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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Why I play Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/"><img alt="SWTOR" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/why-i-play-swtor.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>
I believe I'm like most people when I say that I cling to nostalgia. I love it when parts of my adolescence are made into movies or video games. Yes, despite it being an explode-y Michael Bay movie, I loved Transformers, and I can't tell you how many times I watched Lord of the Rings when Peter Jackson adapted J.R.R. Tolkien's masterpiece into a blockbuster. But despite Ghostbusters' status as my favorite single movie of all time, the original Star Wars trilogy had more impact on my childhood than anything else in my life. I still get childhood chills when I think about it.<br />
<br />
From the music to the action figures, I loved them all. I still have a picture of me at six years old riding an AT-AT. Yes, even at six, I knew exactly what an AT-AT was. And although I called a lightsaber a light-saver, I grew up with Star Wars entrenched in my psyche. It was only natural that when the video games revolving around the series came out, I would take up that cause. You guys remember the crazy wireframe Death Star trench arcade? You'd better believe I was there playing that.<br />
<br />
When Star Wars entered the MMO space, I was there with bells on. But it's not just this longing to recapture my childhood that propels me to that galaxy far, far away in <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>. The spice addiction runs quite a bit deeper.<p><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>Why I play Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">Why I play Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>community</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>everquest</category><category>fantasy</category><category>featured</category><category>galaxies</category><category>hyperspace-beacon</category><category>lucasarts</category><category>mythic</category><category>mythic-entertainment</category><category>nostalgia</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>star-wars-the-old-republic</category><category>storytelling</category><category>swg</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultimaonline</category><category>uo</category><category>warcraft</category><category>why-i-play</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Wed, 02 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Free-to-play holdouts]]></title><link>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/</guid><comments>http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/final-fantasy-xiv/" rel="tag">Final Fantasy XIV</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/bots.jpg" /></a></div>
In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an <em>excellent </em>band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age.<br />
<br />
A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. <a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Each company has a different reason</a> that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it.<br />
<br />
For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.<p><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark">Continue reading <em>The Perfect Ten: Free-to-play holdouts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/">The Perfect Ten: Free-to-play holdouts</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Apr 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216587/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/19/the-perfect-ten-free-to-play-holdouts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>activision</category><category>Andy-Cataldo</category><category>asherons-call</category><category>bioware</category><category>blizzard</category><category>blizzard-entertainment</category><category>camelot</category><category>ccp</category><category>ccp-games</category><category>classic-mmo</category><category>console</category><category>consoles</category><category>daoc</category><category>dark-age-of-camelot</category><category>ea</category><category>electronic-arts</category><category>endless-trial</category><category>eve</category><category>eve-online</category><category>f2p</category><category>fantasy</category><category>featured</category><category>ff</category><category>ff11</category><category>ff14</category><category>ffxi</category><category>ffxiv</category><category>final-fantasy</category><category>final-fantasy-11</category><category>final-fantasy-14</category><category>final-fantasy-xi</category><category>final-fantasy-xiv</category><category>fps</category><category>free-to-play</category><category>humor</category><category>internet-spaceships</category><category>Kai-Schober</category><category>lord-british</category><category>lucasarts</category><category>mmofps</category><category>mythic</category><category>mythic-entertainment</category><category>mythology</category><category>opinion</category><category>p10</category><category>perfect-10</category><category>perfect-ten</category><category>planetside</category><category>ps</category><category>ps1</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>roundup</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>scott-hartsman</category><category>soe</category><category>sony-online-entertainment</category><category>spreadsheets-online</category><category>square</category><category>square-enix</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription-fee</category><category>swtor</category><category>the-old-republic</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>top-10</category><category>top-10-list</category><category>top-ten</category><category>top-ten-list</category><category>tor</category><category>trion</category><category>trion-worlds</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warcraft</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 19 Apr 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Choose My Adventure: Ultimate road trip edition]]></title><link>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/</guid><comments>http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/choose-my-adventure/" rel="tag">Choose My Adventure</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/"><img alt="Choose My Adventure" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/cma-road-trip.jpg" /></a></div>
Let's go for another spin!<br />
<br />
Just like Mikey of Life cereal fame, <a href="http://massively.joystiq.com/2011/02/23/choose-my-adventure-to-boldly-go-where-no-cma-has-gone-before-e/">I ventured</a> into the realm of <a href="http://massively.joystiq.com/category/choose-my-adventure/">Choose My Adventure</a> once before, and I liked it! Grand adventures, camaraderie with readers, exploring the unknown... what more could I ask for? More time, obviously!<br />
<br />
<a href="http://massively.joystiq.com/tag/choose-my-adventure-xsyon/">It ended</a> all too soon. I was totally revved up and ready to jump right back in, but unfortunately neither pleading nor bribery worked to continue my stint as your plucky puppet (and locking the other staff members in a dark closet didn't pan out either -- they escaped), so I had to park it and wait my turn. It took much too long, but finally my time has come again. *<a href="http://www.youtube.com/watch?v=zS1cLOIxsQ8">happy dance</a>*<br />
<br />
Now the boss may have handed me the keys, but you will be the ones driving. The top is down, and I've got snacks and shades; all that is left to begin our adventure for the next six weeks is to pick which direction to head and floor it. Although a lot of good places have already been visited, there are plenty more to choose from. In the mood for fantasy? Capes? Nebulas? Heavy artillery? Cast your votes by Sunday, April 22nd, 2012, at 11:59 p.m. EDT for your chance to steer me to the world of your choice. Our possible destinations (in no particular order) are...<p><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark">Continue reading <em>Choose My Adventure: Ultimate road trip edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/">Choose My Adventure: Ultimate road trip edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 18 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20216410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/18/choose-my-adventure-ultimate-road-trip-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>aeria</category><category>aeria-games</category><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anarchy-online</category><category>ao</category><category>aoc</category><category>aoc-unchained</category><category>asherons-call</category><category>champions</category><category>champions-online</category><category>champs</category><category>choose-my-adventure</category><category>choose-my-adventure-mj-guthrie</category><category>city-of-heroes</category><category>city-of-villains</category><category>classic-mmo</category><category>cma</category><category>co</category><category>coh</category><category>conan</category><category>console</category><category>consoles</category><category>cov</category><category>cox</category><category>cryptic</category><category>cryptic-studios</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>eden-eternal</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freedom</category><category>funcom</category><category>hands-on</category><category>historical</category><category>hyboria</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>playstation-3</category><category>playstation3</category><category>poll</category><category>polls</category><category>ps3</category><category>pvp</category><category>pwe</category><category>readers-choice</category><category>sandbox</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>sto</category><category>superhero</category><category>superheroes</category><category>tank</category><category>tanks</category><category>turbine</category><category>turbine-entertainment</category><category>unchained</category><category>vote</category><category>voting</category><category>war</category><category>wargaming.net</category><category>world-of-tanks</category><category>wot</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 18 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When do you consider a game to be 'dying'?]]></title><link>http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/</guid><comments>http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/"><img alt="Image" height="300" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/swtor-queue-epl-1126.jpg" style="margin:4px" width="530" /></a></div>
If you listen to internet negativity, every game is dying. <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em> is dying, some folks say, because it's lost a fraction of its population after seven years. <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> is "obviously" pushing out tons of content only because it's desperate and dying. Two million players and queues in <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em> also mean the game is dying. A game goes free-to-play? Dying. Keeps a subscription? Dying. Box on sale? Dying. Moves to Steam? Dying. Merges servers? Dying. <em>Doesn't</em> merge servers? Dying!<br />
<br />
It's true that some games have gone under, but many more are hanging in there after a decade, even if they aren't blockbusters that impress people used to seeing populations in the millions. If <em>World of Warcraft</em> dwindled to as few players as, say, <em><a href="http://massively.joystiq.com/category/Asherons-Call/">Asheron's Call</a></em>, I still wouldn't call that dying. It might be small, but it's still alive and still getting updates, and that's more than I can say for some games.<br />
<br />
What about you -- when, exactly, in a game's timeline do you consider that game to be dying?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/">The Daily Grind: When do you consider a game to be 'dying'?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/09/the-daily-grind-when-do-you-consider-a-game-to-be-dying/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>brianna-royce-tdg</category><category>daily-grind</category><category>dying</category><category>f2p</category><category>free-to-play</category><category>merge</category><category>merges</category><category>negativity</category><category>opinion</category><category>population</category><category>queue</category><category>rift</category><category>server-merge</category><category>star-wars-the-old-republic</category><category>sub</category><category>subscription</category><category>swtor</category><category>tdg</category><category>the-daily-grind</category><category>tor</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 09 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call]]></title><link>http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/</guid><comments>http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/leaderboard/" rel="tag">Leaderboard</a></p><div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/leaderboard-1333369353.jpg" vspace="4" /></div>
Back at the turn of the century, you didn't have the equivalent of cable's infinite choices when it came to MMOs. No, you pretty much had the standard Big Three of network programming: <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a>, <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, and <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a>. With the subscription model firmly in place, most players had to choose their loyalty and choose it well.<br />
<br />
For today's Leaderboard, we're going to pretend that no other MMOs exist other than those three and see how the 2012 crowd divides up between them. Would you fly your banner for <em>Ultima Online </em>and its enormous sandboxy world? Would you cast your lots with <em>EverQuest</em>, the once great and powerful king of the genre? Or would you throw in with <em>Asheron's Call</em> and its monthly stories?<br />
<br />
Call it a popularity contest, a trip down memory lane, or an all-out brawl between MMO senior citizens. It's a three-way title fight on this week's Leaderboard, and only one game will live to see next week!<p><a href="http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/" rel="bookmark">Continue reading <em>Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/">Leaderboard: Ultima Online vs. EverQuest vs. Asheron's Call</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Apr 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206306/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/02/leaderboard-ultima-online-vs-everquest-vs-asherons-call/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>battle-royal</category><category>classic-mmo</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>eq1</category><category>everquest</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>leaderboard</category><category>lord-british</category><category>mythic</category><category>mythic-entertainment</category><category>one-on-one</category><category>one-vs-one</category><category>opinion</category><category>poll</category><category>polls</category><category>sandbox</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>turbine</category><category>turbine-entertainment</category><category>ultima</category><category>ultima online</category><category>uo</category><category>versus</category><category>vote</category><category>votes</category><category>voting</category><category>vs</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Mon, 02 Apr 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What makes you stay with a bad game?]]></title><link>http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/</guid><comments>http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/"><img alt="EverQuest screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tss26.jpg" /></a></div>
