://mastheadstudios.com">Masthead Studio's</a> skill-based title is available for purchase in both a <a href="http://iceberg-shop.com/earthrise.html">retail edition</a> (which features a poster and map) and a digital download from <a href="http://direct2drive.com">Direct2Drive</a> (which comes with exclusive Overdrive armor).<br />
<br />
"<em>Our team has channeled years of dedication and hard work into </em><a href="http://massively.joystiq.com/category/earthrise">Earthrise</a><em>, and we are thrilled for those fans who have been following us this entire time, as well as those who are just now checking us out, to experience the world of Enterra. We are already working on updates and expansion packs to be integrated within the next few months, and are excited to continue to develop and enhance the world</em>," says <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>.<br />
<br />
As of press time, the server has not come up, and a couple of us have been unable to enter our activation keys into the account page on the <em>Earthrise</em> website. Fear not though, as we've got plenty for you to do while you're waiting impatiently to check out the world of Enterra. Join us after the break for a launch-day roundup of all the recent <em>Earthrise</em> news, interviews, and videos to get yourself up to speed and ready for action.<span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;"> </span>
<p>
</p><p><a href="http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/" rel="bookmark">Continue reading <em>Earthrise launch day arrives, sandbox title available for purchase</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/">Earthrise launch day arrives, sandbox title available for purchase</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Feb 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19828763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/04/earthrise-launch-day-arrives-sandbox-title-available-for-purcha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>digital-download</category><category>earthrise</category><category>enterra</category><category>featured</category><category>galleries</category><category>gallery</category><category>launch</category><category>launch-day</category><category>launch-day-round-up</category><category>launches</category><category>masthead</category><category>masthead-studios</category><category>overdrive-armor</category><category>retail-box</category><category>retail-release</category><category>round-up</category><category>roundup</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 04 Feb 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Masthead reveals new Earthrise beta video]]></title><link>http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/</guid><comments>http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.play-earthrise.com/media/trailers"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/earthrisejanbetavideo.jpg" alt="" /></a></div>
Launch date for <a href="http://play-earthrise.com"><em>Earthrise</em></a> is drawing near, and those curious about <a href="http://mastheadstudios.com">Masthead Studios</a>' sci-fi sandbox now have a bit more information to chew on thanks to the release of a <a href="http://www.play-earthrise.com/media/trailers">new beta video</a>. The clip features PvE and PvP gameplay, and also offers a glimpse into several locations around the world of Enterra, including the Cascade Mountains, Seyenand, and Sal Vitas square. New equipment is also on display during the combat portions of the video, and you'll be able to see a T5 core flamer, a shielding bubble, and other equipment in action.<br />
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The <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> beta is also taking on new testers according to <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, so head over to the official website to <a href="http://old.play-earthrise.com/beta/betasignup.html">sign up</a> if you haven't already. "<em>We are adding new testers every day, and our team continues to take all the feedback and suggestions from players into consideration as we progress toward launch in February</em>," Atanasov said.<p><a href="http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/" rel="bookmark">Continue reading <em>Masthead reveals new Earthrise beta video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/">Masthead reveals new Earthrise beta video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19801586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/14/masthead-reveals-new-earthrise-beta-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>beta</category><category>beta-video</category><category>cascade-mountains</category><category>earthrise</category><category>gameplay-video</category><category>launch</category><category>masthead</category><category>masthead-studios</category><category>pve</category><category>pvp</category><category>release</category><category>sal-vitas</category><category>sandbox</category><category>sci-fi</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 14 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Masthead prepping new Earthrise beta client, additional beta keys]]></title><link>http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/</guid><comments>http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://old.play-earthrise.com/beta/betasignup.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/deacon.jpg"  alt="" /></a></div>
Launch day for <a href="http://play-earthrise.com"><em>Earthrise</em></a> is <a href="http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/">closing fast</a>, and <a href="http://mastheadstudios.com">Masthead Studios</a> is gearing up for the throng of sci-fi sandbox fans looking to make a new home on the game's <a href="http://massively.joystiq.com/2010/12/22/earthrise-going-with-single-server-worldwide/">single worldwide server</a>.  <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> is also pushing a new version of the beta client to the game's test servers and will be distributing more beta invites in the very near future.<br />
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The new client features combat and tactical tweaks, changes to crafting skills and item insurance, and revamped graphics and animations. <span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">"<em>The development team has been working  around the clock to continually add new gameplay functions and we are  thrilled for our community of testers to become further immersed and  share their thoughts with us</em>," says Masthead CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>. </span> As for getting your hands on that elusive beta key, you'll want to head to the <a href="http://old.play-earthrise.com/beta/betasignup.html">official site</a> and sign up for your chance to win.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/">Masthead prepping new Earthrise beta client, additional beta keys</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19789962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/06/masthead-prepping-new-earthrise-beta-client-additional-beta-key/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>beta</category><category>beta-keys</category><category>beta-signups</category><category>earthrise</category><category>launch</category><category>masthead</category><category>masthead-studios</category><category>release-date</category><category>releases</category><category>sandbox</category><category>sci-fi</category><category>single-server</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Masthead confirms Earthrise digital release date, system requirements]]></title><link>http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/</guid><comments>http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://play-earthrise.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/earthrisescreenshot-7.jpg" /></a></div>
The team at <a href="http://www.mastheadstudios.com/">Masthead Studios</a> has nailed down a definitive launch date for <a href="http://play-earthrise.com"><em>Earthrise</em></a>. The sci-fi sandbox MMORPG will be available via digital distribution on February 4th, with a European <a href="http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/">retail box and exclusive content</a> to follow. "<em>We have worked incredibly hard to make <i>Earthrise</i> the best sandbox MMORPG on the market, and we can't wait for players to fully experience all of our hard work and become immersed in Enterra</em>," said <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead's</a> <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> in a press release dated this morning.<br />
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In addition to last week's announcement that players will gather on a <a href="http://massively.joystiq.com/2010/12/22/earthrise-going-with-single-server-worldwide/">single worldwide server</a>, the studio has also detailed the game's system requirements:
<ul>
    <li>OS: Windows XP SP2, Windows Vista SP1, Windows 7</li>
    <li>Free hard drive space: 20 GB</li>
    <li>CPU: 2.4+ GHz Single Core Processor</li>
    <li>RAM: 2 GB</li>
    <li>Video Card: NVIDIA 7800GT+ or ATI Radeon 9800 SE 256-bit</li>
    <li>High bandwidth internet connection (DSL, Cable)</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/">Masthead confirms Earthrise digital release date, system requirements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Dec 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19778877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/28/masthead-confirms-earthrise-digital-release-date-system-require/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>digital-distribution</category><category>earthrise</category><category>launch</category><category>launch-date</category><category>launches</category><category>masthead</category><category>masthead-studios</category><category>release-date</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 28 Dec 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise announces European publishing deal, February release date]]></title><link>http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/</guid><comments>http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.iceberg-interactive.com/news-mainmenu-33/1-latest/338-iceberg-interactive-announces-publishing-agreement-for-much-anticipated-mmorpg-earthrise.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/wall11600x1280.jpg" /></a></div>
Bulgaria-based <a href="http://www.mastheadstudios.com/">Masthead Studios</a> has just announced a partnership with <a href="http://iceberg-interactive.com">Iceberg Interactive</a> to publish the sci-fi sandbox MMORPG <a href="http://play-earthrise.com"><em>Earthrise</em></a>. The agreement covers the whole of Europe, and a <a href="http://www.iceberg-interactive.com/news-mainmenu-33/1-latest/338-iceberg-interactive-announces-publishing-agreement-for-much-anticipated-mmorpg-earthrise.html">press release</a> on <a href="http://massively.joystiq.com/tag/iceberg-interactive">Iceberg's</a> official website says that the game will be coming to European retail in February 2011.   The release also hints at "<em>exclusive extra content for boxed version buyers</em>" as well as plans for localized versions to be announced at a later date.<br />
