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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Summoner's Guidebook: Upping my kill-death ratio]]></title><link>http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/</guid><comments>http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/the-summoners-guidebook/" rel="tag">The Summoner's Guidebook</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/"><img alt="League of Legends screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/lol-siviroldart.jpg" style="width: 530px; height: 340px;" /></a></div>
Those of you who have been reading <a href="http://massively.com/tag/wrup">WRUP</a> know that I've been playing a lot of Kassadin lately. He's an assassin with a very high skill cap, and he's ridiculously powerful in Dominion. Kassadin is also kind of hard to play. He has a lot of strange mechanics, and his powerful tricks are somewhat unintuitive. Recently, I had a small epiphany that dramatically improved my skill. This improvement improved more than just my Kassadin game; it boosted my overall skill level with every champion in <a href="http://leagueoflegends.com"><em>League of Legends</em></a>.<br />
<br />
Before I made this development, I was performing terribly. I ended up playing a lot of bot matches because I felt my execution with Kassadin was really awful, and every time I went back to PvP games, I felt more and more behind. Suddenly, after a string of bad decisions cost me a match, I realized something I was doing wrong and went on to begin dominating. I went from getting focused down early every fight to utterly demolishing teams and causing enemy players to second-guess fighting me 1v1 even with both of us full on life. What's the secret, you ask? I'd like to tell you, so read on!<p><a href="http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/" rel="bookmark">Continue reading <em>The Summoner's Guidebook: Upping my kill-death ratio</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/">The Summoner's Guidebook: Upping my kill-death ratio</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 12 Apr 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/12/the-summoners-guidebook-upping-my-kill-death-ratio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>assassin</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>guide</category><category>kassadin</category><category>league</category><category>league-of-legends</category><category>learn-to-play</category><category>learning-from-your-mistakes</category><category>lol</category><category>moba</category><category>opinion</category><category>riftwalk</category><category>riot</category><category>riot-games</category><category>strategy</category><category>summoners-guidebook</category><category>the-summoners-guidebook</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 12 Apr 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Spirit Tales introduces the Lunar Fox and Maned Dragon tribes]]></title><link>http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/</guid><comments>http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/"><img alt="Aww, who's a kyoot wittle sorcerer? Yus you are!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/spirittales-1333058976.jpg" /></a></div>
<div style="text-align: left; ">
	If you are allergic to stupefyingly adorable things, you may want to look away now. If you're not, you may be interested in <a href="http://www.massively.com/tag/koramgame">KoramGame's</a> upcoming free-to-play title <em><a href="http://www.massively.com/tag/spirit-tales">Spirit Tales</a></em>. Fans of fluffy wittle animal-people with eyes the size of some small galaxies will find themselves right at home with the two newly announced tribes, the Lunar Fox tribe and the Maned Dragon tribe.<br />
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	Each tribe has its own unique classes available to it; the Maned Dragon tribe sticks to tradition with the mainstays of Warrior (which plays the role of defender) and Archer (which supplies ranged DPS), while the Lunar Fox tribe bring some magic and cunning (and lots of DPS) to the table with the Sorcerer and Assassin classes. The full details on each tribe and its respective classes can be found over at the official <em>Spirit Tales</em> forums.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/">Spirit Tales introduces the Lunar Fox and Maned Dragon tribes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Mar 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20204323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/29/spirit-tales-introduces-the-lunar-fox-and-maned-dragon-tribes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anime</category><category>archer</category><category>assassin</category><category>class</category><category>classes</category><category>f2p</category><category>free-to-play</category><category>its-so-fluffy-im-gonna-die</category><category>koramgame</category><category>koramgame-ltd</category><category>lunar-fox</category><category>maned-dragon</category><category>race</category><category>races</category><category>sorcerer</category><category>spirit-tales</category><category>tribe</category><category>tribes</category><category>warrior</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 29 Mar 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Now you don't see him: Meet PlanetSide 2's Infiltrator]]></title><link>http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/</guid><comments>http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/"><img alt="PlanetSide 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/ps2-1332442670.jpg" /></a></div>
He's the boogeyman whom battle-hardened soldiers fear and the guy whom Batman consults with on a daily basis. He's the Infiltrator, <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2's</em></a> sneaky assassin, and he won't stop coming for you until you are <em>dead</em>. Unless he gets lost.  Planets are big.<br />
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<a href="http://massively.joystiq.com/tag/soe/">SOE</a> <a href="http://www.planetside2.com/news/infiltrator-comm-link-2012">revealed the Infiltrator today</a> as the game's stealth-user and long-distance sniper. Using advanced technology and camouflage systems, the Infiltrator can get to places that no other class can -- and do a lot of damage once there. Interestingly enough, while the Infiltrator lacks heavy armor, SOE does claim that the class' tactical advantages will prove to be just as protective as a titanium suit.<br />
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Infiltrators can use both sniper and scout rifles as well as pistols for close-quarter combat. The sniper rifle boasts the best range, while the scout rifle is better for mobile assault missions. It will, of course, be up to the player to decide whichever is the best to use in which situation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/">Now you don't see him: Meet PlanetSide 2's Infiltrator</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 22 Mar 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/22/now-you-dont-see-him-meet-planetside-2s-infiltrator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>class</category><category>class-reveal</category><category>fps</category><category>infiltrator</category><category>mmo-shooter</category><category>mmofps</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sci-fi</category><category>scout</category><category>shooter</category><category>sniper</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 22 Mar 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[Wakfu open beta starts January 4th]]></title><link>http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/</guid><comments>http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/"><img alt="Wakfu - Srams Shadow class" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/sram-carrou.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/ankama">Ankama</a> and <a href="http://massively.joystiq.com/tag/square-enix">Square-Enix</a> have announced that <a href="http://massively.joystiq.com/tag/wakfu"><em>Wakfu's</em></a> open beta will begin on January 4th. The date will also mark the release of content update 0.311, which will bring a new achievement tracking tool and the <a href="http://www.wakfu.com/na/mmorpg/community/news/283706-dev-blog-gameplay-srams-shadow">Srams Shadow</a> class to the game. The Shadow is an assassin archetype who comes complete with invisibility mechanics and the ability to dish out considerable melee damage.<br />
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The devs will also be wiping the servers for the open beta phase, but contest, promotional items, and holiday event items will persist through the reset. Ankama is also temporarily removing two classes (the Ecaflip and the Rogue) for further balancing. Look for the Rogue and its rival Masqueraider to make their return shortly after <em>Wakfu's</em> February launch.<br />
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[Thanks to AterNox for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/">Wakfu open beta starts January 4th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Dec 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20135280/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/26/wakfu-open-beta-starts-january-4th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>assassin</category><category>beta</category><category>classes</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>invisibility</category><category>open-beta</category><category>server-wipe</category><category>shadow</category><category>square-enix</category><category>srams-shadow</category><category>stealth</category><category>wakfu</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 26 Dec 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR: So you want to play a Sith Inquisitor]]></title><link>http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/</guid><comments>http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/"><img alt="SWTOR - The Sith Inquisitor" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/inquish-withtopoverlay.jpg" /></a></div>
OK, enough of these goody-goody Jedi, all right? It's time to come to the Dark Side of <a href="http://www.massively.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a>, where the Sith Inquisitor reigns supreme. The Inquisitor fills a variety of roles within the ranks of the Empire, from healing to ranged DPS to melee DPS to tanking. There's an option for any playstyle, which makes the Inquisitor a great character for the indecisive among us. Also, you get Force Lightning, so that's pretty cool.<br />
<br />
On your journey as a Sith Inquisitor, you begin as a slave who has recently discovered his (or her) Force-sensitivity. As you arrive at the Sith Academy on the red planet of Korriban, you're faced with a simple choice: Become Sith -- or die.<p><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/" rel="bookmark">Continue reading <em>SWTOR: So you want to play a Sith Inquisitor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/">SWTOR: So you want to play a Sith Inquisitor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20125243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-sith-inquisitor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-class</category><category>advanced-classes</category><category>assassin</category><category>bioware</category><category>class</category><category>classes</category><category>ea</category><category>electronic-arts</category><category>empire</category><category>featured</category><category>guide</category><category>guides</category><category>inquisitor</category><category>lucasarts</category><category>preview</category><category>previews</category><category>sci-fi</category><category>sith-assassin</category><category>sith-inquisitor</category><category>sith-sorcerer</category><category>sorcerer</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-class-guide</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Mon, 12 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: WindSlayer 2 dev diary looks at melee classes]]></title><link>http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/</guid><comments>http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/"><img alt="WindSlayer 2 -- Monk" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/monk.jpg" /></a></div>
