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Posts tagged art-style

The Daily Grind: What art style resonates the most with you?

The first time I saw the art style of both World of Warcraft and WildStar, I found myself enchanted. Bright colors, bold strokes, and exaggerated designs have always appealed to me, from movies like Beetlejuice to games like MediEvil to places like Disney World. So when I encounter similar styles...

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TUG wraps up Kickstarter, shows off art video

TUG has crossed the finish line of its Kickstarter with its fists thrust triumphantly toward the sky, as the little sandbox that could has raised its funding goal and then some. While it fell short of its first $300,000 stretch goal, over 7,200 fans have thrown their financial support behind this...

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The Nexus Telegraph: WildStar style

There's no two ways about it: The way that WildStar looks is just plain going to turn some people off. And while I'm hesitant to say those people are wrong, exactly, I think they're missing the mark something fierce. When the game's first trailer hit, the look was what immediately attracted me...

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Massively Exclusive: An interview with WildStar art director Matt Mocarski

WildStar doesn't look like anything else out right now. We're not just talking about the game's mechanics; the game's stylized graphics make it look distinct. There's a lot of unique visual elements in the game, from its opening cinematic to the most recent screenshots, and while you might not...

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New Rusty Hearts dev diary delves into delicious design decisions

It's time for another dev diary from the fine folks at Perfect World Entertainment, this time detailing the art of Rusty Hearts. We're sure that by now most of you have seen Rusty Hearts and its crisp cel-shaded anime style, but the dev diary goes into detail on what the team is aiming for with...

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The Daily Grind: What's your favorite use of heavily stylized graphics?

In the earliest days of gaming, games were by their very nature pretty much abstract in graphics. The Atari 2600 couldn't really handle photorealistic human faces, after all. But even though we're now in the era when realism is not that far off, many games still employ intentionally stylized...

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GenCon 2010: Fantasy fencing with 38 Studios

One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds. While GenCon Indy lacked...

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BioWare blog defines "stylized reality" in The Old Republic

Sure, the news of Star Wars: The Old Republic was kept a secret (kinda) for a few years, and during that time we really heard nothing of the game itself. Yet here we are now getting a steady stream of useful information on a game that is not even predicted to launch this year. This week we have...

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The Chronicles of Spellborn scores 8/10 in an early review

Although a great deal of the world is still playing the beta version of The Chronicles of Spellborn, continental Europe has had access to the retail copy since the 27th of November. Since Eurogamer has had a couple of weeks to put the game through its paces, they've posted a review. Now, we're sure...

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