I freely admit that I've played games that I hate, but the incredible thing is that I've <em>kept</em> playing them, sometimes for several years. I remember actively hating <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em> in its early days, but MMO alternatives were slim, and getting my friends off the evercrack and into something interesting like <em><a href="http://massively.joystiq.com/category/Asheron-s-Call/">Asheron's Call</a></em> was darn near impossible. The truth was that I was willing to do almost anything to hang out with my guild, including spend $10 a month to camp-check and corpse-run.<br />
<br />
So I wonder how many of you have played or are playing a game you dislike, and why? Do you do it out of a sense of loyalty to friends and guildies, like I did? Do you suffer from the completionist's compulsion to finish everything he starts? Do you just want to make sure you've gotten your money's worth? Do you hold out hope that the game (or your tastes) will suddenly change? Or is there some other reason?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/">The Daily Grind: What makes you stay with a bad game?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/14/the-daily-grind-what-makes-you-stay-with-a-bad-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>brianna-royce-tdg</category><category>camp-check</category><category>completionist</category><category>completist</category><category>daily-grind</category><category>eq</category><category>evercrack</category><category>everquest</category><category>grind</category><category>guildies</category><category>guilds</category><category>loyalty</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Tue, 14 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Asheron's Call readies radical February revamp]]></title><link>http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/</guid><comments>http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/"><img alt="Asheron's Call - that shield can't be very useful" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/earlyteaser.jpg" /></a></div>
When you have an MMORPG that's well into its second decade, there's got to be a strong temptation to simply keep the servers on and let it ride. The community is probably pretty hardcore -- and they're certainly faithful -- and throwing a bunch of changes at them could be a dicey proposition.<br />
<br />
<a href="http://massively.joystiq.com/tag/turbine">Turbine</a> is taking that gamble with its venerable <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a> sandbox, though, as the title's <a href="http://forums.ac.turbine.com/showthread.php?t=53996">February update</a> is bringing sweeping changes to the world of Auberean. New skills and new systems are the order of the day, and whether you're talking about the removal of racial skills or the ability to have six additional specialization skills, there's probably going to be an adjustment period after the patch. Head to official <em>AC</em> boards for all the details.<br />
<br />
[Thanks to Rehlik for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/">Asheron's Call readies radical February revamp</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 07 Feb 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/07/asherons-call-readies-radical-february-revamp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>auberean</category><category>change</category><category>changes</category><category>fantasy</category><category>february-update</category><category>sandbox</category><category>skill-based</category><category>skill-revamp</category><category>skills</category><category>turbine</category><category>Turbine-Entertainment</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 07 Feb 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: PlaneShift]]></title><link>http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/</guid><comments>http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/"><img alt="PlaneShift screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/fullscreen-capture-232012-75703-pm.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
As with many of the games I choose for this column, I am a bit lost as to how long the game has been in existence, what sort of time has passed since the game first began to allow players into its world, and what the exact state of the game currently is. With <a href="http://www.planeshift.it/"><em>PlaneShift</em></a>, a game that seems to have existed since I was 12 years old and has remained in some sort of testing or beta phase since then, I am even more unclear. Really, it shouldn't matter, but I can see the importance of knowing whether the game you are about to play is in testing or has even been released yet.<br />
<br />
Without those key words, a player can become confused. Is this quest broken, missing parts, or just poorly designed? Is the game world empty because it's midnight or because the testing crowd is on at different times? I've heard from developers who keep their games in a beta state for years and years, and it usually means that they simply want a sort of explanation as to why the game feels incomplete. I say release it already and perhaps you'd attract more players anyway.<p><a href="http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/" rel="bookmark">Continue reading <em>Rise and Shiny recap: PlaneShift</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/">Rise and Shiny recap: PlaneShift</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20164531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/05/rise-and-shiny-recap-planeshift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>beau-hindman</category><category>beta</category><category>eq</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>Indie</category><category>LiveStream</category><category>old-school</category><category>planeshift</category><category>rise-and-shiny</category><category>twitch-tv</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 05 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Best MMO theme songs (part two)]]></title><link>http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/</guid><comments>http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/sword-of-the-new-world/" rel="tag">Sword of the New World</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/partridge.jpg" /></a></div>
The last time on the <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, disaster struck the good ship Poseidon and the surviving readers were running out of air as they tried to escape the flipped-over vessel. Also, we were counting down the top 20 MMO themes, but that's of small consolation to the soon-to-be bereaved friends and families, don't you think?<br />
<br />
Because we play these games extensively, it's not uncommon for MMO music -- and themes -- to become vilified by the sheer number of times we've heard them. That's a little unfair to a three-minute piece of soundtrack that slaves every day to feed his wife and kids, doing the best he can in a trying situation. So perhaps we can put aside melodic oversaturation to look at these tracks anew, shall we?<br />
<br />
With half of them out of the way, it's time to look into the elite of the elite: the 10 best MMO themes of all time. According to me. A guy you don't know. You've got goosebumps, don't you?<p><a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/" rel="bookmark">Continue reading <em>The Perfect Ten: Best MMO theme songs (part two)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/">The Perfect Ten: Best MMO theme songs (part two)</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20145693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/26/the-perfect-ten-best-mmo-theme-songs-part-two/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>allods</category><category>allods-online</category><category>asherons-call</category><category>eq</category><category>eq2</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>featured</category><category>granado-espada</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>jeremy-soule</category><category>list</category><category>music</category><category>perfect-ten</category><category>rom</category><category>runes-of-magic</category><category>score</category><category>star-trek-online</category><category>sto</category><category>sword-of-the-new-world</category><category>the-perfect-ten</category><category>theme</category><category>theme-music</category><category>title-theme</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 26 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[Riding into Rohan: LotRO maps out 2012]]></title><link>http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/</guid><comments>http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/"><img alt="Riders of Rohan" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/lotro-riders-of-rohan-logo-en.jpg" /></a></div>
In the words of Frank Sinatra, 2011 "was a very good year" for <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a>. Executive Producer <a href="http://massively.joystiq.com/tag/kate-paiz/">Kate Paiz</a> and <span id="yui_3_2_0_14_1327509531377540" style="">Director of Communications</span> <a href="http://massively.joystiq.com/tag/adam-mersky">Adam Mersky</a> sat down with us to talk about the future of the game, but before they got to the juicy details, they wanted to give a quick recap of the previous year for the game and the studio.<br />
<br />
The big emphasis for <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/"><em>LotRO</em></a> in 2011 was the unifying of the global community and the release of the game's third (and best-selling) expansion, <a href="http://massively.joystiq.com/tag/rise-of-isengard"><em>Rise of Isengard</em></a>. While the aforementioned unification of the NA and EU sides of the game presented many challenges for the team including localization, it paid off in spades. <a href="http://massively.joystiq.com/tag/turbine">Turbine</a> plans to continue to add more payment options for those used to methods other than the ones currently available. The team was most proud of unveiling Saruman "in all of his glory" and the inclusion of free players into the sphere of Monster Play.<br />
<br />
"The game definitely grew last year," Mersky said in response to a question about the current number of players. He noted that the playerbase has changed somewhat in the past two years, becoming more casual in some respects.<br />
<br />
But it's time to move forward! Turbine is prepared to take <em>LotRO </em>players on a dizzying chase around the wilds of Middle-earth with a few significant changes and additions to the game -- and the release of the brand-new expansion later this year, <em><a href="http://massively.joystiq.com/tag/Riders-of-Rohan/">Riders of Rohan</a></em>. Mounted combat, ho!<p><a href="http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/" rel="bookmark">Continue reading <em>Riding into Rohan: LotRO maps out 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/">Riding into Rohan: LotRO maps out 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jan 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20154350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/25/riding-into-rohan-lotro-maps-out-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>adam-mersky</category><category>amon-hen</category><category>aragorn</category><category>asherons-call</category><category>big-t</category><category>eves-of-fangorn</category><category>fangorn</category><category>fangorn-forest</category><category>featured</category><category>fifth-anniversary</category><category>fourth-anniversary</category><category>frank-sinatra</category><category>gilmli</category><category>great-river</category><category>great-river-andul</category><category>grindaversary</category><category>instance-finder</category><category>kate-paiz</category><category>legolas</category><category>lord-of-the-rings-online</category><category>lothlorien</category><category>lotro</category><category>mounted-combat</category><category>riders-of-rohan</category><category>rise-of-isengard</category><category>rohan</category><category>rohirrim</category><category>skirmish-soldier</category><category>soldiers-in-landscapes</category><category>soldiers-on-landscapes</category><category>tolkien</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 25 Jan 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist seals up 2011]]></title><link>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/</guid><comments>http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/lineage/" rel="tag">Lineage</a>, <a href="http://massively.joystiq.com/category/meridian-59-evolution/" rel="tag">Meridian 59</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/everquest-online-adventures/" rel="tag">Everquest Online Adventures</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/1/3/the-game-archaeologist-seals-up-2011/"><img alt="Guild Wars 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/gw2.jpg" /></a></div>
You know what I love about the end of each year? The lists. Man, but I'm a sucker for lists, especially when they come in "best of" varieties. In the lull between Christmas and New Year's, there typically isn't a lot happening in the world of entertainment, so it's a good time to look back before we head forward.<br />
<br />
And so it is for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>. 2011 marks the second year I've been doing this column, and it's been one of my personal favorite series to write. Every week I'm learning more and more about the history of the MMO genre, and I'm encouraged to see just how much passion and interest there are for the titles that started it all and got us to where we are today.<br />
<br />
So before we head into 2012, let's take one last glimpse back at the road we've traveled. If you've missed out on any of these columns or want to revisit your favorite classic MMO, I've compiled a huge list of everything I talked about this year, from histories to interviews to player stories. There's also a special request for you (yes, you) at the end of this column, so do me a favor and hit that jump!<p><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark">Continue reading <em>The Game Archaeologist seals up 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/">The Game Archaeologist seals up 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20137180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/03/the-game-archaeologist-seals-up-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>a-tale-in-the-desert</category><category>ac2</category><category>Andrew-Tepper</category><category>asherons-call</category><category>asherons-call-2</category><category>Ben-Chamberlain</category><category>brian-green</category><category>climax</category><category>dark-age-of-camelot</category><category>ea</category><category>earth-and-beyond</category><category>eq</category><category>Eric-Heimburg</category><category>everquest</category><category>featured</category><category>imperator-online</category><category>Josef-Hall</category><category>lineage</category><category>list</category><category>lists</category><category>Meridian-59</category><category>Middle-earth-Online</category><category>mud</category><category>multi-user-dungeon</category><category>mxo</category><category>mythica</category><category>planetside</category><category>psychochild</category><category>Rade-Stojsavljevic</category><category>rarebit</category><category>Richard-Bartle</category><category>round-up</category><category>roundup</category><category>shadow-of-yserbius</category><category>shadowbane</category><category>Stuart-Zissu</category><category>teppy</category><category>tga</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-shadow-of-yserbius</category><category>Thom-Terrazas</category><category>Todd-Coleman</category><category>True-Fantasy-Live-Online</category><category>Ultima-Worlds-Online-Origin</category><category>Ultima-X-Odyssey</category><category>Warhammer-Online</category><category>world-of-warcraft</category><category>year-in-review</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Explaining the free-to-play hold-outs]]></title><link>http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/</guid><comments>http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/"><img alt="Asheron's Call screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ac1-1287419022.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Well, it's official. Free-to-play is not the wave of the future; it is the payment model of today. Games left and right are transforming themselves into free-to-play versions, and the never-ending stream of free-to-play games from foreign lands (a wave that started many years ago) is continuing at its usual breakneck pace. It's quite the understatement to say that we have almost too many choices in the market today. Developers have to fight harder than ever before (yes, even the big ones) for your time and money.<br />