<div>
	Last week, <a href="http://www.massively.com/tag/ignited-games">Ignited Games</a> <a href="http://massively.joystiq.com/2011/10/07/massively-exclusive-introducing-windslayer-2/">announced</a> the upcoming 2-D side-scroller <a href="http://www.massively.com/tag/windslayer-2"><em>WindSlayer 2</em></a>. This week, the title is back for more with a new developer diary that looks at the game's melee classes. Those who prefer to go wading into battle on the front lines will have three choices: the valiant Warrior, the dexterous Rogue, or the enlightened Monk.<br />
	<br />
	For the full details on each of these classes, head on past the cut for the full dev diary. And once you're done, don't forget to head on over to the game's official site (linked below) to register for a shot at a spot in the closed beta test.</div><p><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/" rel="bookmark">Continue reading <em>Massively Exclusive: WindSlayer 2 dev diary looks at melee classes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/">Massively Exclusive: WindSlayer 2 dev diary looks at melee classes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/massively-exclusive-windslayer-2-dev-diary-looks-at-melee-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>berserker</category><category>class</category><category>classes</category><category>close-range</category><category>counter</category><category>dev-diary</category><category>fighter</category><category>ignited</category><category>ignited-games</category><category>melee</category><category>monk</category><category>paladin</category><category>rogue</category><category>tommy-luo</category><category>trapper</category><category>warrior</category><category>windslayer-2</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Fri, 14 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul beta videos show more Assassin footage, dungeon combat]]></title><link>http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/</guid><comments>http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/"><img alt="Blade &amp; Soul - boss fight" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/bladeandsoulboss.jpg" /></a></div>
<a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> closed beta phases are a tough ticket for American game journalists, but luckily many of the Korean testers have been capturing their experiences and uploading the videos to YouTube.<br />
<br />
MMO Culture has collected a few of these choice morsels, and there is a range of gameplay on display including more Assassin class combos and abilities (this time in a game context instead of a <a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/">promotional clip</a>) as well as quite a bit of dungeon-crawling footage.<br />
<br />
The videos, which you can view after the cut, show a mixture of solo and group play in a couple of different environments. While most of the clips are around 10 minutes in length (or under), there's quite a lot to take in if you're unfamiliar with the martial arts MMO. <em>Blade &amp; Soul</em> is being developed by <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a> and is currently undergoing its second Korean closed beta test. The company has yet to announce plans to market the title in Europe or America.<p><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/" rel="bookmark">Continue reading <em>Blade &amp; Soul beta videos show more Assassin footage, dungeon combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/">Blade &amp; Soul beta videos show more Assassin footage, dungeon combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Sep 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/01/blade-and-soul-beta-videos-show-more-assassin-footage-dungeon-com/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>beta</category><category>blade-and-soul</category><category>closed-beta</category><category>closed-beta-2</category><category>combat</category><category>dungeon-running</category><category>dungeons</category><category>fantasy</category><category>game-mechanics</category><category>korean-beta</category><category>korean-closed-beta</category><category>ncsoft</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 01 Sep 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul Assassin abilities on display in new video]]></title><link>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</guid><comments>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/"><img alt="Blade &amp; Soul - assassin video" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/bladeandsoulsincombos.jpg" /></a></div>
Say what you will about <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> mysterious <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> import, but it certainly brings its share of eye candy to the table. MMO Culture has posted a new video featuring the martial arts MMORPG, and the clip centers on the nimble Assassin class and its deadly array of combos and fighting abilities.<br />
<br />
The video runs under two minutes and is basically a series of one-on-one combat vignettes. If your Korean language skills are up to the task, you might be able to decipher the various intertitles and subtitles that accompany the presentation. If not, you can still get a feel for how the class is going to play thanks to the footage, which you can view in its entirety after the cut.<p><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark">Continue reading <em>Blade &amp; Soul Assassin abilities on display in new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/">Blade &amp; Soul Assassin abilities on display in new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>assassin</category><category>blade-and-soul</category><category>class-video</category><category>classes</category><category>closed-beta-2</category><category>combat</category><category>combos</category><category>fantasy</category><category>game-mechanics</category><category>gameplay</category><category>korean-beta</category><category>korean-import</category><category>korean-mmo</category><category>martial-arts</category><category>ncsoft</category><category>new-titles</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1]]></title><link>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/</guid><comments>http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/"><img alt="Josef Hall and Todd Coleman"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/jhall-and-jtcoleman-sms.jpg" /></a></div>
After <a href="http://massively.joystiq.com/2011/08/16/the-game-archaeologist-uncovers-shadowbane-your-journeys/">a couple of weeks</a> of <a href="http://massively.joystiq.com/2011/08/09/the-game-archaeologist-uncovers-shadowbane-the-battle-scarred-b/">talking with players</a> about their favorite experiences in <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a>, I decided it was high time to flip the discussion from those who played it to those who made it.<br />
<br />
Today we're going to kick off a two-part interview with the makers of <em>Shadowbane</em>, <a href="http://massively.joystiq.com/tag/josef-hall/">Josef Hall</a> and <a href="http://massively.joystiq.com/tag/todd-coleman/">Todd Coleman</a>. It's interesting to realize that while MMOs come and go, many developers remain in the industry, moving between projects in surprising ways. In this case, both Hall and Coleman went from the brutal lands of cutthroat PvP to a colorful kids title: <a href="http://massively.joystiq.com/category/wizard101/"><em>Wizard101</em></a>. It's hard to imagine two MMOs being more different, but that goes to show you that developers, like gamers, don't always like being pigeonholed into specific roles. The duo were extremely eager to talk about <em>Shadowbane</em>, as you'll see from this interview. Buckle up -- you're in for a treat!<br />
<br />
<strong>The Game Archaeologist: Can you introduce yourself to us and explain how you became involved with <em>Shadowbane</em>?</strong><br />
<br />
<strong>Josef Hall:</strong> I'm Josef Hall, co-founder of <a href="http://massively.joystiq.com/tag/wolfpack-studios/">Wolfpack Studios</a>, the creator of <em>Shadowbane</em>. Currently, I'm the Vice President of Development at <a href="http://massively.joystiq.com/tag/kingsisle-entertainment/">KingsIsle Entertainment</a>, creator of <em>Wizard101</em>.<br />
<br />
<strong>Todd Coleman:</strong> And I'm Todd Coleman, co-founder of Wolfpack. I'm currently the VP of Production and Creative for KingsIsle. Josef and I still work together; we were the two first people brought in start the dev studio for KingsIsle here in Austin.<br />
<br />
<strong>Hall: </strong> In fact, <em>Wizard101 </em>was our idea, which is a bit odd, given that we were also the first two people to come up with the core idea behind <em>Shadowbane</em>.<p><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark">Continue reading <em>The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/">The Game Archaeologist uncovers Shadowbane: Talking with Josef Hall and Todd Coleman, part 1</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 23 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20021934/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/23/the-game-archaeologist-uncovers-shadowbane-talking-with-josef-h/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>assassin</category><category>beta</category><category>campaign</category><category>centaur</category><category>crunch</category><category>disciple-runes</category><category>featured</category><category>guild-politics</category><category>guild-vs-guild</category><category>josef-hall</category><category>police-state</category><category>politics</category><category>sandbox</category><category>shadowbane</category><category>todd-coleman</category><category>ubisoft</category><category>wolfpack</category><category>wolfpack-studios</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 23 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain]]></title><link>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</guid><comments>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1-1305480529.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
When we started into <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> month last week on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, one of the comments caught my eye. Massively reader <a href="http://massively.joystiq.com/profile/4440149/">stealthrider</a> wrote:
<blockquote class="bq-standard">
	<em>Please, please do a tribute to <a href="http://massively.joystiq.com/tag/rarebit/">Rarebit</a>. </em>MxO <em>was his baby, and no one took its death worse than he.<br />
	<br />
	He did everything for that game, much of it single-handedly. Everything from playing the canon characters and co-writing the story to fixing hundreds of bugs and even creating a new zone from scratch. Not to mention developing and implementing the story missions, new items, the RP item vendors, and pretty much everything else in </em>MxO's<em> final couple of years. He even implemented and moderated a player-created minigame as part of the official story.<br />
	<br />
	He retired from game development in the months before </em>MxO's<em> shutdown. He was </em>that <em>dedicated to this game that he couldn't work on anything else afterward.<br />
	<br />
	He's a god among developers, and he is as sorely missed as the game itself. </em></blockquote>
