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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MechWarrior Online previews BattleMech upgrades and pilot skill trees]]></title><link>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/</guid><comments>http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/"><img alt="Concept Art -- MechWarrior Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/mwo-1328307677.jpg" /></a></div>
<div style="text-align: left; ">
	A couple of days ago, <a href="http://www.massively.com/tag/piranha-games">Piranha Games</a> -- the studio behind the upcoming <em><a href="http://www.massively.com/category/mechwarrior-online">MechWarrior Online</a></em> -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in <em>MWO</em> will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier. <br />
	<br />
	To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official <em>MechWarrior Online</em> site.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/">MechWarrior Online previews BattleMech upgrades and pilot skill trees</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164347/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/mechwarrior-online-previews-battlemech-upgrades-and-pilot-skill/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>battlemech</category><category>battletech</category><category>character-progression</category><category>command</category><category>commander</category><category>defender</category><category>defense</category><category>experience</category><category>f2p</category><category>free-to-play</category><category>mechwarrior</category><category>mechwarrior-online</category><category>modules</category><category>mwo</category><category>piranha-games</category><category>progression</category><category>role</category><category>roles</category><category>scout</category><category>upgrades</category><category>xp</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 03 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Firefall video diary talks Medics, Assaults, and that dreaded balance word]]></title><link>http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/</guid><comments>http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/"><img alt="Firefall - Assault battleframe" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/battleframe.jpg" /></a></div>
Mmm, <a href="http://massively.joystiq.com/tag/firefall"><em>Firefall</em></a>.<br />
<a href="http://massively.joystiq.com/tag/red-5-studios"><br />
Red 5 Studios</a> is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of <a href="http://massively.joystiq.com/tag/david-williams">David Williams</a> talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of power armor worn by <em>Firefall's</em> soldiers, and in gameplay terms they determine your class and combat role).<br />
<br />
When it comes to the dreaded "B" word, Williams uses the game's Medic class as an example, and he says that Red 5 wants combat docs to be able to deal damage and fulfill the primary support role. This poses a problem, of course, because other classes (like the Assault) aren't able to do both. The Medic "needed to be fun, it needed to be threatening, but it also needed to be just below the offensive capabilities of an Assault," Williams explains.<br />
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See what else he has to say, and get a good look at <em>Firefall</em> in action, via the video after the break.<p><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/" rel="bookmark">Continue reading <em>Firefall video diary talks Medics, Assaults, and that dreaded balance word</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/">Firefall video diary talks Medics, Assaults, and that dreaded balance word</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112634/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/22/firefall-video-diary-talks-medics-assaults-and-that-dreaded-ba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>balance</category><category>battleframes</category><category>class-balance</category><category>classes</category><category>david-williams</category><category>dev-diary</category><category>f2p</category><category>firefall</category><category>free-to-play</category><category>medic</category><category>mmo-shooter</category><category>red-5</category><category>red-5-studios</category><category>sci-fi</category><category>shooter</category><category>trailer</category><category>video</category><category>video-diary</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 22 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wargaming.net publishes World of Tanks development plan]]></title><link>http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/</guid><comments>http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/"><img alt="World of Tanks - screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/wot.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> has gifted <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a> fans with a development roadmap for the World War II-based action MMO, and a visit to the game's official website will give you a preview of what's coming down the pike over the next year.<br />
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The post lays out quite a bit of information, most of it marked with vague release windows like Q3 2012 and so on. There's the standard "dates are subject to change" disclaimer, but it's nonetheless interesting to see what looks to be a fairly complete development schedule. What are the highlights? Well, more tank models, of course, followed by new game types including historical battle, escort, garage battle, assault, and company battle modes.<br />
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There's also an expansion of the clan wars map in the works, as well as new customization options, vehicle physics, and more.<br />
<br />
