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Posts tagged assault

MechWarrior Online previews BattleMech upgrades and pilot skill trees

A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, ...

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Firefall video diary talks Medics, Assaults, and that dreaded balance word

Mmm, Firefall. Red 5 Studios is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of David Williams talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of ...

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Wargaming.net publishes World of Tanks development plan

Wargaming.net has gifted World of Tanks fans with a development roadmap for the World War II-based action MMO, and a visit to the game's official website will give you a preview of what's coming down the pike over the next year. The post lays out quite a bit of information, most of it marked ...

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PAX 2011: Hands-on with Firefall

It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with Firefall, the new massively multiplayer shooter coming from Red 5 Studios. ...

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Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense

We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy ...

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The Mog Log: I left my heart in Whitegate

There's still nothing much happening in Final Fantasy XI or Final Fantasy XIV at the moment. Well, OK, there's plenty happening, just not a great deal of news to discuss. I imagine that won't last very long, especially with the Final Fantasy XIV poll having ended on Friday, but right now seems like ...

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Massively Exclusive: Our tour of the Fallen Earth studio

Last week, I had the opportunity to visit the home of Fallen Earth: Icarus Studios in Cary, North Carolina. While the 8-hour drive through the mountains of North Carolina was certainly gorgeous, hanging out with the people who make Fallen Earth was a treat in itself. Rarely will you find a group of ...

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Wasteland Diaries: Patch 1.5

It's patch time again, and the developers of Fallen Earth have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a ...

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Five tips on being a better agent in Global Agenda

When it comes to action-based shooters like Global Agenda, gear is good but skill is better. Way better. Even the most technologically endowed enemies can come crashing down with a little teamwork and creative ingenuity. But if you're new to the game, new to action-based shooters, or just not ...

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First Impressions: Global Agenda

Global Agenda. This game has been successful in causing quite a stir on our website. It seems almost every single story we do on the game anymore turns into the inevitable "this isn't an MMO" debate. We've even tried to give the MMORTS part of it more of a perspective in past articles, but that's ...

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