I think this sums up how many <em>Matrix Online </em>vets feel about <a href="http://www.massively.com/tag/ben-chamberlain">Ben "Rarebit" Chamberlain</a>. So instead of a mere tribute, we drove the MassivelyMobile over to Chamberlain's house (read: send a polite email request), and he graciously said he'd be glad to reminisce with us. So hit that jump to find out the last word on <em>MxO </em><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">from the dev who held it together</a>!<p><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-versus-predator-2</category><category>architect</category><category>assassin</category><category>ben-chamberlain</category><category>ben-rarebit-chamberlain</category><category>bluepill</category><category>cinematics</category><category>commander-lock</category><category>dev</category><category>developer</category><category>featured</category><category>grandmaster</category><category>in-game-events</category><category>interview</category><category>kung-fu</category><category>little-nemo</category><category>live-events</category><category>live-events-team</category><category>matrix</category><category>matrix-online</category><category>missions</category><category>monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>Paul-Chadwick</category><category>rarebit</category><category>redpill</category><category>soe</category><category>sony-online-entertainment</category><category>spy</category><category>story</category><category>storyline</category><category>the-matrix</category><category>the-matrix-online</category><category>Wachowski</category><category>Winsor-McCay</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Enter at Your Own Rift: Zero-sum game]]></title><link>http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/</guid><comments>http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/enter-at-your-own-rift/" rel="tag">Enter at Your Own Rift</a></p><div style="text-align: center;">
	<a href="http://www.riftgame.com/en/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/rift1-1300191872.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Ever since I started following <a href="http://www.riftgame.com/en/"><em>RIFT</em></a>, I've been entranced by the wide-open -- but not limitless -- class system. After all, the virtual world and everything populating it is only half the game; the other half resides in the avatar that sticks with you while you explore it all. Many MMOs have interesting ways of letting you build and grow your character, but sooner or later they come to a point where there's little more to be done other than incrementally increasing your stats by gaining better gear.<br />
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Not so with <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>, as even a level 50 can drop a few coins to shape a completely new build from scratch. No longer are we bound to a rigidly defined creation; we are free to experiment, tinker, and try out these roles to our hearts' content.<br />
<br />
With <em>RIFT's</em> soul system, there are a few ground rules that everyone learns early in the game. You can have up to three souls in your archetype active at any one time; you can only spend as many points in a build as you have in levels (such as 10 points at level 10); and you'll end up with 66 points at level 50, which means that you'll at least dabble in a second soul tree with every build. And while you can certainly spread soul points across all three trees, today I wanted to look at the benefits of a zero-point soul, the "third wheel," if you will, of builds.<p><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/" rel="bookmark">Continue reading <em>Enter at Your Own Rift: Zero-sum game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/">Enter at Your Own Rift: Zero-sum game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19879876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/16/enter-at-your-own-rift-zero-sum-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archon</category><category>assassin</category><category>bard</category><category>beastmaster</category><category>bladedancer</category><category>build</category><category>builds</category><category>champion</category><category>chloromancer</category><category>class</category><category>class-builds</category><category>classes</category><category>cleric</category><category>dominator</category><category>druid</category><category>dungeons-and-dragons</category><category>elemental-summoner</category><category>enter-at-your-own-rift</category><category>featured</category><category>healing</category><category>heals</category><category>justicar</category><category>mage</category><category>magic-the-gathering</category><category>necromancer</category><category>paladin</category><category>pet</category><category>pets</category><category>purifier</category><category>ranger</category><category>reaver</category><category>rift</category><category>riftblade</category><category>riftstalker</category><category>rogue</category><category>saboteur</category><category>sentinel</category><category>shaman</category><category>shields</category><category>soul</category><category>soul-build</category><category>soul-talent-tree</category><category>soul-tree</category><category>soul-trees</category><category>souls</category><category>splash</category><category>splash-soul</category><category>talent-trees</category><category>talents</category><category>void-knight</category><category>warden</category><category>warlock</category><category>warlord</category><category>warrior</category><category>zero-point-soul</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 16 Mar 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars 2 designers discuss the last three Guild Wars 2 professions]]></title><link>http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/</guid><comments>http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.massively.joystiq.com/category/guild-wars-2"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/willtheyorwontthey-rb-223.jpg" vspace="4" /></a></div>
Are the Mesmer and Assassin returning to <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a> or not? Speculation on these two professions has been ongoing and enthusiastic among <a href="http://www.guildwars.com"><em>Guild Wars</em></a> fans, and designers <a href="http://massively.joystiq.com/tag/eric-flannum">Eric Flannum</a> and <a href="http://massively.joystiq.com/tag/jon-peters">Jon Peters</a> added a hefty dose of fuel to the fire in their <a href="http://www.eurogamer.net/articles/2011-02-23-mesmer-and-assassin-in-guild-wars-2">interview with Eurogamer today</a>.<br />
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The two didn't offer a definitive answer on these two classes but hinted that the Mesmer profession might not be returning exactly as we know it. Jon Peters commented that "<em>people who enjoy that playstyle will be happy,</em>" but didn't offer further clarification. Eric Flannum did confirm that we have one more light armor class and two more medium armor classes -- what those are remain to be seen, hopefully very soon.<br />
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<a href="http://www.eurogamer.net/articles/2011-02-23-mesmer-and-assassin-in-guild-wars-2">Check out the full interview at Eurogamer</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/">Guild Wars 2 designers discuss the last three Guild Wars 2 professions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Feb 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19856163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/23/guild-wars-2-designers-discuss-the-last-three-guild-wars-2-profe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>assassin</category><category>eric-flannum</category><category>eurogamer</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jon-peters</category><category>mesmer</category><category>ncsoft</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 23 Feb 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Forsaken World's assassin slices and dices]]></title><link>http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/</guid><comments>http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://fw.perfectworld.com"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/assassin.jpg" alt="" /></a></div>
<em>"By the time you see one,"</em> <a href="http://massively.joystiq.com/tag/perfect-world-entertainment/">Perfect World Entertainment</a> promises,<em> "it's already too late."</em> Of course when you do see one of Forsaken World's assassins, your last thought may be,<em> </em>"Where are all your clothes, girl?"<br />
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The assassin is the focus of <a href="http://fw.perfectworld.com/news/?p=120711"><em>Forsaken World's</em></a> <a href="http://fw.perfectworld.com/news/?p=120711">latest class spotlight</a>, and if you're thinking "rogue" right now, you're not too far off the mark. This class, playable only by Human and Kindred characters, certainly seems to embody many of the typical qualities of a MMO rogue, from dual-wielding to stealth attacks to working off a combo points system. However, they do get a few interesting abilities, such as being able to run down fleeing opponents with as much mercy as you might expect from an assassin.<br />
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The class spotlight also lists a few of the assassin's skills-in-progress, which include a brief increase to run speed, the ability to enter and remain in stealth even while in combat, and transferring a slow effect from yourself to your enemy. You can read the full rundown <a href="http://fw.perfectworld.com/news/?p=120711">over at <em>Forsaken World</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/">Forsaken World's assassin slices and dices</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Sep 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://fw.perfectworld.com/news/?p=120711>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19645624/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/23/forsaken-worlds-assassin-slices-and-dices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>class</category><category>class-spotlight</category><category>f2p</category><category>forsaken-world</category><category>free-to-play</category><category>human</category><category>kindred</category><category>perfect-world-entertainment</category><category>rogue</category><category>stealth</category><category>underboobage</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 23 Sep 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Gamescom 2010: BioWare reveals 10 new advanced classes for TOR]]></title><link>http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/</guid><comments>http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;"><a href="http://www.swtor.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/tor.jpg" /></a></div>
We've known for a while now that <a href="http://www.swtor.com/"><em>Star Wars: The Old Republic</em></a> is planning to offer players two different specializations for each class, but up until now we've only heard of <a href="http://massively.joystiq.com/2010/08/13/bioware-confirms-jedi-advanced-classes/">a couple of them</a>. Today at <a href="http://massively.joystiq.com/tag/gamescom-2010/">Gamescom</a>, however, BioWare unloaded the names and loose descriptions of ten advanced classes. The best part? No Bothans died for this information.<br />
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<a href="http://darthhater.com/2010/08/18/darth-hater-gamescom-2010/">Darth Hater reports</a> that imperial agent characters will have the choice between specializing as snipers (long-range DPS) or operatives (who use stealth and short-range weapons to get up close and personal). If a bounty hunter is more to your liking, then the choice between a powertech and a mercenary should get your imagination racing. Over on the Republic side, troopers will sign up for either commando or vanguard training. Commandos are the tanking line, although we don't know much about vanguards yet. <a href="http://www.swtor-station.com/index.php">SWTOR-Station</a> spied a Zabrak trooper at the BioWare booth, indicating another possible race for the class.<br />