[Thanks to Greg for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/">Wargaming.net publishes World of Tanks development plan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/wargaming-net-publishes-world-of-tanks-development-plan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>company-battle-divisions</category><category>customization</category><category>dev-plan</category><category>dev-roadmap</category><category>development-roadmap</category><category>escort</category><category>f2p</category><category>free-to-play</category><category>garage-battle</category><category>historical-battle</category><category>new-content</category><category>new-game-modes</category><category>new-tanks</category><category>tanks</category><category>wargaming.net</category><category>world-of-tanks</category><category>world-war-2</category><category>world-war-ii</category><category>wot</category><category>ww2</category><category>wwi</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 12 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[PAX 2011: Hands-on with Firefall]]></title><link>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/</guid><comments>http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/"><img alt="Screenshot -- Firefall" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/firefallheader-1314758240.jpg" /></a></div>
It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with <a href="http://www.massively.com/tag/firefall"><em>Firefall</em></a>, the new massively multiplayer shooter coming from <a href="http://www.massively.com/tag/red-5">Red 5 Studios</a>.<br />
<br />
There has been much talk about the upcoming title, with its status as one of the few forays into the MMO shooter space since <a href="http://www.massively.com/category/planetside"><em>PlanetSide</em></a> and <a href="http://www.massively.com/category/global-agenda"><em>Global Agenda</em></a>. There's also the small detail that the studio is headed up by former <a href="http://www.massively.com/category/world-of-warcraft"><em>World of Warcraft</em></a> Team Lead <a href="http://www.massively.com/tag/mark-kern">Mark Kern</a> alongside a number of former <em>Tribes</em> series devs. So how is the game shaping up in preparation for its December launch? Jetpack your way past the cut to find out.<p><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark">Continue reading <em>PAX 2011: Hands-on with Firefall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/">PAX 2011: Hands-on with Firefall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/31/pax-2011-hands-on-with-firefall/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assault</category><category>featured</category><category>firefall</category><category>first-person-shooter</category><category>hands-on</category><category>mmofps</category><category>new-eden</category><category>pax-2011</category><category>pax-prime-2011</category><category>penny-arcade-expo-2011</category><category>penny-arcade-expo-prime-2011</category><category>preview</category><category>recon</category><category>red-5</category><category>red-5-studios</category><category>shooter</category><category>third-person-shooter</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Wed, 31 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense]]></title><link>http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/</guid><comments>http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://dof.reverieworld.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/dawn.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
We haven't heard from <a href="http://massively.joystiq.com/tag/505-games/">505 Games'</a> <a href="http://dof.reverieworld.com/"><em>Dawn of Fantasy</em></a> for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer <a href="http://massively.joystiq.com/tag/gordon-farrell/">Gordon Farrell</a> shows one of the game's modes: stronghold defense.<br />
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<a href="http://massively.joystiq.com/tag/dawn-of-fantasy/"><em>Dawn of Fantasy</em></a> players will be encouraged to take control of pre-built villages, towns, and castle fortresses and defend them from the enemy as the situation warrants. In the video, Farrell shows how these strongholds can be built up and defenses laid out prior to the enemy's assault.<br />
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The diary goes on to show a sample scenario of a player attempting to hold on to a multi-tiered fortress against the combined assault of Elves and Orcs. Each faction looks to have its own style and special units -- for example, the Elves wield giant Treants as siege weapons, whereas the Orcs have mobile towers and battering rams.<br />
<br />
Even though the cavalry comes to the rescue, the defending player is soon overwhelmed. However, Farrell speculates about what <em>you </em>might have done differently instead. You can watch the full dev diary after the jump!<p><a href="http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/" rel="bookmark">Continue reading <em>Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/">Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 May 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19930572/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/03/hold-the-gates-dawn-of-fantasy-dev-diary-gives-an-overview-of-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>505-games</category><category>assault</category><category>castle-defense</category><category>dawn-of-fantasy</category><category>defenses</category><category>dev-diary</category><category>developer-diary</category><category>dof</category><category>elf</category><category>elves</category><category>gordon-farrell</category><category>mmorts</category><category>orc</category><category>orcs</category><category>pvp</category><category>real-time-strategy</category><category>rts</category><category>siege</category><category>stronghold-defense</category><category>treants</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 May 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Mog Log: I left my heart in Whitegate]]></title><link>http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/</guid><comments>http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/the-mog-log/" rel="tag">The Mog Log</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/ffxi-moglog-1294965480.jpg" /></a></div>