<br />
But there are a few old-school holdouts that still refuse to offer some kind of free access, games like <a href="http://www.uoherald.com/"><em>Ultima Online</em></a>, <a href="http://www.everquest.com/"><em>EverQuest</em></a>, and <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>. Why is that? What could they possibly achieve by ignoring the latest trend in payment models, and why does the payment model even matter?<br />
<br />
Click past the cut and let's discuss it.<p><a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/" rel="bookmark">Continue reading <em>Free for All: Explaining the free-to-play hold-outs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/">Free for All: Explaining the free-to-play hold-outs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20101277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/09/free-for-all-explaining-the-free-to-play-hold-outs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>beau-hindman</category><category>darkfall</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-for-all</category><category>free-to-play</category><category>ftp</category><category>payment-models</category><category>rift</category><category>star-wars-the-old-republic</category><category>swtor</category><category>Ultima-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 09 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist salutes Asheron's Call's 12th anniversary]]></title><link>http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/</guid><comments>http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/3/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/"><img alt="Asheron's Call" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ac.jpg" /></a></div>
Turning 12 is a wake-up call for most people because they realize that next year they will officially be teenagers. We just hope that <a href="http://massively.joystiq.com/tag/Turbine/">Turbine's</a> ready for that when <a href="http://ac.turbine.com"><em>Asheron's Call</em></a> breaks curfew, sasses back, and starts developing a romantic interest in other MMOs.<br />
<br />
One of the privileges of writing <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a> column here on Massively is that I get to watch over these classic MMOs as they marinate in maturity. Despite new titles being announced or released literally every day, these long-running games are the established old guard that have nothing to prove at this point. It's hard not to be a little in awe of that and gush at it.<br />
<br />
So congratulations to <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a>, one of the first batch of 3-D MMOs that hit the scene back in the late '90s, for reaching its 12th anniversary! How bizarre is it to think that <span style="font-style: italic;">Asheron's Call</span><em> </em>came out the same year that we were freaking out about Y2K, seeing how far George Lucas could fall with The Phantom Menace, and paying about $1.22 a gallon for gas in the U.S.? <em>AC </em>almost seems legendary when you realize how far back it stretches.<br />
<br />
Join us as we sing the praises of Dereth and its citizens after the jump!<p><a href="http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/" rel="bookmark">Continue reading <em>The Game Archaeologist salutes Asheron's Call's 12th anniversary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/">The Game Archaeologist salutes Asheron's Call's 12th anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20091471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/the-game-archaeologist-salutes-asherons-calls-12th-anniversary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>12th-anniversary</category><category>1999</category><category>ac</category><category>andy-cataldo</category><category>anniversary</category><category>asherons-call</category><category>dereth</category><category>eq</category><category>everquest</category><category>featured</category><category>george-lucas</category><category>retrospective</category><category>special-edition</category><category>statistics</category><category>testimonies</category><category>the-game-archaeologist</category><category>the-phantom-menace</category><category>trailer</category><category>turbine</category><category>turbine-entertainment</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 03 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The battle for story]]></title><link>http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/</guid><comments>http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/"><img alt="Storyteller" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/story1.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
When I was in grad school, one of my favorite classes spent a couple of sessions talking about the use and importance of story in teaching. It opened my eyes to the fact that stories are one of the most universal elements of the human experience, from antiquity to modern times, ranging from a little kid playing with toys to an adult penning a novel. We simply love to tell and listen to stories -- they grab our attention, spark our imagination, teach us valuable lessons, and create lasting memories.<br />
<br />
But somewhere along the years, something went horribly wrong when it came to MMOs and stories. MMOs were always supposed to be the ultimate platform for storytelling, as both developers and players could pitch in to weave epic sagas, and for a while that seemed to be the case. Lately, however, I've seen a movement that is thrashing hard against stories in MMOs, typically using one of the following two statements: "Get your stupid story out of my game!" or "Stories are better left to other forms of entertainment."<br />
<br />
It's made me a sad panda to realize that MMO storytelling is under attack by the very players who should embrace it, and often they're acting as if they're being dragged, kicking and screaming, into future MMOs where story is placed as a priority. Make no mistake: The battle for story is on, and the stakes have never been higher.<p><a href="http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/" rel="bookmark">Continue reading <em>The Soapbox: The battle for story</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/">The Soapbox: The battle for story</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Nov 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20076693/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/01/the-soapbox-the-battle-for-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>asherons-call</category><category>backlash</category><category>bioware</category><category>dnd</category><category>dungeons-and-dragons</category><category>epic-saga</category><category>featured</category><category>funcom</category><category>guild-wars-2</category><category>gw2</category><category>lord-of-the-rings-online</category><category>lore</category><category>namaste-entertainment</category><category>rift</category><category>roleplaying</category><category>rp</category><category>rpg</category><category>rpgs</category><category>sandbox</category><category>star-wars-the-old-republic</category><category>stories</category><category>story</category><category>storybricks</category><category>storytelling</category><category>tale</category><category>tales</category><category>team-fortress-2</category><category>the-secret-world</category><category>theme-park</category><category>trion</category><category>trion-worlds</category><category>turbine</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 Nov 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The community]]></title><link>http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/</guid><comments>http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/"><img alt="The Game Archaeologist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1-1319461994.jpg" /></a></div>
Time machines are expensive, and with gas the price it is today, it's not always viable to fuel up your DeLorean and travel back to the early 2000s just to check out some of those long-gone MMOs. Fortunately, jawing about them with former players and developers is the next best method of revisiting canceled MMOs.<br />
<br />
It's been a personal treat to spend the month covering a game I never got to see when it was live. <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a> seems like it was a special game that tried hard and resulted in spectacular ideas and flaws alike. We've gotten to hear from <a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/">former fansite owners</a> and <a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">a developer on the team</a>, which leaves just one group to check in with: the players themselves.<br />
<br />
So today it's all about reminiscing over <em>AC2 </em>with the players who still carry a torch for this title and perhaps have a poster of it on the ceiling over their beds. I wouldn't be surprised if there's one or two people out there who made "children" out of discarded <em>Asheron's Call 2</em> boxes and have enrolled them in elementary school only to be declined because they couldn't be authenticated. That's just how much love there is out there for this game.<p><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/">The Game Archaeologist answers Asheron's Call 2: The community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 25 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20088295/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/25/the-game-archaeologist-answers-asherons-call-2-the-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac2</category><category>aion</category><category>asherons-call</category><category>asherons-call-2</category><category>class</category><category>delorean</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>halo</category><category>lord-of-the-rings-online</category><category>lotro</category><category>lugian</category><category>microsoft</category><category>mr-roboto</category><category>pvp</category><category>race</category><category>time-travel</category><category>turbine</category><category>turbine-entertainment</category><category>warner-bros</category><category>wb</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 25 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The former dev]]></title><link>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/</guid><comments>http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/"><img alt="The Game Archaeologist -- AC2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac1.jpg" /></a></div>
<div>
	I've been a long-time follower of <a href="http://massively.joystiq.com/tag/eric-heimburg/">Eric Heimburg</a> on his blog, <a href="http://www.eldergame.com/">Elder Game</a>, where he and a friend have spent years delivering insightful commentary about MMOs and supermodels (well, mostly MMOs). Because I'm not that observant a fellow and I assume that most fellow bloggers are mere players like I am, I didn't realize until a little while ago that he and his co-writer were former <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> developers who had worked on <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a> and <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>.</div>
<br />
You can see where this is going.<br />
<br />
Once I learned that, I knew I had to get him to contribute to this series. I began a multi-year wooing campaign that involved skywriting, cupcakes, celebrity kiss-o-grams, envelopes stuffed with unmarked bills, and all the tea in China. Of course, this was well after he'd already said "yes" to it, but I like to keep up appearances.<br />
<br />
So hit the jump as I talk to a guy who was on the flipside of <em>Asheron's Call 2</em> as a producer and generally swell fella!<p><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The former dev</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/">The Game Archaeologist answers Asheron's Call 2: The former dev</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20083105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/18/the-game-archaeologist-answers-asherons-call-2-the-former-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>daoc</category><category>dark-age-of-camelot</category><category>drudge</category><category>Eric-Heimburg</category><category>featured</category><category>interview</category><category>John-Lindemuth</category><category>kingdom-vs-kingdom</category><category>legions</category><category>live-events</category><category>live-team</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>pvp</category><category>Rick-Schmitz</category><category>sequel</category><category>sequels</category><category>tea-in-china</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Are MMO sequels doomed to fail?]]></title><link>http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/</guid><comments>http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/"><img alt="Asheron's Call 2 -- That's a couple of my guildies and I checking out AC2 beta way back forever ago" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac2beta-bree-jademoon.jpg" /></a></div>
Massively's Justin Olivetti has been covering the late great <em><a href="http://massively.joystiq.com/tag/Asherons-Call-2/">Asheron's Call 2</a></em> in this month's <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> series. In it, he and his interview subjects suggest that the early closure of the game was due in part to the fact that <em>AC2</em> was a sequel -- and worse, it was a sequel to a game that was still running alongside of it.<br />
<br />