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Force-users are also in store for powerful upgrades. The villainous Sith inquisitors choose their path between a more Force-happy sorcerer or the twin lightsaber-using assassin. Their counterpart, the Jedi consular, has a similar decision to make: that of a shadow, who can use double-bladed lightsabers, or a wizard, who uses a single lightsaber but can heal. Are Star Wars fans ready for wizards and sorcerers in their MMO? Somehow, we think so.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/">Gamescom 2010: BioWare reveals 10 new advanced classes for TOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Aug 2010 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://darthhater.com/2010/08/18/darth-hater-gamescom-2010/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19598307/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/18/gamescom-2010-bioware-reveals-10-new-advance-classes-for-tor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>assassin</category><category>bioware</category><category>bioware-mythic</category><category>bothans</category><category>bounty-hunter</category><category>classes</category><category>commando</category><category>counsular</category><category>darth-hater</category><category>ea-bioware</category><category>gamescom</category><category>gamescom-2010</category><category>i-find-your-lack-of-specialization-disturbing</category><category>imperial-agent</category><category>mercenary</category><category>operative</category><category>powertech</category><category>shadow</category><category>sith-inquisitor</category><category>sniper</category><category>sorcerer</category><category>star-wars-the-old-republic</category><category>the-old-republic</category><category>tor</category><category>trooper</category><category>vanguard</category><category>wizard</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 18 Aug 2010 09:30:00 EST</pubDate></item><item><title><![CDATA[One Shots: Assassin's perch]]></title><link>http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/</guid><comments>http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/os1048aoc580.jpg" alt="" /></a></div>
With so many headed to the rich new lands of Khitai in <a href="http://www.ageofconan.com"><em>Age of Conan</em>'s</a> recent expansion, <a href="http://massively.joystiq.com/tag/rise-of-the-godslayer/"><em>Rise of the Godslayer</em></a>, what's an assassin in the old world to do? Well, if you're Conumdrum from the Wiccana server, finding a good perch and waiting for an unsuspecting fool to wander past might seem like a good idea. He writes in: "<em>A lone assassin sits high on the Black Temple in Khemi, watching over the empty streets as everyone heads to Khitai.</em>" We suspect he got tired of waiting and eventually joined everyone adventuring in the new lands. More people to kill there, after all!<br />
<br />
<a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> relies on great reader screenshot submissions, so if you're playing a game that doesn't get love as much as you might like, please take a moment and send us some of your favorite screenshots. Just email them in to <a href="javascript:void(location.href='mailto:'+String.fromCharCode(111,110,101,115,104,111,116,115,64,109,97,115,115,105,118,101,108,121,46,99,111,109)+'?')">oneshots@massively.com</a> along with your name, the name of the game, and a quick description. We'll post them up here and give you the nod for sending them along!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/">One Shots: Assassin's perch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 15 Aug 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19594127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/15/one-shots-assassins-perch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>conumdrum</category><category>Funcom</category><category>khemi</category><category>one-shots</category><category>rise-of-the-godslayer</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sun, 15 Aug 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Soul of the Ultimate Nation sees the spreading Shadow]]></title><link>http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/</guid><comments>http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/soul-of-the-ultimate-nation/" rel="tag">Soul of the Ultimate Nation</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/soul-of-the-ultimate-nation/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/07/sun-shadow-epl-730.jpg" /></a></div>
It might seem like everything is all fine and dandy in <a href="http://sunonline.webzen.com/"><em>Soul of the Ultimate Nation</em></a>, but there's a shadow on the horizon. More specifically, there's Shadow, the newest character added to the game. A combination of dark sorcery and assassin skills form Shadow's potent, solo-friendly skillset, something the game's development team had been hinting at <a href="http://massively.joystiq.com/2010/01/27/soul-of-the-ultimate-nation-lays-down-plans-for-2010/">since the beginning of the year</a>. But that's hardly all that's new in the game, which has expanded the high-level content as well.<br />
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Player characters over level 100 have access to nearly two hundred added quests, as well as new high-level areas in Helron's Castle. Neville's Swamp and Bronze Moon City, as well as the area conquest for the aforementioned castle, are all open. To cap off the experience, players have access to the fourth village in <a href="http://massively.joystiq.com/category/soul-of-the-ultimate-nation/"><em>Soul of the Ultimate Nation</em></a>, giving high-end players a spot where they can congregate with one another. Rather than forcing you to just read the text, however, we have both a set of preview images in our gallery, and two trailers for the update embedded past the cut.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/">S.U.N.: Shadows Fall</a></strong></p><a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/#3222479"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/wzmapeditor-2008-04-14-19-09-48-33_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/#3222466"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/#3222467"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/#3222469"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/s-u-n-shadows-fall/#3222471"><img src="http://www.blogcdn.com/www.massively.com/media/2010/07/08_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/" rel="bookmark">Continue reading <em>Soul of the Ultimate Nation sees the spreading Shadow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/">Soul of the Ultimate Nation sees the spreading Shadow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Jul 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19575561/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/07/30/soul-of-the-ultimate-nation-sees-the-spreading-shadow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>areas</category><category>assassin</category><category>characters</category><category>dark-magic</category><category>dark-sorcery</category><category>f2p</category><category>free-to-play</category><category>high-level-areas</category><category>high-level-content</category><category>new-areas</category><category>new-character</category><category>patch-trailers</category><category>previews</category><category>shadow</category><category>soul-of-the-ultimate-nation</category><category>sun</category><category>trailers</category><category>webzen</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Jul 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Celebrate the summer in Perfect World International]]></title><link>http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/</guid><comments>http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://pwi.perfectworld.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/pwi.jpg" /></a></div>
Grab your beach towels, slather on the sunscreen, and slip on a pair of shades, for the summer is upon us! Just because we love MMOs doesn't mean we can neglect healthy seasonal traditions. <a href="http://pwi.perfectworld.com/"><em>Perfect World International</em></a> is excited about the summer as well, and is ushering in <a href="http://www.perfectworld.com/news/43971/patch_notes_version_332">an ocean's worth of new content</a> for players to dive into a month early.<br />
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If a makeover is your thing this season, then you'll be thrilled to know that you can finally switch between the Demon and Sage paths with a new conversion feature. Maybe you want to see what it's like to be a good girl or a bad boy, for once. The neglected Tideborn players won't be left out of the beach party, either -- they can now acquire Demon and Sage skills, as well as a few other new skills for the Assassin and Psychic classes.<br />
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Grab a few pals for a quick game of "Kill the Nien Beast," as the grumpy Gus returns for another swipe at Archosaur. This Public Quest was so popular during the spring that it just had to come back for round two. Finally, for the remainder of the month of May, catch a wave at the Double XP Event -- hang ten with double XP, double Spirit and double items!<a href="http://massively.joystiq.com/category/perfect-world/"><em><br />
</em></a><p><a href="http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/" rel="bookmark">Continue reading <em>Celebrate the summer in Perfect World International</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/">Celebrate the summer in Perfect World International</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 20 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.perfectworld.com/news/43971/patch_notes_version_332>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19484716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/20/celebrate-the-summer-in-perfect-world-international/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archosaur</category><category>assassin</category><category>demon</category><category>double-experience</category><category>double-xp</category><category>nien-beast</category><category>patch</category><category>patch-332</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>psychic</category><category>sage</category><category>summer-content</category><category>tideborn</category><category>wipeout</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 20 May 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Class selection guide]]></title><link>http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/</guid><comments>http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/aocbannermainguide-1305418890.jpg" vspace="4" /></a></div>
Welcome, my barbaric friends, to The Anvil of Crom. Last week we kicked around the difficult dilemma of <a href="http://massively.joystiq.com/2010/04/11/the-anvil-of-crom-a-server-conundrum/">server selections</a> for my return to <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, and with that out of the way we can delve into some of the class choices available in <a href="http://www.funcom.com">Funcom's</a> version of Hyboria. Given that I'm currently playing two rangers (one on Wiccana, one on Cimmeria), this column will ultimately focus heavily on those experiences. I'll also toss in the occasional comment on assassins (my launch day character and now an alt) as well as how my rangers fare against all twelve classes.<br />
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<a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> is a unique title in many ways, but none are more readily apparent than the melee combat system and the newish take on traditional MMORPG class roles. If you're new to the game or newly returned, chances are you're having a bit of a time deciding which class is right for you. If you pick one based on prior genre experience, you may find some surprises in store. Hit the link below for some basic class breakdowns as well as my reasons for going ranger.<br />