There's still nothing much happening in <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> or <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a> at the moment. Well, OK, there's plenty <em>happening</em>, just not a great deal of news to discuss. I imagine that won't last very long, especially with the <em><a href="http://massively.joystiq.com/category/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> poll having ended on Friday, but right now seems like the perfect time to reflect on the past. And that inevitably leads me back to <a href="http://massively.joystiq.com/category/Final-Fantasy-XI/"><em>Final Fantasy XI</em></a>, to my favorite expansion and the one that feels most vibrant to a North American player.<br />
<br />
<a href="http://www.playonline.com/ff11us/ahturhgan/index.html"><em>Treasures of Aht Urhgan</em></a> wasn't the only expansion that was released here, naturally, but it was unique in the game's lifespan. <a href="http://www.playonline.com/ff11us/intro/extension.html?pageID=extension"><em>Rise of the Zilaart</em></a> came with the game from the initial NA launch, <a href="http://www.playonline.com/ff11us/promathia/index.html"><em>Chains of Promathia</em></a> produced very divided opinions (which <a href="http://massively.joystiq.com/2010/06/05/the-mog-log-the-trial-of-chains-of-promathia-part-one/">several</a> <a href="http://massively.joystiq.com/2010/06/12/the-mog-log-the-trial-of-chains-of-promathia-part-2/">columns</a> <a href="http://massively.joystiq.com/2010/07/03/the-mog-log-the-verdict-on-chains-of-promathia/">covered</a>, if you missed it), and <a href="http://www.playonline.com/ff11us/altana/index.html"><em>Wings of the Goddess</em></a> is really just a slight funhouse reflection of Vana'diel proper. But Aht Urghan was new, vibrant, and the sort of expansion you could really sink your teeth into. It was, I'd say, the best one the series had.<p><a href="http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/" rel="bookmark">Continue reading <em>The Mog Log: I left my heart in Whitegate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/">The Mog Log: I left my heart in Whitegate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 15 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19800649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/15/the-mog-log-i-left-my-heart-in-whitegate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>backstory</category><category>besieged</category><category>blue-mage</category><category>classes</category><category>corsair</category><category>featured</category><category>ff</category><category>ff11</category><category>ffxi</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-xi</category><category>in-hindsight</category><category>lore</category><category>missions</category><category>opinion</category><category>puppetmaster</category><category>retrospective</category><category>square</category><category>square-enix</category><category>the-mog-log</category><category>treasures-of-aht-urhgan</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 15 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Our tour of the Fallen Earth studio]]></title><link>http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/</guid><comments>http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/fallen-earth"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/icarussign-sms-0610.jpg" alt="" /></a></div>
Last week, I had the opportunity to visit the home of <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>: Icarus Studios in Cary, North Carolina. While the 8-hour drive through the mountains of North Carolina was certainly gorgeous, hanging out with the people who make <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> was a treat in itself. Rarely will you find a group of more down-to-earth, creative and passionate people as you'll find in an independent game studio.<br />
<br />
So I brought my trusty camcorder to capture everything for the Massively readers. We talked about Patch 1.5, the new Assault PvP, the weather system, the companion app (as seen in <a href="http://massively.joystiq.com/2010/06/08/fallen-earth-mobile-app-goes-live/">a separate video</a>), answered <a href="http://massively.joystiq.com/2010/05/21/community-qanda-send-your-questions-in-for-the-fallen-earth-devs/">the questions you submitted</a> and much more. Follow along after the jump for the complete video!<p><a href="http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/" rel="bookmark">Continue reading <em>Massively Exclusive: Our tour of the Fallen Earth studio</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/">Massively Exclusive: Our tour of the Fallen Earth studio</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19513155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/massively-exclusive-our-tour-of-the-fallen-earth-studio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>demo</category><category>exclusive</category><category>fallen-earth</category><category>fe-patch-1.5</category><category>featured</category><category>icarus-studios</category><category>post-apocalyptic</category><category>Q-and-a</category><category>tour</category><category>video</category><category>weather</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 11 Jun 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Patch 1.5]]></title><link>http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/</guid><comments>http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; "><a href="http://www.fallenearth.com/landing.html"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/06/fefasttrav.jpg" /></a></div>