<br />
<em>Earthrise</em> is a post-apocalyptic sci-fi game set in the 21st century that features open PvP, a complex crafting system, skill-based advancement, and a player-driven economy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/">Earthrise announces European publishing deal, February release date</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Dec 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19770208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/20/earthrise-announces-european-publishing-deal-february-release-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>earthrise</category><category>iceberg</category><category>iceberg-interactive</category><category>masthead</category><category>masthead-studios</category><category>release</category><category>release-date</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 20 Dec 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Masthead shows off Earthrise beta video]]></title><link>http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/</guid><comments>http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.play-earthrise.com/media/watch/trailers/2e2e5cfa511545e8f2c99a2194358a20"><em><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/earthrisebetavid.jpg" alt="" /><br />
</em></a></div>
<a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> fans are waking up to an early Christmas present this morning in the form of a lengthy new closed beta gameplay video available on the <a href="http://www.play-earthrise.com/media/watch/trailers/2e2e5cfa511545e8f2c99a2194358a20">official website</a>. While developer <a href="http://massively.joystiq.com/tag/Masthead-Studios/">Masthead Studios</a> has provided a steady stream of <a href="http://massively.joystiq.com/2010/09/28/earthrise-teases-new-beta-screenshot/">screenshots</a> (and <a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/">even</a> a few <a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/">interviews</a>) over the last several months, footage of the sandbox title in action has been extremely hard to come by.<br />
<br />
No longer.<br />
<br />
Thanks to the five minute clip, we now have a clearer picture of the game's UI as well as an idea of how the PvP and PvE plays out. The footage also shows off various locales around the world of Enterra including Arcology, Autonomy, the Blasted Region, the Borderland zones, and the Hatchery. <span style="font-family: arial,helvetica,sans-serif; font-size: 10pt;">"<em>The </em><a href="http://massively.joystiq.com/tag/masthead-studios"><em>Masthead</em></a><em> team is thrilled to finally offer more of our fans a window into the </em><a href="http://massively.joystiq.com/category/earthrise">Earthrise</a><em> beta testing environment. Our developers have been working exhaustively to fine-tune all of the game's features to deliver a uniquely captivating gaming experience, and we are very anxious for all of our fans to see it</em>," says producer <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>. <br />
<br />
</span><a href="http://www.play-earthrise.com/media/watch/trailers/2e2e5cfa511545e8f2c99a2194358a20">Check it out</a> at the official Masthead website and let us know what you think in the comments.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/">Masthead shows off Earthrise beta video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19738137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/30/masthead-shows-off-earthrise-beta-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcology</category><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>autonomy</category><category>beta</category><category>borderland-zones</category><category>closed-beta</category><category>earthrise</category><category>footage</category><category>masthead</category><category>masthead-studios</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>the-hatchery</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Why do you PvP in an MMO?]]></title><link>http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/</guid><comments>http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-daily-grind"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/pvper.jpg" /></a></div>
Ah, PvP. It's right up there with politics and religion when it comes to divisive topics. A <a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/">recent interview</a> with <a href="http://www.play-earthrise.com"><em>Earthrise's</em></a> Atanas Atanasov got us to thinking about PvP, and more specifically about why people choose to do it in MMORPGs.<br />
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Even the most hardcore PvP fans would be hard-pressed to argue with the fact that the vast majority of MMOs are designed with PvE in mind, and those that feature PvP usually do so as an afterthought. There are exceptions of course, but only a few of these are still among the living. Even <a href="http://www.darkfallonline.com"><em>Darkfall</em></a>, supposedly the hardest of the hardcore, just released a <a href="http://massively.joystiq.com/2010/10/06/hell-freezes-over-as-darkfalls-latest-expansion-takes-a-bow/">PvE-focused</a> expansion. <br />
<br />
In general, MMOs are about character progression and gear/item accumulation, whereas PvP is theoretically about player skill and tactics. Why then do people try to force the square peg that is PvP into the round hole that is an MMORPG? It's not like there's a <a href="http://store.steampowered.com/css">shortage</a> of <a href="http://www.callofduty.com/">competitive</a> <a href="http://www.teamfortress.com/">online</a> <a href="http://www.bungie.net/Projects/Reach/default.aspx">multiplayer</a> <a href="http://rainbowsixgame.us.ubi.com/vegas/agegate.php?destURL=/vegas/index.php">games</a>, designed expressly to showcase player skill and cater to the killer in all of us. In a nutshell: Why do you PvP in an MMO?<hr />
<img hspace="4" vspace="4" border="1" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coffee.jpg" /><em>Every morning, the Massively bloggers probe the minds of our readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://massively.joystiq.com/category/the-daily-grind/">The Daily Grind</a>!</em><hr /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/">The Daily Grind: Why do you PvP in an MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Oct 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19671406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/14/the-daily-grind-why-do-you-pvp-in-an-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>game-discussion</category><category>gamer-discussion</category><category>hardcore</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>pve</category><category>pvp</category><category>tdg</category><category>the-daily-grind</category><category>why-do-you-pvp-in-an-mmo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 14 Oct 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more]]></title><link>http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/</guid><comments>http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><em><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/earthrisescreenshot-11big.jpg" /></a><br />
</em></div>
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is a title shrouded in a certain amount of mystery. Massively began covering the game way back in January of 2008, and since then, the information flow from Bulgaria-based <a href="http://www.mastheadstudios.com/">Masthead Studios</a> has alternated between a vacuum and a trickle. Recently, thanks to a wave of interviews and screenshot releases, interest in the game has started to simmer, and <a href="http://massively.joystiq.com/2010/09/28/earthrise-teases-new-beta-screenshot/">comparisons</a> to older sandboxes like <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a> are commonly heard.<br />
<br />
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> boss Atanas Atanasov was kind enough to grant us our second <a href="http://massively.joystiq.com/2010/09/17/massively-exclusive-dilov-and-hristov-on-the-systems-of-earthrise/">interview exclusive</a> in as many months, answering several of our burning questions. Join us after the cut as we talk about everything from the game's friendliness towards PvEers, to skill progression clarification, to universal banking and more.<br />
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Also be sure and check out the latest pair of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> screenshots in the gallery below. They feature two new creature types: the burzun (one of Enterra's top predators) and the leapers (ape-like mutant pack-hunters who love to ambush their prey).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/" rel="bookmark">Continue reading <em>Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/">Massively Exclusive: Earthrise's Atanas Atanasov on PvE, banking, chat, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19670511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/12/massively-exclusive-earthrises-atanas-atanasov-on-pve-banking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>banking</category><category>chat-channels</category><category>crafting</category><category>creatures</category><category>earthrise</category><category>ffa</category><category>fluff</category><category>gallery</category><category>interviews</category><category>masthead</category><category>masthead-studios</category><category>pve</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>screenshots</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 12 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise's Atanas Atanasov strikes back]]></title><link>http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/</guid><comments>http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://www.realmofgaming.com/interviews.php?interview=33"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/cascademountains.jpg"  alt="" /><br />
</a></div>
<a href="http://www.mastheadstudios.com/">Masthead's</a> Atanas Atanasov returns with <a href="http://www.realmofgaming.com/interviews.php?interview=33">another interview</a> about the studio's upcoming <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> MMORPG.  This time around, the focus is fairly general, with topics ranging from the economy, to PvP, to the type of player that will enjoy <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>.  "<em><font color="#000000">While casual players can enjoy the  game without going too in-depth, the interwoven player-run economy and  complex social competition for influence and resources provide addictive  mechanics for hardcore players to fine-tune their characters</font></em><font color="#000000">," he says.  </font> <br />