It isn't as though <em>all</em> sequels are failures; <em><a href="http://massively.joystiq.com/category/EverQuest/">EverQuest</a></em> and <em><a href="http://massively.joystiq.com/category/EverQuest-II/">EverQuest II</a></em> are both still around, after all, though <em>EQII</em> has never quite risen to the relative prominence of its predecessor. And <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> is right around the corner ("<a href="http://massively.joystiq.com/tag/when-its-ready">when it's ready</a>"). But we can certainly point to other sequels that never even made it to launch, like <em><a href="http://massively.joystiq.com/tag/Ultima-Online-2/">Ultima Online 2</a></em> and <em><a href="http://massively.joystiq.com/tag/Ultima-X-Odyssey/">Ultima X: Odyssey</a></em>, which were canned specifically because the developer believed they would hurt their big brother, classic <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em>. What do you think? Are sequels generally a bad idea, too risky, doomed to fail? Are <em>GW2</em> and <em>EQII</em> among the few exceptions that prove the rule? Or should we embrace a modern, graphically enhanced "re-envisioning" (as <em><a href="http://massively.joystiq.com/category/PlanetSide-2/">PlanetSide 2</a></em> is putting it) of old and beloved games?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/">The Daily Grind: Are MMO sequels doomed to fail?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 17 Oct 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20082709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/17/the-daily-grind-are-mmo-sequels-doomed-to-fail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac1</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>brianna-royce-tdg</category><category>eq</category><category>EQ2</category><category>EQII</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>guild-wars</category><category>guild-wars-2</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>sequel</category><category>sequels</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>Ultima-Online-2</category><category>ultima-x-odyssey</category><category>uo</category><category>uxo</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 17 Oct 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The fansite managers]]></title><link>http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/</guid><comments>http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/"><img alt="Asheron's Call - The Game Archaeologist" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ac21.jpg" /></a></div>
Back <a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">when I covered <em>Asheron's Call</em></a> for <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, I got an impassioned email from a former fansite operator who made me promise that I'd drop her a line when the time came to talk about <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a>, as she was not only a huge fan of the title but still in contact with many former players who carry a torch for <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> long-departed MMO. One thing led to another, and I ended up talking to both her and a fellow <em>AC2 </em>fansite manager about the ups and downs of covering the second coming of Dereth...<br />
<br />
<strong>The Game Archaeologist: Please introduce yourself, your current job position, and how you got involved with <em>Asheron's Call 2</em> back in the day?</strong><br />
<br />
<strong><a href="http://massively.joystiq.com/tag/kiersten-samwell/">Kiersten Samwell</a>:</strong> I'm Kiersten Samwell, Community Relations and Social Media Manager for <a href="http://massively.joystiq.com/tag/kingsisle/">KingsIsle Entertainment</a>, the creator of <a href="https://www.wizard101.com"><em>Wizard101</em></a>. I used to be the Site Manager for Warcry's Crossroads of Dereth/<em>Asheron's Call</em> site as Ellen Ripley, so it was natural to work with the site manager of their <em>Asheron's Call 2</em> fansite as well. His name is Roberto, and he was just an incredible site manager. Of course, being an avid <em>AC1 </em>player, I enjoyed <em>AC2 </em>for both its similarities to and its differences from <em>AC1</em>.<br />
<br />
<strong>Robert Hackett:</strong> Hi, I'm Robert Hackett, the Managing MMO Editor of <a href="http://www.gamersinfo.net/">GamersInfo.net</a>. I actually got invited to one of the betas along with a friend of mine. The lag was so bad (the day I logged in may have been a stress test; I can't remember) that I told my friend that there was no way my rig could handle that. Fast forward to the month after release and Ophelea from the old <em>AC </em>Crossroads site begged me to come over to <em>AC2 </em>and be an editor for the database she was trying to build. Logged in and the game was a million percent better. I stayed to work on the database and eventually fell in love with it beyond "work!"<p><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The fansite managers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/">The Game Archaeologist answers Asheron's Call 2: The fansite managers</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Oct 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20077753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/11/the-game-archaeologist-answers-asherons-call-2-the-fansite-man/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac-crossroads</category><category>ac2</category><category>ac2-warcry</category><category>asherons-call</category><category>asherons-call-2</category><category>atmosphere</category><category>Auberean</category><category>crafting</category><category>ddo</category><category>deja-vu</category><category>dereth</category><category>dungeons-and-dragons-online</category><category>Ellen-Ripley</category><category>fallen-kings</category><category>featured</category><category>gamersinfo.net</category><category>interview</category><category>Kiersten-Samwell</category><category>kingsisle</category><category>kingsisle-entertainment</category><category>legacy</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microsoft</category><category>Ophelea</category><category>post-apocalyptic</category><category>Robert-Hackett</category><category>sequel</category><category>sequels</category><category>shutdown</category><category>star-wars-galaxies</category><category>swg</category><category>the-game-archeologist</category><category>turbine</category><category>turbine-entertainment</category><category>warcry</category><category>wizard101</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Oct 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist answers Asheron's Call 2: The highlights]]></title><link>http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/</guid><comments>http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/"><img alt="Asheron's Call 2" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/ash1-1317648652.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/05/19/the-perfect-ten-sequelitis/">MMO sequels</a> are funny animals. Sequels (along with prequels and "reimaginings") are ingrained into the entertainment industry so deep that it makes sense that MMO studios would follow suit. And yet these types of games -- with their ever-growing nature and heavy involvement with loyal playerbases -- are not always conducive to such projects. More often than not, a sequel to an online game becomes its ancestor's main competition, which is not a desirable outcome for the studio.<br />
<br />
Perhaps back in the early 2000s, studios simply didn't know better. There's good evidence that the typical "hit video games need a sequel" mindset ran rampant across the industry, from the multiple attempts at <a href="http://massively.joystiq.com/2011/07/05/the-game-archaeologist-and-the-what-ifs-ultima-x-odyssey/"><em>Ultima Online 2</em></a> to the release of the don't-call-it-a-sequel sequel of <a href="http://everquest2.com/"><em>EverQuest II</em></a>. Perhaps developers didn't realize that MMO players didn't necessarily want to be uprooted and moved to a new game every few years.<br />
<br />
While sequels, spin-offs and remakes are still present, the genre learned a hard lesson with <a href="http://massively.joystiq.com/tag/asherons-call-2/"><em>Asheron's Call 2</em></a> in the first half of the decade. <em><a href="http://ac.turbine.com/">Asheron's Call</a> </em>was a success on <a href="http://massively.joystiq.com/tag/microsoft/">Microsoft</a> and <a href="http://massively.joystiq.com/tag/turbine/">Turbine's</a> behalf, and a sequel -- with vastly improved graphics and deeper gameplay -- seemed like a logical next step. Unfortunately, it was a Greek tragedy in the making, destined for a short but memorable life in our world.<br />
<br />
This month we're going to look at the brief shining star of <em>Asheron's Call 2</em> and get all sorts of misty-eyed romantic over it!<p><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist answers Asheron's Call 2: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/">The Game Archaeologist answers Asheron's Call 2: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/04/the-game-archaeologist-answers-asherons-call-2-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac1</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-2-legions</category><category>award</category><category>canceled</category><category>cancellation</category><category>class</category><category>classes</category><category>dereth</category><category>eqii</category><category>everquest-ii</category><category>expansion</category><category>fallen-kings</category><category>featured</category><category>geoff-scott</category><category>guilds</category><category>hero-2.0</category><category>hero-system</category><category>jonathan-hanna</category><category>kingdom-vs-kingdom</category><category>kvk</category><category>legions</category><category>matthew-ford</category><category>microsoft</category><category>microsoft-game-studios</category><category>mmo-sequels</category><category>music</category><category>music-system</category><category>player-music</category><category>pvp</category><category>Randy-Spong</category><category>sequel</category><category>sequels</category><category>the-game-archaeologist</category><category>turbine</category><category>turbine-entertainment</category><category>ultima-online-2</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Directing the devs for a day in Asheron's Call]]></title><link>http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/</guid><comments>http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/"><img alt="Asheron's Call screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/ac1-1287419022.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> may be best-known to modern MMO gamers for its F2P games <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> and <em><a href="http://massively.joystiq.com/category/Dungeons-and-Dragons-Online/">Dungeons and Dragons Online</a></em>, but veteran gamers know that the company has a tiny little subscription sandbox game operating a bit outside of the limelight: <em><a href="http://massively.joystiq.com/category/Asheron-s-Call/">Asheron's Call</a></em>. Yes, <em>AC</em> is still chugging along, thanks in part to the devs' interaction with their small but faithful community. In fact, to reward that community, the development team has in the past asked its players for ideas on how to enhance the game. The catch is that said enhancement has to be something the devs can do in a single day.<br />
<br />
Today, Turbine has posted up the best of the best ideas from the recent round of submissions from the playerbase, and apparently, <em>AC</em> players want their team working on everything from casino tweaks to tailorable undergarments (really!). Check out the whole list of itty-bitty incoming enhancements on the <a href="http://forums.ac.turbine.com/showthread.php?t=52660">official forums</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/">Directing the devs for a day in Asheron's Call</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Sep 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20040865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/12/directing-the-devs-for-a-day-in-asherons-call/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>casinos</category><category>development</category><category>enhancements</category><category>ideas</category><category>sandbox</category><category>turbine</category><category>Turbine-Entertainment</category><category>underwear</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Sep 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Non-vanilla server rulesets]]></title><link>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/</guid><comments>http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/jayce.jpg" /></a></div>
I've always thought that <a href="http://massively.joystiq.com/tag/ruleset/">rulesets</a> are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP.<br />
<br />
Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can.<br />
<br />
While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, <em>path </em>and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/perfect-ten/">Perfect Ten</a>, we're going to check out just how wild 'n' wacky server rulesets can get!<p><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark">Continue reading <em>The Perfect Ten: Non-vanilla server rulesets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/">The Perfect Ten: Non-vanilla server rulesets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Sep 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035644/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/08/the-perfect-ten-non-vanilla-server-rulesets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>5150</category><category>ac</category><category>age-of-conan</category><category>asherons-call</category><category>blood-and-glory</category><category>city-of-heroes</category><category>codemasters</category><category>coh</category><category>cooperative</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkfall</category><category>dofus</category><category>eq</category><category>eqii</category><category>eqmac</category><category>eve</category><category>eve-online</category><category>everquest</category><category>everquest-ii</category><category>exchange</category><category>fallen-earth</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>heroic</category><category>landroval</category><category>lord-of-the-rings-online</category><category>loreplay</category><category>lotro</category><category>perfect-10</category><category>perfect-ten</category><category>permadeath</category><category>planes-of-power</category><category>progression</category><category>pvp</category><category>roleplay-encouraged</category><category>rpe</category><category>rule-set</category><category>ruleset</category><category>rulesets</category><category>server</category><category>server-rules</category><category>servers</category><category>shadowbane</category><category>shard</category><category>shards</category><category>siege-perilous</category><category>station-exchange</category><category>subscriber-only</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>turbine</category><category>ultima-online</category><category>uo</category><category>vanguard</category><category>vip-only</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 08 Sep 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[Some Assembly Required: Is the sandbox dead?]]></title><link>http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/</guid><comments>http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/a-tale-in-the-desert/" rel="tag">A Tale in the Desert</a>, <a href="http://massively.joystiq.com/category/darkfall/" rel="tag">Darkfall</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dawntide/" rel="tag">Dawntide</a>, <a href="http://massively.joystiq.com/category/xsyon/" rel="tag">Xsyon</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/perpetuum/" rel="tag">Perpetuum</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/some-assembly-required/" rel="tag">Some Assembly Required</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/"><img alt="Some Assembly Required - header with plans" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/sarheaderplansfinal.jpg" /></a></div>
Let's face it, folks, 2011 has been a fairly bad year for sandbox MMORPGs. Whether we're talking about the premature (and, ahem, forced) demise of <a href="http://massively.joystiq.com/category/star-wars-galaxies"><em>Star Wars Galaxies</em></a>, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> public relations disasters and its capitulation to the <a href="http://massively.joystiq.com/2011/08/30/the-soapbox-subs-and-cash-shops-two-great-tastes-that-taste-a/">cash-shop-in-a-sub-based game</a> fad, or <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise's</em></a> rough launch, there hasn't been a lot to celebrate for fans of non-linear MMO gameplay in quite a while.<br />
