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Posts tagged assassination

Pathfinder Online discusses the creed of assassination

Not everything in Pathfinder Online is meant to be sweetness and light. Your player-run settlement might have all of the people it needs to be built into a great city, but all it takes is an assassin accosting one of those people and suddenly everything can fall apart. And that's not just conject...

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EVE Evolved: Corporate Infiltration for fun and profit

Of all the EVE Online stories I've heard over the years, none have impressed and inspired me as much as those detailing a well-planned corporate heist. These aren't your run-of-the-mill contract scammers or corp hanger thieves. A professional corporate spy can earn the deepest levels of trust, des...

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EVE Online developer Noah Ward on player drama in the sandbox

There's been no shortage of player-driven drama in EVE Online over the past few months. The things players can do within the game is a testament to EVE's sandbox design, but also to the developers who allow the players accomplish whatever their devious little hearts desire. It's true that most who ...

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EVE Evolved: Mercenaries, the hired goons of EVE

In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals &...

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EVE PvP Tournament assassination: Machiavellian or bad form?

Struggle between player alliances in EVE Online is very much at the heart of the game. While most conflicts play out in sweeping alliance warfare, with its requisite fleet battles involving hundreds of players, some alliances also choose to face one another in arena combat with the rapt attention o...

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Dealey Plaza, JFK assassination site, recreated in Second Life

A press release on PRWeb informs us that Dealey Plaza, the scene of the crime for President John F. Kennedy's shooting, has been reconstructed as a virtual environment in Second Life. It was created by Jason Baird of Avatar Promotions in the hopes that people would visit and pose theories to each ...

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