Posts tagged art-style 
New Rusty Hearts dev diary delves into delicious design decisions
It's time for another dev diary from the fine folks at Perfect World Entertainment, this time detailing the art of Rusty Hearts. We're sure that by now most of you have seen Rusty Hearts and its crisp cel-shaded anime style, but the dev diary goes into detail on what the team is aiming for with ...
The Daily Grind: What's your favorite use of heavily stylized graphics?
In the earliest days of gaming, games were by their very nature pretty much abstract in graphics. The Atari 2600 couldn't really handle photorealistic human faces, after all. But even though we're now in the era when realism is not that far off, many games still employ intentionally stylized ...
GenCon 2010: Fantasy fencing with 38 Studios
One thing is for certain: When you are sitting in the crosshairs of Curt Schilling and R.A. Salvatore during an interview, it's easy to become bowled over by their collective intensity and passion, especially when it comes to their interest in games and fantasy worlds. While GenCon Indy lacked ...
BioWare blog defines "stylized reality" in The Old Republic
Sure, the news of Star Wars: The Old Republic was kept a secret (kinda) for a few years, and during that time we really heard nothing of the game itself. Yet here we are now getting a steady stream of useful information on a game that is not even predicted to launch this year. This week we have ...
The Chronicles of Spellborn scores 8/10 in an early review
Although a great deal of the world is still playing the beta version of The Chronicles of Spellborn, continental Europe has had access to the retail copy since the 27th of November. Since Eurogamer has had a couple of weeks to put the game through its paces, they've posted a review. Now, we're sure ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