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I've even had several friends ask me point blank: Is the sandbox dead? The short answer is not just no, but <em>hell no</em>. Join me after the cut for a few bright spots as we look to the future, take stock of the present, and try to forget about the past.<p><a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/" rel="bookmark">Continue reading <em>Some Assembly Required: Is the sandbox dead?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/">Some Assembly Required: Is the sandbox dead?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Sep 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20024333/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/02/some-assembly-required-is-the-sandbox-dead/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-tale-in-the-desert</category><category>asherons-call</category><category>avatar</category><category>avatar-creations</category><category>aventurine</category><category>crafting</category><category>darkfall</category><category>dawntide</category><category>earthrise</category><category>emergent-gameplay</category><category>eve</category><category>eve-online</category><category>featured</category><category>is-the-sandbox-dead</category><category>masthead</category><category>masthead-studios</category><category>opinion</category><category>perpetuum</category><category>player-content</category><category>player-generated-content</category><category>sandbox</category><category>sandbox-options</category><category>some-assembly-required</category><category>star-wars-galaxies</category><category>swg</category><category>turbine</category><category>ultima</category><category>ultima-online</category><category>uo</category><category>working-as-intended</category><category>wurm</category><category>wurm-online</category><category>xsyon</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 02 Sep 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: More new games and news from mobile MMOs]]></title><link>http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/</guid><comments>http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/"><img alt="Outer Empires screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fullscreen-capture-882011-92316-am.bmp.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Finding mobile MMOs for smartphones, slates, and browsers is not easy. I will often lump games that can run on a basic laptop into this column, but the specific games for those wonderful mobile devices are still rare. Yes, there are quite a few games in the <em><a href="http://massively.joystiq.com/tag/mafia-wars/">Mafia Wars</a>-</em>style, but I have been scouring the internet to find games that actually resemble "real" MMOs -- you know, the ones that have persistent worlds and interaction with large numbers of players.<br />
<br />
They're out there, but the faucet is at a slow drip. It must be hard to make mobile games, especially MMOs, especially in a market that is not only new but such a niche. Granted, titles like <a href="http://massively.joystiq.com/tag/order-and-chaos-online/"><em>Order and Chaos Online</em></a> and <a href="http://massively.joystiq.com/tag/pocket-legends/"><em>Pocket Legends</em></a> have shown that great success is possible, but in this columns, I like to highlight the little guys and the hidden gems.<br />
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So click past the cut and I'll share with you a few updates on some of my favorite lesser-known mobile MMOs.<p><a href="http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/" rel="bookmark">Continue reading <em>MMObility: More new games and news from mobile MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/">MMObility: More new games and news from mobile MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 09 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20011518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/09/mmobility-more-new-games-and-news-from-mobile-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>android</category><category>asherons-call</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>castlecraft</category><category>celtic-heroes</category><category>eq</category><category>EQ-II</category><category>eq2</category><category>eqii</category><category>eve</category><category>eve-online</category><category>everquest</category><category>EverQuest-2</category><category>everquest-ii</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>IOS</category><category>MMObility</category><category>mmorts</category><category>mobile</category><category>outer-empires</category><category>pocket-legends</category><category>Ryzom</category><category>slate</category><category>smartphone</category><category>tibiaME</category><category>warspear-online</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 09 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs]]></title><link>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/</guid><comments>http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/carbine.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/jeremy-gaffney/">Jeremy Gaffney</a> knows MMOs, having spent a great portion of his life working at <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> and <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a>, so when he speaks about building successful games, he's not just spitballing -- he's got experience in his back pocket and forward-thinking in the palm of his hand. Speaking with Develop, Gaffney gave clear, practical advice about how MMO studios can pull ahead and succeed in this cutthroat market.<br />
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Like many gamers, Gaffney is concerned with the growing aversion to risk-taking that studios exhibit as MMO gaming's gone more mainstream. <em> "I worry, for example, that mass market equals mass budget equals risk aversion equals conservative design. The great thing about the early MMOs - games like </em>Asheron's Call, Ultima Online, EverQuest<em> and </em>Lineage <em>- was the fact they experimented; they weren't afraid to take different directions," </em>he says.<br />
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Even so, Gaffney is excited for the possibilities in the industry, simply because there are so many of them. Whether studios choose to develop for the mainstream or niche, console or mobile markets, using free-to-play or subscription business models, he sees avenues for success in all of them:<em> "The common denominator will always be the gamer. And with gamers comes diversity, especially now."</em><br />
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Gaffney's <a href="http://massively.joystiq.com/tag/carbine-studios/">Carbine Studios</a> is hard at work on an as-of-yet unnamed MMO <a href="http://massively.joystiq.com/2011/07/28/ncsofts-carbine-studios-to-reveal-new-mmo-at-gamescom/">which will be revealed at Gamescom later this month</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/">Looking for the hit formula: NCsoft's Jeremy Gaffney on creating successful MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/03/looking-for-the-hit-formula-ncsofts-jeremy-gaffney-on-creating/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>carbine</category><category>carbine-studios</category><category>develop</category><category>everquest</category><category>gamescom</category><category>hit-mmo</category><category>industry</category><category>interview</category><category>jeremy-gaffney</category><category>lineage</category><category>mmo-industry</category><category>ncsoft</category><category>turbine</category><category>ultima-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 03 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin]]></title><link>http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/</guid><comments>http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/uo1.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Two months ago, <a href="http://massively.joystiq.com/2011/03/30/rumor-a-new-ultima-mmo-might-be-in-the-works/">we heard a rumor</a> (which has since gone quiet) that a new <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> sequel might be in the oven in <a href="http://massively.joystiq.com/tag/ea/">Electronic Art's</a> kitchen. As with any rumor, it was important to take it with a grain of disbelief, although a pinch of hope seems appropriate in this case as well. After all, <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online's</em></a> been begging for a sequel ever since the hit MMO started facing stiff competition in the form of 3-D worlds like <em><a href="http://www.everquest.com/">EverQuest</a> </em>and <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>.<br />
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For some of us gamers, word of a <em>UO </em>sequel feels like deja vu, and rightly so. This wouldn't be the first time that EA embarked on a project to make a more modern <em>Ultima Online</em>, nor would it be the second time. Indeed, the saga of <em>Ultima Online's</em> canceled sequels is as torrid as it is steamy and lusty. Ignore the words in the previous sentence, as those are just to up the hits on search engines.<br />
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In our continuing series on the "what ifs?" of axed MMOs, we're going to head into a two-parter full of savage truth, dangerous decisions, and full-frontal nerdery. Ladies and gentlemen, I present to you the saga of <em>Ultima Online 2</em>.<p><a href="http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/" rel="bookmark">Continue reading <em>The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/">The Game Archaeologist and the What Ifs: Ultima Worlds Online: Origin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/28/the-game-archaeologist-and-the-what-ifs-ultima-worlds-online-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>cataclysm</category><category>david-swofford</category><category>deja-vu</category><category>duel</category><category>ea</category><category>electronic-arts</category><category>eq</category><category>everquest</category><category>featured</category><category>full-frontal-nerdery</category><category>gamespot</category><category>harry-potter-online</category><category>history</category><category>juka</category><category>lineage</category><category>meer</category><category>pk</category><category>pking</category><category>player-killing</category><category>pvp</category><category>richard-garriott</category><category>sequel</category><category>sequels</category><category>steampunk</category><category>the-game-archaeologist</category><category>trailer</category><category>ultima-online</category><category>ultima-online-2</category><category>ultima-worlds-online</category><category>ultima-worlds-online-origin</category><category>uo</category><category>uo2</category><category>uwo</category><category>uwoo</category><category>video</category><category>wing-commander-online</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 28 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Fifty games for the mobile lifestyle]]></title><link>http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/</guid><comments>http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/wurm-online/" rel="tag">Wurm Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/category/mmobility/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/freerealmsheader-1307494247-1308351401.jpg" vspace="4" /></a></div>
I like lists. Lists help keep my candy-coated brain functioning. I see so many games, devices, and developers that I need to write things down periodically or become lost. Not so long ago I made a list of <a href="http://massively.joystiq.com/2010/12/29/free-for-all-twenty-five-free-mmos-for-that-shiny-new-laptop/">25 games for your shiny new laptop</a>, but I wanted to update it with other devices as well. I'd like to clarify the devices I have, though, especially since it was brought to my attention that a lot of players use laptops as their primary gaming machines. When I refer to a laptop, it is far from a gaming machine and could not run games like <a href="http://www.everquest2.com/"><em>EverQuest II</em></a> or <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a>.<br />
<br />
So here are some stats: I have an <a href="http://www.htc.com/us/products/inspire-att">HTC Inspire</a>, an iPhone 3GS, an iPad, a Phenom Triple-core PC desktop with an Nvidia 9800 card, six gigs of ram and onboard sound. My laptop is an HP G62 with an AMD Athlon II P340 dual core processor, three gigs of ram and an AMD graphics chip built in. I also have a more powerful gaming PC, but that is often referred to as "the wife's machine" around here, and it is so packed with her items that I rarely touch it. So most of these games can be run on their native devices, and if they are meant for PC, probably on netbooks as well. When I'm playing on netbooks, resolution is often the major issue. Some games just will not fit on the tiny screens without some slight modding.<br />
<br />
Anyway, click past the cut to see the list. The first 11 are my favorites, the ones that I play often, if not every day. The rest are in no particular order, so keep that in mind as well. Remember that this year is going to be an incredible one for mobile, thanks to the new games I found at <a href="http://www.massively.com/tag/e3-2011">E3</a>. So this list will change!<p><a href="http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/" rel="bookmark">Continue reading <em>MMObility: Fifty games for the mobile lifestyle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/">MMObility: Fifty games for the mobile lifestyle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/21/mmobility-fifty-games-for-the-mobile-lifestyle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mystical-land</category><category>adventurequest-worlds</category><category>Anarchy-Online</category><category>asherons-call</category><category>atmosphir</category><category>battlestar-galactica-online</category><category>beau-hindman</category><category>ccp</category><category>city-of-eternals</category><category>Clone-Wars-Adventures</category><category>crowns-of-power</category><category>dark-orbit</category><category>dark-orbit-games</category><category>die2nite</category><category>Dofus</category><category>domain-of-heroes</category><category>dragon-fable</category><category>dungeon-blitz</category><category>eden-eternal</category><category>eve-online</category><category>everquest</category><category>f2p</category><category>featured</category><category>fleck</category><category>free-realms</category><category>free-to-play</category><category>ftp</category><category>fusion-fall</category><category>gilfors-tales</category><category>glitch</category><category>gunshine</category><category>illyriad</category><category>kingsisle-entertainment</category><category>linkrealms</category><category>mabinogi</category><category>MapleStory</category><category>milmo</category><category>ministry-of-war</category><category>miramagia</category><category>MMObility</category><category>mobile</category><category>monkey-quest</category><category>monster-forest</category><category>nadirim</category><category>Nexon</category><category>order-and-chaos-online</category><category>pets-vs-monsters</category><category>pirate-galaxy</category><category>pocket-legends</category><category>pockie-ninja</category><category>poptropica</category><category>puzzle-pirates</category><category>runescape</category><category>shin-megami-tensei-imagine-online</category><category>SOE</category><category>spiral-knights</category><category>ThreeRings</category><category>travians</category><category>wakfu</category><category>wizard-101</category><category>World-of-Warcraft</category><category>zentia</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 21 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Asheron's Call teases May event]]></title><link>http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/</guid><comments>http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div style="text-align: center;">