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		<a class="gButtonLink" href="http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide-part-2/">Page 2 of 3 &gt;&gt;</a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/">The Anvil of Crom: Class selection guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Apr 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19434875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/18/the-anvil-of-crom-class-selection-guide/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>anvil-of-crom</category><category>anvil-of-crom-guides</category><category>assassin</category><category>barbarian</category><category>class-guide</category><category>classes</category><category>conqueror</category><category>dark-templar</category><category>featured</category><category>funcom</category><category>guardian</category><category>opinion</category><category>pve</category><category>pvp</category><category>ranger</category><category>tempest-of-set</category><category>the-anvil-of-crom</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 18 Apr 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Angels Online expansion introduces new class]]></title><link>http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/</guid><comments>http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/angels-online/" rel="tag">Angels Online</a></p><div style="text-align: center;"><a href="http://www.ao.igg.com/news/news.php?aid=2296"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/aosin-rb-128.jpg" /></a></div>
<a href="http://www.ao.igg.com/main.php"><em>Angels Online</em></a>, the free-to-play MMO from <a href="http://www.igg.com/">IGG.com</a>, has released its latest expansion and with it a new class for players to enjoy.<br />
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The <a href="http://www.ao.igg.com/news/news.php?aid=2296">Assassin Alliance</a> in Eden has been in hiding, but with the new expansion comes the Floating Island, the place that appears to have served as a shelter for the alliance. With its appearance, the Assassins are pushed into the spotlight and have become an available player class: <em>"With the Evil Lyceum gaining in power, the fate of the holy land in danger, the Assassin Alliance was forced to come out of hiding and confront the rising power of evil." </em><br />
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The assassin's strengths, weaknesses, and attributes are going to be familiar to most MMO players, so they'll be a welcome addition to the game. Assassins in <a href="http://massively.joystiq.com/category/angels-online"><em>Angels Online</em></a> are quick, sneaky, and deadly with a pair of daggers. They enjoy some pretty devastating class-specific skills such as "Shadow Blade", "Avatar" and "Assault", as well as the highest agility in the game and the ability to enhance their weapons with debuffs.<br />
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<a href="http://www.ao.igg.com/news/news.php?aid=2296">More information on the new class</a> is available at <em>Angels Online</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/">Angels Online expansion introduces new class</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Dec 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ao.igg.com/news/news.php?aid=2296>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19269822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/08/angels-online-expansion-introduces-new-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>angels-online</category><category>assassin</category><category>classes</category><category>expansion</category><category>igg.com</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 08 Dec 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Perfect World International gets a brand new expansion pack, "Rising Tide"]]></title><link>http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/</guid><comments>http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/perfect-world/" rel="tag">Perfect World International</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://pwi.perfectworld.com/expansion"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/pwirisingtide.jpg"  alt="" /></a><br />
<div align="left">If you're a <a href="http://pwi.perfectworld.com/" style="font-style: italic;">Perfect World International</a> player, then it's time to visit the seas and flirt with mermaids!  The game has recently unveiled their next expansion, <a href="http://pwi.perfectworld.com/expansion" style="font-style: italic;">Rising Tide</a>, and it's set to unlock the mysteries of the depths.  But who needs mystery when you're getting a brand new race and public quests?<br /><br />As the seas of the game have become corrupted by dark forces, the remaining members of the newest player race, the Tideborn, have turned to the land to request assistance in their fight.  Tideborn players will find themselves accessing two new classes -- the <a href="http://pwi.perfectworld.com/expansion/assassin">Assassin</a> and the <a href="http://pwi.perfectworld.com/expansion/psychic">Psychic</a> -- to utilize in their fight against the darkness.  (Yes, we hear you snickering, Dead Alewives fans.)</div>
</div><p><a href="http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/" rel="bookmark">Continue reading <em>Perfect World International gets a brand new expansion pack, "Rising Tide"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/">Perfect World International gets a brand new expansion pack, "Rising Tide"</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 23 Nov 2009 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pwi.perfectworld.com/expansion>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19246629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/23/perfect-world-international-gets-a-brand-new-expansion-pack-ri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>expansion</category><category>free-to-play</category><category>patch</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>perfect-world-international</category><category>psychic</category><category>rising-tide</category><category>tideborn</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 23 Nov 2009 10:00:00 EST</pubDate></item><item><title><![CDATA[A retrospective of Aion's first month (part 2)]]></title><link>http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/</guid><comments>http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><p><a href="http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/" rel="bookmark">Continue reading <em>A retrospective of Aion's first month (part 2)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/">A retrospective of Aion's first month (part 2)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Oct 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19208922/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/a-retrospective-of-aions-first-month-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>asmodian</category><category>assassin</category><category>first-month</category><category>hands-on</category><category>impressions</category><category>nc-west</category><category>ncsoft</category><category>opinion</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Mon, 26 Oct 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Aion Abyss rankings show assassins like it on top (Korean)]]></title><link>http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/</guid><comments>http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://keenandgraev.com/forums/index.php?topic=1596.0"><img width="225" vspace="4" hspace="4" height="176" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/aion-ranks.jpg" alt="" /></a>We stumbled upon this interesting <a href="http://aiononline.com"><em>Aion</em></a> chart that shows off <a href="http://keenandgraev.com/forums/index.php?topic=1596.0">the current Abyss rankings</a> on the top five Korean servers. There are a few things you should know before drawing any absolute conclusions. First, the list only ranks players by their total <a href="http://aion.ign.com/wiki/Aion_Abyss_Point">Abyss Points (AP)</a> and doesn't factor in many of the variables associated with AP gain (e.g., solo, group, PvE, PvP, exploit, etc.). Also, it doesn't necessarily reflect class imbalance issues (power or population), but we're sure that's the conclusion most people will jump to.<br /><br />After tallying up the class numbers, you can see that <a href="http://powerwiki.na.aiononline.com/aion/Assassin">Assassins</a> seem to be dominating the Abyss rankings, while <a href="http://powerwiki.na.aiononline.com/aion/Spiritmaster">Spiritmasters</a> are at the bottom. Of the top 100, 48 are Assassins and 2 are Spiritmasters. With three classes tied for second and a few others not far behind, at least that seems quite balanced in terms of class spread. Exploitation is also mentioned in this thread and there appears to be one blatant case of it in the rankings (i.e., the level 30 <a href="http://powerwiki.na.aiononline.com/aion/Ranger">Ranger</a> with the top rank for his server). PvP games inevitably result in lists like this and it will be interesting to see how things pan out on the North American servers when <a href="http://massively.com/category/aion"><em>Aion</em></a> launches later this month.<br /> <hr />
<table cellspacing="0" cellpadding="5" style="border: 0pt none ; margin-top: -10px; margin-bottom: -15px;">
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            <td style="background: rgb(214, 214, 203) none repeat scroll 0% 0%; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial;"><em>Want to know more about <a href="http://www.aiononline.com">Aion</a>? NCsoft invites you into the world of Atreia where the Elyos and the Asmodians fight each other and the evil Balaur for control of the shattered planet. Check out out all our coverage of this <a href="http://massively.joystiq.com/category/aion">highly anticipated MMO</a>!<br /></em></td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/">Aion Abyss rankings show assassins like it on top (Korean)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://keenandgraev.com/forums/index.php?topic=1596.0>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19150442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/05/aion-abyss-rankings-show-assassins-like-it-on-top-korean/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abyss</category><category>aion</category><category>aion-korea</category><category>assassin</category><category>korea</category><category>nc-west</category><category>ncsoft</category><category>pvp-rank</category><category>ranger</category><category>rvr</category><category>spiritmaster</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 05 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars' August update targets underpowered skills]]></title><link>http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/</guid><comments>http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://www.guildwars.com/gameplay/developer_updates/august_2009_skill_balances.php"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/guildwarsaugust09update_580px.jpg"  alt="" /></a><br /></div>
While there wasn't a proper skills update <a href="http://www.guildwars.com/gameplay/developer_updates/july_2009.php">last month</a> in <a href="http://www.guildwars.com/"><em>Guild Wars</em></a>, <a href="http://www.guildwars.com/gameplay/developer_updates/june_2009_skill_balances.php">the one prior to that</a> did a lot to improve underpowered skills for the Ritualist and Paragon professions. For <a href="http://www.guildwars.com/gameplay/developer_updates/august_2009_skill_balances.php">August's update</a>, which is now live, the <a href="http://massively.joystiq.com/tag/Arenanet/">Arenanet</a> dev team opted to continue their assault on weak abilities. Some of the more significant changes made were:<br /><br />