It's patch time again, and the developers of <em><a href="http://www.fallenearth.com/landing.html">Fallen Earth</a></em> have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a few new ways to get faction reputation more quickly that don't involve a PvP zone. There are new, rare drops available through the <a href="http://massively.joystiq.com/2010/06/02/fallen-earth-pushes-fast-travel-serendipity-to-pts/">"serendipity"</a> system just waiting to be collected. There is a new weather system that includes rain, thunder and lightning, and even puddles on the ground. There is a new <a href="http://massively.joystiq.com/2010/04/30/wasteland-diaries-blood-sports-and-pvp/">Blood Sport</a> type called assault, which has several objectives rather than a single one as in Capture the Flag.<br />
<br />
Get more details on all of this neat, new stuff after the cut.<p><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/" rel="bookmark">Continue reading <em>Wasteland Diaries: Patch 1.5</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/">Wasteland Diaries: Patch 1.5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jun 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19510624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/06/11/wasteland-diaries-patch-1-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>blood-sports</category><category>blood-sports-assault</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>icarus</category><category>icarus-studios</category><category>patch</category><category>serendipity</category><category>weather</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 11 Jun 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Five tips on being a better agent in Global Agenda]]></title><link>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/</guid><comments>http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/global-agenda"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/globalagendatips5802.jpg" /></a></div>
When it comes to action-based shooters like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity.<br />
<br />
But if you're new to the game, new to action-based shooters, or just not doing so hot in your PvP matches, then you might need some help. That's where we come in.<br />
<br />
After playing a huge amount of PvP, PvE, and a decent amount of AvA in <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a>, I've found that many players make a few common mistakes. So, while I know this article will result in more deaths for me, I want to help all of you avoid these common mistakes and play a better game.<p><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark">Continue reading <em>Five tips on being a better agent in Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/">Five tips on being a better agent in Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 08 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19349003/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/08/five-tips-on-being-a-better-agent-in-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>global-agenda</category><category>guide</category><category>health-bubbles</category><category>medic</category><category>recon</category><category>robotics</category><category>shoot-the-medic</category><category>teamwork</category><category>tips-and-tricks</category><category>turrets</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 08 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: Global Agenda]]></title><link>http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/</guid><comments>http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center; "><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/02/fiagenda580-1265403413.jpg" /></div>
<em><a href="http://www.globalagendagame.com">Global Agenda</a></em>. This game has been successful in causing quite a stir on our website. It seems almost every single story we do on the game anymore turns into the inevitable "<a href="http://massively.joystiq.com/2010/01/14/global-agenda-launch-trailer-released/#comments">this isn't an MMO</a>" debate. We've even tried to give <a href="http://massively.joystiq.com/2010/01/14/faq-that-all-about-global-agendas-conquest-mode/">the MMORTS part of it</a> <a href="http://massively.joystiq.com/2010/01/15/anti-aliased-one-massive-agenda/">more of a perspective</a> in past articles, but that's neither here nor there. This article isn't about the game or if it's an MMO -- it's about how this game plays.<br />
<br />
So, is <em><a href="http://massively.joystiq.com/category/global-agenda">Global Agenda</a></em> a worthy investment for the MMOer? Is it a worthy investiment for the FPS nut? Can a game that's a hybrid of so many genres work as well as its creators say it works? Those are all excellent questions and they're also questions that we're going to answer today.<br />
<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/">Global Agenda Gameplay Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682356"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682357"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682358"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682359"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/global-agenda-gameplay-gallery/#2682360"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/gagallery5_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/" rel="bookmark">Continue reading <em>First Impressions: Global Agenda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/">First Impressions: Global Agenda</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19342199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/02/05/first-impressions-global-agenda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>assault</category><category>combat</category><category>featured</category><category>first-impressions</category><category>game-mechanics</category><category>global-agenda</category><category>global-agenda-conquest</category><category>hi-rez-studios</category><category>hybrid</category><category>medic</category><category>mmorts</category><category>recon</category><category>robotics</category><category>strategy</category><category>tps</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 05 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Global Agenda producer interview explains Players vs. Playable Environments]]></title><link>http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/</guid><comments>http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/globalagendaarmortypesat580.jpg" alt="" /></a><br />How can we describe a game like <a href="http://www.globalagendagame.com"><em>Global Agenda</em></a>? <em>"It's like a sci-fi <a href="http://www.teamfortress.com">Team Fortress 2</a> with elements of territory and resource control."