	<a href="http://ac.turbine.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/ac.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
While <a href="http://ac.turbine.com"><em>Asheron's Call</em></a> players have a while yet to wait to get their hands on new playable races, <a href="http://massively.joystiq.com/tag/turbine/">Turbine</a> has a bright shiny ray of good news to share: <a href="http://ac.turbine.com/index.php?option=com_content&amp;view=article&amp;id=643:town-crier-may-event&amp;catid=39:articles&amp;Itemid=53">The May event is tentatively set to hit the servers on May 17th</a>.<br />
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According to the site, this event includes a new hunting area, a pair of additional dungeons, more quests, and <em>"a couple of surprises."</em> The <a href="http://massively.joystiq.com/category/asherons-call"><em>Asheron's Call</em></a> team boldly states that this will be <em>"one of the most exciting updates"</em> that players will see this year.<br />
<br />
The May event announcement ends with a sneak preview of sorts: two pictures showing off new sand textures surrounding a desert town. We've known for a while now that Turbine's <a href="http://massively.joystiq.com/2010/05/03/asherons-call-to-get-huge-graphics-update/">been working on updating the game's graphics</a>, so this is a welcome sight indeed. <a href="http://ac.turbine.com/index.php?option=com_content&amp;view=article&amp;id=643:town-crier-may-event&amp;catid=39:articles&amp;Itemid=53">You can read the full article over at <em>Asheron's Call</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/">Asheron's Call teases May event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 May 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19933289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/05/asherons-call-teases-may-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>dungeons</category><category>graphics-update</category><category>graphics-upgrade</category><category>hunting-area</category><category>may-event</category><category>may-update</category><category>patch</category><category>preview</category><category>quests</category><category>sand-textures</category><category>sneak-peek</category><category>turbine</category><category>turbine-entertainment</category><category>update</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 05 May 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[The Road to Mordor: Four more years, four more years!]]></title><link>http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/</guid><comments>http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-road-to-mordor/" rel="tag">The Road to Mordor</a></p><div style="text-align: center;">
	<a href="http://www.lotro.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/rtm1-1303394371.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
While four years is not a nice round number -- or even a halfway number like five -- it's a substantial milestone for any MMORPG. Debuting in early 2007, <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> introduced something we'd never seen before: a fully realized 3-D virtual Middle-earth where we could not only enjoy a deep MMO but explore the lands and meet the people we'd only read about before.<br />
<br />
It might not be a universal truth that all <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> players are big Tolkien fans, but I'm sure enough that it's a sizable chunk of the playerbase. There's something special about the IP that gives a weight and richness to the game, especially when a long-time reader of the books is given leave to actually go on adventures through Eriador, Moria and Mirkwood. It's a giant sight-seeing tour of lore, a thrill with every brush one has with the source material.<br />
<br />
It's heady to consider that four years ago we were but starting on this journey, feeling out the mechanics of combat, crafting and pie-running. Four years later, <em>LotRO </em>has emerged to be one of the most significant MMOs of the past decade, growing strong with no signs of slowing down.<br />
<br />
Hit the jump as we reminisce about the ups, the downs, and the off-the-beaten-path hikes of our beloved game <a href="http://www.lotro.com/news/latestnews/1143-lotro-4th-anniversary">as it celebrates its fourth anniversary</a>.<p><a href="http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/" rel="bookmark">Continue reading <em>The Road to Mordor: Four more years, four more years!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/">The Road to Mordor: Four more years, four more years!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Apr 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19919479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/22/the-road-to-mordor-four-more-years-four-more-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4th-anniversary</category><category>aaron-campbell</category><category>ac</category><category>adam-mersky</category><category>anniversary</category><category>asherons-call</category><category>atlas-of-middle-earth</category><category>blizzard</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>epic-storyline</category><category>eriador</category><category>eurogamer</category><category>f2p</category><category>featured</category><category>fourth-anniversary</category><category>free-to-play</category><category>game-chronicles</category><category>jeffrey-steefel</category><category>jrr-tolkien</category><category>legendary-items</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>metacritic</category><category>middle-earth</category><category>mirkwood</category><category>moria</category><category>pvmp</category><category>radiance</category><category>seoul</category><category>shadows-of-angmar</category><category>skirmishes</category><category>south-korea</category><category>tolkien</category><category>turbine</category><category>turbine-entertainment</category><category>warner-bros</category><category>wb</category><category>world-of-warcraft</category><category>wow</category><category>wow-clone</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 22 Apr 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest becomes ever after: A talk with Linda Carlson of SOE]]></title><link>http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/</guid><comments>http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://www.thebrasse.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/brasseint-1kv.jpg" /></a></div>
When it comes to getting involved with community, <a href="http://massively.joystiq.com/tag/Sony-Online-Entertainment/">Sony Online Entertainment</a>'s Director of Global Community Relations <a href="http://www.massively.com/tag/linda-carlson">Linda Carlson</a> knows it well. Most often seen tromping around conventions dressed as her beer-craving Dwarven alter-ego <a href="http://www.thebrasse.com">Brasse</a>, Carlson was a fixture at SOE's <a href="http://massively.joystiq.com/tag/FanFaire/">Fan Faire</a> events and author of <a href="http://www.thebrasse.com">her own gaming comic</a> long before she ever started working for the studio. As we had the chance to find out recently, this was due at least in part to <a href="http://www.everquest.com"><em>EverQuest</em></a> changing her life many, many years prior. <br />
<br />
While these days meeting up with someone you've met online is considered fairly commonplace, when you look back to the earliest days of MMO gaming, it generally was not something many people did. Even if you did meet someone from "on the computer," they tended to be folks from one or another BBS -- local connections that were easily made and just as easily dismissed. The idea of not only meeting someone online in a romantic fashion but leaving the country you live in to see him/her was considered completely insane. "<em>What if you don't get along? Or what if he/she is a murderer?</em>" your friends might ask, since this was all really new territory and nobody quite knew what would happen. Still, some early MMO gamers like Carlson gathered up their courage and took that gamble. <br />
<br />
In honor of Valentine's Day, we interviewed Carlson about how her <a href="http://massively.joystiq.com/category/EverQuest/"><em>EverQuest</em></a> connection became an "ever after" -- join us after the break!<p><a href="http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/" rel="bookmark">Continue reading <em>EverQuest becomes ever after: A talk with Linda Carlson of SOE</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/">EverQuest becomes ever after: A talk with Linda Carlson of SOE</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 Feb 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19841078/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/14/everquest-becomes-ever-after-a-talk-with-linda-carlson-of-soe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>asherons-call</category><category>brasse</category><category>community-management</category><category>director-of-global-community-relations</category><category>eq</category><category>eq2</category><category>eq2x</category><category>eqii</category><category>everquest</category><category>everquest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>everquest-ii-extended</category><category>f2p</category><category>featured</category><category>fr</category><category>free-realms</category><category>free-to-play</category><category>guild-meetings</category><category>interview</category><category>irl</category><category>linda-carlson</category><category>marriage</category><category>online-relationship</category><category>online-relationships</category><category>planetside</category><category>ps</category><category>real-life</category><category>relationship</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>swg</category><category>valentines-day</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Mon, 14 Feb 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Asheron's Call]]></title><link>http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/</guid><comments>http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/category/asherons-call/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00005.jpg" /></a></div>
This is going to sound like I'm whining, but here goes: Sometimes I get tired of playing games. Yes, yes, I know -- this is a wonderful job, and anyone who enjoys playing games and talking to developers would love it. But once in a while, when I am feeling particulary tired, have a headache, or am just plain not feeling it, the last thing I want to do is log into a game that is either too challenging or too grindy. Normally I just skip it for a few hours and come back to it later. This last week was busy for me, though, so when I had time to play, I really needed to play. <br />
<br />
So I would load up <a href="http://www.massively.com/tag/turbine">Turbine's</a> <em><a href="http://ac.turbine.com/">Asheron's Call</a></em>, sigh, and log in. Even though I was having a great time from the start of my trial, I was having a <em>blah</em> week. Almost as soon as I saw the famous teleportation tunnel graphic, though, I just felt <em>better</em>. There was, in fact, not a moment of drudgery during my time with the game. It helped that I was hanging out with some of the top players in the game, but the easy-to-learn hard-to-master systems worked like modelling clay: Almost anyone can make something out of it, but if you take your time, you can make something truly unique. <br />
<br />
Click past the cut and I'll let you in on some of my experiences. They weren't perfect, but they were fun. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/">Rise and Shiny recap: Asheron's Call</a></strong></p><a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/#3830408"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00003_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/#3830409"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00018_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/#3830410"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00040_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/#3830411"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00082_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/rise-and-shiny-recap-asherons-call/#3830412"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/screenshot00091_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Asheron's Call</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/">Rise and Shiny recap: Asheron's Call</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 30 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19820609/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/30/rise-and-shiny-recap-asherons-call/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac1</category><category>asheron</category><category>asherons-call</category><category>beau-hindman</category><category>character-creation</category><category>combat</category><category>dungeon</category><category>dungeons</category><category>gallery</category><category>LiveStream</category><category>open-ended</category><category>pve</category><category>rise-and-shiny</category><category>Sandbox</category><category>turbine</category><category>Turbine-Entertainment</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 30 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: Best non-traditional MMO fantasy races]]></title><link>http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/</guid><comments>http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/allods-online/" rel="tag">Allods Online</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/neverquest.jpg" alt="" /></a></div>
Elves. Dwarves. Humans. Halflings. Gnomes. Hobbits. Dark elves. High elves. Half-elves. Wood elves. Keebler elves. Elvish impersonators.<br />
<br />
Are you as tired as I am of the endless regurgitation of stock fantasy races in our MMOs? It seems inconceivable (<em>I do not think that means what you think it means</em>) for a new fantasy title to come out without most of the above races infesting the character creation screen with moldy unoriginality, putrescent stank, and dusty boredom.<br />
<br />
