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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[World of Tanks takes aim at southeast Asia]]></title><link>http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/</guid><comments>http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/"><img alt="World of Tanks - French tank in a field, hopefully a newish screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/tank1.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/wargaming.net">Wargaming.net</a> might want to think seriously about changing its name to Worldgaming.net. The studio behind <a href="http://massively.joystiq.com/category/world-of-warplanes"><em>World of Warplanes</em></a> announced today that it's bringing its <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a> MMO to southeast Asia. Wargaming has formed a partnership with <a href="http://massively.joystiq.com/tag/sea-gaming">SEA Gaming</a> that will bring the World War II action title to gamers in Singapore, Malaysia, the Philippines, and Thailand.<br />
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This isn't a simple port of the European or American client, either, as Wargaming.net says gamers in the region can expect full localization, a Singapore-based server group, and dedicated support services.<br />
<p style="margin-bottom:0.0001pt;margin-top:0px">
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Online gaming in southeast Asia features an estimated 100 million players, who will generate nearly $1 billion in sales by 2015, according to market analysts at Niko Partners.<br />
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[Source: Wargaming.net press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/">World of Tanks takes aim at southeast Asia</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Mar 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20189176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/08/world-of-tanks-takes-aim-at-southeast-asia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian-market</category><category>f2p</category><category>free-to-play</category><category>historical</category><category>localization</category><category>mmo-industry</category><category>pvp</category><category>southeast-asia</category><category>tank</category><category>tanks</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 08 Mar 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Will SWTOR succeed in Asia?]]></title><link>http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/</guid><comments>http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/"><img alt="Star Wars manga" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/swmanga.jpg" /></a></div>
Gamers (and game executives) are fond of comparing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> to <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a>. Forums are rife both with discussions on how <em>TOR</em> will (or will not) dethrone the reigning MMO subscription champ and with arguments regarding similar game mechanics.<br />
<br />
One thing I haven't seen mentioned is a prediction on whether or not <em>SWTOR</em> will succeed in the Asian market. We know, for example, that a huge portion of <em>WoW's</em> 12 million users came from the Far East, and sales suggest that Eastern gaming audiences are very different from their Western counterparts (see the ongoing popularity and profitability of games like <a href="http://massively.joystiq.com/category/aion"><em>Aion</em></a> and <a href="http://massively.joystiq.com/category/lineage-ii"><em>Lineage II</em></a>, which draw contemptuous sneers from American audiences -- if they notice them at all).<br />
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When you compare <a href="http://massively.joystiq.com/tag/bioware">BioWare's</a> focus on narrative with <a href="http://massively.joystiq.com/tag/blizzard">Blizzard's</a> focus on progression, it's very possible to see <em>TOR</em> falling short of <em>WoW's</em> Asian success. What do you think, Massively readers? Will <em>TOR</em> conquer the Asian MMO market?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/">The Daily Grind: Will SWTOR succeed in Asia?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Dec 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20123734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/19/the-daily-grind-will-swtor-succeed-in-asia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asia</category><category>asian-market</category><category>bioware</category><category>blizzard</category><category>game-discussion</category><category>gamer-discussion</category><category>mmo-discussion</category><category>mmo-hot-topics</category><category>mmo-industry</category><category>mmo-issues</category><category>mmo-topics</category><category>mmorpg-discussion</category><category>mmorpg-hot-topics</category><category>mmorpg-topics</category><category>opinion</category><category>speculation</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>the-old-republic</category><category>tor</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 19 Dec 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Darkfall possibly headed to Asian market]]></title><link>http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/</guid><comments>http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.darkfallonline.com/blog/update-dungeon-qa-questions/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/cairndungeon02.jpg" vspace="4" /></a></div>
<a href="http://darkfallonline.com"><em>Darkfall's</em></a> brand of FFA PvP and sandbox-style fantasy elements may be headed to the Asian market, according to a new post on <a href="http://www.aventurine.gr/">Aventurine's</a> weekly dev blog. <a href="http://massively.joystiq.com/tag/tasos-flambouras">Tasos Flambouras</a> reports that company staffers recently traveled to the Far East for discussions with "<em>several of the Asian majors</em>." What became of those discussions is still shrouded in secrecy, but Flambouras does hint at more news in this regard down the road.<br />
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"<em>This will be good for the game overall since we'd be tapping into some vast development resources. Unfortunately I can't be more specific but there will be announcements when we can</em>," he explains.<br />
