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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Aventurine squelches Darkfall 2 rumors, for now]]></title><link>http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/</guid><comments>http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><em><a href="http://forums.darkfallonline.com/showthread.php?t=265301"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/imagedarkfallonline2.jpg" /></a><br />
</em></div>
<a href="http://www.darkfallonline.com"><em>Darkfall</em></a> news has been flowing fast and furious of late. Whether it's info on the newly minted <a href="http://massively.joystiq.com/2010/10/06/hell-freezes-over-as-darkfalls-latest-expansion-takes-a-bow/"><em>Hellfreeze</em></a> expansion and its patches, upcoming <a href="http://massively.joystiq.com/2010/10/15/darkfall-teases-character-model-upgrades-and-more/">character model upgrades</a>, or new lore, it seems like the little Greek MMO that could is gathering a head of steam.<br />
<br />
One bit of news that got blown slightly out of proportion was a reported mention of <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> 2. <a href="http://www.aventurine.gr/">Aventurine's</a> Tasos Flambouras briefly mentioned <em>Darkfall</em> 2 at a recent event, and some fans took that to mean the company was already working on a sequel to the sandbox MMORPG. In reality, Flambouras was speaking of reusable assets and the fact that the development firm is "<em>keeping the future of </em>Darkfall<em> in mind while we work on this version of the game. It doesn't mean that we're working on a new game</em>."<br />
<br />
In a post on the <a href="http://forums.darkfallonline.com/showthread.php?t=265301">official forums</a>, Flambouras reiterates that <a href="http://massively.joystiq.com/tag/aventurine">Aventurine</a>'s devs are not currently making a <em>Darkfall</em> sequel, and even if they were, "<em>it would take years to complete and we would not stop full development of </em>Darkfall<em> 1</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/">Aventurine squelches Darkfall 2 rumors, for now</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.darkfallonline.com/showthread.php?t=265301>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19678829/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/19/aventurine-squelches-darkfall-2-rumors-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assets</category><category>aventurine</category><category>aventurine-sa</category><category>darkfall</category><category>darkfall-2</category><category>darkfall-online</category><category>darkfall-sequel</category><category>hellfreeze</category><category>hellfreeze-expansion</category><category>sequel</category><category>tasos</category><category>tasos-flambouras</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 19 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[Interview focuses on creating the ships of Black Prophecy]]></title><link>http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/</guid><comments>http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://prophecy-network.com/prophecy-network-news/19-exclusives/67-exclusive-interview-with-rocketbox"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/blackprophecyfightermodelat580.jpg" alt="" /></a><br />In a massively multiplayer online game where a player's avatar is essentially a spaceship, the designs of those spacecraft have to be appealing. After all, the look of a ship is generally not as customizable at the appearance of an avatar in most other MMOs. In fact, the ship avatar may not be customizable at all, so ship aesthetics are important to some players. This is the focus of an interview with <a href="http://www.rocketbox.de/">Rocketbox Studios</a>, the people who created the 3-D models for ships and space stations in the sci-fi MMO <a href="http://www.blackprophecy.com"><em>Black Prophecy</em></a>. <br /><br />Rocketbox Studios worked from the concept art provided by <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> developer Reakktor Media and (<a href="http://www.rocketbox.de/index.php?foo=portfolio&amp;product=blackprophecy">according to their portfolio</a>) created 165 spaceship modules, 70 weapons, 5 space station module systems, and 5 level locations. The main requirement Reakktor had was that, given that <em>Black Prophecy</em> is a space-based MMO, these assets would look good even from great distances while holding a significant amount of details and textures up close. And although <em>Black Prophecy</em> is clearly focused on the ships, it's been mentioned that there will be 3-D mini avatars seen in player-to-player communication. This is evidenced by the fact that Rocketbox Studios built 27 character models for the sci-fi title, albeit without heads.<p><a href="http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/" rel="bookmark">Continue reading <em>Interview focuses on creating the ships of Black Prophecy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/">Interview focuses on creating the ships of Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://prophecy-network.com/prophecy-network-news/19-exclusives/67-exclusive-interview-with-rocketbox>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/interview-focuses-on-creating-the-ships-of-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assets</category><category>black-prophecy</category><category>interviews</category><category>models</category><category>new-titles</category><category>reakktor-media</category><category>rocketbox-studios</category><category>sci-fi</category><category>ship-models</category><category>the-prophecy-network</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 03 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Phishing attempt targets EVE Online subscribers]]></title><link>http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/</guid><comments>http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/grinchphishingat425.jpg" /><br />They're baaack. The phishing emails targeting <a href="http://www.eve-online.com"><em>EVE Online</em></a> players, that is. While you're sound asleep dreaming of your next <a href="http://www.eveonlineships.com/eve-online-ship.php?navicrip=ZmFjdGlvbi1iYXR0bGVzaGlwLWFyY2hhbmdlbHMtbWFjaGFyaWVsLTQuanBn">Machariel</a>, or thrashing about in a nightmare about that last pod killing, there are legions of very bad men seeking to crack open your <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> account and liquidate your assets. Of course, they need your help to do so. <br /><br />The phishing attempt has evolved to its next genius incarnation... no wait... it's <em>exactly</em> the same as last month. They haven't innovated at all! They're just plowing ahead with it, regardless. They pretend to be <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a> and email you, stating that they're <em>EVE</em> Customer Support. Of course, they're emailing you to let you know about their latest database issue, and that they'd like you to log in and verify that everything's OK. They're even kind enough to provide you with a convenient link that brings you to "your account", where the phishers log your username and password, and proceed to rip you off as thoroughly as possible.