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With over 800 crafting technologies and a skill-based combat engine, the game aims to provide plenty of sandbox for players looking for something outside the mainstream of the holy trinity quest grinder.  <em>Earthrise</em> also looks to depart from the norm by encouraging player interaction, to the point that Atanasov says it will be hard to progress on your own.  "<em><font color="#000000">There are no rats that can drop you a  high-tier rifle; no bosses with epic loot that out-stats every other  item in the game; no quest will supply you with good gear - you have to  rely on crafting or larceny to earn your bread</font></em><font color="#000000">," he says. <br />
</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/">Earthrise's Atanas Atanasov strikes back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Sep 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.realmofgaming.com/interviews.php?interview=33>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19653182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/29/earthrises-atanas-atanasov-strikes-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>crafting</category><category>earthrise</category><category>interview</category><category>masthead</category><category>masthead-studios</category><category>player-economy</category><category>pvp</category><category>skill-based</category><category>skill-based-mmos</category><category>skills</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 29 Sep 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Atanas Atanasov talks Earthrise PvP, crafting, and payment models]]></title><link>http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/</guid><comments>http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/earthrise.jpg" alt="" /><br />
</a></div>
<a href="http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html">GameOgre</a> has scored an interview with <a href="http://www.mastheadstudios.com/">Masthead Studios</a> director and <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> producer Atanas Atanasov that's worth a read (and not just because Atanas Atanasov is quite possibly the coolest game dev name in history, with all due respect to <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> and <a href="http://massively.joystiq.com/tag/ragnar-tornquist">Ragnar Tornquist</a>). Anyhow, Atanasov answers a hefty number of questions covering a wide range of topics including the inspiration and backstory for the game, the purpose behind the title's open PvP, and a few details on the crafting system. "<em>Almost every item in the game comes from crafting and the whole economy and combat system is aimed at conquering territories and supplying resources to the guild and friendly crafters</em>," he says.<br />
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Atanasov also weighs in on the decision to go with a subscription model for the sci-fi sandbox, a move that bucks current industry trends and is something the <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> dev team has <a href="http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/">alluded to before</a>. "<em>A subscription-based game puts players on level ground by giving them all access to the whole world and every game feature. We want to make sure that every player in </em><a href="http://massively.joystiq.com/category/earthrise">Earthrise</a><em> will be treated equally and there will not be paying and non-paying players, players with purchased gear, and players with free gear. </em>Earthrise<em> is an all-inclusive title, pay once and enjoy everything that's included</em>," he says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/">Atanas Atanasov talks Earthrise PvP, crafting, and payment models</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 Sep 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameogre.com/forums/mmo-interviews/8114-earthrise-interview-w-atanas-atanasov-producer-earthrise.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19636565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/16/atanas-atanasov-talks-earthrise-pvp-crafting-and-payment-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>atanas-atansov</category><category>crafting</category><category>earthrise</category><category>interview</category><category>masthead</category><category>masthead-studios</category><category>p2p</category><category>payment-models</category><category>pvp</category><category>sandbox</category><category>subscription-model</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 16 Sep 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview sheds more light on sci-fi sandbox]]></title><link>http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/</guid><comments>http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://mpogd.com/news/?ID=6446"><em><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/earthrise-12429.jpg" /><br />
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<a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> is one of those sandbox games that almost sounds too good to be true, and so we read with interest any tidbit that comes our way regarding the upcoming science fiction MMORPG from <a href="http://www.mastheadstudios.com">Masthead Studios</a>. Whether we're looking at the player/crafter-driven economy, the limitless skill system, the faction-less PvP, or the intriguing social gameplay, <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> never fails to elicit a raised eyebrow. The latest bit of info is courtesy of <a href="http://mpogd.com/news/?ID=6446">MPOGD.com</a> and its interview with <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead</a> producer Atanas Atanasov and lead writer Momchil Dilov.<br />
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Atanasov and Dilov cover a lot of ground in the interview, talking about the lack of pre-defined player roles in comparison to traditional MMOs, as well as the fact that gameplay will evolve primarily due to the choices available to players (and their inevitable consequences). The skill system is also discussed, and, though no concrete details are given, Dilov does mention the fact that players aren't restricted in terms of what skills they can learn, nor is there any need for a respec mechanic. Dilov also makes clear that the crafting system is intended to be similarly complex and dynamic, with the learning curve evolving over time based on the ever-changing economy.<br />
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"Earthrise<em> will bring a breath of fresh air to the MMO genre, which is choking with class-based or free-to-play titles that introduce a lot of limitations to the player. We are going in a direction that I believe many people are looking for</em>," Atanasov says.<br />
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[Thanks to Super Healer for the tip.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/">Earthrise interview sheds more light on sci-fi sandbox</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Aug 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mpogd.com/news/?ID=6446>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19589610/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/11/earthrise-interview-sheds-more-light-on-sci-fi-sandbox/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>crafting</category><category>earthrise</category><category>economy</category><category>grouping</category><category>masthead</category><category>masthead-studios</category><category>momchil-dilov</category><category>player-driven-economy</category><category>sandbox</category><category>sci-fi</category><category>skill-based</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 11 Aug 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise developers on the beauty of speed]]></title><link>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/</guid><comments>http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/earthrise"><img hspace="4" border="1" align="middle" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/earthriseespionageat580.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> CEO Atanas Atanasov recently <a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/">dropped some info</a> about the company's upcoming sci-fi MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, briefly mentioning the advantages and disadvantages of Exploration and Battle Modes in an interview. The <a href="http://www.mastheadstudios.com">Masthead Studio</a> developers are following up with more on this topic in their latest installment of Question of the Week, "The Beauty of Speed". <br />
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Players who aren't wielding weapons will be able to move faster, potentially evading combat situations. Entering this "Exploration Mode" in combat can also impart some benefits, namely that enhanced speed couples with shield regeneration. That speed could allow a player to minimize the damage inflicted upon them by attacks but also leaves them open to greater risk of harm, should they take a direct hit. The tradeoff for that speed is lowered damage resistance. <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> will offer certain abilities that affect battlefield movement as well. <a href="http://forums.play-earthrise.com/index.php?topic=5614.0">Have a look at "The Beauty of Speed"</a> for more on <em>Earthrise</em>'s combat system, and the related discussion taking place among the game's community members.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/">Earthrise developers on the beauty of speed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.play-earthrise.com/index.php?topic=5614.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19332570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/27/earthrise-developers-on-the-beauty-of-speed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>combat-mode</category><category>community-manager</category><category>earthrise</category><category>exploration-mode</category><category>game-mechanics</category><category>masthead-studios</category><category>moll</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview focuses on game's progress]]></title><link>http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/</guid><comments>http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/earthrisebaseimageat580.jpg"  alt="" /></a><br />
We're always on the lookout for more info about <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, an upcoming sandbox MMO with a far future, post-apocalyptic setting. The latest interview updating on the game's status is a <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> Q&amp;A with <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> CEO Atanas Atanasov. The studio head explains a bit about the combat system revamp, aimed at keeping <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s combat dynamic and fast-paced, with a more intuitive interface as well. <br />