</em> That works. Or we could say, <em>"It's an MMO that's gene spliced with a first person shooter."</em> That's pretty accurate as well. But whichever way you look at it, <em>Global Agenda</em> is a game that's hard to define with any single, existing label. You'll play as an "agent" in one of four classes -- Assault (heavy weapons), Recon (stealth and melee), Robotic (gadgets galore), or Medic -- in a game that's as much about fast-paced combat as it is about controlling territory and tapping resources on an alliance (guild) level. <br /><br />The title is in development at <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a>, and <a href="http://www.i4u.com">I4U News</a> recently spoke with <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> executive producer Todd Harris about what makes this game unique. Harris discusses <em>Global Agenda</em>'s elements of world control and says, <em>"When a player alliance successfully claims an entire zone, anticipated to take approximately 45 days, that group will be rewarded with prestige items, public display of their alliance banner, and permanent notation within the lore of the world." </em><p><a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/" rel="bookmark">Continue reading <em>Global Agenda producer interview explains Players vs. Playable Environments</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/">Global Agenda producer interview explains Players vs. Playable Environments</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 Jul 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.i4u.com/article25584.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19090597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/09/global-agenda-producer-interview-explains-players-vs-playable-e/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>agents</category><category>assault</category><category>game-mechanics</category><category>global-agenda</category><category>hi-rez-studios</category><category>interviews</category><category>medic</category><category>playable-environments</category><category>pve</category><category>pvp</category><category>pvpe</category><category>recon</category><category>robotic</category><category>sci-fi</category><category>spy-fi</category><category>territorial-control</category><category>todd-harris</category><category>world-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 09 Jul 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Jet packs, mechs, and all-out carnage in latest Global Agenda screens]]></title><link>http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/</guid><comments>http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/global-agenda/" rel="tag">Global Agenda</a></p><a href="http://massively.joystiq.com/category/global-agenda"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/globalagendajetpackimageat580.jpg" /></a><br /><a href="http://www.globalagendagame.com"><em>Global Agenda</em></a> from <a href="http://www.hirezstudios.com/">Hi-Rez Studios</a> is one of the upcoming games that is challenging our traditional definition of an MMO. Essentially <a href="http://massively.joystiq.com/category/global-agenda"><em>Global Agenda</em></a> will be a marriage of <a href="http://www.teamfortress.com"><em>Team Fortress 2</em></a>-style gameplay with a system of world control where guilds will tap resources to gain advantages. We got some <a href="http://massively.joystiq.com/2009/06/03/e3-2009-global-agenda-hands-on-with-executive-producer-todd-har/">hands-on time with <em>GA</em> at E3 2009</a> and <a href="http://massively.joystiq.com/blogges/mike-schramm">Mike Schramm</a> had a chance to try out the medic class. We know the game will have four classes at launch, and taking the <em>Team Fortress 2</em> analog a bit further, <em>Global Agenda</em>'s 'Assault' class is like the Heavy, 'Recon' is the Spy, 'Robotic' is similar to the Engineer, and 'Medic'... you get it. This is, however, a <em>very</em> broad generalization and what we've seen thus far suggests there will be a good range of abilities for each class with numerous gear options. <br /><br />However, since none of us are in the beta at present, we're always hoping to find out more about the game. We've come across some new <em>Global Agenda</em> screens that Hi-Rez Studios released today, which show the various class gear and abilities in action. <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Have a look through our gallery</a> to see the Assault, Recon, Medic, and Robotic classes tearing into mechs and androids, and quite likely each other as well. Plus, jet packs! We've added these shots to our <em>Global Agenda</em> gallery for you, so check it out:<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/">Hi-Rez Studios and Global Agenda Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803354"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1794154967157237092899595870961851586916739n_thumbnail.jpg" alt="When bots attack" title="When bots attack" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803353"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1678404967213487092899595870961852941660471n_thumbnail.jpg" alt="The juggernaut" title="The juggernaut" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#3803352"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/1634124967193837092899595870961852581934141n_thumbnail.jpg" alt="Bancroft helps out" title="Bancroft helps out" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672046"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga2-rb-22_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/hi-rez-studios-and-global-agenda-gallery/#2672045"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/ga1-rb-22-1265130655_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/">Jet