Posts tagged assault 
Firefall video gives a sneak peek at Assault changes
Firefall's Assault battleframe will be evolving this summer. The dev team has a stated goal of increasing the skill ceiling of all the battleframes, so Assault will be oriented more to precise attacks and positioning. With fewer hitpoints and increased speed, Assault will be one of the quickest ...
World of Tanks' 7.4 patch brings new game modes, maps
Wargaming.net is all over the place lately. When they're not dominating E3 booth space or installing gaming centers on real-world battleships, the devs find time to update their action shooters. World of Tanks' 7.4 patch brings two new game modes, new maps, and new premium tanks to the table. ...
MechWarrior Online previews BattleMech upgrades and pilot skill trees
A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, ...
Firefall video diary talks Medics, Assaults, and that dreaded balance word
Mmm, Firefall. Red 5 Studios is starting the Thanksgiving week off right with a delicious helping of video. The entree consists of David Williams talking a bit about class design and the balance challenges inherent in the title's battleframes (for the uninitiated, battleframes are the suits of ...
Wargaming.net publishes World of Tanks development plan
Wargaming.net has gifted World of Tanks fans with a development roadmap for the World War II-based action MMO, and a visit to the game's official website will give you a preview of what's coming down the pike over the next year. The post lays out quite a bit of information, most of it marked ...
PAX 2011: Hands-on with Firefall
It's no secret that I like my games with more of a skill-based flavor. I enjoy games that reward player skill above superior gear or higher levels. In light of that, I was quite excited to get some hands-on time with Firefall, the new massively multiplayer shooter coming from Red 5 Studios. ...
Hold the gates: Dawn of Fantasy dev diary gives an overview of stronghold defense
We haven't heard from 505 Games' Dawn of Fantasy for a while, but it looks as though the MMORTS is coming along quite nicely. In a first of hopefully several developer diaries, Lead Writer and Associate Producer Gordon Farrell shows one of the game's modes: stronghold defense. Dawn of Fantasy ...
The Mog Log: I left my heart in Whitegate
There's still nothing much happening in Final Fantasy XI or Final Fantasy XIV at the moment. Well, OK, there's plenty happening, just not a great deal of news to discuss. I imagine that won't last very long, especially with the Final Fantasy XIV poll having ended on Friday, but right now seems like ...
Massively Exclusive: Our tour of the Fallen Earth studio
Last week, I had the opportunity to visit the home of Fallen Earth: Icarus Studios in Cary, North Carolina. While the 8-hour drive through the mountains of North Carolina was certainly gorgeous, hanging out with the people who make Fallen Earth was a treat in itself. Rarely will you find a group of ...
Wasteland Diaries: Patch 1.5
It's patch time again, and the developers of Fallen Earth have given us more great, free content. Most importantly, we have been given a fast-travel system. Also, the craftable items have been expanded, and the new equipment will rival, in fact, surpass the Death Toll and Faction gear. There are a ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