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The interview also hits upon how they're fine tuning the game's economic systems as well as balancing rewards as players progress, plus Atanasov talks a bit about <em>Earthrise</em>'s "exploration mode" (which imparts faster movement but greater vulnerability to damage) and specialized crafting. Check out <a href="http://www.tentonhammer.com/node/79844">Ten Ton Hammer's Q&amp;A with Atanas Atanasov</a> for an update on the state of <em>Earthrise</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/">Earthrise interview focuses on game's progress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/79844>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19330663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/26/earthrise-interview-focuses-on-games-progress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>betas</category><category>earthrise</category><category>game-mechanics</category><category>interviews</category><category>masthead-studios</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 26 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise launch Q2 2010, studio visit reveals]]></title><link>http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/</guid><comments>http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/earthrisetheferriswheelgrabat580.jpg" alt="" /></a><br />
When we cover the news surrounding the post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a question often asked in the comments is, <em>"When will it launch?"</em>. It's been a question we've been hard pressed to answer with any degree of certainty considering it's still in an early phase of testing, and the game was <a href="http://massively.joystiq.com/2009/01/22/earthrise-interview-slots-launch-date-for-later-this-year/">originally slated for a late 2009 launch</a>. Now it seems we're looking at a Q2 2010 launch for <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, according to Klassa (Bulgarian newspaper) reporter Mihail Rangelov. Closed beta testing will take place in February and March of 2010, and the game's developer <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is expecting between 70-80,000 initial subscribers. <br />
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In an article that's a follow-up to his <a href="http://www.mastheadstudios.com">Masthead Studios</a> visit one year prior, Rangelov notes that the game's setting is very open -- there's a feeling of having a great deal of terrain and open space around you. Still, he notes, <em>"The game goes at almost 60-70 frames per second on the huge terrain for mass combats. Moreover, it is played on a two-year old computer."</em><p><a href="http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/" rel="bookmark">Continue reading <em>Earthrise launch Q2 2010, studio visit reveals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/">Earthrise launch Q2 2010, studio visit reveals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Dec 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.klassa.bg/news/Read/article/53439_Earthrise+to+be+launched+in+Q2+2010>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19289513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/21/earthrise-launch-q2-2010-studio-visit-reveals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>betas</category><category>bulgaria</category><category>earthrise</category><category>GNi</category><category>launches</category><category>masthead-studios</category><category>new-titles</category><category>post-apocalyptic</category><category>sci-fi</category><category>servers</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Dec 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios CEO updates on Earthrise progress]]></title><link>http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/</guid><comments>http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/earthriseenvironmentscreenshotat580.jpg" alt="" /></a><br />
<a href="http://www.play-earthrise.com"><em>Earthrise</em></a> fans will still have a bit of a wait ahead of them in terms of getting into open beta, but development and improvements are ongoing through the current closed beta. <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> CEO Atanas Atanasov was recently interviewed by <a href="http://www.mmorpg.com">MMORPG.com</a>'s Garrett Fuller, updating <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> fans on the game's current status and details of some of the game mechanics of skills and tactics. Noteworthy -- Atanasov discusses why <a href="http://www.mastheadstudios.com">Masthead Studios</a> chose to develop a sandbox MMO and foster a player-driven setting, rather than a more typical game where players move quickly through the content and then wait for the next expansion to release. <br />
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<em>"The sense of involvement and power to create and change can invigorate and keep players glued to the game for years to come,"</em> says Atanasov. On that topic of sandboxes, the interview also discusses how MMO titles like <a href="http://www.uoherald.com"><em>Ultima Online</em></a> and <a href="http://www.eveonline.com"><em>EVE Online</em></a> have been part of the inspiration for <em>Earthrise</em>.<p><a href="http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/" rel="bookmark">Continue reading <em>Masthead Studios CEO updates on Earthrise progress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/">Masthead Studios CEO updates on Earthrise progress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/331/feature/3752/page/1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19250930/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/masthead-studios-ceo-updates-on-earthrise-progress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>closed-beta</category><category>earthrise</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>masthead-studios</category><category>new-titles</category><category>open-pvp</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 23 Nov 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview details mechas, game environments and tactics ]]></title><link>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</guid><comments>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/earthrisebridgeat580.jpg" alt="" /></a><br />Among the independent game studios out there working on something a bit different for the MMO scene is <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> in Bulgaria. The studio is developing <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. <br /><br />While the game's launch is still off on the horizon, <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been keeping <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s fans informed about various aspects of the game, either in <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week installments</a> on their official site, or through interviews with the gaming press. The latest <em>Earthrise</em> interview is from <a href="http://www.gamesnafu.com">GameSNAFU</a>, who recently spoke with <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, CEO of Masthead Studios.<p><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark">Continue reading <em>Earthrise interview details mechas, game environments and tactics </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/">Earthrise interview details mechas, game environments and tactics </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19167748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>earthrise</category><category>espionage</category><category>game-mechanics</category><category>gamesnafu</category><category>interviews</category><category>masthead-studios</category><category>mechas</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice]]></title><link>http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/</guid><comments>http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/earthrisenoirimageat580wall.jpg" alt="" /></a><br />There is a slow but steady shift in direction in the MMO industry from being dominated by fantasy titles to one where gamers have other options, namely in terms of sci-fi and post-apocalyptic games. The smaller game studios producing these titles have some big challenges ahead of them, not the least of which is whether or not MMO gamers will embrace settings and gameplay elements that depart from the fantasy MMO paradigm. One of those newcomers to the MMO scene is <a href="http://www.mastheadstudios.com">Masthead Studios</a> who are developing the post-apocalyptic <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>.<br /><br />This first title from Masthead Studios will present gamers with a futuristic, dystopian setting where two major factions struggle for control over the island of Enterra, the last refuge of humanity after the burn. Continoma are the technocratic elite; they hold the keys to genetic immortality and enforce their ordered societal views on the population they've resurrected. The game's other major faction, Noir, is a shadow government -- the resistance.<em> </em><a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s setting and factional struggles aren't limited to simple right-and-wrong scenarios, though, and this carries over to the gameplay. Players or guilds may align with one faction or another for their own benefit, but the game's numerous sub-factions provide other options for allegiances, or even the possibility of shifting those allegiances. <br /><br />We had the opportunity to <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">see <em>Earthrise</em> firsthand at GDC 2009</a> but we've always got more questions. Fortunately, Masthead Studios was willing to oblige. We've had another chance to speak with Masthead Studios CEO Atanas Atanasov about some of the core concepts and lore behind <em>Earthrise</em>, and how their approach to the game and the genre should allow a great deal of freedom for players.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/" rel="bookmark">Continue reading <em>Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/">Massively Interview: Masthead Studios' CEO on Earthrise and freedom of choice</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Jun 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19056441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/03/massively-interviews-masthead-studios-ceo-on-earthrise-and-freed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>backstory</category><category>choice</category><category>continoma</category><category>dystopia</category><category>earthise</category><category>factions</category><category>featured</category><category>game-mechanics</category><category>guild-vs-guild</category><category>guilds</category><category>interviews</category><category>lore</category><category>massively-interviews</category><category>masthead-studios</category><category>noir</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>setting</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 03 Jun 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios CEO explains reputation system in Earthrise]]></title><link>http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/</guid><comments>http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/earthrisecourtyardimageat580.jpg" /></a><br />One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, the first title from <a href="http://www.mastheadstudios.com">Masthead Studios</a>.