packs, mechs, and all-out carnage in latest Global Agenda screens</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19075776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/23/jet-packs-mechs-and-all-out-carnage-in-latest-global-agenda-sc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>global-agenda</category><category>hi-rez-studios</category><category>jet-pack</category><category>jet-packs</category><category>medic</category><category>mike-schramm</category><category>mmo-industry</category><category>new-titles</category><category>recon</category><category>robotic</category><category>sci-fi</category><category>screenshots</category><category>team-fortress-2</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 23 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa Top 5 tips for assaulting CPs - Part 5]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrcomeonknockonmydoor-1.jpg" alt="" /><br /></div>
<strong> Tip 5: If you need more guys to kill, just knock on the door</strong><br /><br />If you're running around outside a CP and find yourself needing enemies to kill, just plunk one or two shots into the force field covering the gate and you should get a fresh supply of enemies to come out and try and make paste of your face. If they don't try and drop-ship down on your head, they should come rushing out of the base like bats out of hell. We're not sure if they have some sort of psychic connection to the door or if it's got some sort of doorbell function we weren't made aware of, but it works. Still, it's a crucial point of order in keeping your experience modifier alive.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrtheyrecoming.jpg" alt="" /><br />
<div align="left">That wraps up our top 5 tips for assaulting CPs. The control point gameplay continues to be a big part of what makes <em>Tabula Rasa</em> such a unique and engaging experience for fans. Plenty of companies have done siege warfare before, but there's just something so organic about the way control points bounce back and forth between player control and the AI. With the added incentives brought about by the new token system, capture points have once again risen to prominence in players' daily grinds. With these tips in mind, we hope to see some of your out there on the battlefield!</div>
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</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/">Tabula Rasa Top 5 tips for assaulting CPs - Part 5</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160071/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>CPs</category><category>destination-games</category><category>guide</category><category>how-to</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa top 5 tips for assaulting CPs - Part 4]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrbossowned.jpg" alt="" /><br /></div>
<strong>Tip 4: Kite away big targets like bosses, Kael, and Striders</strong><br /><br />While a lot of players (especially <a href="http://massively.joystiq.com/tag/spy">Spies</a>) seem to pride themselves in their ability to take down hard targets quickly, it's usually a much wiser decision to kite these guys away from big groups and take them on by yourself or with the help of other players or AI troops. Kael, Striders, and especially boss characters (as denoted by their white aura and unique name) can be extremely tough nuts to crack,. It's hard to even out-damage their considerable regenerative abilities, especially when you've got a group of ten other guys plunking away at you in the meantime. So pull those big guys from the crowd and take them out before going back in and cleaning up the dregs.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrbossman.jpg" alt="" /><br /><br /></div>
As a secondary point, don't be afraid to run away! Even <a href="http://massively.joystiq.com/tag/specialist">specialists</a> with their repair tools equipped can be quickly and efficiently downed under sustained fire from a boss and a big group of lackeys. If it looks like things aren't going to go your way, high-tail it out of there and save yourself the rez sickness.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrgetthehelloutofdodge1.jpg" /><br /></div>
<br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-5/"><strong>Click on for Part 5 of our Top 5 Tips for Assaulting CPs &gt;&gt;&gt;&gt;&gt;</strong></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/">Tabula Rasa top 5 tips for assaulting CPs - Part 4</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>CPs</category><category>destination-games</category><category>guide</category><category>how-to</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa top 5 tips for assaulting CPs - Part 3]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrshielddroneingroup.jpg" /><br /></div>
<strong>Tip 3: Don't rush to capture that CP</strong><br /><br />One of the rookie mistakes a lot of people make is immediately rushing in and trying to capture a CP when the force field comes down. This rarely works because all it takes is one enemy shot to interrupt the capture process. And there's usually at <strong>least</strong> one enemy lingering around waiting to take a pot shot at you. Do your clean up first, <strong>then</strong> capture. One should also consider their surroundings and whether that CP is even worth capturing. If other people were assaulting a CP before you got there, make sure to ask if they're grinding for assault tokens. It would be awfully rude to rush in and snipe the CP they've been working on. If you hadn't considered farming the CP yourself, you should. Capturing a CP basically cuts off enemy reinforcements, meaning that your experience modifier and your supply of assault tokens comes to an abrupt end.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrrushthecp.jpg" /><br /><br /></div>