That's why today I'm standing up to praise 10 MMOs that dare to go above and beyond the stale by offering mostly unique and different races than the rest of the market. Hopefully future games will learn from their example and throw off the yokes of generic oppression to give us something bold and refreshing!<p><a href="http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/" rel="bookmark">Continue reading <em>The Perfect Ten: Best non-traditional MMO fantasy races</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/">The Perfect Ten: Best non-traditional MMO fantasy races</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19754345/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/13/the-perfect-ten-best-non-traditional-mmo-fantasy-races/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>allods-online</category><category>asherons-call</category><category>bed-wetting</category><category>burning-crusade</category><category>charr</category><category>daoc</category><category>dark-age-of-camelot</category><category>dark-elves</category><category>ddo</category><category>draenei</category><category>dragon</category><category>dragons</category><category>dungeons-and-dragons-online</category><category>dwarves</category><category>eberron</category><category>elves</category><category>elvish-impersonator</category><category>eq2</category><category>eqii</category><category>ettenmoors</category><category>everquest-2</category><category>everquest-ii</category><category>falcor-the-luck-dragon</category><category>gargoyle</category><category>gibberlings</category><category>gnomes</category><category>gpotato</category><category>guild-wars-2</category><category>halflings</category><category>high-elves</category><category>hobbits</category><category>horizons</category><category>istaria</category><category>istaria-formerly-horizons</category><category>keebler-elves</category><category>kobold</category><category>lord-of-the-rings-online</category><category>lotro</category><category>monster-play</category><category>narnia</category><category>perfect-10</category><category>perfect-ten</category><category>puff-the-magic-dragon</category><category>pvmp</category><category>ratonga</category><category>reepicheep</category><category>rubi</category><category>skaven</category><category>soe</category><category>Sony-Online-Entertainment</category><category>spider-weaver</category><category>turbine</category><category>ultima-online</category><category>undead</category><category>warforged</category><category>Warhammer-Online</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 13 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: The vets]]></title><link>http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/</guid><comments>http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/eq1-1294674114.jpg" /></a></div>
We just had to start 2011 in style, didn't we? I knew that by invoking the sacred name of <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a>, I'd be opening the door for thousands of collective years' worth of memories, opinions, frustrations, nostalgia, gushing and blocky screenshots. But <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist</a> fears not even the greatest mountain in MMO legend; it had to be climbed sooner or later. And of course, who better to guide you up the mountain than a few <a href="http://massively.joystiq.com/category/everquest/"><em>EQ</em></a> Sherpas who know the way? Sure, they might try to steal the idol and not throw me the whip in the end, but that was a very real risk I was willing to take to get the full story.<br />
<br />
So today I'd like to introduce you to three <em>EverQuest </em>veterans who are all now world-famous bloggers. If you sense a connection between these two facts, I will only hint at the possibility of a secret society in <a href="http://massively.joystiq.com/tag/soe">SOE's</a> headquarters that bestows great blessings upon its faithful fans.<br />
<br />
Hit the jump to meet this <em>EQ </em>trio and hear what they had to say about the MMO that profoundly affected their playing careers!<p><a href="http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: The vets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/">The Game Archaeologist and the NeverEnding Quest: The vets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 11 Jan 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19794583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2011</category><category>asherons-call</category><category>brenda-holloway</category><category>butcherblock</category><category>dwarf</category><category>eq</category><category>erudite</category><category>escape-to-norrath</category><category>eve-online</category><category>everquest</category><category>final-fantasy-xi</category><category>from-the-bridge</category><category>gates-of-discord</category><category>lineage</category><category>Mathew-Reuther</category><category>meridian-59</category><category>mmo-voices-podcast</category><category>mud</category><category>next-gen</category><category>plane-of-hate</category><category>plane-of-time</category><category>planes-of-power</category><category>qeynos</category><category>raid</category><category>raiding</category><category>rift</category><category>rift-watchers</category><category>rogue</category><category>sherpas</category><category>soe</category><category>sony-online-entertainment</category><category>tga</category><category>the-game-archaeologist</category><category>tipa</category><category>trial</category><category>ultima-online</category><category>vagary.tv</category><category>warhammer-online</category><category>west-karana</category><category>wizard</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 11 Jan 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: The highlights]]></title><link>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/</guid><comments>http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://everquest.station.sony.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/eqtitle.jpg" /></a></div>
To many veteran MMO players, <a href="http://www.youtube.com/watch?v=AKj36GJj_i8">the opening horns of <em>EverQuest's</em> score</a> are enough to trigger vivid memories, violent hallucinations, and an unstoppable desire to leap through the computer screen to return to Norrath. It all depends, of course, on which MMO you first cut your teeth, and while many gamers would claim titles like <a href="http://us.battle.net/wow/en/"><em>World of Warcraft</em></a> as their first, there is a large contingent who will confess that <a href="http://everquest.station.sony.com/"><em>EQ</em></a> was their first MMO lover.<br />
<br />
In fact, before <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>WoW</em></a> came on the scene in 2004, <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a> was the gold standard of MMOs for a half-decade -- it was insanely popular, perfectly addictive, and absolutely revolutionary. It was a giant that roamed the virtual lands of those days, a giant that continues to forge new grounds well over a decade from its inception.<br />
<br />
It was 1995 when <a href="http://massively.joystiq.com/tag/john-smedley/">John Smedley</a> realized the potential for online gaming and roped in <a href="http://massively.joystiq.com/tag/brad-mcquaid/">Brad McQuaid</a> and <a href="http://massively.joystiq.com/tag/steve-clover">Steve Clover</a> to start putting together an online RPG for <a href="http://www.massively.com/tag/soe">SOE</a>. What began as a small project ballooned into a crazy endeavor as the growing team created a monster RPG the likes the world had never seen before -- a game that would forever shape the MMO genre.<br />
<br />
This month, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> is going after one of the biggest treasures of recorded history as we unearth the secrets to <em>EverQuest's </em>popularity, legacy, and longevity. The first step on our journey is to look at some of the highlights that made <em>EQ </em>what it is today.<p><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/">The Game Archaeologist and the NeverEnding Quest: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19782313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2.5-d</category><category>ac</category><category>Alex-Afrasiabi</category><category>asherons-call</category><category>brad-mcquaid</category><category>clone-wars-adventures</category><category>dc-universe-online</category><category>dcuo</category><category>dikumud</category><category>ding</category><category>dkp</category><category>doom</category><category>Duke-Nukem-3D</category><category>e-d</category><category>eq</category><category>eq-ii</category><category>eq2</category><category>evercracked</category><category>evercracked-the-phenomenom-of-everquest</category><category>everquest</category><category>EverQuest-2</category><category>everquest-2-extended</category><category>everquest-ii</category><category>expansions</category><category>farm</category><category>free-realms</category><category>house-of-thule</category><category>ign</category><category>j-allen-brack</category><category>jace-hall</category><category>jeff-kaplan</category><category>john-smedley</category><category>kunark</category><category>meridian-59</category><category>mezz</category><category>mud</category><category>nerf</category><category>niche</category><category>norrath</category><category>Pirates-of-the-Burning-Sea</category><category>planetside</category><category>proc</category><category>raph-koster</category><category>rez</category><category>rob-pardo</category><category>shadows-of-luclin</category><category>soe</category><category>sony</category><category>Sony-Online-Entertainment</category><category>star-wars-galaxies</category><category>station-access</category><category>steve-clover</category><category>subscription-numbers</category><category>subscriptions</category><category>swg</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>the-ruins-of-kunark</category><category>ultima-online</category><category>underfoot</category><category>uo</category><category>vanguard</category><category>verant</category><category>verant-interactive</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 04 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Asheron's Call rolls out December content update]]></title><link>http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/</guid><comments>http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/asherons-call"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/headericeland.jpg" alt="" /><br />
</a></div>
<a href="http://www.turbine.com">Turbine</a> may be the king of <a href="http://www.lotro.com">freemium</a> <a href="http://www.ddo.com">themeparks</a> these days, but once upon a time it actually developed sandbox MMORPGs. It did them so well, in fact, that even though once upon a time was 1999, <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> remains open for business to this day.<br />
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Not only that, but the title keeps rolling out the content updates, with the latest adding a new playable race (the Olthoi), a new magic school, a new hunting area, new quests, etc. That's a lot of new for an 11-year-old game, wouldn't you agree? Oh, and there's also the new luminance mechanic, designed for endgame folks above level 200 and meant to improve everything from critical hits to crafting.<br />
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Check out all the details at the <a href="http://ac.turbine.com/">official website</a>, and hit up our new gallery below while you're at it.<br />
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/">Asheron's Call December 2010 Update</a></strong></p><a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/#3624354"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/hangingwithmypeeps_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/#3624359"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/iceland_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/#3624361"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/longlivethequeen2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/#3624365"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/olthoivendor_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/asherons-call-december-2010-update/#3624368"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/olthoivendor2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/">Asheron's Call rolls out December content update</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Dec 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19740660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/01/asherons-call-rolls-out-december-content-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>gallery</category><category>luminance</category><category>new-hunting-area</category><category>new-race</category><category>olthoi</category><category>patch</category><category>sandbox</category><category>screenshots</category><category>turbine</category><category>Turbine-Entertainment</category><category>update</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 Dec 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Asheron Recall: Fond memories]]></title><link>http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/</guid><comments>http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://ac.turbine.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/title1-1288018032.jpg" alt="" /></a></div>
Has October blown by already in a rush of leaves, wind and high-fructose corn syrup candies? Are we already staring down the grim specter of November, AKA "The Middle Child of Holidays"? I suppose so -- and because of that, it must mean that we are in the final week of our <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> retrospective.<br />
<br />
I know I say this every month, but I've really gained a whole new level of respect for <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>. It may have not been a massive blockbuster, but it persevered, it built up a solid playerbase, and it helped Turbine become one of the best-known MMO development houses in the world. Plus, I totally love the fact that the devs placed such a priority on developing an ongoing and ever-changing story, which is something that more MMOs could certainly use these days.<br />
<br />
So after <a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">counting down the top eight highlights</a> of the game, <a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/">talking to a couple <em>AC</em> vets</a>, and <a href="http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/">interviewing Turbine's Andy Cataldo</a>, all that's left is to open the floor to the rest of the <em>AC </em>crowd. We asked readers to pipe up and share their favorite experiences, as well as some of their best screenshots that have been lurking on the dustier parts of hard drives. Let's finish this month in style, as <em>AC </em>rides once more!<p><a href="http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Asheron Recall: Fond memories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/">The Game Archaeologist and the Asheron Recall: Fond memories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Oct 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19687850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/26/the-game-archaeologist-and-the-asheron-recall-fond-memories/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>andy-cataldo</category><category>asheron-calls-collect-will-you-accept-the-charges</category><category>asherons-call</category><category>ddo</category><category>dereth</category><category>dungeons-and-dragons-online</category><category>ellen-ripley</category><category>eq</category><category>everquest</category><category>featured</category><category>hollow-minion</category><category>kiersten-samwell</category><category>kingsisle-entertainment</category><category>kwip</category><category>lord-of-the-rings-online</category><category>lotro</category><category>pvp</category><category>the-game-archaeologist</category><category>turbine</category><category>wizard101</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 26 Oct 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist's chat with Andy Cataldo]]></title><link>http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/</guid><comments>http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://ac.turbine.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ac1-1287419022.jpg" /></a></div>
There are only a handful of people in the world who can boast that they're working on an MMO that dates back to the '90s. As community lead for <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>, Turbine's <a href="http://massively.joystiq.com/tag/andy-cataldo/">Andy Cataldo</a> is a member of that exclusive club, going from an avid player of the game to part of the <a href="http://massively.joystiq.com/category/asherons-call"><em>AC</em></a> crew. Don't tell him that his game is old in the joints and unstable going down stairs; to Andy, <em>Asheron's Call</em> is still one of the most exciting MMOs on the market, and he is not shy in sharing his passion for it.<br />