<ul>
    <li>Assassins have had their area-of-effect damage options increased</li>
    <li> Improvements were made to Rangers pets (for PvE only)</li>
    <li>Dervishes had their survivability improved somewhat</li>
    <li>The Elementalists Air Magic line was made more useful for PvE, and Earth Magic was given more offense options for PvP</li>
</ul>
Check out the latest <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a> <a href="http://www.guildwars.com/gameplay/developer_updates/august_2009_skill_balances.php">Developer Update</a> to get all the details on August's PvE and PvP balances, or see the patch notes in their entirety <a href="http://www.guildwars.com/support/gameupdates/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/">Guild Wars' August update targets underpowered skills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 08 Aug 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.guildwars.com/gameplay/developer_updates/august_2009_skill_balances.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19123220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/08/guild-wars-august-update-targets-underpowered-skills/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>air-magic</category><category>arenanet</category><category>assassin</category><category>balancing</category><category>dervish</category><category>developer-update</category><category>earth-magic</category><category>elementalist</category><category>guild-wars</category><category>gw</category><category>patches</category><category>ranger</category><category>ranger-pets</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Sat, 08 Aug 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[What are SWTOR's three final classes? part 2]]></title><link>http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/</guid><comments>http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><p><a href="http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/" rel="bookmark">Continue reading <em>What are SWTOR's three final classes? part 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/">What are SWTOR's three final classes? part 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 30 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19114319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/30/what-are-swtors-three-final-classes-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>bioware</category><category>droid</category><category>ea</category><category>electronic-arts</category><category>empire</category><category>jedi</category><category>lucasarts</category><category>opinion</category><category>republic</category><category>sith</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 30 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Delving into the archetypes and specialty classes of Aion]]></title><link>http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/</guid><comments>http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://massively.joystiq.com/2009/06/22/aions-first-video-podcast-is-packing-lore-and-stunning-visuals/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/aion-classes.jpg" alt="" /></a><br /></div>
The folks over at <a href="http://tentonhammer.com">Ten Ton Hammer</a> have been cranking out a number of features that examine the various class archetypes and specialty classes of <a href="http://aiononline.com"><em>Aion</em></a>. So far, they've produced two game guides showcasing the <a href="http://www.tentonhammer.com/node/70429">Priest</a> and <a href="http://www.tentonhammer.com/node/70291">Mage</a> archetypes and had four interviews with <a href="http://ncsoft.com">NCsoft</a> discussing the <a href="http://www.tentonhammer.com/node/67258">Gladiator</a>, <a href="http://www.tentonhammer.com/node/67839">Templar</a>, <a href="http://www.tentonhammer.com/node/68613">Ranger</a>, and <a href="http://www.tentonhammer.com/node/70072">Assassin</a> specialty classes.<br /><br />When <a href="http://massively.joystiq.com/2009/06/05/hands-on-with-the-aion-beta-creating-your-elyos/">creating a character</a> in <em>Aion</em>, you must initially choose one of four available archetypes. Anyone who has played a fantasy MMO or RPG in the past decade or so will find them quite familiar. They are the Warrior, Scout, Priest, and Mage.<br /><br />Once you reach level 9, you're sent on a quest to discover your true identity and <a href="http://massively.joystiq.com/2009/06/22/hands-on-with-the-aion-beta-becoming-a-daeva/">ascend to daevahood</a>. The quest is like Red Bull - it gives you wings. At this point you must choose <a href="http://www.aionsource.com/wiki/Class">a specialty class</a> defined by your original archetype. Warriors become Gladiators or Templars. Scouts become Rangers or Assassins. Priests become Clerics or Chanters. Mages become Sorcerers(esses) or Spiritmasters.<br /><br />By our count, TTH has covered half the archetypes and specialty classes so far, so <a href="http://www.tentonhammer.com/taxonomy/term/254">keep your eyes peeled</a> for the second half coming soon. We'll also bring you <a href="http://massively.joystiq.com/category/aion/">our own impressions</a> of these classes when beta permits. So far, <a href="http://massively.joystiq.com/2009/06/18/cm-ayase-reveals-aion-cbt2-and-future-beta-plans/">we've been limited</a> to testing some pretty low level characters.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/">Delving into the archetypes and specialty classes of Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/70429>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19074627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/27/delving-into-the-archetypes-and-specialty-classes-of-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>assassin</category><category>chanter</category><category>class-guide</category><category>cleric</category><category>gladiator</category><category>mage</category><category>ncsoft</category><category>priest</category><category>ranger</category><category>scout</category><category>sorcerer</category><category>spiritmaster</category><category>templar</category><category>ten-ton-hammer</category><category>warrior</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sat, 27 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Warrior Epic goes into closed beta... again]]></title><link>http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/</guid><comments>http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/warrior-epic/" rel="tag">Warrior Epic</a></p><div align="center"><a href="http://www.warriorepic.com/registration/index.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/warriorepic.jpg" /></a><br /></div>
The <a href="http://www.possibilityspace.com/">Possibility Space</a> powered MMO <em><a href="http://www.warriorepic.com/">Warrior Epic</a></em> is about to open the doors to their closed beta later this month, offering players to visit their website and press the <a href="http://www.warriorepic.com/registration/index.php">register button to apply</a> for a chance to play the game.<br /><br />And if anyone's deja vu sensors are going off, you are indeed correct -- this is <em><a href="http://massively.joystiq.com/category/warrior-epic">Warrior Epic</a></em>'s <a href="http://massively.joystiq.com/2008/02/29/warrior-epic-now-in-closed-beta-accepting-applications/">second closed beta</a>. The change is the addition <a href="http://www.truegames.com/">True Games Interactive</a>, the brand new publisher backing Warrior Epic. The game has seen some changes <a href="http://massively.joystiq.com/2008/04/17/2-new-warrior-types-for-warrior-epic/">since we last looked at it</a>, like the removal of the Dreadnought and Vanisher classes, the addition of an <a href="http://www.warriorepic.com/about/index.php?p=cla_archer&amp;s=Clas">Archer</a>, and some <a href="http://www.warriorepic.com/about/index.php?p=cla_assassin&amp;s=Clas">name changing</a> for the old <a href="http://massively.joystiq.com/2008/01/15/new-class-for-warrior-epic-unveiled/">Zambrano</a>. Although, the Dreadnought's face is still lurking on the website (he's the background), so perhaps our tanky friend is just waiting in the wings for some action.<br /><br />The free-to-play title is also sporting a brand new <a href="http://www.warriorepic.com/media/index.php?p=screenshots&amp;s=Shot&amp;/">eye-candy filled website</a>, featuring new screenshots, concept art, and desktop backgrounds for the Warrior Epic faithful. We're interested to see how Warrior Epic has evolved from our first impressions on the game last year, and will be keeping up with any new developments with this title.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/">Warrior Epic goes into closed beta... again</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warriorepic.com/registration/index.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1449170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/05/warrior-epic-goes-into-closed-beta-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassin</category><category>closed-beta</category><category>dreadnought</category><category>dungeon-archer</category><category>possibility-space</category><category>true-games-interactive</category><category>vanisher</category><category>warrior-epic</category><category>zambrano</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 05 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Beware the black cat]]></title><link>http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/</guid><comments>http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div align="center"><a href="http://massively.joystiq.com/photos/one-shots/1017938/full/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/os227_aoc_425.jpg" /></a><br /></div>
We've seen <a href="http://www.rathergood.com/ninja/">ninja kittens</a> before, but never Assassin pets! But sure enough, we opened up our mailbox and found this screenshot of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> sent in to us by Rasos. Attached to the screenshot was the following note: <em>Here's a shot of my assassin, Rasos, in <a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a>, taking a break on the rooftops of Khemi with his best feline friend. </em>We know it's a bit off the beaten path, but it's certainly very cute! <br /><br />Do you have a screenshot of your favorite pet? Or perhaps you just happen to have a pet that nobody would expect? Whatever your game, reason, or rationale, we want to see your screenshots! Send them to us here at oneshots AT massively DOT com along with a quick note on whatever you'd like to tell us about it. <br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots/">One Shots</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots/#2704109"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os864_eq2_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2700179"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os863_fe_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2695825"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os862_lotro_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2691569"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os861_co_1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots/#2687909"><img src="http://www.blogcdn.com/www.massively.com/media/2010/02/os860_wow_1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/">One Shots: Beware the black cat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Sep 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/04/one-shots-beware-the-black-cat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>funcom</category><category>kitten</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 04 Sep 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan patch notes for the 17th of July]]></title><link>http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/</guid><comments>http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;"><a href="http://forums-eu.ageofconan.com/showthread.php?p=754462#post754462"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aoc17thjulypatchnotes_425px.jpg"  alt="" /></a><br /></div>