<div align="right"><strong><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-4/">Click on for Part 4 of our Top 5 Tips for Assaulting CPs &gt;&gt;&gt;&gt;&gt;</a></strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/">Tabula Rasa top 5 tips for assaulting CPs - Part 3</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>CPs</category><category>destination-games</category><category>guide</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa top 5 tips for assaulting CPs - Part 2]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrsolitarydrones.jpg" /><br /></div>
<strong>Tip 2: Turn solitary shield drones against the enemy</strong><br /><br />One of the most loathsome sights in the game is seeing a huge mob of Bane running towards you completely protected by a swarm of shield drones. While shield drones are generally a huge pain in the ass, and fairly high on the hit list, that doesn't mean you shouldn't use them to your advantage when you can. If you're inside their yellow dome of energy, you receive the same protective benefits as the enemy. So instead of destroying that lone shield drone sitting in front of the base, consider using it as a staging area. They'll only be to scratch you once they're inside the bubble too, so wail on them before they can close range.<br /><br />
<div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrstealinyourshields.jpg" alt="" /><br /></div>
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<div align="right"><strong><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-3/">Click on for Part 3 of our Top 5 Tips for Assaulting CPs &gt;&gt;&gt;&gt;&gt;</a></strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/">Tabula Rasa top 5 tips for assaulting CPs - Part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>cps</category><category>destination-games</category><category>guide</category><category>how-to</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa top 5 tips for assaulting CPs - Part 1]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img alt="" id="img1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrsomanymans.jpg" /><br /></div>
<strong>Tip 1: Prioritize your targets and take them out with hit and run tactics</strong><br /><br />One of the mistakes that most frequently leads to a player's early demise is rushing in to assault a capture point without properly assessing a situation. Sure it <strong>looks</strong> like there's only a few lightbenders guarding the gate to the base, but if you swing a few degrees closer to the door, you'll see they've got a whole slew of buddies waiting just inside the force field to come make hamburger out of your face. The smart player will identify the enemies he has to deal with and, if he's alone, attack in a series of hit and run maneuvers, taking out a few enemies at a time. Start with the healers and shield drones, and work your way down the order of importance. Those Thrax might be easier to kill, but it doesn't do you a lick of good killing them if a Caretaker just rezzes them right after you run away.<br /><br /><br />
<div align="center"><img alt="" id="img2" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrkillthehealz1.jpg" /><br /><br />
<div align="right"><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-2/"><strong>Click on for Part 2 of our Top 5 Tips for Assaulting CPs &gt;&gt;&gt;&gt;&gt;</strong></a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/">Tabula Rasa top 5 tips for assaulting CPs - Part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160046/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>CPs</category><category>destination-games</category><category>guide</category><category>how-to</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa top 5 tips for assaulting CPs]]></title><link>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/</guid><comments>http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/tips-and-tricks/" rel="tag">Tips and tricks</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/rgtrassaulttop5tips.jpg" alt="" /><br /></div>
When <a href="http://massively.joystiq.com/tag/patch-1.6">patch 1.6</a> hit the live servers, <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa's</em></a> grinding game as we knew it was shaken up. Experience modifiers <a href="http://massively.joystiq.com/tag/experience-modifier/">were bumped up as high as 6x the normal rates</a> and a new system was implemented that allows players to collect universal CP assault and defend tokens in exchange for worthwhile items like attribute respecs and 50% experience boosters. With these changes, grinding capture points has never been a bigger part of the <em>Tabula Rasa</em> experience. <br /><br />While battling our way from zone to zone, we've seen a lot of players falling into the same mistakes and meeting their untimely demise. In an effort to assure that everybody enjoys the CP capturing experience as much as we do, we've assembled a two-part guide to <em>Tabula Rasa</em> <a href="http://massively.joystiq.com/tag/cps">capture points</a>, with tips, strategies, and common etiquette that should help take your <em>TR</em> experience to the next level. For part one, we'll give you some useful tips for that always difficult task of assaulting enemy CPs.<br /><br />
<div align="right"><strong><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps-part-1/">Click on for Part 1 of our Top 5 Tips for Assaulting CPs &gt;&gt;&gt;&gt;&gt;</a></strong></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/">Tabula Rasa top 5 tips for assaulting CPs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Apr 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1160045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/08/tabula-rasa-top-5-tips-for-assaulting-cps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assault</category><category>CPs</category><category>destination-games</category><category>featured</category><category>guide</category><category>how-to</category><category>strategy</category><category>tabula-rasa</category><category>top-5</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Apr 2008 08:30:00 EST</pubDate></item></channel></rss>
