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Posts tagged art

That palette is fully operational: Jeff Dobson opens up about SWTOR's artistic side

Story may get all the press when it comes to Star Wars: The Old Republic, but the truth is that the final product was a team collaboration between many departments -- including the artists. Art Director Jeff Dobson sat down with Republic Trooper to talk about the process of shaping each of the ...

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The Daily Grind: What game do you think never looks good in screenshots?

Screenshots might not be the most important part of a game, but they're important before you decide to pop in and play. After all, part of what makes you decide that a game is worth trying out is the fact that it looks cool. Unfortunately, some games just hit us the wrong way. No matter how many ...

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Star Supremacy puts players' artistic ability to the test with new contest

Star Supremacy entered open beta earlier this month, and the game's developer, Barbily Games, wants to give one lucky player an opportunity to have his or her artwork turned into an in-game ship. That's right, Star Supremacy wants your ship designs, and the winning entry will be used to create ...

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Post-apocalyptic L.A.W takes us from sketches to art to screen

Good-looking graphics don't just magically appear overnight in MMOs, delivered by the FedEx equivalent of the leprechaun community. The look and design of a game is a lengthy process full of revisions, abandoned doodles, and brainstorming -- something we end-users tend not to appreciate. ...

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MechWarrior Online concept artist Alex Iglesias interviewed

MechWarrior Online has only been recently announced, but already interviews with the game's dev team are beginning to roll out. A Q&A with one of the game's concept artists, Alex "flyingdebris" Iglesias, went up on the forums today. The interview covers how Alex came to work for the ...

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RIFT Ember Isle developer diary talks art and lore

"1.4 was a big patch, 1.5 was an bigger patch... 1.6 is going to blow them away," declares Trion Worlds' Hal Hanlin in this most recent dev diary for RIFT's upcoming From the Embers patch. RIFT's Design Producer is joined by developers Morgan Lockhart, Michael Daugherty, Mike Chang, Jason ...

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Guild War 2's art director illustrates cover of National Geographic

ArenaNet's Daniel Dociu has another high-profile project in addition to his work on Guild Wars 2: the cover of National Geographic. In this month's issue of the magazine, Dociu provides artwork to illustrate a "magical mystery treasure" of Anglo-Saxan origin that was recently found. Both the ...

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EVE dev video shows work on engine trails, custom ship skins and more

If you're a fan of EVE Online, I apologise in advance for the funny looks you get when you jump out of your seat yelling "HELL YES!" while watching the latest In Development video. In this second part of CCP Games' new video devblog series, CCP Guard takes a live hand grenade into EVE Online's ...

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WildStar Wednesday: The return of Metal Maw

A few weeks ago, the fine folks over at Carbine Studios posted the first WildStar Wednesday dev diary, which took fans through the process of creating a new WildStar creature. Well, it's that time once again, and this WildStar Wednesday features the return of the monstrous Metal Maw. Lead ...

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Coloring inside the lines: An interview with PlanetSide 2's Tramell Isaac

I think we're all allowed our moments of pure geek squeeing when we bump into the people responsible for some of our favorite video games of yesteryear. So I had to apologize to Tramell Isaac in advance for gushing over his work on the first two Fallout titles, games that are among my all-time ...

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Featured Stories

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

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