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site <a href="http://earthrise.onlinewelten.com/">Earthrise HQ</a>, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been <a href="http://massively.joystiq.com/category/earthrise">reading up on <em>Earthrise</em></a>, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, <em>"using meaningful events that progress not only their visual representation but their story and functionality as well." </em><br /><br />The interview also hits on the fact that <em>Earthrise</em> will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is <em>"the policy of <a href="http://massively.joystiq.com/2008/08/09/an-early-look-at-the-lore-of-earthrise/">Continoma</a> to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." </em><br /><br />For more from the Masthead Studios CEO on <em>Earthrise</em>, head on over to his <a href="http://earthrise.onlinewelten.com/articles,id670,0.html">interview with Earthrise HQ</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/">Masthead Studios CEO explains reputation system in Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://earthrise.onlinewelten.com/articles,id670,0.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19050540/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/masthead-studios-ceo-explains-reputation-system-in-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>capital-cities</category><category>continoma</category><category>contribution</category><category>earthrise</category><category>earthrise-hq</category><category>faction</category><category>faction-cities</category><category>factions</category><category>interviews</category><category>masthead-studios</category><category>noir</category><category>post-apocalyptic</category><category>reputation</category><category>sci-fi</category><category>sofia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 29 May 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview explains Masthead Studios approach to sandbox design]]></title><link>http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/</guid><comments>http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/earthriseleaningscraptowersat580.jpg" alt="" /></a><br />Bulgarian game developer <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been putting a lot of effort into spreading the word about their upcoming post-apocalytic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> for a <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">preview of <em>Earthrise</em></a> which gave us a taste of what to expect from the title, but we're always on the lookout for more info about the game. <br /><br />We've come across a short interview at <a href="http://mmorpg.qj.net">QJ.NET</a> with Atanasov that might be worth a read if you're excited about the dystopian MMO. He discusses some of the major game design decisions Masthead Studios made with <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> in respect to character progression (both online and offline) as well as departing from a few of the tried-and-true systems found in other MMOs on the market. <a href="http://mmorpg.qj.net/Earthrise-The-QJ-NET-Interview/pg/49/aid/131414">Have a look at the <em>Earthrise</em> interview over at QJ.NET</a> for more on the sandbox elements of this first release from Masthead Studios.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/">Earthrise interview explains Masthead Studios approach to sandbox design</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 May 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmorpg.qj.net/Earthrise-The-QJ-NET-Interview/pg/49/aid/131414>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1549424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/19/earthrise-interview-explains-masthead-studios-approach-to-sandbo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>design-decisions</category><category>earthrise</category><category>game-design</category><category>interviews</category><category>masthead-studios</category><category>post-apocalyptic</category><category>qj.net</category><category>sandbox</category><category>sci-fi</category><category>sofia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 19 May 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise videos show game mechanics and zones]]></title><link>http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/</guid><comments>http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/earthrisenaturereclaimsat580.jpg"  alt="" /></a><br />The post-apocalyptic MMO title <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> from <a href="http://www.mastheadstudios.com">Masthead Studios</a> has caught our attention, perhaps even moreso since we <a href="http://massively.joystiq.com/2009/04/03/masthead-studios-to-help-create-the-fallout-mmo/">heard of their involvement</a> with the much-rumored <a href="http://massively.joystiq.com/tag/fallout-mmo"><em>Fallout</em> MMO</a>. Massively ran a fairly <a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">comprehensive look at <em>Earthrise</em></a> from our meeting with them at <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> and the game seems to be coming along rather well in terms of development. We came across something else interesting today over at <a href="http://www.mmorpg.com">MMORPG.com</a> that might interest our readers. Masthead Studios CEO <a href="http://massively.joystiq.com/atanas-atanasov">Atanas Atanasov</a> gave MMORPG.com a demo of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> which they captured in video in two parts.<br /><br />The <a href="http://www.mmorpg.com/gamelist.cfm?game=331&amp;play=1413&amp;view=videos&amp;cplayer=qt&amp;bhcp=1">first video</a> introduces some of the core aspects of playing <em>Earthrise</em>, with the system of skills, abilities, tactics, and stances explained briefly while moving about in a starter zone. The second bit of in-game footage <a href="http://www.mmorpg.com/gamelist.cfm/game/331/view/videos/play/1414/InGame-Tour-Combat-and-Zones.html">focuses on <em>Earthrise</em>'s zones</a>. It shows off the contrast between the utopian Eastern Gardens and a devastated region, once a city and now a buffer between the game's civilized areas and the wasteland. Both videos are worth checking out <a href="http://www.mmorpg.com/gamelist.cfm?game=331&amp;view=videos&amp;bhcp=1">over at MMORPG.com</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/">Earthrise videos show game mechanics and zones</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/331/view/videos>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1513171/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/09/earthrise-videos-show-game-mechanics-and-zones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>atanas-atanasov</category><category>earthrise</category><category>eastern-gardens</category><category>fallout</category><category>fallout-mmo</category><category>masthead-studios</category><category>mmorpg.com</category><category>post-apocalyptic</category><category>sci-fi</category><category>skills</category><category>stances</category><category>tactics</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Massively previews Earthrise page 2]]></title><link>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/</guid><comments>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><br /> <a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/earthriselushregion1at425.jpg" alt="" /></a><br /> <strong>The struggle for dominance</strong><br /> <br /> <span style="font-style: italic;">Earthrise</span> will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? <br /> <br /> Atanasov says, <span style="font-style: italic;">"There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," </span>at a cost, of course. <br /> <br /> A key game mechanic that's central to <span style="font-style: italic;">Earthrise</span>'s combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them. <br /> <br /> Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent. <br /> <br /> The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, <span style="font-style: italic;">"I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."</span><strong><br /></strong><p><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/" rel="bookmark">Continue reading <em>GDC09: Massively previews Earthrise page 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/">GDC09: Massively previews Earthrise page 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1501330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise-page-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>backstory</category><category>bulgaria</category><category>continoma</category><category>crafting</category><category>earthrise</category><category>economy</category><category>featured</category><category>gdc</category><category>gdc-2009</category><category>joystiq-features</category><category>lore</category><category>massively-event-coverage</category><category>massively-interviews</category><category>masthead-studios</category><category>new-titles</category><category>noir</category><category>post-apocalyptic</category><category>previews</category><category>pvp</category><category>sci-fi</category><category>siege-warfare</category><category>sofia</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 29 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Massively previews Earthrise]]></title><link>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/</guid><comments>http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/1458743/"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/earthriseramshackles1at425.jpg" /></a><br />The futuristic game <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is one of the upcoming sci-fi massively multiplayer games that we can see on the horizon. It's the first MMO developed by Sofia-based <a href="http://www.mastheadstudios.com">Masthead Studios</a> and features the post-apocalyptic setting of a world <a href="http://massively.joystiq.com/2008/09/01/earthrise-lore-features-clash-between-utopian-idealism-and-anarc/">divided between utopian idealism and revolution</a>. Massively had a chance to sit down with Masthead Studios CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a> at the <a href="http://massively.joystiq.com/tag/gdc-2009">Game Developers Conference 2009</a> where he gave us a walkthrough of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>, shedding some light on what this new title may bring to the MMO world.