The next weekly update for <em><a href="http://www.ageofconan.com">Age of Conan</a> </em>has been deployed, and while it's not the PvP patch, there are a number of things to be happy about this time around. Along with the expected <a href="http://forums-eu.ageofconan.com/showthread.php?p=754462#post754462">patch notes</a>, Funcom decided to post <a href="http://forums-eu.ageofconan.com/showthread.php?t=72615">their reasoning</a> behind the bigger changes in the patch, something which they hope to do every week from now on. After the break, we've made a shortlist of some of the more interesting changes, and due to popular demand we've also included the entire patch notes for your perusal.<br /><br /><p><a href="http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/" rel="bookmark">Continue reading <em>Age of Conan patch notes for the 17th of July</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/">Age of Conan patch notes for the 17th of July</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?p=754462#post754462>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1258748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/17/age-of-conan-patch-notes-for-the-17th-of-july/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>17th-july</category><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>barbarian</category><category>breaking</category><category>combos</category><category>demonlogist</category><category>funcom</category><category>mounts</category><category>patch</category><category>priest-of-mitra</category><category>ranger</category><category>tempest-of-set</category><category>totem-of-origins</category><category>tradepost</category><category>travel</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 17 Jul 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Patch notes available for AoC's 10th of July update]]></title><link>http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/</guid><comments>http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a></p><a href="http://forums-eu.ageofconan.com/showthread.php?p=701195#post701195"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aoc10thjulypatchnotes_225px.jpg" /></a>The next major patch hits <em><a href="http://www.ageofconan.com">Age of Conan</a>'s</em> live servers today. <a href="http://forums-eu.ageofconan.com/showthread.php?p=701195#post701195">The patch notes</a> are lengthy, chocked full of details on all of the quest, item, UI and NPC fixes that made it in. Necromancers, Dark Templars and Heralds of Xotli took the lion's share of class tweaks, although Priests of Mitra, Rangers, Assassins and Barbarians also had some smaller changes.<br /><br /><a href="http://massively.joystiq.com/2008/07/01/female-avatar-dps-bug-will-take-weeks-to-correct/">Female characters</a> received some fixes to the way they swing their weapons, and had their other combat animations corrected. Among the quest amendments, the "Obtaining the Noble Arena Key" fix stands out, hopefully allowing the poor people who could not enter the Arena in the Arsman's Tavern to finally complete their quests. <br /><br />As good as all of this progress is, we're going to sound like a broken record by mentioning the <a href="http://massively.joystiq.com/2008/06/13/age-of-conan-newsletter-previews-new-pvp-dungeons-and-dancing/">big PvP update</a> again -- can we pretty please have it next patch? You can take a look at what we do have for now in the <a href="http://forums-eu.ageofconan.com/showthread.php?p=701195#post701195">full patch notes</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/">Patch notes available for AoC's 10th of July update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?p=701195#post701195>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1251112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/10/patch-notes-available-for-aocs-10th-of-july-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>barbarian</category><category>breaking</category><category>dark-templar</category><category>funcom</category><category>herald-of-xotli</category><category>necromancer</category><category>obtaining-the-noble-arena-key</category><category>patch-notes</category><category>priest-of-mitra</category><category>pvp</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 10 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Guild Wars skill update: The nerfing of Shadow Form]]></title><link>http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/</guid><comments>http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div align="center"><a href="http://www.guildwars.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/assassin.jpg" alt="" /></a><br /></div>
The ups and downs of the <a href="http://wiki.guildwars.com/wiki/Assassin">Assassin</a> skill <a href="http://wiki.guildwars.com/wiki/Shadow_Form">Shadow Form</a> has been quite the topic of debate lately in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>. Back in May, the skill had its duration increased which made it the perfect skill for ecto farming builds in the <a href="http://wiki.guildwars.com/wiki/The_Underworld">Underworld</a>. The inevitable progression from there evolved into ecto and shard prices dropping dramatically from the over-farming of all the big farm spots. However, in the<a href="http://wiki.guildwars.com/wiki/Game_updates/20080702"> June 2nd skill update</a>, Shadow Form had quite a change. Now, the caster does 50% less damage while Shadow Form is active on them. Not only that, but the <a href="http://wiki.guildwars.com/wiki/Mindblade_Spectre">Mindblade Spectres</a> in the Underworld have received <a href="http://wiki.guildwars.com/wiki/Hex_Breaker">Hex Breaker</a> to help combat the hex-based farming builds that have always been so popular in this area.<br /><br />Now the question is, do you think this is a good thing or a bad thing? Of course, if you're one of the people who farmed ecto with your <a href="http://www.pvxwiki.com/wiki/Build:A/E_Chaos_Planes_Farmer">A/E Chaos Planes farmer</a>, you might not be very excited by this update. We've found that generally, <a href="http://www.guildwarsguru.com/forum/showthread.php?t=10304383">most players</a> do welcome this change though. Not only for the projected rise in ecto prices (making them worth obtaining the old way, and selling on the market again), but also to give a bit of credibility back to the Assassins who enjoyed their class for what it was before they became easy money-makers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/">Guild Wars skill update: The nerfing of Shadow Form</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Jul 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.guildwars.com/wiki/Game_updates/20080702>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245288/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/04/guild-wars-skill-update-the-nerfing-of-shadow-form/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>assassin</category><category>farming</category><category>guild-wars</category><category>ncsoft</category><category>nerf</category><category>shadow-form</category><category>skill-balance</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 04 Jul 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Undocumented changes for AoC 26th of June patch]]></title><link>http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/</guid><comments>http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><a href="http://forums-eu.ageofconan.com/showthread.php?t=56554"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocundocumented26thjune_225px.jpg"  alt="" /></a>In <a href="http://massively.joystiq.com/2008/06/17/more-undocumented-changes-found-in-yesterdays-aoc-patch/">keeping with tradition</a>, <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> players have found some changes that did not make it on to the official patch notes for <a href="http://massively.joystiq.com/2008/06/26/age-of-conan-patch-notes-for-june-26th/">today's update</a>. The community's findings have been compiled into <a href="http://forums-eu.ageofconan.com/showthread.php?t=56554">one handy forum thread</a>, and here are some of the more significant items on the list (although the thread will likely have more added to it later on):<br /><br />
<ul>
    <li>Barbarian talent "Cyclone of Razors" has had its damage lowered from 28% to 10% at 5 points.</li>
    <li>Necromancers can no longer send pets to attack while hidden.</li>
    <li>Assassin ability "From the Darkness" animation changed and damage after charge reduced by up to 70%.</li>
    <li>Rangers mez shot seems to not be working properly.<br /></li>
    <li>Dark Templar's magic damage coefficient is bugged.</li>
    <li>A bug with casting from your mount, a feature reintroduced today on the official notes. Casters can begin casting a spell while standing still on their mount, and are then free to run around while casting it without interruption, leading to easy kiting.</li>
    <li>Still to be verified: Variety of loot from epic Kheshatta bosses increased, and new blues dropping.</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/">Undocumented changes for AoC 26th of June patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums-eu.ageofconan.com/showthread.php?t=56554>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/undocumented-changes-for-aoc-26th-of-june-patch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>barbarian</category><category>dark-templar</category><category>funcom</category><category>mount</category><category>necromancer</category><category>patch</category><category>ranger</category><category>stealth</category><category>stealth-nerf</category><category>undocumented</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Thu, 26 Jun 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on in PvP with Age of Conan's mages]]></title><link>http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/</guid><comments>http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/age-of-conan-mages/762346/full/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/necrosummonlove.jpg" /></a><br /></div>
Players interested in running around <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a></em> casting magic left and right will be happy to know that in the world of Hyboria mages are quite impressive. <br /><br />Some <a href="http://massively.joystiq.com/2008/04/19/aoc-answers-from-ask-kalanthes-2/">players will be slightly unhappy</a> to hear that there is no straight-up archetypical magic user in <em>AoC</em>. There is no class that basically shoots fireballs while standing around like a glass window just waiting to be shattered into a million little pieces.<br /><br />That doesn't mean <a href="http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/">certain classes couldn't be tweaked</a> to play similarly to a more traditional MMO magic caster, but for better or worse you're going to have to use pets when you play a magic class in <em>AoC</em>. Well, unless you're planning on being a Herald of Xolti -- in that scenario you'll be using lots of demonic strength and magic.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-mages/">Age of Conan Mages</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-mages/#762324"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/hox0001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-mages/#762325"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/kraxos_picture000_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-mages/#762326"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/kraxos_picture001_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-mages/#762327"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/kraxos_picture002_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-mages/#762328"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/kraxos_picture003_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/" rel="bookmark">Continue reading <em>Hands-on in PvP with Age of Conan's mages</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/">Hands-on in PvP with Age of Conan's mages</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1172966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/22/hands-on-in-pvp-with-age-of-conans-mages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>barbarian</category><category>demonologist</category><category>featured</category><category>funcom</category><category>herald-of-xotli</category><category>hox</category><category>joystiqfeatures</category><category>necromancer</category><category>pvp</category><category>pvp-weekend</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 22 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Twelve trails of blood in Age of Conan]]></title><link>http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/</guid><comments>http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a></p><div align="center"><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/737567/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/aocherald.jpg" /></a><br /></div>