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In our third week of <a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/">looking back</a> at <a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">the esteemed history</a> of <em>Asheron's Call</em>, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archaeologist</a> got in touch with Mr. Cataldo to ask him why <em>AC</em> has yet to go the free-to-play route, what the team is planning for <em>AC's</em> 11th anniversary, how the graphics update is coming along, and whether it's still possible to party like it's 1999. Let us clasp our hands together attentively and read!<br />
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<strong>The Game Archaeologist:</strong> Please introduce yourself, your role on the team, and how long you've been working on <em>Asheron's Call.</em><br />
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<strong>Andy Cataldo: </strong>My name is Andy Cataldo. I am currently the Community Lead for the <em>Asheron's Call</em> franchise. My focus is helping communicate between the players and various teams here in Turbine, and vice versa. I also do most of the website and launcher updates, as well as any community events. I have been working on<em> Asheron's Call</em> now for over six years.<p><a href="http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/" rel="bookmark">Continue reading <em>The Game Archaeologist's chat with Andy Cataldo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/">The Game Archaeologist's chat with Andy Cataldo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Oct 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19678497/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/19/the-game-archaeologists-chat-with-andy-cataldo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>11th-anniversary</category><category>ac</category><category>andy-cataldo</category><category>asherons-call</category><category>asherons-call-and-andy-cataldo-have-the-same-initials</category><category>dereth</category><category>empyreans</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>graphics-update</category><category>history</category><category>interview</category><category>Interviews</category><category>olthoi</category><category>olthoi-play</category><category>the-game-archaeologist</category><category>turbine</category><category>void-magic</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 19 Oct 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Asheron Recall: Player sagas]]></title><link>http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/</guid><comments>http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://ac.turbine.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/title1.jpg" /></a></div>
It's an odd thing to realize how far MMOs have come right in front of our eyes in a relatively short span of time. After all, 1999 wasn't that long ago, despite what Prince and Y2K would have you believe. One day we'll be telling our children -- if we aren't already -- about the primitive MMOs that didn't feature RealGore[TM], motion sensor-linked emotes, and mostly nude elves dancing for tips on mailboxes. They may gasp and sputter in disbelief, but you'll assert that it is true: You experienced an era when polygons were blockier than LEGO pieces, people logged in over dial-up connections, and the community was small enough for GMs to host personal live events.<br />
<br />
There's been a lot of love flowing into my email inbox and Twitter <a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">since posting the first Game Archaeologist</a> on <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a>, enough to tell me that this title is a dear old friend to many a seasoned gamer out there (including a few on the Massively staff who won't stop writing epic haikus about <a href="http://massively.joystiq.com/category/asherons-call/"><em>AC</em></a> in its honor this month). As a result, I got in touch with two die-hard fans of the game, and they agreed to scribe their memories of this MMO for future generations to discover, generations who will undoubtedly marvel at the hardship and perserverence that such scrappy gamers showed in being part of the first wave of MMO players.<br />
<br />
Without further ado, please give a warm round of applause to Amanda and Jon. No, nobody can hear you clap over the internet, but it's the thought that counts.<p><a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Asheron Recall: Player sagas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/">The Game Archaeologist and the Asheron Recall: Player sagas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Oct 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19668972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/12/the-game-archaeologist-and-the-asheron-recall-amanda-and-jons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1999</category><category>ac</category><category>ac2</category><category>asherons-call</category><category>asherons-call-2</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>eq</category><category>everquest</category><category>featured</category><category>kwip</category><category>lego</category><category>lord-of-the-rings-online</category><category>lotro</category><category>meridian-59</category><category>naked-elves</category><category>nat</category><category>nda</category><category>network</category><category>networking</category><category>nude-mailbox-dancing</category><category>party-like-its-1999</category><category>prince</category><category>RealGore</category><category>sandbox</category><category>shadow-invasion</category><category>the-game-archaeologist</category><category>turbine</category><category>Turbine-Entertainment</category><category>twitter</category><category>ultima-online</category><category>uo</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wow</category><category>y2k</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 12 Oct 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Asheron Recall: The highlights]]></title><link>http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/</guid><comments>http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://ac.turbine.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/ac1.jpg" /></a></div>
It's hard being the youngest child -- you get the hand-me-downs, suffer through swirlies by older siblings, and eventually develop such a neurosis that it requires seven different brands of horse tranquilizers to make it through the day. Not that I would actually know, being an oldest child and all. But I suppose it would be a hard-knock life.<br />
<br />
In a couple ways, <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> was the youngest of the three MMO siblings that comprised the first major MMO generation. <a href="http://www.uoherald.com/news/"><em>Ultima Online</em></a>, the big brother, had prestige and legacy behind it, and middle child <a href="http://everquest.station.sony.com/"><em>EverQuest</em></a> quickly became the most popular at school. And then there was <a href="http://massively.joystiq.com/category/asherons-call/"><em>Asheron's Call</em></a>, poking its head on the scene in late 1999 as a cooperative project between developer <a href="http://massively.joystiq.com/tag/Turbine/">Turbine</a> and publisher Microsoft. <em>AC</em> never got the recognition of <a href="http://massively.joystiq.com/category/ultima-online"><em>Ultima Online</em></a> nor the numbers of <a href="http://massively.joystiq.com/category/everquest"><em>EverQuest</em></a>, but this scrappy title became a fan favorite and endured even to this day -- <a href="http://massively.joystiq.com/tag/asherons-call-2/">beyond its own sequel</a>, believe it or not.<br />
<br />
Instead of plowing through a stale history report of <em>Asheron's Call</em> today, I thought it'd be fun to come up with a list of the eight most unique aspects of <a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/">this fairly innovative 11-year-old MMO</a>. Ah lists, how I adore thee -- let me count the ways. Eight ways, to be precise!<p><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Asheron Recall: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/">The Game Archaeologist and the Asheron Recall: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19659419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/the-game-archaeologist-and-the-asheron-recall-the-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ac</category><category>ac2</category><category>allegiance-system</category><category>asherons-call</category><category>asherons-call-2</category><category>asherons-call-for-dinner</category><category>asherons-whisper-of-sweet-nothings</category><category>asherons-yodel</category><category>cryptic</category><category>dereth</category><category>dnd</category><category>dungeons-and-dragons</category><category>eq</category><category>events</category><category>everquest</category><category>fealty-system</category><category>featured</category><category>fiun</category><category>lists</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microsoft</category><category>mosswart</category><category>olthoi</category><category>racial-skills</category><category>seamless-world</category><category>skill-based</category><category>star-trek-online</category><category>sto</category><category>story-arc</category><category>the-game-archaeologist</category><category>tolkien</category><category>turbine</category><category>ultima-online</category><category>undead</category><category>uo</category><category>world-of-warcraft</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 05 Oct 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[Carve pumpkins to win Halloween prizes from Turbine]]></title><link>http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/</guid><comments>http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online/" rel="tag">Dungeons and Dragons Online</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;"><a href="http://www.turbine.com"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/turbine-rb-104.jpg"  alt="" /></a></div>
If you're a fan of any of <a href="http://www.turbine.com">Turbine</a>'s games -- be it <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>, <a href="http://www.ddo.com"><em>Dungeons and Dragons Online</em></a>, or <a href="http://ac.turbine.com/"><em>Asheron's Call</em></a> -- the Halloween season is going to hold the potential for some extra treats.  <br />
<br />
Turbine's <a href="http://www.ddo.com/news/1187-turbine-pumpkin-carving-contest-2010">annual pumpkin-carving contest</a> is on again, and the prizes are as good as ever.  Carve a pumpkin in the theme of your favorite Turbine game and send in a digital photograph.  There will be one winner for each game.  The winning <a href="http://massively.joystiq.com/category/dungeons-and-dragons-online"><em>DDO</em></a> and <a href="http://massively.joystiq.com/category/lord-of-the-rings-online"><em>LotRO</em></a> pumpkin carvers will receive 3,000 Turbine Points each and a special forum title.  The winning Asheron's Call pumpkin will receive 60 days of free game time, a special pumpkin golem, an in-game title, and a forum title.  One runner-up in each category will receive a special forum title.<br />
<br />
It's a pretty good deal for having a little Halloween fun afk, so <a href="http://www.ddo.com/news/1187-turbine-pumpkin-carving-contest-2010">check out all the details</a> and get to carving!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/">Carve pumpkins to win Halloween prizes from Turbine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Oct 2010 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19660574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/05/carve-pumpkins-to-win-halloween-prizes-from-turbine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>ddo</category><category>dungeons-and-dragons-online</category><category>halloween</category><category>halloween-2010</category><category>lord-of-the-rings-online</category><category>lotro</category><category>pumpkin-carving</category><category>pumpkin-carving-contest</category><category>turbine</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Tue, 05 Oct 2010 09:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist and the Quest for Camelot: The history]]></title><link>http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/</guid><comments>http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://www.darkageofcamelot.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/08/camelot1.jpg" /></a></div>
After a two-week hiatus to recover from rattlesnake bites and a bear to the face, the <a href="http://massively.joystiq.com/category/the-game-archaeologist/">Game Archeologist</a> returns to travel to England, but not the England we know today. No, this is the England-That-Could-Have-Been, the England of King Arthur, Excalibur and pointy-hatted Vikings. This is the England of fairy tales and legends and blocky 2001-era polygon models. It is the England of three realms constantly jockeying for supremacy and power. It is <a href="http://www.darkageofcamelot.com/"><em>Dark Age of Camelot</em></a>.<br />
<br />
It's a pretty awesome place to live, even though the property values are way, way down after the last 18 marauding hordes trampled through the neighborhood.<br />
<br />
This month, the Game Archaeologist is trading in his copyright-infringement fedora and whip for a sturdy suit of armor and a fiery sword as he slashes his way into <a href="http://massively.joystiq.com/category/dark-age-of-camelot/"><em>Dark Age of Camelot</em></a>. It doesn't matter if it's only a model -- it still <a href="http://www.youtube.com/watch?v=lfGpVcdqeS0">inspires him to break out into song anyway</a>.<p><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/" rel="bookmark">Continue reading <em>The Game Archaeologist and the Quest for Camelot: The history</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/">The Game Archaeologist and the Quest for Camelot: The history</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 03 Aug 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19574715/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/08/03/the-game-archaeologist-and-the-quest-for-camelot-the-history/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>albion</category><category>anarchy-online</category><category>artifacts</category><category>asherons-call</category><category>bioware-mythic</category><category>brooke-pilley</category><category>daoc</category><category>dark-age-of-camelot</category><category>darkness-falls</category><category>ea-mythic</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>excalibur</category><category>expansions</category><category>featured</category><category>grind</category><category>hibernia</category><category>housing</category><category>king-arthur</category><category>lineage</category><category>master-levels</category><category>midgard</category><category>motor-city-online</category><category>mud</category><category>mythic</category><category>Mythic-Entertainment</category><category>player-versus-player</category><category>pvp</category><category>realm-vs-realm</category><category>runescape</category><category>rvr</category><category>shrouded-isles</category><category>the-game-archaeologist</category><category>trials-of-atlantis</category><category>ultima-online</category><category>uo</category><category>vikings</category><category>war</category><category>warhammer-online</category><category>wheres-waldo-in-tags</category><category>World-of-Warcraft</category><category>world-war-ii-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 03 Aug 2010 16:00:00 EST</pubDate></item></channel></rss>