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/earthrise-gallery/">Earthrise</a></strong></p><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547436"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547438"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle06.tints_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4547437"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/vehicle05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072506"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle2frame_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/earthrise-gallery/#4072505"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vehicle1frame_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/" rel="bookmark">Continue reading <em>GDC09: Massively previews Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/">GDC09: Massively previews Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1499650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/29/gdc09-massively-previews-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>battle-rating</category><category>bulgaria</category><category>continoma</category><category>crafting</category><category>design</category><category>earthrise</category><category>enterra</category><category>featured</category><category>full-looting</category><category>gdc</category><category>gdc-2009</category><category>guilds</category><category>joystiqfeatures</category><category>looting</category><category>lore</category><category>manufacturing</category><category>massively-event-coverage</category><category>massively-interviews</category><category>masthead-studios</category><category>new-titles</category><category>noir</category><category>offline-advancement</category><category>open-pvp</category><category>post-apocalyptic</category><category>previews</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>skillpoints</category><category>skills</category><category>sofia</category><category>stance</category><category>stances</category><category>tactics</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 29 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview sheds light on title's sandbox gameplay]]></title><link>http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/</guid><comments>http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/earthrisegrabat425bluehairgirl.jpg" /></a><br />Fans of 'sandbox' massively multiplayer online titles where gamers can largely play how they choose to might be interested in <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO in development at <a href="http://www.mastheadstudios.com">Masthead Studios</a>. Although there's no solid estimate on the game's release date, <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is getting the word out about <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> in preparation for beta testing. The most recent interview they've done can be found over at <a href="http://gamesnafu.com">GameSNAFU</a>. <br /><br />Michael G. Koshgarian from GameSNAFU interviewed Masthead Studios CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, who dished out some info on the storyline quests for the <a href="http://massively.joystiq.com/2008/09/01/earthrise-lore-features-clash-between-utopian-idealism-and-anarc/">warring Continoma and Noir factions</a>. Of particular interest is the fact that players will be able to shift their allegiances and defect to a rival faction, but at the risk of being branded a traitor.<p><a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/" rel="bookmark">Continue reading <em>Earthrise interview sheds light on title's sandbox gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/">Earthrise interview sheds light on title's sandbox gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=153>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>continoma</category><category>earthrise</category><category>factions</category><category>game-mechanics</category><category>gamesnafu</category><category>guild-vs-guild</category><category>guilds</category><category>interviews</category><category>masthead-studios</category><category>michael-g-koshgarian</category><category>noir</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 09 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview explains game's crafting and sandbox elements]]></title><link>http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/</guid><comments>http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/earthrisemutantimageat425.jpg" alt="" /></a><br />We've been noticing that the post-apocalyptic MMO <a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is getting a lot of press these days. The latest piece that's caught our eye is an interview with <a href="http://massively.joystiq.com/tag/atanas-atanasov">Masthead Studios CEO Atanas Atanasov</a> conducted by <a href="http://reviewstash.com/profile.php?id=2">ReviewStash's Daniel Levy</a>. The interview ranges across several topics of interest for potential <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> players, but perhaps what's of most interest are Atanasov's comments on combat game mechanics and crafting. <br /><br />Aiming in <em>Earthrise</em>'s combat will be done as with standard shooters, but the weapons available to characters will allow a player to keep a bead on their target. On <span style="font-style: italic;">Earthrise</span>'s crafting system, Atanasov says that players will be <em>"capable of infusing Designs into items -- special bonuses and enhancements, or totally separate effects that allow the crafter to customize an item to the needs of his or her customers."</em> Certain crafters may well become influential figures in <em>Earthrise</em>, Atanasov says, known for coming up with powerful item builds.<p><a href="http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/" rel="bookmark">Continue reading <em>Earthrise interview explains game's crafting and sandbox elements</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/">Earthrise interview explains game's crafting and sandbox elements</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Feb 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://reviewstash.com/viewtopic.php?id=1049>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1467235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/22/earthrise-interview-explains-games-crafting-and-sandbox-element/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>combat</category><category>crafters</category><category>crafting</category><category>daniel-levy</category><category>earthrise</category><category>economy</category><category>enterra</category><category>enterra-island</category><category>factions</category><category>game-mechanics</category><category>guilds</category><category>interviews</category><category>masthead-studios</category><category>open-world</category><category>post-apocalyptic</category><category>pvp</category><category>resources</category><category>reviewstash</category><category>sandbox</category><category>sci-fi</category><category>single-server</category><category>sofia</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 22 Feb 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[Interview reveals more juicy details on Earthrise]]></title><link>http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/</guid><comments>http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.tentonhammer.com/node/21744"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/atanasportrait-sms-0109.jpg" /></a>If you were just kinda "meh" about <a href="http://massively.joystiq.com/tag/Masthead">Masthead</a>'s <a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> before, we have a little something for you that might change your mind. In <a href="http://www.eurogamer.net/articles/e">a recent interview with Eurogamer</a>, Masthead's CEO Atanas Atanasov speaks openly about the game's unique features, storyline, class-less system, PvP endgame and potential launch date, set for later this year.<br /><br />While this sci-fi game will be classified as post-apocalyptic, Atanasov says that there will be more technology than your normal story set in the aftermath of civilization's collapse. <em>"When designing the title we wanted to add more technology than typical post-apocalyptic settings because it brings more fun to the game,"</em> he said. <em>"And we're designing a game, not writing a movie or a book. We want our players to have more fun with big weapons and blow up things, and use all kinds of special attacks." </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/">Interview reveals more juicy details on Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 28 Jan 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/e>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1443379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/28/interview-reveals-more-juicy-details-on-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>earthrise</category><category>engame</category><category>eurogamer</category><category>features</category><category>masthead-studios</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 28 Jan 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Masthead Studios CEO discusses Earthrise's sandbox philosophy]]></title><link>http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/</guid><comments>http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/11/earthriselargeimageat425.jpg" /></a><br />It looks like the <a href="http://massively.joystiq.com/category/sci-fi">sci-fi MMO genre</a> is going to experience quite an influx of new titles in the months and years to come. Beyond the more standard sci-fi MMOs we've reported on in the past, one that's caught our attention at Massively is the upcoming post-apocalyptic title, <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>. It seems that beta testing is going to begin "in autumn", as confirmed by <a href="http://massively.joystiq.com/tag/masthead-studios"><em>Masthead Studios</em></a> CEO Atanas Atanasov in an interview with Polish MMO-centric gaming site The Art of MMO. <br /><br />While the interview brought to light some interesting revelations about <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> as a sandbox MMO, it also nailed down some details such as the system requirements to run the title: minimum requirements are 2 GHz CPU, 1024 MB RAM and 256 MB VRAM video card supporting shader model v3.0, according to <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanasov</a>. But the interview also gives confirmations about guild-based PvP (which Atanasov refers to as <a href="http://massively.joystiq.com/tag/guild-vs-guild">'Guild-vs-Guild'</a> or 'GvG'), character advancement, and the roleplaying opportunities he sees being available to players in the <em>Earthrise</em> sandbox. Check out the entire <a href="http://mmozin.pl/zin/numery/EZinNr1/earthriseinterview.html">English version of the interview</a> over at The Art of MMO for more on this title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/">Masthead Studios CEO discusses Earthrise's sandbox philosophy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Nov 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mmozin.pl/zin/numery/EZinNr1/earthriseinterview.