Over the years of its development cycle <em><a href="http://massively.joystiq.com/category/age-of-conan">Age of Conan</a></em> has seen a lot of class changes and mergers. After all this time <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a> has settled on <a href="http://massively.joystiq.com/2008/03/26/six-reasons-to-be-excited-about-age-of-conan/">providing players</a> with four archetypes that each have three classes to pick from, resulting in a total of 12 classes. Each class in <em>AoC</em> has a specific set of skills, but none are fully pigeonholed into any singular role. We've gone ahead and created an easy-to-navigate list of the archetypes and classes offered. Funcom has released <a href="http://massively.joystiq.com/2008/03/28/a-mighty-barbaric-friday-aoc-update/">more information</a> for some classes than others, but at this point each one is pretty clear in the role they'll play in <em>Age of Conan</em> come May 20th.<br /><br />
<div align="right"><strong><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/737567/">Twelve trails of blood in Age of Conan &gt;&gt;&gt;&gt;&gt;</a><br /><br /></strong>
<div align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/">Twelve trails of blood in Age of Conan</a></strong></p><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/#737567"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/aoc_heraldofxolti_thumbnail.jpg" alt="Herald of Xotli" title="Herald of Xotli" /></a><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/#737705"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/aoc_necromancer_thumbnail.jpg" alt="Necromancer" title="Necromancer" /></a><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/#737706"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/aoc_demonologist_thumbnail.jpg" alt="Demonologist" title="Demonologist" /></a><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/#737707"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/aoc_barbarian_thumbnail.jpg" alt="Barbarian" title="Barbarian" /></a><a href="http://massively.joystiq.com/photos/twelve-trails-of-blood-in-age-of-conan/#737708"><img src="http://www.blogcdn.com/www.massively.com/media/2008/04/aoc_ranger_thumbnail.jpg" alt="Ranger" title="Ranger" /></a></div></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/">Twelve trails of blood in Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Apr 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1159784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/07/twelve-trails-of-blood-in-age-of-conan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>barbarian</category><category>bear-shaman</category><category>conquerer</category><category>dark-templar</category><category>demonologist</category><category>featured</category><category>funcom</category><category>guardian</category><category>herald-of-xolti</category><category>joystiqfeatures</category><category>necromancer</category><category>priest-of-mitra</category><category>ranger</category><category>tempest-of-set</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 07 Apr 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Preview Age of Conan's city of Kheshatta]]></title><link>http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/</guid><comments>http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a></p><div align="center"><a href="http://rpgvault.ign.com/articles/863/863614p1.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/aockheshattapreview_425px.jpg"  alt="" /></a><br /></div>
RPGVault has gotten their hands on <a href="http://rpgvault.ign.com/articles/863/863614p1.html">a mysterious letter</a> from an assassin, apparently a henchman of Thoth-Amon, who has been assigned the weighty task of murdering the priest of Ibis -- also known as <a href="http://massively.joystiq.com/tag/ask-kalanthes/">Kalanthes</a>. The assassin is stationed in<em> </em>the city of Kheshatta to do his master's bidding, and from his letter, it seems that he's a little worried about rumors of a new hero that is on Kalanthes' side and might make his job even harder.<br /><br />Luckily, he wasn't so worried that he couldn't snap a few screenshots to send along with his letter. <em><a href="http://massively.joystiq.com/category/Age-of-Conan/">Age of Conan</a>'s</em> city of Kheshatta is surrounded by unforgiving desert, and the city itself houses a mass of sinister-looking spires, with a significantly taller tower in the middle. We already know that it's the place to be <a href="http://massively.joystiq.com/2008/03/17/the-lions-of-kheshatta-eat-people/">if you're a lion</a>, but it looks like there's some fun to be had for the rest of us too, with blood being spilt inside the city walls in one of the included screens. <a href="http://rpgvault.ign.com/articles/863/863614p1.html">Have a look</a> at the rest of the screenshots and the full letter, but don't wait around for any further correspondance -- we have a feeling this is the last we'll hear from Khalid ibn Rashid.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/">Preview Age of Conan's city of Kheshatta</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Apr 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://rpgvault.ign.com/articles/863/863614p1.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1158437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/04/preview-age-of-conans-city-of-kheshatta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aoc</category><category>assassin</category><category>conan</category><category>funcom</category><category>kalanthes</category><category>khalid-ibn-rashid</category><category>kheshatta</category><category>thoth-amon</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Fri, 04 Apr 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[2 Aion character classes video]]></title><link>http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/</guid><comments>http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://blog.wired.com/games/2008/01/new-aion-footag.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/assassinfromaion.jpg" />NCsoft</a>'s upcoming MMO <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> sure looks nice, doesn't it? Wired has posted a <a href="http://blog.wired.com/games/2008/01/new-aion-footag.html">mini-preview</a> of two of its character classes, the Assassin and Sorcerer. There's nothing revolutionary about these videos, but it's amazing how the right soundtrack can add so much to a simple video. Try watching them for the first time without sound enabled, and see if they're still interesting.<br /><br /><em>Aion</em> is scheduled to be released this year on an unannounced date.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/">2 Aion character classes video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jan 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.wired.com/games/2008/01/new-aion-footag.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1084142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/11/2-aion-character-classes-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>assassin</category><category>ncsoft</category><category>sorcerer</category><category>soundtrack</category><category>video</category><category>wired</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Fri, 11 Jan 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan's Assassin class is stealthy, badass]]></title><link>http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/</link><guid isPermaLink="true">http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/</guid><comments>http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://www.tentonhammer.com/node/15580"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/assassin.jpg" alt="" /></a></div>
<a href="http://www.tentonhammer.com">Ten Ton Hammer</a> has <a href="http://www.tentonhammer.com/node/15580">published the fourth in its series</a> of "class interviews" with <a href="http://massively.joystiq.com/tag/funcom">Funcom.</a> Previously it spoke with the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> devs about the <a href="http://massively.joystiq.com/2007/10/31/age-of-conans-dark-templar-in-depth/">Dark Templar,</a> the <a href="http://massively.joystiq.com/2007/11/12/age-of-conans-guardian-put-under-the-microscope/">Guardian,</a> and the <a href="http://www.tentonhammer.com/node/15066">Conqueror.</a> This time it's the Assassin.<a href="http://www.tentonhammer.com/node/15580"><br /><br />You can read the </a><a href="http://www.tentonhammer.com/node/15580">interview</a> for all the details, but the gist of it is: Asassins use stealth and quick bursts of high damage melee attacks in tandem with poison and debuffs to fell opponents quickly. As a counter-balance to their extraordinary offensive capabilities, they are very weak in terms of defenses. They wear thin silk armor because it allows them to move freely and silently.<br /><br />So the class is about 90% the same as the <a href="http://massively.joystiq.com/tag/rogues">Rogue</a> class in games like <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em>.</a> Unfortunately, <a href="http://www.pennyarcademerch.com/pat070211.html">"Assassins do it from behind"</a> just doesn't have the same ring to it. <!--image size is 105 x 68px //--> <br /><br />
<div style="border-top: 1px solid rgb(0, 0, 0); padding-top: 5px;"> <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/"><img vspace="4" hspace="4" border="1" align="left" src="http://www.blogcdn.com/massively.joystiq.com/media/2007/12/aoc-swipe.jpg" alt="" style="margin-bottom: 20px;" /></a> Check out our <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-product-developer-interview-with-gameplay-video/">Age of Conan interview and video footage</a>, and our <a href="http://massively.joystiq.com/2007/12/14/age-of-conan-artwork-for-your-drooling-pleasure/">gallery of new artwork</a>!</div>
<br /><br /><br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/">Age of Conan's Assassin class is stealthy, badass</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Dec 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/15580>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1059541/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2007/12/11/age-of-conans-assassin-class-is-stealthy-badass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>assassin</category><category>class</category><category>classes</category><category>dps</category><category>funcom</category><category>interview</category><category>lotus</category><category>melee</category><category>poison</category><category>rogue</category><category>silk</category><category>stealth</category><category>ten-ton-hammer</category><category>tth</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Tue, 11 Dec 2007 16:30:00 EST</pubDate></item></channel></rss>