<a href="http://www.ccpgames.com"><br /></a><p><a href="http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/" rel="bookmark">Continue reading <em>Phishing attempt targets EVE Online subscribers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/">Phishing attempt targets EVE Online subscribers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Dec 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/news.asp?a=single&amp;nid=2635&amp;tid=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1409112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/22/phishing-attempt-targets-eve-online-subscribers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advisory</category><category>assets</category><category>ccp</category><category>ccp-games</category><category>customer-service</category><category>customer-support</category><category>email</category><category>eve</category><category>eve-online</category><category>grinch</category><category>isk</category><category>password</category><category>phishing</category><category>phishing-attempt</category><category>sci-fi</category><category>username</category><category>warning</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 22 Dec 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[Winterblink: asset control and consolidation in EVE Online]]></title><link>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/min425.jpg" /></a><br /><a href="http://www.warpdriveactive.com/">Warp Drive Active</a> podcaster <a href="http://winterblink.com/">Winterblink</a> is a man who's got everything, apparently. And too much of it, scattered throughout his hangars in <a href="http://massively.joystiq.com/tag/new-eden">New Eden.</a> It's a common problem in <a href="http://www.eve-online.com"><em>EVE Online,</em></a> particularly for players who roam a lot throughout the galaxy. Mission runners, ratters, and adherents of most any trade or livelihood in the game accumulate a lot of random assets, individually of low worth but which can hold substantial value when seen as a whole. Unfortunately, what Winterblink describes in his blog gets even worse when a player uses containers to organize their possessions by category across multiple stations. The contents of those containers cannot be viewed remotely; one has to be docked in that particular station to see what's inside. <br /><br />Winterblink decided he couldn't handle the clutter anymore and <a href="http://winterblink.com/?p=269">shared the most efficient way</a> he's found to deal with it all, step-by-step. He also had a good idea about having a container that only has the modules for his preferred ship fittings. Slowboating all over New Eden to consolidate his assets worked out for Winterblink. But this writer found that the negligible value of his junk and the time lost consolidating it wouldn't be worth the effort, and opted to ruthlessly destroy a fair amount of it, rather than collect and reprocess or resell the odds and ends. The slash-and-burn approach works for Tech I modules, but once ships and Tech II of anything enter into the picture, Winterblink's way is best. Especially in that he opted to reprocess the materials rather than trying to sell them all on the market.<p><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark">Continue reading <em>Winterblink: asset control and consolidation in EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/">Winterblink: asset control and consolidation in EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://winterblink.com/?p=269>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1244593/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/winterblink-asset-control-and-consolidation-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assets</category><category>ccp</category><category>ccp-games</category><category>eve</category><category>eve-online</category><category>faction</category><category>faction-module</category><category>mission-runner</category><category>module</category><category>modules</category><category>new-eden</category><category>officer</category><category>officer-module</category><category>podcast</category><category>podcaster</category><category>rat</category><category>ratter</category><category>sci-fi</category><category>t1</category><category>t2</category><category>tech-1</category><category>tech-2</category><category>warp-drive-active</category><category>wda</category><category>winterblink</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 03 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[Watch a Stargate Worlds artist's video dev diary]]></title><link>http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/</guid><comments>http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/stargate-worlds/" rel="tag">Stargate Worlds</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://community.stargateworlds.com/download/11/861/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/03/sgwdevvideo.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/cheyenne-mountain"> Cheyenne Mountain</a> has <a href="http://community.stargateworlds.com/download/11/861/">released a developer profile</a> of <a href="http://massively.joystiq.com/category/stargate-worlds"><em>Stargate Worlds</em></a> artist Jake Johnson, who works on all sorts of visual assets -- most prominently the attractive skies of the game's many planets. Johnson talks about how he landed the <em>Stargate</em> gig, the assets he had the most fun creating, and the process he employs to create sky domes. Oh, and his favorite season of <em>SG-1</em> -- <a href="http://gateworld.net/sg1/s2/index.shtml">Season 2.</a> Good choice, Jake! Every one knows <a href="http://youtube.com/watch?v=p2Ntleo6DCc&amp;feature=related">Sokar</a> was the coolest <em>SG-1</em> villain!<br /><br /><em>SGW</em>'s skies aren't just skybox textures, apparently; Johnson composes a geosphere to blanket the game world. Planets and other celestial objects can be placed inside it after the fact. The video includes a sneak peak at the sky of the planet Dakara, so that's pretty cool. Also, there's a gigantic Stargate replica in the studio lobby. Nice!<br /><br />The clip is worth a look, if only for snickering at all the miscellaneous gaming memorabilia littering the art department's desks, including a copy of <a href="http://www.joystiq.com/tag/battlefield2"><em>Battlefield 2</em>,</a> Mario 1UP mushrooms, and an <a href="http://www.xbox360fanboy.com">XBox 360</a> controller. But don't take the controller as a hint; Cheyenne's Joe Ybarra made it clear in an <a href="http://massively.joystiq.com/2008/03/27/cheyenne-mountain-working-on-second-mmo/">interview</a> a few days ago that the team is focusing on the PC for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/">Watch a Stargate Worlds artist's video dev diary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 29 Mar 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.stargateworlds.com/download/11/861/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1152313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/03/29/watch-a-stargate-worlds-artists-video-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>artist</category><category>assets</category><category>cheyenne-mountain</category><category>dakara</category><category>developer-profile</category><category>interview</category><category>jake-johnson</category><category>sgw</category><category>skies</category><category>sky</category><category>stargate</category><category>stargate-worlds</category><category>video</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Sat, 29 Mar 2008 20:00:00 EST</pubDate></item></channel></rss>