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1369083/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/11/masthead-studios-ceo-discusses-earthrises-sandbox-philosophy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>beta</category><category>betas</category><category>bulgaria</category><category>earthrise</category><category>game-mechanics</category><category>guild-vs-guild</category><category>guilds</category><category>gvg</category><category>interview</category><category>interviews</category><category>masthead-studios</category><category>mmo-industry</category><category>new-titles</category><category>play-earthrise</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><category>sofia</category><category>system-requirements</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 11 Nov 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise sound effects designer discusses influences and approach]]></title><link>http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/</guid><comments>http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/earthrisemutants425.jpg" alt="" /></a><br /><a href="http://www.play-earthrise.com"><em>Earthrise</em></a> is the upcoming post-apocalyptic MMO being developed in Bulgaria by <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios.</a> We've been keeping an eye on this title at Massively, but admittedly it hasn't been that difficult so far. Although <a href="http://www.mastheadstudios.com">Masthead Studios</a> is a comparative newcomer to the MMO industry, the company has been doing a good job of raising awareness of <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> through the press, while fostering an active community which is eagerly awaiting beta. <br /><br />Their latest media coverage comes to us through Massimo Villa's <a href="http://www.alteregonline.it/index.php/articoli/16/5502-effetto-earthrise.html#eng ">interview with <em>Earthrise's</em> Kamen Atanasov,</a> Sound Effects Designer for the title. The interview touches on how Atanasov progressed from being a freelance sound designer to working on the audio backdrop of <em>Earthrise</em>. If you're curious about the development of this title, check out this Q&amp;A with Kamen Atanasov. <br /><br />[Thanks, Nolvadex.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/">Earthrise sound effects designer discusses influences and approach</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.alteregonline.it/index.php/articoli/16/5502-effetto-earthrise.html#eng>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1291482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/earthrise-sound-effects-designer-discusses-influences-and-approa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alterego-online</category><category>alterego-online-network</category><category>alteregonline</category><category>atanas-atanasov</category><category>audio</category><category>bulgaria</category><category>community</category><category>earthrise</category><category>interviews</category><category>kamen-atanasov</category><category>massimo-villa</category><category>masthead-studios</category><category>post-apocalyptic</category><category>sci-fi</category><category>sofia</category><category>sound</category><category>sound-design</category><category>sound-designer</category><category>sound-effects</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 21 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise game mechanics confirmed in Masthead Studios dev chat]]></title><link>http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/</guid><comments>http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/earthrisenew425.jpg" alt="" /></a><br />The creators of the sci-fi MMO <a href="http://www.play-earthrise.com"><span style="font-style: italic;">Earthrise</span></a> have been very active in recent months -- granting a number of interviews, releasing monthly newsletters, and participating in dev chats. <a href="http://www.stratics.com">Stratics</a> recently hosted the third <a href="http://massively.joystiq.com/category/earthrise"><span style="font-style: italic;">Earthrise</span></a> 'House of Commons' dev chat, with three members of the <a href="http://www.mastheadstudios.com">Masthead Studios</a><span style="font-style: italic;"> </span>team.<br /><br />The <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> devs that took part were Atanas Atanasov (CEO of Masthead Studios), Apostol Apostolov (Lead Game Designer), and Moll (Community Manager). Their discussion ranged from the professions available to players to the <a href="http://massively.joystiq.com/2008/03/05/earthrise-crafing-and-you/">extensive crafting system</a> in the game. Read on after the jump for details straight from the devs about what we can expect from <span style="font-style: italic;">Earthrise.</span><p><a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/" rel="bookmark">Continue reading <em>Earthrise game mechanics confirmed in Masthead Studios dev chat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/">Earthrise game mechanics confirmed in Masthead Studios dev chat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.stratics.com/php-bin/show_content.php?content=27811>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1223323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/13/earthrise-game-mechanics-confirmed-in-masthead-studios-dev-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apostol-apostolov</category><category>atanas-atanasov</category><category>combat</category><category>crafting</category><category>dev-chat</category><category>earthrise</category><category>economy</category><category>fps</category><category>grouping</category><category>guild</category><category>guilds</category><category>masthead-studios</category><category>moll</category><category>post-apocalyptic</category><category>profession</category><category>rmt</category><category>sci-fi</category><category>stratics</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 13 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise newsletter introduces dev team and their influences]]></title><link>http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/</guid><comments>http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/earthrisemountains425.jpg" alt="" /></a><br /><a href="http://www.mastheadstudios.com">Masthead Studios</a> has released the second newsletter for their upcoming sci-fi MMO <em><a href="http://www.play-earthrise.com">Earthrise.</a></em> As with their <a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/">first newsletter,</a> it's full of hyperlinks to images and audio related to the game, however there are a few new additions <a href="http://www.play-earthrise.com/newsletter/002/index.html">this time</a> around. We've <a href="http://massively.joystiq.com/2008/05/21/physics-engine-grounds-earthrise-players/">read about the game itself</a> in recent months, but until now little has been known about the people behind the scenes who are working to make <em><a href="http://massively.joystiq.com/category/earthrise">Earthrise</a></em> a reality. The newsletter features an introduction to the members of the <em>Earthrise</em> development team at Masthead Studios in the form of a short Q&amp;A for each developer. <br /><br />Each of the devs discusses what brought them to work on the project, their influences, and what they do at Masthead Studios to further the creation of <em>Earthrise.</em> There's also <a href="http://www.play-earthrise.com/newsletter/002/scr_01.jpg">screenshots of a new area</a> on Enterra called <a href="http://www.play-earthrise.com/newsletter/002/scr_02.jpg">The Nest</a> and a hyperlinked recap of <em>Earthrise's</em> media coverage in the last month. But the real focus of the <em>Earthrise</em> newsletters is on the community, and a number of issues are showcased in the latest iteration.<p><a href="http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/" rel="bookmark">Continue reading <em>Earthrise newsletter introduces dev team and their influences</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/">Earthrise newsletter introduces dev team and their influences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Jun 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/newsletter/002/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1223322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/12/earthrise-newsletter-introduces-dev-team-and-their-influences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>beta</category><category>beta-test</category><category>bulgaria</category><category>community</category><category>community-manager</category><category>death</category><category>dev</category><category>earthrise</category><category>eastern-europe</category><category>enterra</category><category>enterra-island</category><category>europe</category><category>masthead-studios</category><category>newsletter</category><category>post-apocalyptic</category><category>roleplay</category><category>roleplayer</category><category>roleplaying</category><category>sci-fi</category><category>sofia</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 12 Jun 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[The new player experience of Earthrise]]></title><link>http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/</guid><comments>http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div align="center"><a href="http://www.tentonhammer.com/node/34722"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/earthrise1.jpg"  alt="" /></a><br /></div>
The new player experience is not only crucial to any game's success, but it is particularly important to an MMOG, where developers can lose out on subscription income if players don't see anything that grabs them initially. So in a<a href="http://www.tentonhammer.com/node/34722"> recent interview over at Ten Ton Hammer</a>, Atanas Atanasov, the CEO of <a href="http://www.mastheadstudios.com/">Masthead Studios</a> discusses how <a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> will approach this concern.<br /><br />He mentions the fact that character creation will be fairly involved, with the ability to customize many features of your character, yet you won't be overwhelmed with too many choices on class or statistics right away. Atanasov also mentions that <a href="http://massively.joystiq.com/tag/masthead-studios/">Masthead Studios</a> has developed their own game engine from scratch that will utilize both DirectX9 and DirectX10 so that it will be accessible to more computers. Be sure to check out more of the <a href="http://www.tentonhammer.com/node/34722">in-depth interview</a> over at TTH for more information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/">The new player experience of Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Jun 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/34722>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1217953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/06/the-new-player-experience-of-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>character-creation</category><category>earthrise</category><category>masthead-studios</category><category>new-player</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 06 Jun 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Earthrise newsletter offers glimpses of dystopian future]]></title><link>http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/</guid><comments>http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div align="center"><a style="" href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/earthrise425.jpg" /></a><br /></div>