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Today's <a href="http://www.darkfallonline.com/blog/update-dungeon-qa-questions/">Epic Blog</a> entry also talks a bit about some new PvE dungeons in the works, and there are some interesting pieces of concept art as well as a screenshot or two of the new Cairn dungeon. Read all about it at the official <a href="http://massively.joystiq.com/category/darkfall"><em>Darkfall</em></a> site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/">Darkfall possibly headed to Asian market</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/darkfall-possibly-headed-to-asian-market/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asian-market</category><category>aventurine</category><category>concept-art</category><category>darkfall</category><category>dev-blog</category><category>dev-diary</category><category>dungeons</category><category>epic-blog</category><category>fantasy</category><category>localization</category><category>pve</category><category>sandbox</category><category>tasos</category><category>tasos-flambouras</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 17 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[GDC China 09: Social evolution and Eastern vs. Western dynamics]]></title><link>http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/</guid><comments>http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625"><img border="1" align="right" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/nexonlogogdcchina.jpg" /></a>Yesterday was the for the <a href="http://massively.joystiq.com/tag/gdc-china-2009">Game Developer's Conference in China</a>, and <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625">one of the highlights included a speech</a> given by <a href="http://massively.joystiq.com/tag/nexon">Nexon</a> America's vice-president Min Kim on Nexon's entry into the Western market and a call for more Chinese developers to make the leap across the ocean.<br /><br />Kim, who was born and raised in New York City and took frequent trips to visit his grandparents in South Korea, sees a connection between the gaming cultures on both sides of the ocean. His speech cited the original links between the American and Asian markets when it came to arcade culture, but how both sides began to diverge when console video games rose to power in American and Japan but not in mainland Asia.<br /><br />Kim's speech also goes into Nexon's first steps into the American market, the rise of social gaming, and Kim's interest in what he calls <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25347">the "Penguin Army"</a> -- the gamers who will soon out grow <em><a href="http://www.clubpenguin.com/">Club Penguin</a></em> and move on to other games. For the full notes on his speech, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=25625">check out the story over at Gamasutra</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/">GDC China 09: Social evolution and Eastern vs. Western dynamics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=25625>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19194702/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/gdc-china-09-social-evolution-and-eastern-vs-western-dynamics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade-culture</category><category>asian-market</category><category>consoles</category><category>gdc-china</category><category>gdc-china-2009</category><category>min-kim</category><category>nexon</category><category>penguin-army</category><category>social-games</category><category>vice-president</category><category>western-market</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 14 Oct 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Massively interview: A Q&amp;A with the developers of WonderKing]]></title><link>http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/</guid><comments>http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wonderking/" rel="tag">WonderKing</a></p><div style="text-align: center;"><a href="http://www.playwonderking.com/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/wonderkingmassivelyinterviewjune3rd_580px.jpg" alt="" /></a><br /></div>
When we <a href="http://massively.joystiq.com/2009/05/14/ndoors-list-the-key-features-of-new-mmo-wonderking/">last heard</a> about <a href="http://www.playwonderking.com/"><em>WonderKing</em></a>, we found out about some of the features in the game that are aimed at bringing depth to its 2D perspective -- things like Castle Battles with siege warfare certainly sound quite grand for this setting. We were lucky enough to have a chance to talk to some of the people behind the game to find out a bit more about these features, as well as the challenges involved with bringing <span style="font-style: italic;">WonderKing</span> over from the Asian market, and some other questions our readers will probably have had on their minds. Yes, that includes the big one: is this more than just a "MapleStory 2"?<br /><br />Before we get to the interview, we have some good news regarding the upcoming <em>WonderKing</em> beta: we're going to have some beta keys to give away later this month, so if what you read in the interview has you interested, you know where to look for some early access. We spoke with Hyuk Min Kwon, lead developer of <a href="http://massively.joystiq.com/category/wonderking/"><em>WonderKing</em></a> from Ryu &amp; Soft, and Alex Kim, the game's product manager from NDOORS Interactive. Hit the jump to have a read!<p><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/" rel="bookmark">Continue reading <em>Massively interview: A Q&amp;A with the developers of WonderKing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/">Massively interview: A Q&amp;A with the developers of WonderKing</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19055780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/03/massively-interview-a-qanda-with-the-developers-of-wonderking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>alex-kim</category><category>asian-market</category><category>castle-battles</category><category>featured</category><category>free-to-play</category><category>hyuk-min-kwon</category><category>lead-developer</category><category>ndoors</category><category>ndoors-interactive</category><category>product-manager</category><category>ryu-and-soft</category><category>ryu-soft</category><category>side-scrolling</category><category>siege-warfare</category><category>wonderking</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Wed, 03 Jun 2009 11:00:00 EST</pubDate></item></channel></rss>
