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Posts tagged artist

Check out a day in the life of a KingsIsle artist

What's it like to be an artist working on one of the more visually imaginative MMOs out there? Just ask Melissa Preston, the art lead for Pirate101 who wrote an article looking at what a typical day entails in her job. She says that one of her favorite parts of the day is reviewing the art book...

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Touring the Art of Blizzard at Gallery Nucleus

Earlier this month, Blizzard celebrated the release of its newly published book The Art of Blizzard by opening the doors to a new art exhibition in Alhambra, California. The exhibit, hosted by the local Gallery Nucleus, kicked off with a well-attended Saturday night reception that drew in...

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Senior Artist for Blizzard's next MMO sure likes dieselpunk

It's always a good thing to know the sort of hands in which the art of an upcoming MMO rests. One of Blizzard's senior artists, Nick Carver, has got quite the excellent collection of personal works. As a senior artist, Carver is busy with Blizzard's tremendously mysterious Project Titan, the...

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Former Lineage II artist returns to NCsoft for new MMO project

NCsoft's prodigal son has returned, and with him the hopes and dreams of the future of gaming. Well that might be a smidge melodramatic, but fans of the company's games certainly have a good reason to celebrate today as former Lineage II artist Juno Jeong has come back to the fold. Jeong...

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Post-apocalyptic L.A.W takes us from sketches to art to screen

Good-looking graphics don't just magically appear overnight in MMOs, delivered by the FedEx equivalent of the leprechaun community. The look and design of a game is a lengthy process full of revisions, abandoned doodles, and brainstorming -- something we end-users tend not to appreciate. ...

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The Daily Grind: What would your MMO dream job be?

I'll be Frank and you'll be Ernest, and we'll both admit that we as players have the tendency to be armchair game designers. No, no, don't deny it; it just makes you look defensive. If there's a single theme that pervades every official MMO forum out there, it's that the players think they know...

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Star Trek Online official dev blog: Jeremy Mattson

Today marks the first of this week's three exclusive developer blogs from Cryptic's Star Trek Online team here at Massively. For Monday, we've got Jeremy Mattson discussing what it's like being a Principal Artist for Cryptic and giving some insight into their powerful character customization tools....

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Meet the Sparkplay Media team: Part One, pg. 2

Massively: Is there any MMO that has influenced your work on Earth Eternal, and if so how did it influence you? Alex Madrigal, Concept Artist: I've been pretty active with MMOs for about seven years now. I've played Final Fantasy XI the most, but I've spent a serious amount of time in World of...

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EVE Evolved: Freeform professions

EVE Online is a game often lauded for its sandbox style open-ended gameplay. Some of the best parts of the game have been entirely developed by the players and this trend continues in the field of professions. At launch, CCP advertised the professions miner, trader, bounty hunter and pirate....

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Lead artist-ing with Champions Online's Christopher Chamberlain

Would you believe that this week's edition of Cryptic's meet the team is all about Christopher "Absinthe" Chamberlain, the lead artist in charge of characters, animation and FX for Champions Online? Yeah? Good. We were sure you'd believe, but we still had to check. It's not that Mr. Chamberlain is...

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