Some of us at Massively just can't seem to get enough info about the <a style="" href="http://www.play-earthrise.com">upcoming sci-fi MMO <em>Earthrise.</em></a> Hitting their forums regularly and following the recent surge of<a style="" href="http://www.mastheadstudios.com"> Masthead Studios</a> interviews surrounding the title still leaves this blogger hoping for something more. But it seems those unspoken wishes have been granted -- <a style="" href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> has released their first monthly <a style="" href="http://massively.joystiq.com/category/earthrise"><span style="font-style: italic;">Earthrise</span></a> newsletter and will continue to churn out newsletters right up until it's time for launch. <br /><br />The May '08 newsletter showcases a section of hyperlinks to Masthead Studios' media coverage over the past two months. This issue also features Community Corner, a recap of the major news and topics found on the <a style="" href="http://forums.play-earthrise.com/index.php">official site's forums</a> offered up by Moll, <span style="font-style: italic;">Earthrise's</span> Community Manager. In addition, there's a <a style="" href="http://massively.joystiq.com/tag/atanas-atanasov">statement by Atanas Atanasov</a>, CEO of Masthead Studios, as well as some obligatory new <em>Earthrise</em> screenshots. <br /><a href="http://www.mmorpg.com/gamelist.cfm?GAMEID=331&amp;SETVIEW=news&amp;SHOWARTICLE=10642&amp;bhcp=1"></a><p><a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/" rel="bookmark">Continue reading <em>Earthrise newsletter offers glimpses of dystopian future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/">Earthrise newsletter offers glimpses of dystopian future</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 04 May 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.play-earthrise.com/newsletter/001/index.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1185617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/04/earthrise-newsletter-offers-glimpses-of-dystopian-future/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>community</category><category>earthrise</category><category>masthead-studios</category><category>post-apocalyptic</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 04 May 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise on the horizon]]></title><link>http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/</guid><comments>http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/jamesegan_earthrise_225_ret.jpg" /></a>New details about the <a href="http://massively.joystiq.com/category/earthrise">sci-fi themed MMO</a> <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a><em><span style="font-style: italic;"> </span></em>have emerged, thanks to <a href="http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/">MMOCrunch's recent interview</a> with Atanas Atanasov, the CEO of <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a>. <br /><br /><a href="http://www.play-earthrise.com">Gameplay in <span style="font-style: italic;">Earthrise</span></a> is chiefly skill-based and Atanasov explained in detail the limitations of the skill system, or more accurately -- the lack of limitations. The <a href="http://massively.joystiq.com/category/game-mechanics">game mechanics</a> will not limit the skills available to a player character, regardless of faction chosen. However, <a href="http://massively.joystiq.com/2008/02/12/earthrise-to-do-what-reality-doesnt/">many skills will only come into play</a> through the use of equipment that utilizes them. <br /><br />As a skill-intensive game,<span style="text-decoration: underline;"></span> <span style="font-style: italic;">Earthrise</span> will not rank characters by level. <a href="http://massively.joystiq.com/2008/03/14/questing-around-earthrise/">A character's gameplay options</a> <span style="text-decoration: underline;"></span>are kept in check by their physical attributes (Physique and Intellect) and their genetic code. Gene modification is <span style="text-decoration: underline;"></span>available at a cost and will allow players to tweak their potential, opening up new possibilities. This is in keeping with <span style="font-style: italic;">Earthrise's</span> system of <a href="http://massively.joystiq.com/tag/customization">character customization</a>, which they've stated is largely free of class restrictions. <a href="http://www.massivel.com/tag/class-restrictions"><br /></a><p><a href="http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/" rel="bookmark">Continue reading <em>Earthrise on the horizon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/">Earthrise on the horizon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Apr 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmocrunch.com/2008/04/24/exclusive-interview-with-ceo-of-masthead-studios-earthrise/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1177433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/25/earthrise-on-the-horizon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>customization</category><category>faction</category><category>game-mechanics</category><category>guild</category><category>masthead-studios</category><category>pvp</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 25 Apr 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Today's sunrise brings updates to Earthrise]]></title><link>http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/</guid><comments>http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div style="text-align: center;"><a href="http://www.play-earthrise.com/gallery.php?type=1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/showdown42108.jpg" alt="" /></a><br /></div>
The Italian game site Alteregonline has a <a href="http://www.alteregonline.it/main/index.php?view=10&amp;target=83&amp;action=dettaglio&amp;id=1819&amp;ex=yes">new interview with the CEO of Masthead Studios</a>, Atanas Atanasov. In it which he reveals a few more nuggets o' knowledge about their upcoming sci-fi MMO, <a href="http://www.play-earthrise.com/index.php"><em>Earthrise</em></a>. The site also has an exclusive new screenshot. When you first go to the site don't worry that it's all in Italian. Just scroll down until you find the English translation towards the bottom.<br /><br />When asked about the endgame, Atanasov said that term was very broad. When players max out their skill development they can do other things, like fight the biggest and baddest monsters in the game. If that doesn't interest them, PvP dominance via territory conquest is an option. Players can also gain economic power via brokering the world's resources or focus on crafting and selling the phatest loot in the land. Endgame content is important them, and the gang at Masthead realizes that if there's nothing to do -- players will leave. They hope to circumvent this with enough content at launch, as well as regular updates and expansions.<p><a href="http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/" rel="bookmark">Continue reading <em>Today's sunrise brings updates to Earthrise</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/">Today's sunrise brings updates to Earthrise</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Apr 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.alteregonline.it/main/index.php?view=10&amp;target=83&amp;action=dettaglio&amp;id=1819&amp;ex=yes>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1173226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/21/todays-sunrise-brings-updates-to-earthrise/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alteregonline</category><category>atanas-atanasov</category><category>masthead-studios</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 21 Apr 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[An interview with Masthead Studios' CEO]]></title><link>http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/</guid><comments>http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><div align="center"><a href="http://www.play-earthrise.com/gallery.php?type=2&amp;page=1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/oldtownearthrise31008.jpg" alt="" /></a><br /></div>
Mark Arsenault of <a href="http://www.mpogd.com/">MPOGD.com</a> sat down with Atanas Atanasov, CEO of <a href="http://www.mastheadstudios.com/games.php">Masthead Studios</a>, and grilled him about their upcoming post-apocalyptic MMO, <a href="http://massively.joystiq.com/category/earthrise/"><em>Earthrise</em></a>. It's a very lengthy and intriguing interview chock-full of good stuff.<br /><br /><a href="http://www.play-earthrise.com/"><em>Earthrise</em></a> will offer a "true sandbox experience" and give plays unparalleled freedom, including the ability to customize almost every aspect of the character. PvP will be a very important part of the game and is tided into the lore, which has players fighting for control over pieces of a ravaged pacific island called Enterra. As such, players will be able to attack any other player (at any time) if they are in a non-secure area.<br /><br /><a href="http://massively.joystiq.com/2008/03/05/earthrise-crafing-and-you/">As we mentioned in an article</a> a few days ago, <a href="http://massively.joystiq.com/2008/03/05/earthrise-crafing-and-you/">every item will be crafted by the players</a>. Atanasov gives even more details about this game mechanic. Apparently players will be able to "overclock" certain items. Instead of providing static effects, players will be able to actually define the effect value of an item. Forcing that value to high ("overclocking" it) is a risk/reward scenario. Push it too high and it might fry the component completely; push it just right, and ya got yourself something truly unique.<br /><br />While I'm not a big crafter, this feature sounds fantastic and may lend itself to some very sweet loot that I'm sure the game's economic system will benefit from. Closed beta begins this summer with open beta occurring just prior to release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/">An interview with Masthead Studios' CEO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 10 Mar 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mpogd.com/news/?ID=3483>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1136066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/10/an-interview-with-masthead-studios-ceo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atanas-Atanasov</category><category>consequences</category><category>crafting</category><category>Earthrise</category><category>Mark-Aresenault</category><category>Masthead-Studios</category><category>MPOGD.com</category><category>post-apocalyptic</category><category>PvP</category><category>sandbox-experience</category><dc:creator><![CDATA[Eli Shayotovich]]></dc:creator><pubDate>Mon, 10 Mar 2008 19:00:00 EST</pubDate></item></channel></rss>
